Re: Yet ANOTHER WWYCD: Against your team
Terminus would probably go down, but he has a small chance.
Zero would be his first target. While Zero couldn't use his mind powers to find Terminus, his Mental Blast will give me fits. Plus, he's one of two fliers in the group. Plan: Try to ambush Zero from range, use the Retributor Pistol's Homer setting if need be (3d6 RKA, No Range Penalty).
Avatar would be next, and probably one of the easiest. He's the team energy projector and the other flier, but he's not very dextrous and has sub-standard defences. I'd try to get him on the ground, Maybe use another Homer shot.
Entropy would be next. She's our other EP, but she teleports instead of flying. The problem would be that Terminus would not use his guns against her - he feels very protective of her, and once swore to protect her. If he can get her alone, he can probably overpower her and knock her out, but that would be quite difficult.
Trawler is the real problem. He's the team brick, but he's also as fast as Terminus (6) and almost as dextrous (27 vs. 30) - and he's bigger, tougher and can superleap (of all the team, Terminus alone has no inherent movement power).
Terminus' only real chance would be to stand back and pump standard rounds into Trawler - even he can't shrug off 3d6 AP RKA's indefinitely. If I'm forced into HTH, I'd use my Lance of Light - 6d6 NND, defence is FF or prevention of physical contact, and Trawler doesn't have a Force Field. Downside - 12- Burnout roll.