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JakSpade

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Everything posted by JakSpade

  1. Re: Pulp Hero Resources I don't know if this has already been posted (great article) THE PULP AVENGERS: Game Mastering Pulp Adventures in the 1930s and 1940s. http://www.fantasylibrary.com/lounge/pulpavengers.htm Glad to be of service. Jak
  2. Re: Tommy Spyder Might even be thinking about Multiple Sclerosis. It's a degenerative nerve disorder. Jak
  3. Re: Tommy Spyder Well, I'm only going with what I've experienced. My little brother had this form of cerebal palsy as a child. It caused him to walk on his tip toes all the time. He wore corrective braces for 5 years, and since then, he's been fine. He's had a little bit of a learning disability, but other than that, he's grown up fine. And he's... OMG... 36! Man, I'm getting old. Jak (38)
  4. Hey everyone, I got an unusual idea for a pulp character, and I just spent the past couple of hours writing him up. His name is Tommy "Spyder" Collins, a young gadgeteer with Cerebral Palsy, who invents a backpack with special abilities. His palsy mostly affects his legs, so he overcomes his disadvantage with the backpack. I took it upon myself to take the Gadgeteering VPP, but I reduced it and built the backpack as a vehicle. I hope everyone likes it... Tommy would probably work nicely as a sidekick. I don't know if I would play him as a character or not... Jak Tommy "Spyder" Collins Player: Val Char Cost 8 STR -2 15 DEX 15 10 CON 0 10 BODY 0 23 INT 8 13 EGO 6 10 PRE 0 12 COM 1 4 PD 2 4 ED 2 3 SPD 5 4 REC 0 20 END 0 19 STUN 0 4" RUN -4 2" SWIM 0 1 1/2" LEAP 0 Characteristics Cost: 33 Cost Power 5 Big Brain: +5 INT 37 Spyder Gadgets: Variable Power Pool (Gadget Pool), 30 base + 7 control cost, (45 Active Points); all slots OAF (-1) 0 1) Web Gun: Entangle 3d6, 3 DEF (30 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2) Real Cost: 12 0 2) Stun Darts: Energy Blast 3d6, No Normal Defense (Resistant Defenses, Body Armor, Complete Body Covering; +1) (30 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2) Real Cost: 12 0 3) Web Parachute: Gliding 18" (18 Active Points); 4 Charges (-1), OAF (-1) Real Cost: 6 Powers Cost: 42 Cost Skill 5 Electronics 15- 3 Inventor 14- 3 Mechanics 14- 3 Combat Piloting 12- 3 Combat Driving 12- 3 Bugging 14- 3 Deduction 14- 3 Systems Operation 14- 2 KS 11- 1 Streetwise 8- 5 TF: Combat Aircraft, Skating (iceskating or rollerskating), Small Motorized Ground Vehicles, Small Planes, Small Wind-Powered Boats, Spyder Backpack, Two-Wheeled Motorized Ground Vehicles 3 +1 with any three maneuvers or a tight group of attacks 3 KS: Spiders/Arachnids 14- 3 SS: Metallurgy 14- 3 SS: Mechanical Engineering 14- 3 SS: Biology 14- 2 SS: Biochemistry 11- Skills Cost: 51 Cost Perk 20 Vehicles & Bases: Spyder Backpack 2 Fringe Benefit: Private Investigator License 2 Contact 11- Perks Cost: 24 Total Character Cost: 150 Pts. Disadvantage 5 Rivalry: Professional (Roman Prescott, classmate/local inventor; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 15 Awkward Around Other People: -2 to Interaction Skill Rolls (-3 with girls) (Frequently, Major) 10 Distinctive Features: Cerebral Palsy Leg Braces (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Enraged: vs. Bullies (Uncommon), go 11-, recover 11- 5 Physical Limitation: Unable to walk or run without his braces (Infrequently, Slightly Impairing) 15 Psychological Limitation: Claustrophobia (Uncommon, Total) 10 Psychological Limitation: Fear of wasps & bees (Uncommon, Strong) 5 Hunted: Tom and Elizabeth Collins, Tommy's parents 8- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) Disadvantage Points: 80 Base