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Wardsman

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Everything posted by Wardsman

  1. What are the pros and cons of each to simulate materials that have to be replenished for magic?
  2. There was something non-super in 5th that brought up the Kings of Edom and highlighted a few. Or were they in 4Th?
  3. Wardsman

    AI charater

    Just had another thought on this. What happens to android body when not in use? Does the ship have a spare parts pool? Or a VPP of some sort? What if The android body was made out resources from the spare parts pool. But while the android is out those resources were tied up and unavailable? A lot depend on how the AT is built and has access to the ship too.
  4. There must have been a newer version. It talked about the Kings of Edom. It might have been under either Dark Champions line or the Mystic word line as a supplement.
  5. Thanks for the comments. I call it the Create effect because that is what FH1 called it and I have known it by that name for a very long time. Besides "Alternate Enchanted Item Creation Rules" just doesn't roll off the tongue as well.
  6. I'm not sure if that is the 4th or 5th edition.
  7. Wardsman

    AI charater

    Who runs the ship when the AI is downloaded? Answer that and we may begin. Fiction often has the downloaded AI leaving the ship. Not realistic just often that way. I'd lean to a form of duplication.
  8. I'm learning there is no standard Hero Game. Different tables have ways of running it. As someone pointed when comparing the hero cost to GURPS cost it doesn't wreck hero that much, so it is cheap. As one of the premier Universal Rules systems, and arguably one of the first, I'd expect Hero to have some way of dealing with it.
  9. To be fair some people like recognizable tropes. If I were introducing noobs who have only played D&D, That is where I would start. But I'd slowly add some twists and kinks as it progressed.
  10. Dunno Basic RSR assumes a-1 per 10 for -1/2. no skill roll penalty is 1/2 less. -1 per 20 is 1/4 less -1 per 5 is 1/2 more base requires 2 skill roles is -3/4 if you can choose between skills to use, 1/4 less 1/4 less if either is a background Note instead of taking two -1/2, 2 rsr's are -3/4 without ruling from steve I could argue it isn't on the second. A lot depends on context. I can see situations where both rolls are rolled and only one gets the penalty and where both do. I'll have to think on this.
  11. See Horror hero's treatment of presence. Especially in mimicking mind shattering horrors. The difference is the emotion you are presenting.
  12. See Fascination or Inspire Talents in 5th edition FH. If you only knew the power of the pentagonal side of the force!
  13. Mental transform that adds psych Disads like Amicable and such.
  14. Doesn't limit the user. My GM side says no.
  15. How about Casual PRE like Casual Strength?
  16. True. But by fiddling with example packages you can get something going fairly quick. It is settings without Elves and Dwarves you need to work on.
  17. I play 5th but this should also matter in 6th. If an effect requires two skills rolls to pull off, is the active point penalty applied just to the main skill or both?
  18. Character doesn't have mage Sight unless you think all mages have Mage Sight in your magic system, again this was a proof of concept Like any Item done up this way the effects doesn't cost CP, but the effect can be permanently lost with a dispell or suppress. I would suggest adding Inherent in the base effect so that whatever effects you want the person to have so it can only removed by transform. But yes in any campaign that uses the Create effect to make Magic Items, Blessings or Curses targeting the land or an individual only pay CP for the Create X spell. The Cost of the Item, Blessing, or Curse is time and LTE. I could easily see a Gritty Urban Fantasy where there are no spells per se, but heavily limited rituals to create Items with mandatory limitations.
  19. I'm finding out that a lot of people are not familiar with the Create effect. I must admit it took awhile for me to warm to it. Mostly because I dislike enchanter class or schools. I think you should have to go to a pyromancer who knows how to enchant to get a Ring of Fire. I dislike Enchanter classes that can make Ring of Fire one day and a Wand of Cold the next without knowing those spells or schools of magic. However Wayland the Smith and Dwarven Artificers don't bother me. No I don't know why. Anyway the Create effect goes back to FH 1st edition. Tula Morn has Smith style of Magic built on it. And I've been thinking about a ritual system where it is the main effect and the characters must build their tools. It is one way to do in enchantment(create magic items,curses) in Hero System. By default it uses an existing power effect with all its modifiers as its base effect to which you add advantages and limitations not unlike differing Differing Modifiers for Usable By Others on page 177 of the original 5th Edition Hero System. The Create effect I'm using is from page 279 of 5th Edition Fantasy Hero, top of the second column. I've been told there is a version in 6th editions FHC. A non-fantasy use would be to use it to stat out Green Lanterns ability to create backup power rings. Or a nanotech seed that creates bases or vehicles. In such a system you don't use the independent limitation. Nor do you pay character points for the magic items or enchantments on the land or other characters. The cost is time and LTE to create the enchantments! You start by defining the effect you want in the item or enchanted on a person or place. Remember, rules as written, an effect with its modifiers is a different effect than the base effect. Example 3D6 RKA Fire AoE Conforming, is a different effect than 3D6 RKA Fire. Add your advantages and limitations for the effect. This becomes the base effect for the Create effect which has it's own Advantages and Limitations. I think this bit of recursion is where people's minds rebel. The base time for Create is 1 day per 10AP. It is considered to be No Range, Instant power that cost 1 LTE per 10 AP. Shortening the time is an advantage . I think there are adders for doing multiple items. And you can add standard advantages and limitations. Example: Wand of Magery END Reserve 50 END with 5 REC: 10 AP +2 to all KS related to magic: 10AP Total 20AP Limitations: OAF -1 Real cost of Wand of Magery : 10 PTS Create Wand of Magery: base cost 10 AP OAF Expendable: Wand must be crafted from wood from a rare type of tree that has been struck by lightning. -1 1/2 If I wanted to require that this be done in his Sanctum Sanctorum, Casting Circle,Spell Lab or Inner Sanctum I would add Immobile Basic Incantations , Gestures, and Concentration (1/2 DCV) - 3/4 Requires two skill rolls (Wood Carving and Magic) -3/4 Total limitations -3 Real cost : 2.5 or 2 Create Wand of Magery Cost 2 character point, -1 to rolls, costs 1 LTE to cast Description: Using wood collected from a rare type tree that has been recently struck by lightning, the mage takes a day to handcraft the wand before enchantment. Note: The magic Item does not cost character points but can be destroyed by dispell or suppression. The same is true for Create effects where the target is the land or a character. (I'll post the tattoo magic effects later)
  20. It was hidden under a high level cloak effect.
  21. I haven't touched 6th, though I've read good things about it, but situation is similar to earlier editions. And I suspect FHC goes into great detail as Ninjabear points out. I find in the editions I have the examples given are enough to get you started on a generic fantasy campaign. Just change lines in the packages to customize. Where hero shines is is when you take to build something different. However if you nose around the store section of the site there are settings that are post 6 th edition . And converting 5th should not be an issue. Some of us here have been playing since Champions 1 & 2. Before FH existed and have been converting D&D , MERP, RQ, and Harn for years. So throw out what you need on the board. We may argue on the best way to do it(see some of my threads). But we all have ideas. Here is a freebie. Dwarven Magic resistance: Arcane Defense based on Con
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