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Arkham

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Posts posted by Arkham

  1. Re: Frozen Feet: Entangle?

     

    Caveat: IDHMBIFOM

    With that in mind, there is an advantage I believe called

    Backlash for around +1/2 which makes the person struggling

    to escape the entangle take damage. This could simulate them

    damaging their own limbs as they tear them off of the ground.

  2. Re: Galactic Champions

     

    I stopped by my FLGS hoping to see Galactic Champions sitting

    there on the New Products shelf. But alas, I was denied.

     

    So I blew some money on little plastic superheros with clickey

    bases. I loves me my little plastic superheros. I shall strive

    again upon their next shipment day to acquire the long, long,

    awaited papery goodness that is Galactic Champions.

  3. Re: Superhero Images

     

    I was inspired by the space pics in the Cool Images thread in NGD

    and decided to design a truely cosmic style character.

     

    I'm still getting the hand of the GIMP, but I think it is

    coming along better than Sr. Misterio some 40 pages back...

     

    Once again using Bruce Timm style templates, this time combined with

    the above space photos.

  4. Re: Weird Coincidences

     

    Several years ago I was running a werewolf game set in San

    Jose. During the course of the game, the PCs traveled to

    Benecia/Martinez and destroyed one of the refineries there.

    And about a month later, one of the refineries had an 'accident'.

     

    Then in a Vampire game about a year later, one of the PCs

    followed a group of werewolves on another destructive journey

    to Benecia where they destroyed another refinery. And sure

    enough about a month later, the refinery had an 'accident'.

     

    One of the major NPCs in my World of Darkness is a Brujah

    named Bob Walker who runs a private security firm. It was

    quite a bit later that I found out that there was a Walker

    Security company operating out of San Jose.

     

    In a D&D game, through strange circumstances, it became a

    running joke about minotaurs falling from the aether, and in

    one game the falling minotaur landed on a random NPC along

    a stretch of road, killing them. A few weeks later, on a

    highway in ( I think it was Austria ), a cow fell from the

    sky landing on a car, killing the driver. ( Actually, the

    cow was grazing on the hillside above the exit of a tunnel

    and fell down, but still... )

  5. Re: Campaign Idea

     

    May I recommend the setting for White Wolf's RPG,

    Aberrant. It has nearly an identical scenario, an accident

    has caused normal people to suddently 'erupt' into 'Novas'

    ( superpowered beings ). Society reacts to both extremes,

    some embracing them as saviours, some worshipping them as

    gods, and some damning them as 'aberrations'. ( Aberrant,

    get it? )

  6. Re: Sonic Boom: Speedster SFX

     

    The reason jets make sonic booms when they reach Mach 1 is

    because they make a lot of noise. And when they catch up with

    the sound they are making, it goes boom. ( And then they

    usually pass their own sound, which is why it doesn't keep

    going boom. )

    A superhero speedster, unless they are making a whole lot

    of noise ( jet engine level ) aren't going to get a sonic

    boom. They are much more likely to get a sonic 'Pift'

     

    http://www.gmi.edu/~drussell/Demos/doppler/doppler.html

  7. Re: Super Speed Accelration

     

    Personally' date=' I see 20 end a turn for +2 SPD to be excessive. I would favor paying the extra end only on the extra phases received. The fact that you can't take recoveries during the turn is enough of a penalty.[/quote']

     

    One way you can do it is to buy the +2 SPD -1/4 Costs End only to activate

    with a -0 Limited Duration: 1 turn. This way, you have to spend the 2 end

    every turn, but only once a turn.

  8. Re: Dark Champions

     

    Good gods' date=' no. There won't be [i']a[/i] street map. There will be a lot of street maps. :hex:

     

    That's about, oh, 125 maps or so, IIRC. I'll cover all the streets, the major landmarks, the subway and el lines, all that sort of thing;

     

    I sense a "hint" of sarcasm. :-D

  9. Re: What comic group supergroup is your group equivalent to?

     

    The previous group I GM'd was very much like the Defenders, With the bad-a$$'s present.

    Master Wo, Magelord, Solar, Captain Havoc, the Dragon, the Golem, Shaman

     

    Now the next one is more like the Outsiders meets American Idol.

