Jump to content

JakSpade

HERO Member
  • Posts

    448
  • Joined

  • Last visited

Everything posted by JakSpade

  1. Re: Looking for NEW words of transformation: (SHAZAM, Thunder! Thunder!...) Just a quick drop in... How about "Slam, Bam, Here I am!!!" JakSpade
  2. Re: Updated Website!!! Glad to help out. I love your work, and this was a good way for me to show off... I've been thinking about moonlighting, doing some sites on the side, so this helps you and me... I've just got a couple of artists to do some web art for me, which means I'll have to spend a little while updating my own sites for a little while... Oh, and I've just added a lot of Storn's latest work under "Fresh Art", so go check it out! David Boddie
  3. Re: Help with newbie super team
  4. Re: Limitation for Spell Casting with Armor and Helms Unless you're truely dealing with a DnD style world, casting spells in armor wouldn't be a hinderance unless they required Gestures (-1/4)... Then only stiff, heavy armor would cause you large problems. Shouting a "Word of Power" type spell shouldn't cause you to worry about your armor or helmet, but waving your arms around would. But that's just my opinion... Jak
  5. Re: Sleep spell - one GM's take You know, I never thought of that... I guess if you did get a high enough mental illusions, they wouldn't be interacting with the real world... That might also work for some form of Fear spell... Jak
  6. Re: Sleep spell - one GM's take Yep, I'd use Sight and Mental Sense Groups. If I were really evil, I'd write a special higher level Sleep Spell that would include all senses, along with the Speed and Dex drain. You're right, a STR based Entangle doesn't block mental attacks and the like, but to do a physical action, you have to break out of the entangle. Since mental powers are based on Ego, it's safe to assume that if someone puts an Ego based Entangle on you, you'd have to break the entangle before doing anything mental. You could get into a HUGE discussion about where the physical and mental stuff lies, but I'll stick with this assumption and make it simple. Jak
  7. Re: Sleep spell - one GM's take
  8. Re: Sleep spell - one GM's take Has anyone ever thought about using a 2d6 Entangle, Based on ECV, Area of Effect, Entangle Takes No Damage? It's cheap, effective, and you can spray it in an area and get all the Orcs... Only the brightest of minds can shake off this sleep spell... Jak
  9. Re: Anti-Mutant Collars But wouldn't (or couldn't) you add something such as "Based on CON" to enhance that power, since you're suppressing genetic mutant abilities. I agree that having all the players take disads would be bad, but making them define all their powers as "Mutant -blah blah- Powers" would help with the Suppress as well as mutant detection... if they want to take Vulnerabilities to mutant detectors and supressors, that's their option. Onward true believers! Jak
  10. Re: Speed in FH I wouldn't monkey with the speed chart or the stats... But being one who has spent some time dressed in armor and fought (in the SCA - http://www.sca.org), I can tell you that armor and encumberance should cost the combatant greatly, unless they are used to it (buy an advantage or something). Check their encumberance and you might even assign extra Endurance cost for fighting in armor, or while encumbered. Jak
  11. Re: Storn's Art & Characters thread. Oh yeah, he's bad. Just look at him. You'd be pissed too if you mostly lived on seal blubber. His colesterol level must be in the 6 billion range. To me, he has that "Wha'chu lookin at, eh?" look on his face. Nicely done. Jak
  12. Re: Seeking Online Resources for Danger International ( aka The Espionage World ) Well, here's some links for your enjoyment... The CIA World Factbook http://www.cia.gov/cia/publications/factbook/ Modus Operandi - espionage information for a handful of rpgs, including Spycraft, James Bond, Top Secret and D20 Modern. http://www.modus-operandi.co.uk/ You can always hang out on the AEG Spycraft forums for ideas... http://www.alderac.com/forum Hope this helps... Jak
  13. Re: RDU Neil's House Rules :Luck Chits That's good... and, yes, players take great pride in making the GM spend luck points on his villains. What you might look into is only allowing the use of chits to modify a roll 1) only if it misses, and 2) only to shift the roll from a "miss" to a "hit" circumstance. Lucky shots are good from time to time, but when the players learn that they can modify their attacks into criticals, they'll do it whenever they get a chance. Just an idea... Jak
  14. Re: RDU Neil's House Rules :Luck Chits I agree with RDU about using chits for experience. You don't want players hording chits, even if it provides them with extra experience. On the opposing luck thing... Torg has a mechanic that allows players to spend an opposing possibility if a villain decides to spend one, to counteract the spent point. I think this added an interesting aspect to the drama of the system. oh yeah, RDU Neil, you never said whether you gave chits to your villains, and how much... at least I don't remember reading anything about it... do you give luck chits to the villains? Jak
  15. Re: RDU Neil's House Rules :Luck Chits
