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RPMiller

HERO Member
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Everything posted by RPMiller

  1. Re: "Neat" Pictures Baby's got back!
  2. Re: Sea, Bay or Straight? No problem, it is just that all I see is the template that is why I had to ask. LOL
  3. Re: Bloodstone + Dark Tower To make another huge leap, probably. We are still advancing, but the money that is going to that area is less than it would be in wartime, I'm sure. Depends on the size of the ship. But it would be about the same as a train, with the addition of boat specific things. So probably half a dozen or less would be my guess. No ideas for the campaign specific stuff. The Quake could be caused by so many things, I think it would depend on what angle you want to pursue.
  4. Re: Sea, Bay or Straight? Please tell me that there is something I'm missing... LOL
  5. Re: Sea, Bay or Straight? You can go the other way, but it is quite involved. The first thing you want to do is go through all the tutorials to get a decent grasp of the interface. Remember this is a CAD engine so things are different interface wise. After you do the basic tutorial, register at the ProFantasy site if you haven't already and download the "UberManual" it will take you to the next step. The CC2Pro email list is a definite must to get questions answered as well.
  6. Re: Game Maps and Counters Exchange Ah, I guess I misread the page. No problem. I just wish people would use the correct graphic types sometimes. Ehn... It's probably more research than people want to go into. Well thank you very much for what you've put together. If I ever have the time, perhaps I'll take a stab at redoing some of those, and send them to you.
  7. Re: Quote of the Week from my gaming group... How do you reload? Very carefully.
  8. Re: Bloodstone + Dark Tower I think with the ideas you have going on you shouldn't worry too much about the steps just consider the consequences for future changes. For example, the steam engine brought incredible changes with it. The entire industrial age is due to that one single invention. So if you are going to introduce something as world altering as that, you need to be prepared for what not only the players will do with it, but also what the rest of the world will eventually do. That was the reason behind my original comments about gunpowder. It literally changed not only the face of the battlefield, but also gave rise to incredible new discovers that were needed to be able to handle the explosive force of it. If you look at history, you'll see a common trend to technology and "ages". They are almost always centered around periods of great war, or tremendous technological breakthroughs, which more often than not occur during war or right after.
  9. Re: Bloodstone + Dark Tower Orbiting a gas giant. Talk about an interesting sky! Well there is certainly a lot of different types of technology in place and I personally would pull back on those particular reins. Players have a way of grabbing on to technology and causing all sorts of mischief. The idea concerning magic/psychic energy is definitely worth pursuing I think.
  10. Re: Bloodstone + Dark Tower Well other than player/character issues it sounds like a decent start. I'm interested to hear that you have also introduced steamengines. How advanced is that technology?
  11. Re: Game Maps and Counters Exchange You mention a friend that makes maps for you. What program do they use? Perhaps they could give you the map files themselves to upload for those of us that might be able to import them? The reason I ask is the quality of JPGs is kind of crappy. PNG files would be better in this instance since they are lossless.
  12. Re: Superhero Images Pics no worky.
  13. Re: Bloodstone + Dark Tower Hehehe, I can just imagine. So did you go with the armor and gunpowder or what? I'm eager to hear how it went.
  14. Re: Sea, Bay or Straight? Unfortunately no, but we do get a few credits over the long haul.
  15. Re: Sea, Bay or Straight? http://www.profantasy.com?affiliate=31831 On the right side click Value Bundles.
  16. Re: Bloodstone + Dark Tower That could lend itself to a little bit of a conspiracy x or Call of Chathulhu feel as well.
  17. Re: Bloodstone + Dark Tower I see. That would definitely hold back the tech level some, and introduce some new abilities and races that the PCs could choose from.
  18. Re: Bloodstone + Dark Tower Hmm... That might get into the "too much is not necessarily a good thing" category. It is certainly an interesting premise, but with the introduction of the aliens and their 'tech' things could quickly get out of hand. How big is that are that you are refering to?
  19. Re: Sea, Bay or Straight? It exports to dxf and various graphic formats... I'm just saying...
  20. Re: Bloodstone + Dark Tower You could always take the undiscovered country approach... Either a formerly difficult place to get to, or a completely undiscovered continent. Look to the early to mid 1800s US and Africa for examples of how there was a sudden push to break into those frontiers. There should be some reason for that push such as ivory, gold, untapped magic, fuel site for some newly discovered technology, that sort of thing.
  21. Re: Bloodstone + Dark Tower Interesting approach. That certainly has some merit to it. I'll mull that over and through up some brain storming with that idea in mind.
  22. Re: Bloodstone + Dark Tower They would need the tools to reload the shells as well... Plus they would need to know the formula for gunpowder and have the various minerals available. Those Maesters would be much sought after and probably need guards 24/7. The tech escalation would possibly mean that the imagary of the campaign would change fairly rapidly... "Whoa! He just shot a red beam from his gun, and it cut through that castle wall like it was butter!"
  23. Re: Bloodstone + Dark Tower Hmm... probably walking around with an endless supply of ammo.
  24. Re: Bloodstone + Dark Tower Me too. Ooh... That could work. The Crimson King has seen the power of the Knights of Eld's weapons and know that if he lets that technology become widespread he would then have to deal with it. OR... What if the KoE were only able to bring back a limited number of guns and ammo! This would make them more akin to magic items with a limited number of charges. The Crimson King than sealed off the pathway to the world they got the weapons from so there is also a quest to open that pathway before their ammo runs out.
  25. Re: Bloodstone + Dark Tower To make sure I understand, so the Knights of Eld have repeaters with bullets ala 19th century while everyone else has the 18th century tech? So who makes the arms and ammo for the Knights of Eld? So they create it themselves, or are those the guilds that I mentioned?
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