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jkwleisemann

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Everything posted by jkwleisemann

  1. Re: Yet ANOTHER WWYCD: Against your team I'm sorry. I've tried to resist. I can't. Granted, I tried for all of 3 seconds, but that's like... three whole seconds, give me some credit! Funny - I would've thought it'd be Meeb who'd divide and conquer.
  2. Re: Yet ANOTHER WWYCD: Against your team M'kay,that makes sense. Hope the BBCB doesn't find a way to take out her Regen, for her sake.
  3. Re: Yet ANOTHER WWYCD: Against your team
  4. Re: Yet ANOTHER WWYCD: Against your team Well, I'm going to assume that they're at full efficiency either way, honestly. Void: Is well equipped for this. After having his ex go psychotic and kill the rest of his world's Sentinels (of whom he was a member at the time), he's learned the benefits of knowing how to work against your allies as well as your enemies. He'd start by taking out Darkchild; she's the most versatile of the team. Also the hardest one to take down, having no particular limitations. Fortunately, there's also a chance that (being cut off from the outside world) she's at least temporarily weakened/cut off from her divine power sources. If so, take her down with a quick sleeper hold, move on. If not, catch her with one of his Entangles, etc. Next, Huntress would have to go down. She's the next most versatile and, more importantly, the most deadly member of the team, between experience and firepower. With her armor, a lot of his quick-takedown techniques wouldn't work, but if he could get her on her back, he'd turn his cane on her, destroy her blaster cannon, pound the power supply, and leave her trapped in the armor. Even if that didn't count as total disabling from the BBCB's perspective, it leaves her no longer a threat (until she wriggles free and ambushes him, but.... ^^) Heat Wave would come next. He's the least experienced, but singularly dangerous in that he has true flight and a damage shield on his side. Fortunately, Void can handle that remarkably well - his mutation allows him to absorb some of the damage, enhancing his Strength and Stun while he fights with Heat Wave, eventually knocking him out, and presumably winning the scenario. Huntress: Going to be a little messier. Either she'll try to take them down with her Electrical Blasts (Stun Only, with a linked Dex Drain to make them more vulnerable) one by one, going for Void, then Huntress, then Heat Wave.... Or she'll be told by the BBCB that they've betrayed her and are after her work, hoping to send her into a paranoid break, and probably succeeding. It would quickly turn into a reverse of the original scenario; they'd be hunting her yet, but she'd be trying to take them out first, and she wouldn't be playing nice. Darkchild would go down first, most likely, sniped with a plasma blast. Void would be next, assuming he didn't manage to disable and kill her during the melee that would ensue when she realized that energy attacks are counter-productive. Heat Wave would go down last; her plasma blast would practically roll off of him, and he can Missile Deflect her ice-blasts with counter-shots of his own. She'd switch to Electricty Blasts quickly, slow him down, then pick him off with power shots. Darkchild: Would be the only one who really *can* fight back efficiently enough to do something different. She would use her powers to try and temporarily disable them (gremlins to screw up Huntress' armor, anti-mutation spells to take out Heat Wave, staying at a distance to weaken Void...), and use her VPP to work up a Dispel or Suppress that would weaken the mind control effect enough that they can overcome them. Basically, she'd try to get the group back together, and then go take this jerk out - as a team, they way they're supposed to be fighting.
  5. Re: Advice for a team of unfortunate supers 24 Mime-icry: 30 pt Multipower, All Slots have Requires a PS: Mime Skill Roll (-1/4) and Gestures (-1/4) (and this will not be listed on the powers themselves) 3m: Invisible Baseball Bat +4d6 HTH, 1.5x Knockback (+1/2) 4m: Invisible First Aid Kit 3d6 Body Healing 4m: Invisible Box 2d6, 2 DEF Entangle, +5 Inches Barrier 3m: Invisible Rocket Pack 10" Flight, x8 NCM, Only in Straight Lines 3m: Invisible Gun 6d6 Energy Blast, Beam All slots are 30 Active Points. Feel free to up the point level, I was going for minor street-level. If playing the char', I'd up them to 45-60. Also: 80: Super Mime-icry 60 point VPP, +20 Control Cost, All slots have RSR: PS: Mime and Gestures (-1/4 each). Note that Invisible is not taken as an advantage; while the Mime doesn't have to have visible gear, it is obvious that he is Miming an item, and what the item does is just as visible as any other power. Is good?
  6. Re: Advice for a team of unfortunate supers Think the char's are Adam's own. He doesn't have them in a game, he just came up with them for the purposes of the thread. That said, statting them out - particularly The Mime - could be fun... and I think I might have some statting time on my hands this week yet.... As for invisible boxes McCoy - that's what invisible chainsaws are for, silly!
