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OzMike

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Everything posted by OzMike

  1. Re: Storn's Art & Characters thread. As another teacher - no, no they don't
  2. Re: CHAMPIONS OF THE NORTH -- What Would You Like To See? Oh come on Scott - if Beethoven could write music while practically deaf surely you can write books while practicaly blind... Scott Bennie - Every Book A Symphony
  3. Re: What Have You Watched Recently? I vote the latter
  4. Re: What Have You Watched Recently? Then what was with all the vibrating/blurry camera effects? That implied the supernatural or more than human to me...
  5. Re: Golden Age Resources The 1939-1940 World's Fair is always a great source for inspiration: http://en.wikipedia.org/wiki/1939_New_York_World's_Fair http://xroads.virginia.edu/~1930s/DISPLAY/39wf/frame.htm http://www.websyte.com/alan/nywf.htm
  6. Re: What Have You Watched Recently? I saw Sunshine last night. I really liked the way the first part was going - very 2001 meets Silent Running meets the start of Alien vibe. I really disliked the second part, where it turned into Event Horizon. Disappointing. This morning I saw the swimsuit section for Miss USA on TV (which Miranda - wife - is watching as I spend my time more efficiently). It's like Choose-Your-Own Barbie (and I have it on authority from Miranda just now that one of the gowns in the evening section was "awful").
  7. Re: CHAR: The Hellrider (Witness my unbridled munchkinry) It's not that cheap when you apply the advantages and limitations to it - about equivalent to Full Life Support or Desolid off the top of my head. And all it means is that you aren't dead - you probably still have all that STUN you've taken to contend with, plus you have to heal back the BODY damage to become alive again. So "hopping up" isn't an option unless you spend many more points.
  8. Re: Is this really THAT abusive Expand the 'Universal' costing and make it something like: 20pts Weapon Master - Familiar with all weapons. The other option is +3 with all combat (24pts), only to counteract unfamiliarity penalities (-1) = 12pts. The other method we've used in fantasy and realistic games is to totally remove the 2pts for an entire group WF, and make players buy WF for each individual wepaon type. All three methods have worked in games I've played in and ran. None have been unbalanced in their implementation.
  9. Re: Quote of the Week from my gaming group... I too am a fan of these quotes - a shame that it was the last session for a while. And I have to spread it around before I can give you some
  10. Re: What Have You Watched Recently? I watched some of the last half of The Biggest Loser (Australian edition) final. My wife is addicted, but the one she was going for didn't win.
  11. Re: The Magistracy's Legion Just posting to let you know that I really look forward to reading your stuff - I just wish you'd manage it more quickly because the waiting is killing me
  12. Re: CHAR: The Hellrider (Witness my unbridled munchkinry) Expensive, but I like it. And not overly powerful either, considering the points.
  13. Re: CHAR: The Hellrider (Witness my unbridled munchkinry) You forgot the character Seriously though, it sounds like you had fun - looking forward to seeing it when you have some battery. Have some rep instead.
  14. Re: TK ninja idea, help needed. One way I'd do the floating swords would be as an Offensive Damage Shield with some limitations like must make a to hit roll etc. They'd attack whoever tried to hit him in HTH and would attack whoever he was attacking. I'd then do the being able to use them at range as a second slot in a multipower - an RKA. Hows that?
  15. Re: New character post for review If you upped her INT to 23 (13pts) and dropped points from buying up Shadowing (4pts), Tracking (8pts), and 3 Perception Levels (9pts) (offset by buying up the INT) you could have Shadowing 14- (up by one) Tracking 14- (down by one) Same PER roll and have 8pts spare. With those you could buy those Gills you mentioned (LS: Breathe Underwater, 5pts) and the Tracking back up to 15- (2pts) and have 1pt spare. INT represents Wit and Cunning too And I suppose you realise that she does 5 1/2 D6 HKA (reduced pen) with her claws with her Strength added, right? That there is some pretty hefty claws... if you needed some more points you could drop that down a touch.