Points: 75 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 ------------------------------ Spyder Backpack Player: Val Char Cost 20 STR 10 15 DEX 15 12 BODY 2 3 SPD 5 6" RUN 0 4" SWIM 2 4" LEAP 4 Characteristics Cost: 47 Cost Power 5 Spyder Legs: Extra Limbs (6) 4 Climbing Suction Cups: Clinging (normal STR) (10 Active Points); Maximum Movement Speed While Clinging Is 1" Per Phase (-1/2), Costs Endurance (-1/2), Cannot Resist Knockback (-1/4) 6 Water Spider Feet: Flight 4" (8 Active Points); Only In Contact With A Surface (-1/4) 9 Spyder Strength: +20 STR (20 Active Points); Only for Lifting and Carrying, Power loses about a third of its effectiveness (-1/2), Requires A Skill Roll (-1/2), Extra Time (Delayed Phase, Only to Activate, -1/4) 10 Spyder Legs: Stretching 2" Powers Cost: 34 Cost Martial Arts Maneuver 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Root: 1/2 Phase, +0 OCV, +0 DCV, 35 STR to resist Shove; Block, Abort Martial Arts Cost: 19 Total Character Cost: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  5. Re: Three New Hero Plus Adventures Now Available! I was wondering if anyone was going to pick up on that... You must have spotted my top hat and magician's costume... Jak
  6. Re: Three New Hero Plus Adventures Now Available! BLAST!!! Jak
  7. Re: Pulp Hero Resources Here's something I found. It'd be nice to go check it out... I'm too far away from California... The RMS Queen Mary (online) http://www.queenmary.com/index.php There's some deck plans, but the image is way too small to really look at... Jak
  8. Re: Three New Hero Plus Adventures Now Available! CURSE YOU STEVE LONG! No longer can I use my chump change in the bottom of my bank account to purchase snackies for my colleagues in crime for our own twisted gaming purposes. You're HPA's are too difficult to resist! If you continue to create your delectable packets for Pulp Hero gaming, I will have no choice but to buy them all! Away with you, and do not return until you have a fistfull more of your HPA's to appease me with! Away with you, I say! Jak
  9. Re: Comedy Pulp ideas and resources I'd like to add, even though it's not part of the time era: It's a Mad Mad Mad Mad World (1963) http://www.imdb.com/title/tt0057193/ Jak
  10. Re: [Hooks] News articles that could be Pulp Adventures Spiffy web site, man! Repped. Jak
  11. Re: [Hooks] News articles that could be Pulp Adventures
  12. Re: [Hooks] News articles that could be Pulp Adventures I haven't read all of this article yet, but here's one where MIT researchers tried to recreate Archimedes' Death Ray... Archimedes Death Ray Result http://web.mit.edu/2.009/www/lectures/10_ArchimedesResult.html Have fun! Jak
  13. Re: [Hooks] News articles that could be Pulp Adventures Here's another one with cool pics... Man, MSNBC has a lot of stuff floating around... Birdlike dinosaur may force raptor revisions Fossil find in Argentina leads scientists to reconsider evolutionary timeline http://msnbc.msn.com/id/9673546/ Jak:thumbup:
  14. Re: [Hooks] News articles that could be Pulp Adventures Ancient hobbit-sized human species discovered Find 'rewrites knowledge of human evolution,' scientists say http://msnbc.msn.com/id/6346939/ (EDIT:Addendum) More bones of hobbit-sized humans discovered New find adds to controversy over remains on Indonesian island http://msnbc.msn.com/id/9661094/ Jak
  15. Hey all, I thought (since I come across a few every now and again) that I would start a thread with news articles that might inspire people to generate some pulp adventures. I'll start off first with an article I'd already posted under another thread... Archeologists Discover Odysseus' Tomb http://maderatribune.1871dev.com/new...w.asp?c=167178 Jak