  16. Re: RDU Neil's House Rules :Luck Chits This is a really interesting topic... I've been putting together some notes on some kind of "chips" or "luck points" for Hero... so far, here's what I've come up with: Basic Chip: When spent, allows the player the ability to 1) abort an action to perform something defensive as if it were a 15 AP power that he may not have, 2) add 15 AP to an attack, or 3) can force a player or NPC to reroll a control roll. Example: A player get's hit by a villain's energy blast. He spends a Basic Chip to spend as a 15 AP power: +3 DCV, or +10 PD Armor, or 25% PD Damage Reduction, Resistant. Advanced Chip: Spending an advanced chip gives you the abilities above, or he may choose to remove a die from a damage roll. I still haven't worked out all the possibilities yet... Jak
  17. Re: Need Help: Blind Ninja Hmmm... both really good ideas, yes. Thanks a bunch. Jak
  18. Hello all... I have a player character who is a chinese martial artist, who has written up his own martial arts, based on the cricket (he makes little cricket chirps when he does any of his special maneuvers). Yes, I know it's funny, and he doesn't rub his legs together to make chirping noises... I have attempted to create a hunted for this character, based on Rutger Haur's "Blind Fury" movie... a blind ninja with enhanced senses, much like Daredevil. But, so far, I haven't created anything that seems to fit the bill... So far, I've decided to use the following abilities: Enhanced Senses Combat Sense Bump of Direction Combat Luck Danger Sense Spatial Awareness Missle Deflection Ninjitsu SO, how do I create a blind Daredevil style ninja (with katana), using the list above, to make her affective vs a hand-to-hand fighter with a 29/7 Speed/Dex? What combination of talents and enhanced senses will make her affective vs another martial artist? Thanks in advance, Jak
  19. Re: a VPP for bricks. I played a martial artist character once who had a 60 pt multipower with a bunch of multi slots, which were a bunch of stats (STR, DEX, CON, STUN, REC, etc), which was a fun character to play. I could either be really strong, or really fast, or really tough, and any combination in between. My character once got into a brawl with a bunch of agents being lead by a mentalist. The agents kept me busy, while the mentalist kept hitting me with his Ego Attack, which caused me to constantly switch my multipower points into STUN... which made me get weaker and weaker... by the time I was "done", I was just a normal dude, who had taken almost 100pts of stun... I couldn't switch my multipower off... the character might have been illegal, but was a blast to play... Jak
  20. Hey all, I was looking for some helpful locations for my game when I came across the Rose Center for Earth and Space, which is part of the American Museum of Natural History. These are both cool web sites that have floor layouts that you can view. In fact, I was out and about looking for planetarium floor plans because an upcoming game will be centered around a planetarium... so my players will love the floor layouts... (edited to add floorplan links) Hayden Planetarium Floorplans Museum of Natural History Floorplans Anyone else out there have any cool building plans they'd like to share? Wizards of the Coast has some good modern building plans on their d20 Modern page. Keep Hero'in Jak
  21. Then there's always the player who has a character "idiom". For instance, I know a player who really likes to be helpful in a fight, so he can't think of any other types of characters than combat monsters, bricks, etc. When he tries to branch out and try another type of character, he still has those brick tendencies... GM: Ok, Mindslammer, what are you doing? Player: I'm going to run in and grab Grond, and smack him. GM: Uh, ok... (Grond's Phase) GM: Ok, dude, Grond smacks you and knocks you out... in fact, out of the park... Player: What? Oh, now this sucks! GM: You do know you're playing a mentalist with 15 defense, right? Player: Yeah, but I just wasn't any good in combat, so I thought I'd try something else... Jak
  22. Dear FoxBat, Congratulations on getting your own website! I would like to know, is this your attempt to incorporate? If so, when do you go public so that I my buy shares of stock in FoxBatMasterPlan.com? Also, I've heard awful rumors that nasty group VIPER is trying to beat you to the NASDAQ punch... Thanks for the reply, Concerned in Millineum City
  23. Hey, these are great! Do you have a male version? I'm running a Bay City campaign, and one of the characters is a Chinese martial artist with ties to the Chinese tongs... which means I'll probably have to come up with some Americanized Chinese names... Thanks, Jak
  24. Electrical cords and cables cause damage when you grab them, right... so using Absorption, only vs. Electricity, would work, but you'd end up taking some damage (I'd buy specific defense versus Electricity, anyway). And it's already No Range, which means you'd have to grab an electrical line. If the transfer doesn't do damage to you, just buy it as Aid. Jak
  25. I like Red Rover... you know, if there was a "Diviner" occupation, Red Rover would be a great ability. Anybody care to write up a quick Diviner occupation? (I'm currently not at home, and without a BBBook or FH book). I see the Diviner as a minor magician, one who is hired to help guide adventurers, find lost items, and even locate mineral deposits and well water. Sounds good, eh? Jakl
×
×
  • Create New...