Jump to content

Sundog

HERO Member
  • Posts

    5,373
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Sundog

  1. Re: What Are You Listening To Right Now? St. Louis - Little River Band (Good, but not as good as the original.)
  2. Re: [Campeign Creation Project] Pirates of the Naebbirac Astroid Belt Here's the write ups I promised, sorry it took a little longer than I expected. Weapons and Armor of the Naebirrac System Standard Power Pack 120 Endurance, 12 Recovery (Only when plugged into an active power socket, -1½ to recovery only), OIF (-1/2), Independent (-2) Active Cost: 24. Real Cost: 6 A black wafer, 9cm x 4cm x 1cm, the human-designed Standard Power Pack has become the most common method of powering small arms and personal items in the Naebirrac. Personal Deflection Field (Belt Pack) 40PD Force Field, Protects Carried Items, Reduced Endurance Cost ½, (+1/4), Full Phase Activation (-1/2), Inobvious Inaccessible Focus (Beltpack(-1/4), Independent (-2), Only Affects High-Velocity Objects (-1/2). End Reserve (Standard Power Pack ) Only (+0) Active Cost: 62points. Real Cost: 15points. END Cost 3/Phase. The beltpack version of the Personal Deflection Field is a relatively new development, it’s bulkier predecessor having been part of spacesuits and military powered armour for some years. Equally as powerful, the beltpack model is known as an energy hog, capable of draining a Standard Power Pack dry in only two to three minutes of use. To alleviate this, each belt comes with connectors for up to six packs. Ionic Pulse Blaster Pistol 6d6 EB, OAF (-1), Independent (-2), Single Shot Only: No Rapid Fire or Blazing Away (-1/4), Beam Attack (-1/4), Real Weapon (-1/4). End Reserve (Standard Power Pack ) Only (+0) Active Cost: 30points. Real Cost: 8points. END Cost 3/shot. The basic blaster. With forty rounds off of a single clip and reasonable capacity to put an unarmored human down (if unlikely to be dead), the most commonly seen sidearm in the Naebirrac. Like all Ion Pulse weapons, has a relatively slow rate of fire, and virtually no recoil. Ionic Pulse Blaster Rifle 8d6 EB, OAF (-1), Independent (-2), Single Shot Only: No Rapid Fire or Blazing Away (-1/4), Beam Attack (-1/4), Real Weapon (-1/4), 1½ -Handed Weapon(-1/4, -1OCV penalty to 1-handed use). End Reserve (Standard Power Pack ) Only (+0) Active Cost: 40points. Real Cost 8points. END Cost 4/shot. Less popular than it’s pistol counterpart, the Ionic Pulse Blaster Rifle (or more properly, carbine) has gained some measure of acceptance among security officers and other professionals, who appreciate it’s greater stopping power, and capacity to hold up to two Standard Power Packs, giving up to sixty shots before needing to reload. Support Laser 2d6 RKA, Continuous (+1), Concentration (½ DCV, -1/4), ½ Phase to Maintain (-½ Extra Time Limitation), OAF (-1), Bulky (½ DCV,-1/2), Fragile (-1/2), Independent (-2), 2-Handed Weapon (Cannot be used 1-Handed) (-1/2), Real Weapon (-1/4), x3 Endurance (-1), End Reserve (Standard Power Pack ) Only (+0) Active Cost: 60points. Real Cost: 8points. End Cost: 18 Heavy, fragile, a power hog, and quite lethal to unarmored opponents, the Support Laser is that last of the military laser designs. Centuries of work have not solved the basic inadequacies of the weapon as a personal arm, but have at least created one capable of being toted by a single man. Quite uncommon in the Naebirrac. Civilian Space Suit Life Support: Self Contained Breathing, 1 Fuel Charge of 1 Day (+1/2), OIF Space Suit (-1/2), Independent (-2). Active Cost: 15. Real Cost: 4 40PD Force Field, Protects Carried Items, Reduced Endurance Cost 0, (+1/2), OIF Space Suit(-1/4), Independent (-2), Only Affects High-Velocity Objects (-1/2). Active Cost: 75 Real Cost: 20 Life Support: Safe Environment Low