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mrinku

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Everything posted by mrinku

  1. All good thoughts. My impression is that all statements are basically true. Asgard is primarily its people, and Thor's power probably draws from them, but it's also a powerful mythic place and that has to have some effect. In myth Thor has fertility aspects and is strongly associated with farming and prosperity. Hela as a death goddess is probably not so much empowered by the living, and is likely drawing power from the place. I agree that Thor may well have been set up as a deliberate counterbalance to Hela by Odin. Surtur was unleashed to both destroy Asgard and Hela. We never got to see the effect of what his destruction of Asgard had on her, since he destroyed her first. Here's a thought - maybe Odin shifted his own power source from the old ways (place) to a new way (people)?
  2. Well, I have to stop short in comparing the CGI used in both, since I haven't seen JL yet. But Thor did use a lot. Maybe Thor being filmed in Australia and JL being filmed in England made more difference than you'd think? Ironically, the earlier attempt to get a JL movie up and running (the Megan Gale one) would have been filmed in Oz. Not that I begrudge Gal Gadot ending up with the role. Not. At. All.
  3. Or rercharged. The actual requirements to get an object back in use are informed by the special effects and other characteristics of both the object and the Dispel power. One thing Dispel does NOT say is that destroying objects is required. And if that happens to be the described special effect, it should not be usable against indestructible objects (unless it also happens to be the object's defined weakness). This is not a trivial point, since Dispels in a fantasy setting may routinely come up against indestructible artefacts, and may be better defined as power drain effects.
  4. Possibly confusion arises from previous editions where Stretching was limited to limbs. The basic 6e version of the power definitely extends that to include other body parts, with "limited body parts" being a Limitation (no idea how 5e is defined). Whether or not a neck is a limb doesn't matter - it's a body part that can be lengthened. You only need to buy extra powers if you start doing things with your lengthened body parts that you couldn't do at closer range. Stretching does NOT give you the ability to grab with your feet. You could stretch your tongue to lick someone at further range than normal (yes, I'm looking at YOU Mister Flexible!), but if you want to use it to grab an object, you'll need Extra Limbs.
  5. Trip used to be a Martial Maneuver, but CC has it as a Standard one (P153, right after Throw and the last Standard maneuver described before the Optional ones). I realise this is different in previous editions - it's moved around.
  6. It'd be interesting to see if there was any cross-influence between Superhero:2044 and Melee since they're both 1977 releases. I'd tend to think not... outside the points building thing there's not much similarity (and that is very basic in Melee... 8 points to add between the two characteristics of Strength and Dexterity, which start at 8.) I was already used to 3d6 vs target number or less from The Fantasy Trip when I encountered Champions in 1985. Of course, by then I was also across 2d6 vs a target number or more (Traveller), d20 against a target number or more (D&D) and d100 vs percentage target or less (Runequest). And as a bonus historical note, Tunnels & Trolls (1975) is the origin of "exploding dice". That uses a 2d6 plus base value mechanic, with doubles giving you a bonus roll to add (which is open ended. Keep rolling doubles and you keep rolling). But I'm fairly sure I hadn't played T&T before Champions.
  7. Are you seriously suggesting killing the Asgardians as any kind of solution? That's so screwed up I really don't have words. (Edit: okay, "rhetorical". But pretty clumsily framed for such.) As far as support of the people goes... I kind of got the impression that wasn't really required as much as control of them. And she seemed to be more than happy to use the dead ones anyway. Thor's not a Doug. Hulk didn't kill him.
  8. Perhaps I should have included Benedict Cumberbatch (Oscar and Golden Globe Nominee, multiple BAFTA winner), Karl Urban, Tessa Thompson, Idris Elba (Golden Globe, SAG and BAFTA winner) and Taika Waititi (Oscar nominee) for Thor, then? And Matt Damon is there too if you're adding up awards. If you include the main casts, Cate Blanchett and Anthony Hopkins are also multiple Oscar winners; Justice League's main cast only has Ben Affleck. Look, I'm not saying the cost blowout wasn't fuelled by actor salaries. Just that if it was the main reason for League costing 120 million more that Thor, they really suck at negotiation.
  9. Of course if you buy the suit as a vehicle, Dispel can't touch its inherent PD or other inherent powers, though it can turn off added ones that aren't purchased with Inherent.
  10. In regard to the 60's, and building on steriaca's reply, there's a big difference (moreso than at any other time IMHO) between the world depicted in the comics and what was actually happening. The Comics Code was in full strength, and its world was almost fully whitewashed. How much of each viewpoint you include is up to you, but keep it in mind. The Space Race and the Spy Craze are other ways to include the Soviets without needing full-strength supervillains, too. The civil rights movement came to a head in the 1960's, not the 1970's. You just don't see it in the Silver Age comics because of the Comics Code. At best you get some characters of colour, treated normally... but no protest marches or explicit mention of official racism. Gender issues were also warming up, though those came to a head more in the 1970's. Those were better reflected in the comics of that era, since the comics code had been relaxed and showing protests against authority was now allowed.
  11. Also, as a half phase non-attack maneuver you can use it and then perform a half move, or use it and then perform an attack.
  12. Given that you have to pay points for Martial Throw, it's really the other way around, but historically you're right. Martial Throw existed before the Trip maneuver was defined.
