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Thia Halmades

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Everything posted by Thia Halmades

  1. You can totes fix that, but should you change your mind, I’ll be in the Caligari Sector, enacting the Emperor’s Will. Purging heretics. Getting loot. You know how it is.
  2. Minor edit; I played it on my PS Vita, which I no longer have. They have yet to put VIII on the App Store. I am hoping, against hope, that they follow the trend and fill the gap since everything up to IX except VIII is available. That, and Chrono Cross.
  3. Hey. Professor Grognard. You heard of “streaming services?” (this post meant in purely good humor and honest jest, as I have the highest respect for Cancer, something I believe he is aware).
  4. YUZ ORCZ ALWAYS WIT DA MO DAKKA!! Also, feel free to post a join request, and I’ll add you. BLOOD! FOR THE BLOOD GOD! SKULLS! FOR THE SKULL THRONE!!
  5. I don’t know if you plugged in “2 weeks later...” or if it just did that on its own, but that was positively giggle worthy.
  6. Oh, FF VIII. My favorite entry in the series until XV! Seriously. I loved VIII. I get a lot of hate for it, but eh, what are you gonna do? I liked the brooding hero, gun blades are amazing, and the heroine didn’t get popped too early. Character design was solid and what have you. ANYWAY. Spells first. These are actually END batteries, not charges. “Thia, but...” No buts. It’s an END battery, defined and limited as “the most source energy of a given element I can tote at a given time,” with the default max being 100. Then you cast spells with END, all spells cost END, mu
  7. Greetings, Inquisitors; I am currently going through the campaign for WH40k Inquisitor on PS4. We have a Cabal called !PhantomThieves and we can use more people. IF: You own a PS4 You want to PURGE HERETICS You want to PURGE HERETICS WITH OTHER GAMERS THEN Log in, go to page 3 or so, and select !PhantomThieves and Apply. Post here so I know who you are and I’ll approve you, and we shall engage in GLORIOUS COMBAT! FOR THE EMPRAH!!!
  8. But there is a point in having the larger skill group, such as Jack of All Trades, Scientist, etc., as that gives a material return on investment with enough skill purchases. And I disagree here; the point of leveling up the skill is because those points are always with the skill, period. You won’t find yourself having allocated the points elsewhere and then not having them available, which has happened to me on multiple occasions. So there’s something to be said for both options, it’s actually well balanced.
  9. Hey E; I’m happy to help. What you’re describing is Constant (+1/2), which converts an Instant power to a maintained power until/unless interrupted. Generally, all powers behave that way unless they are purchased to anticipate that eventuality. For instance, let’s take the classic D&D spell Agannazar’s Scorcher, which is a constant, time limited spell; cast it, it stays trained on the target, and burns. A lot. In HERO, this would be modeled as Constant, and if the caster is KO’d, the spell ends. What persistent does is keep the fire roaring even -if- the caster is dropped like
  10. Good morning; Caveat; this is not a discussion thread, so for an extended conversation please repost in the Hero System Discussion forum. That said: I think I see what happened here; the sub-section in question details how Dispel interacts with other effects, in this case, Adjustment powers. In the preceding paragraph, and to your point, it specifically states that Dispel does not affect Characteristics. In the paragraph in question, it contemplates, in direct contradiction, “Characteristic or power that’s been negatively adjusted.” What I think is causing the disconnec
  11. Please reserve discussion for the forum, rather than the rules clarification hotline. Thank you!
  12. Good morning (relatively speaking). This is a rules question hotline; normally I would cite the text and provide some explanation, however your question required some unpacking and clarification first. That said, this is not a discussion thread, I’m just working to get to your question and provide sufficient clarity that the answer provided speaks to your question and makes sense: Based on the question as written, “is there an equivalent limitation that adds time as a third method of turning off the power?” Broadly, this is Time Limit. You also state in your post Persis
  13. I’ve been turning this over in my mind, but something keeps coming back to me; you’ve made it a point repeatedly that they aren’t in this for any reason except to go back to their normal lives. So for me, I would make them the focus of the ritual, kind of like a horrible, horrible surprise party. And, the most important part, is that they lose. They’re in the wrong place, the ritual requires “the blood of the faithful,” etc, one way or another, they are directly feeding into the thing’s completion. Upon completing it, they are cursed/tied off/forced to adhere to the conditions of the summon wh
  14. @Simon can you move this to the forums please, it’s another discussion rather than addressing the question as posted. Thanks!
