Re: Tuala Morn Discussion
A few new Heroic-level Feats for your favorite spearman...
Del Chliss Feat: By throwing his spear using a special grip, the character causes it to spin in flight and inflict more terrible and painful wounds.
Buy as: RKA ½d6, Increased STUN Multiplier (+1 STUN Multiplier; +¼) (12 Active Points); OAF (-1), Only To Increase Thrown Spear Damage (-1). Total cost: 4 points.
Salmon-Leap Feat: This Feat allows a character to leap higher and farther than his peers (for example, to jump high enough to strike over an enemy’s shield). This is a very watered-down version of the Superheroic Salmon-Leap on page 139 of Tuala Morn.
Buy as: Leaping +2”. Total cost: 2 points.
Shield-Rim Feat: This is the Feat of using a specially constructed, sharpened shield rim as a weapon.
Buy as: WF: Shield-Rim (an Uncommon Melee Weapon). Total cost: 1 point.
Spear-Smiting Feat: This Feat allows the character to block spears, arrows, and other relatively slow-moving projectiles using his shield, sword, or spear.
Buy as: Missile Deflection (arrows/projectiles), Range (adjacent hexes, +½) (15 Active Points); OAF (-1), Requires An Attack Roll (-½), Will Not Work Against Heavy Missiles (-¼). Total cost: 5 points.
Warrior’s Scream Feat: The character can emit an ululating battle cry that chills his enemies’ hearts with terror.
Buy as: +25 PRE, Incantations (throughout; -½), Only To Make Fear-Based Presence Attacks (-1). Total cost: 10 points.
Yoke-Pole Feat: The character can run along the yoke-pole of a moving chariot while maintaining his balance. Unlike the Rope Feat on page 138 of Tuala Morn, the Yoke-Pole Feat does not include the Breakfall Skill, since Breakfall would hardly help a character avoid being run over by his own horses and chariot. It does include Acrobatics, with which the character might roll or throw himself clear of the vehicle. A character who already knows the Yoke-Pole Feat should be allowed to buy the Rope Feat for 3 points, and a character who knows the Rope Feat may buy the Yoke-Pole Feat for 3 points, the cost of the appropriate Skill.
Buy as: Acrobatics (total cost: 3 points) plus Environmental Movement: Supreme Balance (total cost: 3 points). Total cost: 6 points.