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SteelCold

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Everything posted by SteelCold

  1. It's a sad day when cosplayers dressed even better than the real superheroes.
  2. From Champions Powers book: Suppress Resistant Protection 5d6 and add Variable Effect (either Resistant Protection or Barrier; +½). 75 Active Points; total cost 37 points.
  3. Because we heroes are still around to kick his slimy butt.
  4. I've actually submitted the villains based on how they can take Frost's trash talking without causing a fight which was why I choose Ankylosaur over Armadillo who has more or less a short fuse on being talked down to. I could've replaced Geos with Lodestone but he usually takes on solo jobs (just so he can keep all of the loot for himself). However he can still recruitable although possibly expensive. Granted others like Exo or Grenadier can be more difficult to manage due to their egotistic natures but the results of the team breaking down due to internal conflicts are minimal. I don't think Hazard's luck would help others as oppose to causing Unluck on everyone else just himself but I can (and always) be wrong since I am not a game designer nor am I a expert on the rules. Still at best, it might "even things out" if the situation came to it. Arrowhead and Megavolt due to their connection with Stiletto, might be wary of Requiem however money has a way of overriding caution.
  5. Other than Gemini or Mindok, most wizards aren't mutated. Found this site. Inactive but still has some good ideas for this type of campaign: http://savageafterworld.blogspot.com/2009_12_01_archive.html
  6. My own picks: Ankylosaur, Arrowhead, Exo, Geos, Hazard, Grenadier and Megavolt. As you see no mentalists but that was intentional. Not every team needs one.
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