  15. @Simon can you move this over to the System Discussion Forum please?
  16. This is not a discussion thread, it’s a textual answer thread. I respect the conversation, and even want to participate, but please move it to System Discussion forum, rather than the specific rule helpline. Thank you.
  17. @Duke Bushido Here’s the wiki link: https://en.wikipedia.org/wiki/Descent:_FreeSpace_–_The_Great_War Here’s an excellent explanation of the Shivans, their introduction and why they remain terrifying to this day: When I’m relating your idea, I’m thinking of a threat very similar to this, Lovecraftian in nature, forcing an all new arms race and who unchecked is going to run rough shod over everyone.
  18. But if you start thinking of those things, then you are starting to think like a HERO player. And to go back to a what I was saying in a prior thread, it’s the way of thinking that really separates HERO players from conventional OTS gamers.
  19. The text says this: The GM decides what constitutes a “task” for purposes of Summon. For combat, each Phase of fighting usually equals one task. For ordinary house- hold chores, carrying loads, or pulling wagons, each day of service normally qualifies as one task. Keep common sense, dramatic sense, and consider- ations of game balance in mind. (6E1, 290) Meaning, the GM (in this case, the Honorable @Scott Ruggels) can absolutely say “he can stand guard forever and only consume a single task,” where I would say, one of the keys of Summon is the buil
  20. The two systems are intended to be used separately; either hit location is rolled, or, STUNx is rolled. Per the text: In some campaigns (particularly Heroic ones), the GM may prefer to use the Hit Location Table (see 6E2 108) instead of a rolled STUN Multiplier. In that case, use the STUN Multiplier listed on the table instead of rolling one. 6E2, p98 Yes, the Hit Location Table goes up to x5, because the odds of rolling a head shot (as required by the bell curve) are pretty low. You may want to pose this question in the Hero System Discussion forum to get a
  21. HERO. It’s like LEGO, made of silly putty, assembled by a thousand Rodins all at once. Each one of them thinking they’re right. Simon is of course, correct, I wasn’t thinking about the healing element yet, hadn’t stepped away long enough. So to get back to it, my independent thought was “Does he mean life steal?” In which case, that’s a Killing Attack linked to an Aid and/or Heal in very limited circumstances. Most healing options are “between combat,” because Healing can get pricey and everyone tends to dump a half dozen limitations on it, most commonly,
  22. You’re very welcome. What I’m here for. Back for. Something. IDK. We’ll find out, it’s an adventure!
  23. Apology accepted. You can build it either way, if you want them to have to ‘setup’ the power that’s Extra Time; if you want them to auto-heal when they punch someone, that’s a trigger, and if they heal because they beat the stuffing out of somebody, that is linked. Your effect then becomes: “I hit people to feel good about myself. Literally.” It’s a use case where you have purchased the advantage, and Linked limits the power to only martial strikes. They can only utilize the heal through punching. And that’s completely, 100%, valid. Oh, other thing: Gestures only applie
  24. TL;DR — Reason from Effect. Because one is a trigger, that can give you multiple free actions, and the other is a limitation, that only works under specific circumstances in cooperation with another power. Whether that use case can be turned to appear as an advantage is, from a HERO perspective, a coincidental aside, more of a “Hey, Thia, look at this build.” “Wow, that’s weird. But it’s legal and it works.” That’s not the question we are going to answer, because it’s not a ‘question’ in HERO. It’s a cloud over your actual question: “What are the optimal use cases for these for Tri
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