  16. Re: Pulp campaigh underway (Finally) !
  17. Re: Pulp campaigh underway (Finally) ! The tong were looking for a ring (the heroes won't find out until later) that had fallen into a carton of ice cream during a fight between two leaders of the tong. The fight took place in a confectionry factory controlled by one of the tong. It is rumored that the ring has special mystical powers that will give it's weilder exceptional skill at martial arts. The tong are searching all the ice cream stores in town to find the ring. Ownership of the ring can shift the balance of power in Chinatown. Jak
  18. Re: What Other Pulp Hero Books Would You Like To See? I would give HAPs based on groups of villains, but not more than any one player character. In other words, all the minions, the leutenants(sp?), and the main villain each get HAPs as if they were a separate player character. Once those points are spent, they can't gain any more, unless (for instance) the minions have special abilities that allow them to steal HAPs. And that's another story alltogether... Jak
  19. Re: What Other Pulp Hero Books Would You Like To See? For instance: Example Minion Abilities PUSH: With a successful Teamwork roll, or the spending of X Hero Points, a group of minions can force a hero to go all defensive on his next action. This could entail the minions grabbing a long pipe and pinning the character against a wall, surrounding him close to a cliff, or even all grabbing him at once. STYMIE: A group of minions can force a Stunned-like condition out of a hero if they perform simultaneous attacks that all succeed, and the GM spends X Hero Points. The hero will not be able to perform an action on his next phase, but may recover if he so chooses. How 'bout that? Jak
  20. Re: What Other Pulp Hero Books Would You Like To See? Has anyone discussed a book or PDF on pulp villainous organizations, much like Viper or DEMON? OOoooooOOOO.... maybe a source book UPDATE on how these two organizations might be used in the pulps... with equipment, characters, etc. Another idea... what about minion rules? Combat maneuvers that groups of minions can do to perform certain cinematic effects? Something like the cinematic actions that the Hercules or Xena minions would perform... coordinated attacks, intimidation, etc... Just an idea... Jak
  21. Re: Pulp Hero Resources The U-Boat War: World War II 1939-1945 http://www.uboat.net EDIT: F Class Submarine: Laid down, as Barracuda, 23 August 1909 http://www.navsource.org/archives/08/08021.htm Jak
  22. Re: Things we'd like to see in the Pulp Resource Guide If you're talking about equipment and vehicles... Planes Zepplins (can never have too many zepps) U-Boats (http://www.uboat.net - good site) Tanks Heavy Gunnery That's all I can think of right now... Jak
  23. Re: There is an Adventure in here somewhere Hereo's a discovery for the logbooks... This is a real article, published in the Madera Tribune, August 27, 2005. Archeologists Discover Odysseus' Tomb http://maderatribune.1871dev.com/news/newsview.asp?c=167178 Jak
  24. Re: There is an Adventure in here somewhere Perhaps the article in the book contains a clue to what happened to a couple of the first colonies that disappeared just after the discovery of the New World (Jonestown? Capestown?). This could be a clue to the entrance to the Inner World / Land Below / Lands of Mystery... Jak
  25. Re: Pulp Stargate! I've started work on a Jaffa Package Deal. I haven't quite figured out how to get all the Characteristic bonuses added to the Prefab in HeroDesigner yet, but I'm still working on it... Since the Goa'uld Symbiote is such a tiny thing, and when it's in the Jaffa pouch, it's difficult to think of it more than just a Focus, so here's what I've come up with so far: Prim'tah List Item: "Bonded Symbiote", all slots IIF Expendable (Focus: Goa'uld Symbiote; Difficult to obtain new Focus; -1/2) Total Cost: 27 pts Regeneration: Healing 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (1 Hour, -3), Self Only (-1/2), IIF Expendable (Focus: Goa'uld Symbiote; Difficult to obtain new Focus; -1/2) Advanced Resistance: Power Defense (5 points) (5 Active Points); IIF Expendable (Focus: Goa'uld Symbiote; Difficult to obtain new Focus; -1/2) Radiation Resistance: Life Support (Safe in High Radiation) (2 Active Points); IIF Expendable (Focus: Goa'uld Symbiote; Difficult to obtain new Focus; -1/2) Long Life: Life Support (Extended Breathing: 1 END per 5 Minutes; Longevity: 200 Years) (4 Active Points); IIF Expendable (Focus: Goa'uld Symbiote; Difficult to obtain new Focus; -1/2) Disease Immunity: Life Support (Immunity: All terrestrial diseases and biowarfare agents) (10 Active Points); IIF Expendable (Focus: Goa'uld Symbiote; Difficult to obtain new Focus; -1/2) Poison Resistance: Life Support (Immunity All terrestrial poisons and chemical warfare agents) (10 Active Points); Requires A CON Roll (No Active Point penalty to Skill Roll; -1/2), IIF Expendable (Focus: Goa'uld Symbiote; Difficult to obtain new Focus; -1/2) NOTE: I intentionally added "Req. a CON roll" to Poison Resistance because I didn't want the Jaffa to be completely immune to Poisons. The overall package will include a +1 STR and +2 CON, just to make sure that they're tough enough to handle the basic poisons. I might add the CON roll to Disease Immunity as well, but haven't decided yet. What do you guys think? Is 2 BODY Regeneration per hour too much for a standard Jaffa? Perhaps I should put a limitation on it so that they can only regenerate if they've taken less than half their BODY in damage... Let me know what you think... Jak
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