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Wardsman

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Everything posted by Wardsman

  1. They may have not known Dormammu was a bad guy then. My reckoning is when he first met the vishanti he didn't who they were. But I could be wrong. But to the OP it is your world, make some decisions. What is Magic? How many types and sources? Why does it exist? Why do some entities lend their powers? What are their agendas? What are the drawbacks and costs of using magic? Magic should never be just another superpower! That destroys its flavour. I am building a heroic level system urban fantasy where would be mages must gather the power into receptacle (end batteries) then cast from that. The original DC heroes(Mayfair) differentiated people like Constine from Zantana by stating normals like Constantine need to take AP's in time to cast equal to the AP's in effect they were trying to use. As opposed to super mages who didn't. Maybe Super mages have to cast all their stuff in a long ritual (Turn or more) and hang their spells with delayed effect so it only looks easy. Release would be 1/2 phase action with full DCV. So they have cache of spells to use but to renew takes a little time out of combat. Maybe mages are the only ones who can do certain effects in your world, mind effects or size changes for example. Consider unusual looks vs mystic sense, hunteds and watched, , Susceptibilities and vulnerabilities for mages. In my Urban Fantasy Mages must take susceptibilities that act like bans and taboos that fit their tradition. Example a Voudon can be stopped by a line of red brick dust which acts like a arcane defense force wall to him. Hermetics and Wiccans it would be a line of Sea Salt. Witches take damage if put a nail in their foot prints. Things like that.
  2. This gets to my theory about Pacters and Clerics. I suspect priests who get their powers bestowed started out as pacters(those who make pacts with supernatural beings). I suspect a lot of those patrons wrote grimoires that give power to those who normally don't. So they have the skill and power to pull them back to Earth after being banished.
  3. Newton actually experimented with alchemy. His notes indicated there was some real chemistry hidden in it.
  4. Though I think if you borrow power from a supernatural patron you should need a pact or bargain with it. Maybe pursue its goals and agenda. And you powers may be tied to its approval of your actions. I suspect Clerics started as pacters.
  5. Wardsman, on 15 Nov 2016 - 7:39 PM, said: Is Arcane dimensional? Maybe, maybe not This is a question I pondered when I started converting D&D Characters. I really could not come up with a good reason for druids to be clerics at all. I could easily see them as arcane mages focusing on natural forces. But then again most of my healers are hedge mages and witches anyway.
  6. Parallels Role Master and to a lesser extent D&D. Mental lists/Psionics are fueled by the caster and are not limited to mental effects if you pay attention. Essence Lists/ Arcane draw upon ambient magical energies and are affected by the level of those energies. Though D&D usually doesn't get into the mechanics often Channeling/ Divine, you borrowing or are granted power by a supernatural being The difference between Marvel's dimensional and standard divine is it seems to take awhile for the eponymous beings invoked in dimensional magic to notice you. But they eventually do. And you don't seem to need to need their permission unlike divine unless they actively block you. What is even more interesting is that Dr. Strange didn't recognize his patrons when he first met them. And they were not at first necessarily on his side. Though one could argue they were playing with him or testing him.
  7. That reminded me the punchline of this episode of Young Justice. The Sword required the "Pure of Heart". "The legend said the heart must be pure, not pure good" http://www.dailymotion.com/video/x2gg9nn
  8. Enochian is a ceremonial magick style and IS A RITUAL Style. I would argue Ritual is just a technique that could be used by almost any style From a 5th edition point view this is represented by Extra time, Acting in concert /or the Ritual limitation, Window of Opportunity limitation, Focus with prep, Incantation(constant) , etc.
  9. Why would not Druid be a subset of Arcane?
  10. I also suggest you look at the notes on the inventor skill in Ultimate Skill. Steal some the ideas on spell research and use them for this. Combine my idea with Wombles. VPP only for Create Effect effects. Requires engineering or inventor rolls.
  11. Use the Create Effect power. It is something that has been kicking around FH since its first edition. I'm told 6th edition has a version. The latest I have is the Alternate Enchanted Item Creation Rules from 5th edition FH on page 279, second column. They characterize it as a version of UOO with Differing Modifier rules. But it is the old Create Effect. You take an existing effect with its advantages and limitations use that as the base effect for Create effect which has its own advantages and limitations. It could be used to model nano seeds or nano forges. Green Lantern using his ring to build a spare ring. Etc. I think works quite well. Nothing stopping you having a Create Base, Create Automaton, or Create Vehicle. If you can figure how stat a planet as a base, then Create Planet Size Base is a Terraformer.