    Fairly standard level metas with a varient on the old Superteam Tryouts intro, the recruiter is

    making it a new reality TV show, West Coast Supers.

  10. Re: Your Gaming Group's Jargon

     

    My group has a few similar pieces of jargon...

    We use 'ping' when we take no damage from an attack.

    And 'blah' when relaying information.

     

    When I, as a GM, am trying to get the players back to the

    game, I say 'Anyway, we were in this canoe...' This is in reference

    to a friend who was trying to relay a story about her summer

    camp, and kept getting interrupted every time she started. And

    of course her story was about being in a canoe...

     

    When I was running Vampire, every in game evening would start

    with 'Night falls. And bounces.'

     

    'I am a moose' is used when using some form of telepathy

    to communicate with others. Also used in the form 'I moose him'.

    This comes from the groups LARPing experiences, where every

    power has a hand signal, and one of the hand signals for telepathy

    is placing your wide open hand, palm forward, to your head

    with your thumb at your temple.

  11. Re: Lumberjane - Critique this Character

     

    Chain saws use gas so you could consider an end reserve if you wanted to be super authentic. They also can be a bit tempermental to start (though I'm sure when the person's an expert much less so) so there's a possible activation roll if you want to go that route.

     

    I don't really get exactly what you've got in mind with this power either:

    Tree Sense: Retrocognitive Clairsentience (Sight, Hearing And Smell/Taste Groups And Danger Sense), Increased Arc Of Perception (360 Degrees) (70 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Precognition/Retrocognition Only (-1), Blackout (-1/2), No Range (-1/2), OIF (Tree of Opportunity; -1/2)*

     

    Is it to predict tree felling activities and uncover what happened when she comes across a clear cut area of forest? Also what is the OIF? Any tree?

     

    Cool concept overall. I'll feel paranoid the next time I walk into the forest... :)

     

    I tried to give the chainsaw a 1 hour fuel charge, but Hero Designer had a problem with that. I hadn't thought

    of using an end reserve. I'll modify that when I get home tonight.

     

    The tree sense is suppose to represent a part of Lumberjane's connection to the trees to let her experience

    anything that a particular tree had experienced. I didn't use 'Only through the eyes of another' because

    technically trees don't have eyes. And that explains the OIF too, she needs a tree to be there to see what

    happened near that tree sometime in its past.

     

    Thank you!

  12. Re: Lumberjane - Critique this Character

     

    Aren't female lumberjacks normally referred to as "lumberjills" ?

     

    I don't know, I've never heard of a specific name for female lumberjacks.

     

    And she's not really proficienct with melee weapons, just

    the one she spent points on. And as she's currently 14 or

    15 yo, she wouldn't have combat driving skills. Just enough

    practice for the TF.

  13. Opinions?Ideas on what to do for 20 more disad points?Note that this is for an NPC, as she would only be fit as a PC for a reallygruesome Dark Champions game...Lumberjane

    Player:
    Val** Char*** Cost
    40** STR 30
    20** DEX 30
    30** CON 40
    20** BODY 20
    13** INT 3
    20** EGO 20
    15/35** PRE 5
    20** COM 5
    *
    31** PD 18
    20** ED 9
    4** SPD 10
    14** REC 0
    60** END 0
    55** STUN 0
    *
    6"** RUN 0
    2"** SWIM 0
    13"** LEAP 5