Pressure/Vacuum, Intense Heat, Intense Cold, High Radiation, OIF Space Suit (-1/2), Independent (-2). Active Cost: 8 Real Cost: 2 5 PD/15 ED Armour, OIF Space Suit (-1/2), Independent (-2), Real Armour (-1/4), One Quarter Mass (20 Kg) (-1/4) Active Cost: 30 Real Cost: 7 Total Active Cost: 128points Total Real Cost: 33points The common rockhopper’s suit. Will keep you safe even under the extreme conditions of the Naebirrac, and allow a full day’s work. Usually the single most expensive item owned by a miner, other than perhaps his ship. Includes a powerful kinetic deflection field to ward off micrometeorites. Armoured Space Suit Life Support: Self Contained Breathing, 1 Fuel Charge of 1 Day (+1/2), OIF Space Suit (-1/2), Independent (-2). Active Cost: 15. Real Cost: 4 40PD Force Field, Protects Carried Items, Reduced Endurance Cost 0, (+1/2), OIF Space Suit(-1/4), Independent (-2), Only Affects High-Velocity Objects (-1/2). Active Cost: 75 Real Cost: 20 Life Support: Safe Environment Low Pressure/Vacuum, Intense Heat, Intense Cold, High Radiation, OIF Space Suit (-1/2), Independent (-2). Active Cost: 8 Real Cost: 2 10 PD/20 ED Armour, OIF Space Suit (-1/2), Independent (-2), Real Armour (-1/4) Active Cost: 45 Real Cost: 12 Total Active Cost: 143points Total Real Cost: 38 Preferred by Security, Military and Pirate forces throughout space, the Armoured Space Suit includes power assist technology to compensate for it’s greater weight and bulk. Significantly more expensive than the purely civlian model. Comm Node High Range Radio Perception, OAF Earbud and Visor (-1). Active Cost: 12 Points. Real Cost: 6 Points. The most common communications device galaxy-wide. Capable of simultaneous receive/transmit on almost any band, and you can watch the news on the extendable visor. Operates off of the heat emanations of the wearer (cold-blooded species require a battery pack). Comm Nodes are commonly worn under space helmets. Power/Vibro/Chain Cutlass 1d6+1 HKA, Penetrating (+1/2), OAF (-1), Independent (-2), Str Minimum 11 (-1/2), Real Weapon (-1/4). Active Cost: 30points Real Cost: 6 Whether by Terran vibration enhancers, ((Advanced Alien Race)) powerfields or ((Barbaric Alien Race))’s simple chainsaw approach, powered melee weapons are enjoying a renaissance. Capable of cutting through almost any substance given time, they have restored the balance of power to the attacker – provided he can reach his target. The short, chopping blade of the cutlass has proven remarkably easy to enhance. However, rapier, axe and sabre forms are also common. What do people think?
  3. Re: What Are You Listening To Right Now? Ah, I think that's Dance Hall Days, E84... Vienna - Ultravox.
  4. Re: Answers & Questions Q: I don't want to be Adric! Why can't you be Adric? A: Marmamlade and Rice Krispies!
  5. Re: What Are You Listening To Right Now? Show No Mercy - Mark Williams
  6. Re: Answers & Questions Q: So, first the wife shot him, then the butler drove over him in the steamroller, and then the girlfriend crashed the airliner on top of him? A: Wherever the beef went, there it is!
  7. Re: What Are You Listening To Right Now? Love the One you're With - Crosby, Stills, Nash and Young
  8. Re: Answers & Questions Q: What's the worst thing about syphilis? A: It's the weed, man!
  9. Re: What Are You Listening To Right Now? Gold - Spandau Ballet
  10. Re: Brainstorm: The Black Paladin Recruits! Oh, how I wish I'd seen this thread awhile ago! My character, Terminus, is in Weldun's game. We just had our first set of run-ins with BP and Talisman. BP also had some agents - dressed in black armour and wielding magic swords! And he was using Morningstar as a merc. How this ties in with the Dark Kingdom concept, I do not know - but Black Paladin and I seem to have a real arch-enemy thing going...