  12. Very good point. It also begs what makes traveller what is too you. One thing I never got about Traveller is how you could misjunp farther than you normally move.I remember a tournament where we misjumped our way through the scenario. Traveller at the basic level looks like baselines or NEBs of the fringe of Architect territory. It also brings how to model higher sophic beings in Hero. People who can predict your reactions like you can predict a child's. It It occurs to me I might need speedzone rules for those faster thinking Transapients..
  13. Correct. Though there was a time we used snail mail .
  14. http://www.orionsarm.com/xcms.php?r=oa-intro What is "Orion's Arm" you might ask? That is an excellent question, and in a nutshell here is your answer: Orion's Arm is: The next step in the evolution of science-fiction A collective hard science fiction world building endeavor A space opera A communal background for science fiction stories A universe ready to be brought to life through illustration A forum for cutting edge science A roleplaying setting A transhumanist projection of what the future might look like A bunch of semi-sane sentients having fun together Why are we here? The answer to that question can be found in our Statement of Purpose: STATEMENT OF PURPOSE:Our purpose is to inspire writers, artists and thinkers. To create a vision of the future that is plausible at every level, internally consistent and abides by the accepted facts and theories in the physical, biological, and social sciences. We embrace speculative ideas like Drexlerian assemblers, mind uploading, posthuman intelligence, magnetic monopoles, wormholes and the technologies, and developments that will make all this possible. To quote Arthur C. Clarke's Second Law: The only way to explore the limits of the possible is to venture a little way past them into the impossible. Our task is to create an ever evolving universe that is interesting, inspiring and provocative - to theorize on a future that may, or may not, come to be. Our purpose is to inspire writers, artists and thinkers. To create a vision of the future that is plausible at every level, internally consistent and abides by the accepted facts and theories in the physical, biological, and social sciences. We embrace speculative ideas like Drexlerian assemblers, mind uploading, posthuman intelligence, magnetic monopoles, wormholes and the technologies, and developments that will make all this possible. To quote Arthur C. Clarke's Second Law: The only way to explore the limits of the possible is to venture a little way past them into the impossible. Our task is to create an ever evolving universe that is interesting, inspiring and provocative - to theorize on a future that may, or may not, come to be.
  15. Respectfully disagree. Orion's Arm is one the richests setting out there. But it takes a while to digest. Though I not a fan of the Current landing page.
  16. Think Orion's Arm or the Culture sprinkled into traveller. Has anyone done this? First decision whether to allow Jump and Wormholes or just pick one FTL tech.
  17. http://www.freelancetraveller.com/features/rules/convert/travhero.html So which traveller rules should I pick up? I may or may not have the originals still.
  18. Thanx for suggestion. I can throw up a server no problem. It is the PBP style that I need work with.
  19. Supers I get. Having power that only activates if you make a required luck roll I understand in a Superhero context Magic in heroic level I don't. It strikes me more like a magical power than a spell. And no I don't have any 6th edition books.
  20. What adjustments need to be made? I hear Initiative is a hang up on most PBMs. I figure that can be handled by assuming hold actions by people late in posting.
  21. Been thinking on this some more. I think a simplified way of doing yet this while keeping some of the mechanics from Harn is to base Power Skill Shek-Pvar on Aura which is a new primary stat X1. But allow each convocation to have unique complimentary skill related to convocation.
  22. Can he lose the equipment? I shy away from making them pay points for things they can lose permanently.
  23. Here is a link with some stuff I found including a nifty color coded hit locations chart. The GM screen isn't fantasy per se but it is quite usable. http://mojobob.com/roleplay/herosystem.html
  24. My 2 pence worth. As a player I like a setting where the GM has done the work and set up hooks that I can hang my character on. As a GM, especially in Hero with its Disads , Limitations, or complications, I expect something similar from my players as a GM. Now it may take a little negotiation to tweak those Disads and Limitations so they fit my world. Maybe I'm odd but I come from a D&D and RQ crowd that ran Central Casting then adjusted the results to our game system and setting. I'm thinking of using the Harn Master rolls in a similar fashion for my next FH game. They still pay for everything and can adjust things. But use the rolls to start the the design juices flowing so to speak.
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