  7. Re: Martial Arts Question Agreed with GoldenAge. We're not looking at a MoveBy/MoveThrough necessarily, we're looking at running up and smacking the guy in the face as you run past, more likely. Would still hurt, yes, but so would *ever* punching somebody like that. We're not looking at hurling one's body into the big palooka.
  8. Re: Advice for a team of unfortunate supers Dr. Destroyer: "No! How can this be! My Doomsday Device turned into fudge ripple?!? I'M ALLERGIC TO CHOCOLATE!"
  9. Re: Advice for a team of unfortunate supers Y'know... it occurs to me that, except for Professor Paisley, they're not that useless. The Professor... he's toast. All there is to it. Hallucinogen... a mild mentalist, really. He could be handy for disorienting opponents, particularly coupled with Engrish Man. EM: Another mentalist sort. Need to throw your villain group into complete disarray? Make it so that their tactician is completely unable to speak effectively, and they're all tripping out on mental powers. Between EM and Hallucinogen, you could get just about any team tripping over their own feet, making them easy prey for.... The Mime: Granted, he's not the most obvious brick, but he's close. Create imaginary baseball bats, guns, armor and the like, and go to town. As a note, since I was linked to this comic from here in the first place.... http://www.galactanet.com/comic/90.htm Lady Foulmouth: Much the same. She's an energy projector with a serious non-PR-boosting special effect... not too bad. Edited. I really can spell throw, see?
  10. Re: A contriversial "Would your character...?" Hmm... let's pull out some of the fun ones here: Void: Has already slept with her before; in all likelihood, this is his ex, and it's very much par for the course for her. Assuming he could get her/the extradimensional entity that turned her into a villainess to swear that she'd uphold her end of the bargain and *not* kill him once she was done with him, he'd actually be kinda relieved that she'd be out of circulation for 9 months or so. : If it wasn't her, he'd get a very scared look on his face just before there was this dull 'fwump' sound and her brains started leaking out of her ears. Then he'd start swearing vociferously and trying to figure out where her doomsday device was/how to disable it now that his ex answered the question for him. Huntress: Be extremely freaked out by somebody who would fall in lust with a suit of power armor like that. I mean, she made it to be attractive, but that's going a little far. Assuming he wanted her to get out of the armor first, she probably would go along with it, and hate herself afterwards. Even moreso after the kid was born, and probably suffering the effects of having a meth addict for a mother... though it would finally convince her to get some help for that problem. Heat Wave: Whimper and curl into a ball. Bad, bad, bad issues in the past with things like this (forced sex). I don't honestly think he could possibly handle the situation, emotionally. Stalker would be asking him to condemn millions or relive a very nasty childhood of sexual abuse. Hell of a choice. Darkchild: Give Stalker a look that would kill, apologize to Heat Wave, get Stalker to deactivate the doomsday device... and quietly whisper a spell to Akhlys (Greek goddess of poison/deadly mist) while they were going at it. Anybody ever watch the climax (ow, ow, OW!) of Midnight Panther? Assassin takes out the psychotic king by coating her skin with a very, very nasty poison that she was immune to. Darkchild would follow the example. This guy warrants breaking her CvK in a big way, and she'd take no end of pleasure in watching him die painfully for it. She'd be doing penance to the healing god/desse/s she works with for months, but even they would probably give her some grudging respect for it. 2000+ point mega-villain probably still has a hard time beating out a Continuing Uncontrollable Penetrating HKA with Personal Immunity, particularly given that he got hit with it several times and was presumably naked at the time, thereby maximizing his exposure. So yeah, world gets to watch her start making it with this psychopath, but they also get to watch him foam at the mouth, writhe in pain, and finally kick it while Darkchild keeps the control module out of his grasp and gets her clothes back on. Sparky (Teen Champions super-seeing-eye-dog): Give the supervillainess a very, very strange look, woof, and whine as he looked back at the team, wondering where the blazes they picked up an enemy who was this completely bizarre. Edited for ease of reading.
  11. Re: The things I learned playing a power armor junkie Keep your prototypes in the closet until you need them. Along the same lines as designing your character to use a variety of different powers, you can increase your versatility even further with a Multiform. Different suits of armor designed for different circumstances can win a lot of fights.
  12. Re: The Things I Learned Playing A Villain... Always keep an accurate headcount of your enemies. Otherwise, capturing the superteam, missing the irritating comic-relief shapeshifter, and somehow getting your tin-can-coated, world-conquering, 'I can level a city with a single blast' tail handed to you on a silver platter by a guy whose best superpower is the ability to turn into a gerbil is both guaranteed, and humiliating. Bonus points if you keep your headcount by hanging numbered tags from the pikes above your battlements.