  16. Re: Grandiose Schemes Reverse the Earth's magnetic poles. Create bacteria that eat petroleum and petroleum-based products. Erase everyone's memories. Reverse the world's genders - every woman becomes a man and every man becomes a woman. De-age the world's adult population to the age of seven. Give the world uncontrollable flatulence. Freeze the world's oceans. Give all animals human intelligence and the power of speech. Film, television and video game characters step out of the screens of the world and are real. Make everyone in the world tell all the truth all the time. Turn the Sahara Desert into gold. All electronic and electrical technology becomes sentient. The Skynet AI comes online...
  17. Re: Worst. Hero. Ever. "Hate" is such absolute and negative word, and "virtually" is such a vague and indefinite word When considering the X Men, my emotions run more to the "Bleh" side - I stopped caring. Can't get much more damaging than that. Can I change my vote? I just remembered Lobo, especially when they try to portray him as a 'serious' hero, rather than a post-modernistic parody of the badass anti-hero archetype. Note: You can tell the difference between these two portrayals - one has him adventuring in what I like to call the Lobo-verse, the other has him acting the same way but interacting with Superman and so on. Note2: I did like his portayal in LSH v4 Quiet Darkness story arc though.
  18. Re: Can anyone give me the Character Names in the Strike Force book? *sigh* I hate back burners...
  19. Re: Can anyone give me the Character Names in the Strike Force book? *sigh* I still love Strike Force. Anyone got any word on that update thing idea that was bounced around the forums a couple of months ago?
  20. Re: Calling All Heroes! My apologies. I meant to send things in but forgot. Is this project really dead and buried?
  21. Re: You against Them: Battle of the Superheroes! Snapback vs Bullseye Snapback Some know him as The Chosen One, Saviour Of Us All. Some know him as Eric Johnston, ex-Special Paranormal Forces operative who's team encountered something in the South American jungle. Some know him as troubleshooter and equalizer, a person to turn to when you need help and no one is listening. And some know him as a crazy trigger-happy killer. All of these are true. No of these are true. Snapback's combat strengths are numerous. He is a brilliant gunman, and is able to 'summon' seemingly innumerable handguns with a variety of ammunition and special effect types. He is incredibly fast and agile, approaching superhuman levels. He is an experienced and flexible battefield operative, and always uses the terrain to his advantage against stronger and tougher opponents. He has the gift of the gab, and constantly manages to put his opponents off through his use of banter, chatter and irreverent sarcasm. He is also unnaturally lucky and unlucky, being drawn into conflict time and time again and yet somehow escaping relatively unharmed. Finally, some would say Snapback's greatest asset is his ability to heal quickly - he can go from 'near death' to 'up and about' in a couple of minutes at the most, and heals almost instantly from most wounds damage. Bullseye Bullseye's combat strengths are also numerous. He can use almost any object as a lethal projectile. He has exceptional agility, reflexes and speed that approach superhuman levels. His skeleton has been re-inforced with strips of adamantium, making them practically unbreakable. He studies his target's histories obsessively, allowing him to anticipate their moves in combat. Finally he is an excellent martial artist and is talented in the use edged weapons and conventional firearms. Synopsis Snapback discovers that Bullseye has been hired to murder Jenny Wu, a female private eye working in San Francisco's Chinese community, because she is getting too close to finding things out about the Kingpin's business. Snapback aims to stop that happening. What he doesn't realise is that his knowledge of the plot is bait - Snapback has disrupted the Kingpin's plans once too often, and Bullseye aims to take him down AND kill the PI. But first, he needs food and goes to Burger Town to have a pre-kill feed. As luck would have it, Snapback is also grabbing a burger. He'd already called Jenny Wu to tell her to keep a low profile and why, had broken into her office and set up a bow-up Oral Jamie doll as a decoy 'just in case' with an extra special note for Bullseye advising what he could do to himself, and now he is hungry. He'll go and shoot