    Characteristics Cost: 195attachment.php?attachmentid=4569&stc=1&thumb=1
    Cost** Power END
    20** Chain Saw: Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (35 Active Points); OIF (Chainsaw; -1/2), Only In Heroic Identity ( Must turn on chainsaw... ) (-1/4)* 1
    11** She's got a CHAINSAW!!!: +20 PRE (20 Active Points); OIF (Chainsaw; -1/2), Only In Heroic Identity ( Must turn on chainsaw... ) (-1/4)*
    15** Tree Sense: Retrocognitive Clairsentience (Sight, Hearing And Smell/Taste Groups And Danger Sense), Increased Arc Of Perception (360 Degrees) (70 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Precognition/Retrocognition Only (-1), Blackout (-1/2), No Range (-1/2), OIF (Tree of Opportunity; -1/2)* 7
    7** Tree Climbing: Clinging (normal STR) (10 Active Points); Only in contact with Wood (-1/2)*
    10** Might of the Trees: +30 STR (30 Active Points); Only for Lifting (-2)* 3
    15** Might of Oaks: Armor (5 PD/5 ED)*
    Powers Cost: 78
    Cost** Skill
    0** Acting 8-*
    3** Climbing 13-*
    3** Breakfall 13-*
    3** Mechanics 12-*
    3** Riding 13-*
    3** Tracking 12-*
    3** Concealment 12-*
    0** Conversation 8-*
    0** Deduction 8-*
    0** Paramedics 8-*
    0** Persuasion 8-*
    0** PS: Student 11-*
    0** Shadowing 8-*
    3** Stealth 13-*
    6** TF: Agricultural & Construction Vehicles, Skateboarding, Skating (iceskating or rollerskating), Small Motorized Ground Vehicles, Snowboarding, Water Vehicles*
    2** AK: Alaska 11-*
    3** AK: Forests of California 12-*
    0** Language: English (idiomatic) (4 Active Points)*
    4** Language: Tree (idiomatic)*
    7** Survival (Arctic/Subarctic, Arctic/Subarctic Forests, Temperate/Subtropical, Mountain, Tropical Forests) 12-*
    Skills Cost: 43
    Cost** Perk
    12** Contact: The Trees (Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact), Spirit Contact (x2) (12 Active Points) 11-*
    Perks Cost: 12
    Cost** Talent
    22** Danger Sense (immediate vicinity, out of combat, Function as a Sense) (27 Active Points); Only when there are trees around (-1/4) 12-*
    Talents Cost: 22
    Val** Disadvantages
    15** Reputation: Chainsaw slasher, 11- (Extreme)*
    20** Enraged: Whenever she sees someone try to cut down a tree (Very Common), go 11-, recover 14-*
    10** Money: Destitute*
    20** Hunted: PRIMUS 8- (Mo Pow, NCI, Harshly Punish)*
    20** Hunted: Police 11- (Mo Pow, NCI, Limited Geographical Area, Capture)*
    25** Psychological Limitation: Trusts the Voices (Very Common, Total)*
    20** Psychological Limitation: Prone to random bouts of weeping when reminded of parents (Common, Total)*
    Disadvantage Points: 130

    Base Points: 200Experience Required: 20Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350

    Height: 1.60 m Hair: Black
    Weight: 49.00 kg Eyes: Brown
    Appearance: Young girl with a chainsaw.Personality: Janet 'Janey' London, aka Lumberjane defends the woodland from all who would despoil it.

     

    Quote:You weren't planning on _USING_ that axe were you?Background: Little Janey London's parents were rangers who worked in many of the countries national parks. She was raised her whole life living amongst the trees and within the wilderness. Janet's mother died when Janet was fairly young, shot dead while trying to apprehend a poacher. Her father was griefstricken, but carried on as best he could. Years later, when Janey was still only 14, she was walking though the woods as she so often did. And as she walked near the borders of the park, near some land owned by a logging company, she saw some men spiking a tree. When Janey returned home, she told her father what she had seen. Logging was to begin in that area soon. Janet's father, Jack, went to meet the loggers at the site to tell them that they could not log there. There were misunderstandings which lead to arguments, and arguments which lead to fisticuffs, and the fight took a horrific turn when one of the lumberjacks started his chainsaw and cut down Janet's father.

     

    Janet crumpled in tears, watching the atrocity from the woods. And she begged into the air for something to aid her, for something to allow her vengance against those who would take away everything she ever cared about. And a million voices whispered in her ear. "We are the trees. You have been our friend. We are the trees, and we shall give you our strength. We are the trees, and we want revenge. We are the trees, and we could not defend ourselves. You are the trees, and you can. Take the weapon of the enemy and do unto them as they have done unto us."

    Powers/Tactics: Turn on the chainsaw and grin.

    If they don't run, then use it...

    Campaign Use: 
  14. Re: Re: Re: Life on a Lunar Colony

     

    Originally posted by Jhamin

    How did that work?

    The moon doesn't have a measurable atmosphere, so what do the wings interact with to generate lift.

     

    I assume that would be in indoor amphitheatres/

    parks/large rooms...

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