  13. Cantriped (or anyone else with access to the 6e text), given that one of the main differences between 6e and CC is that 6e is bloated by a large number of specific examples that were left out of CC, could you advise what the specific example(s) regarding the 6e2 p20 standard rule actually say? The text of the 4e rule seems to basically be the same as the 6e one (hold until a later DEX or other specified event occurs), and in the 4e example Defender is waiting for a specific event (i.e. waiting to see what Ogre does), so seems to be following the standard 6e rule conditions. It's the resolution of that (specifically DEX rolls to see if Defender can act before Ogre once Ogre declares his action, or Ogre always going first) that is really the point here, not "being able to perform any action whenever he wants", which we both agree is only an optional, GM permission rule.
  14. Sharpshooters are known to go go prone to *increase* their combat effectiveness.... Here, I'll make it easier for you. Forget about snakes and we'll stick with a spherical robot that moves by rolling. Now discuss how the Trip maneuver *has* to provide some equivalent to making it Prone.
  15. Well, Strafe is literally "Move By for Ranged Attacks". I don't think you'll find a cleaner example. The alternative would be to allow using a non-ranged self-power with Strafe instead. Since there's not usually an attack roll, and both moves give DCV -2 and require a movement plot, you may as well use Move By. And as a point... the extra damage done by a Move By is the relative velocity difference. Since you're targeting yourself, this will always be zero. If that makes you feel any better. If your Aid was Ranged, there is no doubt that you could use Strafe to target yourself, for a -2 DCV penalty. I think it's fair to extend the "Move By/Strafe" rule to cover a self-only power that needs a half phase action.
  16. In this case, my opinion is that you DO get what you pay for - the ability to stretch parts of your body. Put it this way, is there any doubt that you can stretch your legs to stick your head above a wall and have a look? No. Is there any doubt that you can stretch your torso to put your head above a wall to take a look? No. Stretching your neck instead to do the same damn thing is not getting an ability you didn't pay for. And it's NOT Clairsentience any more than stretching out to Grab something is Telekinesis. And overall Stretching total is still limited to what you bought. Stretching your arms at the same time may prevent a neck stretch.
  17. There were significant reshoots for Thor as well. Relocating the Odin death scene and arrival of Hela from New York to Iceland, for a start. To be honest, I'd be surprised if the salaries were much different, unless percentage deals were cut. Star-wise they're at least evenly matched. If anything, the Marvel crew's agents should have been able to cut much better deals due to the success of their movies vs the DC crowd's ones. Thor added Cate Blanchett to Hemsworth, Hiddleston, Goldblum and Ruffalo (and I'm sure Sir Anthony Hopkins didn't turn up again for free...), while Justice League has Affleck, Cavell, Gadot, Mamoa and Ciarán Hinds. I've left out the cast members with less acting profile. It does look like principal photography for Thor may have been shorter than that for Justice League; the length of the shoot (and thus the wages for everyone involved) is a major expense.
  18. One does question why it cost $300 million to make, however. Thor: Ragnarok only cost $180 million and I really doubt there's much to choose between them as far as post-production work is concerned. (Haven't seen JL yet, but some of those sequences in Thor were absolutely jaw-dropping.) Neither of those figures include the promotional budgets either. Justice League has to do pretty well to have been worth making at all.
  19. I believe the maneuver you're looking for is Move By. If the "attack" doesn't do damage, just ignore the added velocity damage part, which is added to the STR damage anyway.
  20. As far as i know it originated with Melee in 1977, one of Steve Jackson's earliest games and the ultimate ancestor of GURPS. Melee was joined by Wizard (1978) and later expanded into a more complete system in The Fantasy Trip (1980). Acknowledged as a major influence on Champions; another part of it that carries over to Champions and GURPS is using hexes to regulate combat. Building a character out of a points total comes from here as well. https://en.wikipedia.org/wiki/Melee_(game) That's almost certainly where the 3d6 roll comes from, too. Traveller used 2d6 (as well as an "or more" mechanic) and most other games copied D&D in using d20 or d100. Rolls based on d100 are a "roll under" mechanic, however, and those pre-date RPGs. But for the exact thing that HERO uses, it's Melee. As a historical note, Runequest and its Basic Roleplaying family also use "roll under" to hit (usually with d100, but d20 versions such as Pendragon exist) and damage dice. But it post-dates Melee, being a 1978 release.
  21. I thought that's what I just said? Maybe I wasn't crystal clear there. And we agree that the game mechanics themselves aren't affected. It's more along the lines of the GM disallowing the use of a particular Dispel against a particular power, because of circumstances (which definitely can include special effects). Ideally, major cases are worked out and inform modifiers taken, but that isn't always possible in advance, so GM judgements have to be made. And getting back to the OP's question... all Dispel does is turn a power off. THAT is your pure game effect. There is no requirement for it to damage or destroy a device and THAT is a special effects choice, informed by How It Works.
  22. Yes, but you still need to justify HOW the Dispel Resistant Protection works. The special effects are NOT irrelevant. As with any power, if the description makes no sense (even in comic book terms), it should be disallowed.
  23. mrinku

    Villain Minifigs

    I reckon converting a Necron into Mechanon would end up looking best. Those are fairly large minis, and have sufficient bulk to them. Change the chest plate into something smooth and rework the head would do it. The undergun blades would do just peachy to make his horns.
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