  13. Re: Single Green Superhero seeks.... (personels for your characters) Void would have to be set up by his friends: SMBW (Single Male Black Wolf...), multi-billionaire, seeks SFW (Single Female Wolf) for companionship and maybe more. Gold-diggers need not apply. Danger sense preferred; no telepaths, due to bad prior experience. Must be able to deal with periodic assassination attempts. Darkchild's already dating, and Huntress would be busy reinforcing her armor for when Void saw the ad she put up, so they're pretty well taken care of after that.
  14. Re: The Things I Learned Playing A Villain... Whatever you do, don't kill a hero. Sure, if you do it, it strikes fear into the hearts of the public and creates massive sales for the comic. But it never works out for you in the end. You create enemies who will now try to kill you too, CvK be damned, inspire the allies of the fallen hero to take you down no matter the cost, and worst of all, create a martyr. Unless you manage to kill the guy (or girl) by making him drown in whipped cream or something else completely humiliating, you never come out ahead. As such, it doesn't matter how much of a badass you think you are. Unless your only purpose is killing, don't kill the heroes.
  15. Re: The Things I've learned playing a Metamorph If anybody on your team suspects a traitor, or that somebody on the team is going crazy, you will be the first one they suspect. Fortunately, they'll usually turn their attention to the team's demon-wielding mystic when they find claw-marks in stone at the next fight, which means you're off the hook for Phase 2 of your Master's plan.
  16. Re: WWYCD: Fundamentalist against non-tech supers.
  17. Re: WWYCD: Fundamentalist against non-tech supers. Void: Start looking for dirt. Find what he can to discredit the jerk before MARS (think IMAGE with a more psychotic leader) hears about him and comes to have some Very Stern Words. Taking a twit like that off the air with his dirty laundry is an added bonus. Also, start looking for connections with the Purity League and Department M, but unfortunately there are more than enough people without such connections who have opinions like his. Huntress: Being a power-armor jockey, she wouldn't be affected directly by him. Working for/with multiple mutants and one mage who actively summons pagan deities to use her spells.... She's smart enough to realize that her skills are best used protecting the victims of his deranged 'followers,' and the people taking advantage of his message to target folks they don't like. Darkchild: Already out of the broom closet in her world, she wouldn't have much of a leg to stand on against the fundy right-wingers who refuse to acknowledge that non-Christians can be good people too - can't argue with somebody who'll simply say "Nope, it's Satan's word, it's a lie." However, to try and argue publicly, she'd shift her focus from 'normal' heroism to an even greater focus on 'PR heroism' - healing, shifting weather patterns to end droughts, that sort of thing. Careful about it, but she'd be more public than ever, and making the folks who won't argue that healing somebody is evil if it wasn't an act of science or their particular God think twice before buying into the rhetoric.
  18. Re: WWYCD - a deal with an extradimensional sadistic entity *points up in the thread* Not many, but a few. Most of whom are taking advantage of the loopholes. Blade's the main example I've seen so far, but I imagine there are others out there.
  19. Re: WWYCD: The rest of the world's Supers just changed sex. Going to use a couple I've just started with coming out of my most recent game. The first one should make it clear why. Breakdown: Squeal in glee as he realizes that he can finally wear girl's clothes and nobody's going to think it's really that strange. Then sulk once he realizes that his female self had similar inclinations in outfits - and all her clothes are designed for guys. As a note, this character is not mine. And the player actually does 'dress up' from time to time. Galaxy Girl: Groan and start smacking her dimensional transit device on the side, trying to get the blasted thing to take her home instead of to the weird parallel dimensions it keeps dropping her in before the batteries die!
  20. Re: The Things I've Learned Playing A Gadgeteer Alternately, take an Int-roll of your own as an RSR, but that's a bit riskier.
  21. Re: The Things I've Learned Playing A Gadgeteer Ah, but since it *doesn't* include "Cannot do anything else during activation time" as a modifier, you can always Dodge and Dive for cover until it kicks in - then it's 6d6 every phase until their eyes glaze over and they fall down whimpering about tachy-whatzits. Of course, when you go up against a guy who has Enraged - Berserk: When Bigs Words Used (14-, 8-).... Run.
  22. Re: The Things I've Learned Playing A Gadgeteer 6d6 NND Sonic Energy Blast (Defense is making an Int-roll), 1-Turn to Activate, Incantations: 30 points. Getting ambushed by Grond and lecturing him into unconsciousness: Priceless.
  23. Re: The Things I've Learned Playing A Gadgeteer Science Skills are your Dearest Friend. 2 points for an 11-, 3 for Int-Based (and really, shouldn't that be at least a 14- for you?), and buying them instantly justifies making your Gadget Pool (which you really should have) even more versatile.
  24. Re: The things I've learned playing a Speedster...
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