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clnicholsusa

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Posts posted by clnicholsusa

  1. 46 minutes ago, Pariah said:

    A: That would explain why you don't have any, I suppose.

     

    Q: Who would have thought you could eat a dozen chimichangas in under five minutes?

     

    A: He flies with flatulence, has the weight and strength of four normal men, and has halitosis that overcomes any humanoid within five feet.

  2. Unless the character has some specific movement ability (running, flying, whatever), every character I build gets a swingline. Why? Because every character I build gets a swingline.

    As a gm, I try so hard to shoehorn the PC's into a team with a pre-built generic base and communications system that I have broken MY OWN GAME by telling the players "you'll have to split up, three of you don't have clearance to enter the base."

    It's not my fault the dipsticks couldn't take a hint and drop the five freaking points for the team setup!

  3. I understand that 'Mace' has been used as branding to the point that most people do not understand what it is, but 'Mace' is not 'Chemical Mace'. The latter is the brand name of an early type of aerosol self-defense spray invented by Allan Lee Litman in 1965 which included  phenacyl chloride (CN) tear gas dissolved in hydrocarbon solvents. Phenacyl chloride is NOT legal and can't be sold to civilians.

  4. 2 hours ago, zslane said:

     

    clnicholsusa didn't mean it that way. Instead of "one villain per movie," you should read it as, "villain only ever appears in one movie" (because they are killed off in it).

    Actually, I did mean one villain per movie. If there's more than one, it doubles the amount of time required to establish the antagonist and therefore reduces the number of explosions.

    Oh, and I kinda liked The Lone Ranger (yes, even Depp). Escapist is escapist, I don't require much from it.

  5. Perhaps the 'one villain per movie' and 'always in costume' ideas are motivated by neither style nor tone, but by format. We're talking about movies, which are expected to stand alone. In other words, they make movies aiming at the 'lowest common denominator', essentially as if the audience has no memory. Every social or cultural assumption taken by a filmmaker is a risk; Hollywood hates risks, preferring to recycle what worked in the past rather than try something new.

    As the MCU has gained content, the risk associated with those assumptions has diminished. That's why the amount of context exposition has withered, and why the villain can be allowed to survive and inhabit multiple movies.

    This may also be what is driving the lack of 'secret identities'. Not because the characters have no civilian identities, but because those civilian identities aren't part of the story. Not using any scenes that focus on the heroes out of costume can save a lot of time, which can be exploited to expand the action. That's what the masses are going to see, anyway.

    Supposedly, movies only need to do three things to be hits:

    1. Defy authority
    2. Blow things up
    3. Remove clothing

    I guess the MCU has to pad the first two because without the third we wouldn't be able to tell the good guys from the bad guys.

  6. 8 hours ago, Pariah said:

    A: Try one of the seven women you had on the side, you cheating b@st@rd!

    Q: But, Mina, why wouldn't you want to live forever by my side?

     

    A: Dracula's 120th anniversary was last year, besides, it's too late to suck the life blood from American democracy.

  7. If they wanted to start a limited series, but have the potential of continuing the series without having to keep the cast on the books, it would be best to center the series on a location. Project Pegasus would work, and would allow them to pull in characters from other works when it was feasible without requiring them to do so.

    Besides, they'd get to use Wundarr the Aquarian and who doesn't love THAT character.

  8. On 7/19/2018 at 8:45 AM, Michael Hopcroft said:

    A: Of all the people to play the Super Bowl Halftime Show, I wouldn't have expected Babymetal.

     

    Q: I read about it but didn't see it, so tell me, how does a wardrobe malfunction involve a diaper? 

     

    A: The true value of a human being is determined primarily by the measure and the sense in which he has attained liberation from the self.

  9. This sounds like an OTG opportunity. Build the most powerful form of the character possible with SPD that is one more than you want it to be, let's call it Form Z, then slap as many remaining points as possible into Multiform (can only transform to Form Y, -1/2). Build Form Y with one step lower on the power scale and give this form a Multiform (can only transform into Form X and Form Z, -1/4). Build Form V, Form W, and Form X similar to Form Y, but stepping down power wise and only able to transform into one weaker and one stronger form. Build Form U as the weakest variant only able to transform into Form V. Now when the fighting starts, you transform as necessary to maintain the "gets stronger as the battle progresses" motif. Then when the fighting is over, how quickly the reverse transformation happens will depend on the phases you use to walk down the transformation ladder.
    Now, has my use of the word 'transform' while discussing the power 'multiform' confused everyone else as much as it has me, or are we good?

                                                                       Huh? Oh, it means Overload The Gm.

  10. It depends on how the GM is running the game. If the GM uses hit locations for every attack, there should be specific disadvantages for 'only covers location X'. Otherwise, you may need some sort of 'activation' type roll to indicate whether or not the armore on the left 'pilk' is struck by the bad guys 'frammis gun'. Alternately, each piece could contribute X armor to the whole and when the GM has the big bad smash the left 'pilk' with his self-targeting, homing, frammis blasts (coming from the baddy's eyes and performing angular cork-screw motions to track the target) the total defense drops by the amount provided by the left 'pilk'.

    So, there are various methods to build this, but the appropriate one is dependent on the GM.

     

  11. 1 hour ago, g3taso said:

    Nope. Pepper spray is an irritant that will hurt like hell. Mace (the military stuff, and some police as well) essentially overloads your nervous system.  I've been in the service and I've been exposed to both.

     

    If you are looking for a comparison a stinging slap can really hurt, but imagine a paper cut all over your entire body including the eyes and lungs while someone is gleefully pouring lemon juice on it for about 20 minutes.

    Unfortunately, the ubiquitous use of the terms 'pepper spray' and 'mace' has rendered this statement moot. The original formulation (chemical mace, 1965) could be either weaker or stronger than formulations termed 'pepper spray', dependent on the concentration used in the latter. It is currently nigh impossible to find a formulation under either term that does not contain capsaicin, and most countries regulate the CN gas component of chemical mace so that it isn't available outside the military.

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