Bullseye later. For now - cheese fries. The conflict starts as each sits in a booth in Burger Town, a place for the costumed to eat, with their respective purchases. They notice each other but keep eating, taking bites that seem to challenge each other. The framing zooms in every other shot to their eyes, narrowed, as they eat. It's a classic western showdown. They finish their burgers, and Snapback takes one last suck on his drink as Bullseye licks his fingers. They both stand simultaneuosly and slowly walk outside. Bullseye has a handful of straws and napkins, Snapback has nothing. "I'm going to enjoy killing you," Bullseye says, fingering his plastic and paper weapons of choice. "I'm not," replies Snapback and with an impossibly fast blur of motion draws a gun from nowhere. The fight ranges far and wide over the city, with both Snapback and Bullseye having the upper hand at times. They fight on top of trolley cars, they fight on the back of big rigs, they fight on a ferris wheel. The combat consists of dodging much of each other's attacks. But not all. In the end, Snapback's ability to heal is the edge that breaks it. His clothes in tatters, Snapback finally faces down Bullseye on top of the Golden Gate Bridge. Both are gasping for breath, but Snapback is unscratched and Bullseye, despite his agility, despite his adamantium-laced bones, is bleeding but laughing. Another standoff. "You won't kill me. You're not a killer," Bullseye gasps, feeling one of his teeth loosening. That will do, he thinks. "But I will kill you all the same, so shut the f$%^ up and settle the f@#$ down pal," Snapback snarls. This psycho had nearly killed about 200 people tonight and didn't even care. He wants to shoot him, but he is trying not to do that so much anymore. "Let's just wait for the nice policemen to come and take you away and no one else will get hurt, ok?" Bullseye spits more blood and wipes his mouth, palming the tooth ready to deliver. "I don't think so..." Snapback wins BLAM. The force of the impact throws Bullseye's body backward off the bridge, his throat a bloody hole, his eyes wide with surprise. How could anyone move so fast? It's a long way down. Snapback doesn't watch. He takes out stick of gum and chews to remove the taste of bile. "Why don't they ever choose the cops?" he asks himself, and then begins the long climb down. Bullseye wins SHNIT! Snapback looks at Bullseye, bewildered. A small bloody hole is in the middle of his forehead. He reaches up, touching, and looks at his bloodied fingers. Bullseye remains where he is, crouched, ready to move, his fingers still in flicking position. Snapback, staggering, makes to draw a gun, but then Bullseye is on him and snaps his arm with a sickening crack. He follows with a rib-breaking knee strike and grins as Snapback coughs up blood. Bullseye grabs Snapback's head by the hair and pulls it back, grinning. "Payback," Bullseye says, and pounds it into the metal. He keeps the damage up, not giving Snapback time to recover, to heal. Finally he picks him up by the throat, crushing Snapback's larynx, and tosses him off the bridge. "You talked too much anyway." It's a long way down. Bullseye watches the whole way. He's worked up an appetite - time for some cheese fries. Epilogue (both) Neither are dead. Both will recover, although Bullseye will need a new voicebox or will simply not talk. Snapback and Jenny Wu investigate the cult of the Dragon and save the world, and get together for a time. But it doesn't work out. It never does. THE END
  22. Re: Splatproofing megascale flight Windburn. A small amount rPD and rED should take care of that. Cold. LS: Cold (and heat if you plan on going REALLY fast) Dry eyeballs. 5pts Sight Flash? Whiplash from 180 turns(and your brain goin g from one side of your skull to another.) I'd say this and the momentum problem are probably covered by the No Turn Mode advantage. If that doesn't satisfy your need for realism, then you could make the flight Usable By Others at the same time to give them the 'immunity'. You could also argue that 'realistically' you shouldn't be able to fly But who cares about being 'realistic'?
  23. Re: [Video] Nazi Robot Attack That was unbelievably cool. I liked the editing and shot selection, and thought the music was just right.
  24. Re: My Superhero Homage Setting DC? How about the Suicide Squad? The Task Force X version preferably
  25. Re: My Superhero Homage Setting Cool. This is going to get intersting - I can tell. Repped.
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