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Wardsman

HERO Member
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Everything posted by Wardsman

  1. Ok I want build a system that may used in fantasy or modern urban fantasy. Practitioners of the Dark Arts and some haints will vulnerabilities and susceptibilities to consecrated items. Example: a consecrated item will do extra damage against someone with this weakness or hit a desolid character who has this. It may also be used for other effects. Example: Practitioners of dark voodoo and their spirits treat lines drawn with red brick dust as force walls with PD/ED/ Ego defense. If a circle is drawn then there is a force globe with respect to the attacker with this weakness. Question is this cosmetic or minor transformation to consecrate the item like holy water and such?
  2. But even most high resturants (definition varies) have an easy selection menu. It may be appetizers which in some restaurants can be a meal or specials of the day. I not saying strip the power out. I'm say create and introductory versions that doesn't overwhelm If you started with 2nd, 3rd or 4th edition, would your younger self try 5th or 6th edition if handed to them?
  3. You need both. You need new players coming in! And a predigested version with a ready made powerset with everything you need to run the game is what you need. Sure you have breadcrumbs that show how the system can do more but you let them get comfortable first. Tula Morn came close to that in execution. It just needed some evocative artwork to draw the eye I never said remove customization but Hero as presented now creates a Paralysis of Choice https://en.wikipedia.org/wiki/The_Paradox_of_Choice It is why successful restaurants have smaller menus. It is a current problem with a few fast food chains at the moment. What you need is begginers box or book with a compelling setting and evocative writing and artwork that makes them want to play that setting. And in side bars or in an appendix you state that this was powered by Hero System which let you do so much more if you choose. And here how you build your own stuff.But they don't have dive in the deep end to play. What you will get is a pool of regular RPG players and a few proto gamemasters who will take the next step and dive in. Hell if players like it enough they will rope the geeky friends to explore the deeper system. That is how D&D grew.
  4. Time blurs . Hell I forgot about 3rd edition. But what did think of my suggestion for a newbie friendly spin
  5. This my suggestion. https://forum.rpg.net/showthread.php?776862-Hero-System-Champions-How-s-it-current-health&p=20090809#post20090809
  6. Twins don't share fingerprints and I assume clones would not either. On the Subject of the moreaus, What about real world efforts to get apes recognized as sentient beings? Chimpanzee ‘personhood’ case sows confusion New York judge amends an order that animal rights group said granted a writ of habeas corpus to two research animals. http://www.nature.com/news/chimpanzee-personhood-case-sows-confusion-1.17398 Legal Personhood for Apeshttp://www.huffingtonpost.com/stephen-wells/legal-personhood-for-apes_b_6378486.html
  7. As others stated both characters need some life support to reduce sleep. You could just this with some Psych Disadvantages something like split personalities. Gadget pool that they must change back at base during the transition from day to night and back again. Psych limitations that they don't remember the change over. I don't see the need for multiform unless they have substantial differences in disads and physical abilities. But it is an option. And it could replicate multiple personalities. Though given their powers are thru gadgets it could be quite cheap
  8. Heroic level you have packaged deals. Have handouts that give range of skill level, stat level, and power level and how that compares to your setting. What is a noob? What is competent? Seasoned? Master level? What is low level, Mid and High in each powerset? Do you have required limitations and disadvantages? Suggested advantages? What powers or frameworks are off limits? Example:I don't like veeps unless severely limited due how past players abused them and slowed the game down. What concepts do you allow or disallow? Example : all superpowers were spurred on by the Carrington Event or Haley's Comet. That suggest mutations. Example : all super powers were based on mystical effects. No power suits or gadgets. Example: All super powers are based on ESP. No Bricks but you could have powerful Telekinetics. Hero is tough on a GM because to do it right you have to more world building and do in an easy to digest way for new players.
  9. I don't think this was a separate book, but somewhere there was rules or discussions for hacking stats or characteristics for certain genres. Was it Ultimate Skill?
  10. That's Kandris seal. I'm not sure if that was the version I first saw but that should help Thanx!
  11. Has anyone tried this yet? I have the original system then they moved it to D6. I was wondering if anyone had tried to port to Hero System?
  12. Not up on 6th edition but 5th had sidekick which was a nice beginners book for champions.
  13. Just trying to understand some changes and trying to decide if I should make the jump to new edition.
  14. There was a third party module or setting involving low powered mystic based heros set in a modern setting. The Heroes were combatting the forces of chaos from behind the scenes. Anyone remember the name of this supplement? I think it was 5th edition ruleset.
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