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OzMike

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Everything posted by OzMike

  1. Re: Storn's Art & Characters thread. Ummm... brief story please? Great work though... just... disturbing
  2. Re: Non-standard numbers of charges. Or generally in mine But I do know how to abuse, as well as use, the rules. Makes things easier when players try to slip things by me. I've probably already thought of it.
  3. Re: Worst. Hero. Ever. Must be the isolation
  4. Re: Non-standard numbers of charges. The +1/4 means you can have anywhere between 17 and 32 charges, inclusive. The +1/2 means you can have anywhere between 33 and 64 charges inclusive (yes, including 40 or 48 charges). To go all the way to 48 charges and still be +1/4... on one power it can't be done. However, if you have a multipower and have two identical slots in that multipower with 24 charges each (+1/4) my understanding is that you would effectively have the same power with 48 charges. Messy, I know, but here are your options: 6d6 EB, 48 charges (+1/2), 45 active points, 45 real points or 37 Multipower 4u 6d6 EB, 24 charges (+1/4), 37 active points 4u 6d6 EB, 24 charges (+1/4), 37 active points 45 real points Of course, it gets much cheaper to add more charges to the second framework, but some GMs would notice this and make you buy the charges advantage on the single power.
  5. Re: Worst. Hero. Ever.
  6. Re: Top 10 Action Hero One-Liners "You are not a nice movie." (A bit of understatement spoken by me to the version of "The Punisher" starring Dolph Lundgren)
  7. Re: Worst. Hero. Ever.
  8. Re: My Superhero Homage Setting How about The Marauders? Mister Sinister Scalphunter Arclight Blockbuster Harpoon Malice Riptide Sabretooth Prism Scrambler Vertigo They'd be fun
  9. Re: Etrigan's Arts You're welcome Etrigan
  10. Re: Worst. Hero. Ever. I'd nominate the Authority right about the time Mark Millar stated writing them, but then that would be admitting I read those issues What do we mean by 'worst' here anyway? Are we talking character concepts (man with a talking alien boomarang) or ideals (what motivates them and makes them heroic)? If it's the latter I'd say Tony Stark / Iron Man is a pretty good contender. Also, I should add a character that I actually like: The Hulk when he's the rampaging monster. Bruce Banner is the hero, the Hulk is the villain. To call the Hulk a hero is a bit much when he's on that type of jag.
  11. Re: Etrigan's Arts This is my absolute favourite so far, and the colouring is spot on. Very nice - gave this jaded websurfer pause and created a "Wow!" moment. Welll done
  12. Re: Splatproofing megascale flight I like the Rapid version better too. Wow, we all seem to be in relative agreement. Perhaps we should start an arguement or something
  13. Re: Splatproofing megascale flight I've just checked, and it's all in the 5ER (p264). The short of it is this: 1) Buy your megascale movement. 2) Buy megascale at the same level with a targetting sense (normally sight, but you never know) as a naked advantage, and apply a -1/2 (Only with Megascale movement). 3) The rules clearly state that a perception roll, with any GM determined modifiers, must be made every phase that you are in megascale movement. 4) To avoid obstacles, you simply need to succeed with this perception roll. 5) If you fail this perception roll, you get a second chance to avoid the obstacle by making a DEX roll at the same penalty as the initial perception roll. So to splat-proof? By perception levels with the appropriate sense and extra levels with DEX rolls only to avoid obstacles at megascale speeds (a -2 limitation if ever I saw one), and link both to megascale movement. Buy it to a relatively high level, say at least so each roll is 17-. Simple. Note: It's not 100% foolproof, because you could always roll two 18s in a row. But then you probably deserve to splat.
  14. Re: Splatproofing megascale flight Megascale sight doesn't work quite like Clairsentience (which is setting a point). The arc of perception is the same as normal sight (or whichever sense you bought megascale for). I reckon it's a GM rule thing that if you bother to buy megascale sight linked to your megascale movement power then it means you don't hit things. Besides your GM could always rule that when you are moving megascale that anyone wanting to hit you would have to hit your Velocity based DCV, and that the hex you are in would have the same DCV. And that any object you attempt to hit has the same DCV - even hexes. And that with your 0 OCV vs something ridiculous DCV you effectively will never hit each other. Unless you are actually trying. And then you need a 3 (if you play that a 3 is an autohit). After all - the sky is a big place. So think not of you trying to move through that Jumbo Jet, think of that Jumbo Jet trying to move through you. BTW - I'm pretty sure that this type of stuff is covered in the Ultimate Speedster. I could be wrong though.
  15. OzMike

    [CHAR] Cowboy

    Re: [CHAR] Cowboy Thanks for the compliment - he is a fun bad guy to run. And he is a lot like one of my favourite PCs - Snapback.
  16. OzMike

    The New Circle

    Re: The New Circle The earlier characters in the thread will appear as code because it's a HD export format into html and somewhere along the way they changed the way html posting worked on the boards for security reasons. Ask an 'old timer' like OddHat - there's plenty of character posts that got messed around by it. csyphrett's stuff (later on in the thread) is ok though - and creative to boot.
  17. Hi Steve, long time listener, first time caller (well, not exactly but... ) In the FAQ it states (paraphrasing) that if a character has a required skill roll limitatation on a power that they do not get the benefits of the skill when they activate the power, only the benefits power. My question is this and was in part inspired by the Invisible skills questions you've been fielding recently: Is the use of the skill/skill roll as a part of the activation 'visible'? In other words, can people tell that that those DCV levels are being performed using Acrobatics, or that the Invisible Conversation Skill (Telepathy requires a Conversation roll) uses the actual Conversation skill, or that the extra PRE only for positive PRE attacks comes from the successful use of the Oratory skill?
  18. OzMike

    [CHAR] Cowboy

    Re: [CHAR] Cowboy Thanks. Heromachine2, while limited in poses, can actually produce some nice pics. And this character also owes a bit of inspiration to Bon Jovi
  19. Re: Top 10 Action Hero One-Liners "There's one thing I have to tell you... you've got the biggest d**k I've ever seen on a man." - Brandon Lee to Dolph Lundgren in Showdown In Little Tokyo (a great little B-grader if you haven't seen it).
  20. Re: [Group] Mega Force Whew! I think that's it... comments and requests welcome.
  21. Re: [Group] Mega Force And finally their (or really Harlequin's) base, The Harlequinade, and base AI, Harley: THE HARLEQUINADE (which I am having trouble exporting, so please forgive the break in regular formatting) Harley - The Harlequinade's AI
  22. Re: [Group] Mega Force And finally, the leader of this merry band of villains... Note: This is a biggie, so I've whacked it under a spoiler for neatness Notes: There's no picture attached, because Harelquin can appear as literally anyone. Also Harelquin will always be fulfilling a particular 'role' (e.g. Iron Age Mutant From The Future With A Really Big Gun, A Glowing Eye, Huge Shoulder Pads, And A Bad Attitude) and will appear in the field in that 'role', and the role may or may not have a name attached. Sometimes the only way to tell which one is Harlequin is to spot which person is not a regular member of Mega Force, although Mega Force also sometimes employs outsiders and Harlequin is not always present in a field combat role. Confused yet? Your players will be:D
  23. Re: [Group] Mega Force Paragon Spoiler - Beware!
  24. Re: [Group] Mega Force The players really hate this guy
  25. Re: [Group] Mega Force Who was that hitting me? Why, of course it was...
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