  11. Re: Give me your ice power ideas! Ice Blindness: the hero forms ice into a concave mirrored surface, and shines light into the bad guy's eyes. A low level visual flash. Or more nastily: Freeze the guy's retinas. Either a BIG flash, or a Transform: Blind.
  12. Re: What Are You Listening To Right Now? Voyager - The Alan Parsons Project.
  13. Re: What Are You Listening To Right Now? Get out of the House - Boom Crash Opera.
  14. Re: Answers & Questions Q: Your character got killed by a darkmantle? What's a darkmantle? A: Get out of the House!
  15. Re: Your favorite team flavor... I usually end up with a combo of "We're a family" and "This is our clubhouse." The current group I'm playing in, our team, The Edge, formed partly to offset the corporate superteam that was moving into the city.
  16. Re: What Are You Listening To Right Now? Athair Ar Niamh - Enya
  17. Re: What Are You Listening To Right Now? Pax Deorum - Enya
  18. Re: [Campeign Creation Project] Pirates of the Naebbirac Astroid Belt Wilco. That'll reduce immediate lethality a bit, not a bad thing.
  19. Re: Answers & Questions Q) You just said your only qualifications in a man were a pulse and a functioning brain, so why won't you ask Enforcer 84 out? A) Augie Doggy
  20. Re: What Are You Listening To Right Now? The Memory of Trees - Enya
  21. Re: Answers & Questions Q:You ripped offboth wings, exploded the gas tank and sne the propeller flying into a day-care centre! How can you say that was a good landing? A: I am the Walrus. Goo goo ga-joob.
  22. Re: [Campeign Creation Project] Pirates of the Naebbirac Astroid Belt Okay, let's talk weapons. We're talking Pirates, so let's play to the tropes: blaster in one hand, las-cutlass in the other stormings, not space-marine style smg's and assault guns. So, first we put a lock on ROF of energy guns. Standard blasters use a power cartridge that feeds capacitors, and that takes a measurable amount of time to generate a shot. Lasers are too bulky to be used as sidearms; they can only be used for emplaced weaponry. Projectile guns, hmmm...we could go with a kinetic shield such as the one from Dune. The field does nothing to slow objects, but interdicts any fast moving object. It also cannot affect energy weapons of any kind. It occurs to me that such a shield, on a larger scale, could serve ships very well in a dirty system, protecting against micrometeorite strikes and dust abrasion. It would also render projectile and missile attacks useless. Further, more powerful versions would prevent the high-speed molecules of a gas from leaking through while allowing space-suited individuals to pass unharmed. No need for bulky, cumbersome airlocks. Now, to make melee weapons more desirable, let's reduce the effectiveness of blasters. If a pistol does 6d6 normal, and a rifle 8d6, Then lets give the standard spacesuit 15 ED (after all, it has heavy radiation shielding), while combat models have around 20. Thus a person has a good chance of coming out of a hit both alive, and quite possibly conscious. On the other hand, since the suit's kinetic deflection field protects against micrometeoroids, rPD is probably around 5 for standard suits (don't want them too bulky, after all) or 10 for combat models. According to the Arms and Equipment Guide, a scimitar (close enough to a cutlass) is a 1d6+1 weapon. Laser-edged or vibro- versions probably wouldn't do more damage, but I'd add the Armor Piercing advantage, thus making them by far the most effective weapon in a boarding environment. So, what are we seeing in a boarding action? Attackers spilling out of open bays towards the enemy, blades unsheathed, while their more cautious brethren keep the defender's heads down. Defenders popping up to fire blasts at incoming boarders, then a great melee as the horde reaches the target hull... I'll work out costs for the suits and guns over the next few days, then post them up.
  23. Re: What Are You Listening To Right Now? Summer (The First Time) - Bobby Goldsboro
  24. Re: Answers & Questions Q: When will I get laid? A: Logarithmically.
  25. Re: WWYCD: We Have To Work With Them To Get Out Of Here... Terminus would have no difficulty with working alongside a villain to survive - unless it was the Red Cyborg. In that case, Terminus would kill the Cyborg, and take his chances with the deathtraps.
×
×
  • Create New...