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Wardsman

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Everything posted by Wardsman

  1. Trying to replicate something like the Mana Stone(no REC) vs powerstone (with REC) set up in GURPS. As to why 1LTE per 1 AP in END reserve? All magic uses end from reserves unless it is a enchant effect the Create Effect uses LTE, Some non -create effects will be deemed enchantments and use LTE(IE refill spells) normally 10AP in End reserve gives 100 end, using create effect that normally cost 1LTE WHICH IS EVEN CHEAPER than my example Either case it is cheaper in LTE just create a new reserve via create than try refill, I'd like to fix that I
  2. As I said I figured out I wasn't taking in account the multiple for healing end but without an in game bonus and using standard effect they can only recharge up to 7
  3. Any other ideas on how to fix? recharge a non recovering END reserve should be easier than creating one.
  4. I forgot to factor the stat multiple in. That helps but still. Assume character spends one LTE 1 to create a 1 active point END reserve(10 end, no recovery) using the create effect. So I want to have spell to let them refill this mana pool. Refresh the sacred well: 1d6 heal endrance reserve 10 active points +0 (treat as as enchantment/create) so it user gets enchant bonuses ( I give a plus +3 if made by thy own hand to enchant, -3 if not), cost LTE. Extra time to bring up to the create level, Standard effect(3.5 x 2 for END =7 +3 if you enchanted the reserve, not going to apply negative) So for some extra time and 1 LTE you can fill a non recharging reserve with 7 to 10 END . Not perfect but it might do.
  5. If you wanted to use transform to create an endurance battery, Would that partial or total transform? Example one shot no recovery Normal reusable endurance battery Think Mana Stones and power stones from GURPS
  6. Seems like with everyones advice the best way to go about it is just throw 300ish silver at the player at character creation. Then like Christopher said if the player wants to build their own item, work with the GM to find a way to get the equipment to them. I think you misunderstood just assume they have the basic equipment for each skill they possess. They can be broke though.
  7. Perhaps I wasn't clear. I simply plan revisit Mythic Egypt and use Glorantha(another polytheistic bronze age culture) for inspiration. How the cults interact is one idea. What will really change things is introduction of spirit magic to Egypt. But I think it fits the setting. What is going to be weird is the egyptian habit of having combined gods. Even Horus and Set had a combined god form.
  8. That's why I think RQ would be ripe for ideas. They had a system for allied cults and various ranks. They have examples how cults could be a source of training in skills that relate to the cult . Such as languages and trade skills from the trading God. Or martial Skills from the Warrior gods. Or Chirugy from the healing Goddess. They had excellent examples how polytheistic cults fit into a bronze age society. Such as the how the the Orlanth(Warrior Storm King) shrine at a small village you were more likely to learn Cloud call or Cloud Clear spells than martial spells and skills. Why? Because you are at village of farmers and more interested in his rain god aspect. You have to go to the bigger temples at cities to find the warrior aspect.
  9. Your answer seems to me to be dispel or suppress vs all forms of Magic or magical transformation. Now I would allow dispel to work against a transform that is already been cast and in effect. But I do not know if there is a 6th edition kink to that. Now if you are running this in a veep you have a lot options on the fly. I do suggest having a list goto"rotes" for your character. And if you are running in a VP you can narrow your dispel SFX to get more dice per points and change as needed.
  10. Problem I've been dealing with is in my Urban FH system, where mages must consecrate reservoirs of power(Create END reserve, no REC) is that it is cheaper on LTE wise to create a new one than to use another ritual that uses LTE to refill empty ones. I found two options. Change END reserve cost to what the CHA cost of END is Ignore the adjustment power rule that treats END in a reserve like normal END cost wise for drains and similar effects Because in this campaign it isn't and endurance reserve so much as mana or quintessence. If I'm mixing this with supers. like Kandris Seal, I lean to #1. If it is no supers, #2.
  11. I just looked at in 5th it is a1/4 must use at full power and cannot spread attack. Nothing about it cannot bounce. Yep Gadgets had all kinds cool stuff I think that was the first use of NND and AALD.
  12. With Create I'm burning LTE. With independent I'm burning real points. The Veep way seems cheating. Especially since a VP is a souped up multipower. If if shift control points to something else shouldn't the effect die?
  13. I'm still not grokking. I'll need to dig out Gark Champions and also look at veeps again. So far we have these options: Transform. Seems to work for people or objects but not so much largescale blight the land examples A suggestion to build it in a veep, not sure about that Create effect, seems to work largescale blight the land but looking for a build for cursing persons or objects not present Is there a 4th option?
  14. I didn't start an edition war. I just made simple comment how it seem strange the new option for DS was to me. I didn't say the any edition was bad or wrong. That was the 6thers I just expressed expressed an oppinion. That's it. It is the defenders of the new holy writ who had a snit. I'm sorry I didn't know I wasn't allowed a personal opinion.
  15. I respectfully disagree Doc. But since the other person i was having this discussion cannot support his logic, I'll drop it.
  16. Harn system makes distinction between learned and memorize spells. Still sorting that out. Perhaps a similar system? And just because you have spell written down or have copy doesn't mean you have learned it in Harn. Again a possibility.
  17. Your right a lot does depend the magic system. I was just exploring options in general. Resource pool? is that like a VP(Variable Power )? Sell me on it. I seen veeps misused but I can see how they are useful as equipment pools. But I'm firm believer not letting frameworks in for mages unless no-mages can use them. That may be problem in my standard fantasy set up. Though that may not be an issue for my Wytches and Wiseguys Urban fantasy if I allow equipment pools.
  18. That is high on the lists of alternatives. And does give a fairytale effect. But what if you don't want to deal that mechanic for whatever reason? Not saying it is wrong by any means. It is in my bag of tricks . But are there some other ways? Blighting the land with an create effect I can see. Whether you open a permanent hell gate (EDM), alter the weather with a permanent change in environment, something else it seems easier than accumulating enough body to transform a kingdom. However cursing a person from afar I don't have a handle on without transform and few other effects. What does cursing someone not present look like with create effect?
  19. A really long term and or epic curse was often built as independent (enchantment) on a person or the land. Not necessarily needing a focus. However 6th doesn't have independent and in 5th you may be using Create effect as your enchantment. So what does a long term curse or blessing in either look under such a system? If you use create we are talking about some heavy ritual. And how do curse someone afar with Create? Is their other options?
  20. Nods. I'm alway confused on the differences on those two. I'm thinking of making Analyze the skill a prerequisite for buying Analyze the sense. If I work it right Detect or sense magic without and with it will cost the same . The character automatically picks up the power when he/she gains the skill at the right level.
  21. I thought beam popped in third. Maybe in a supplement. I seem to recall reading it first in an old weapons supplement. And I don't think it had the can't be bounce on it . But I could be wrong.
  22. Oh you misunderstood. I meant 1 END cost or used per AP in the power as opposed to 1 per 10 that is standard now. Markdoc makes it LTE. I don't want to go that far. By I understand the thinking. I been thinking restricting them to powering by mana stones and casting circles would limit the magic. And at first the creation rituals would not have Rec built in. Got a lot of ideas for Casting Circles and Sanctum ideas beyond it providing a large END Reserve with recovery.
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