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redner

HERO Member
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Everything posted by redner

  1. Re: speeding up character creation v0.01 Yeah, seems that 5 is the magic number. I was looking at White Wolf's Street Fighter game and saw that they use 5 dots. Also, Savage Worlds uses 5 die types for their attributes (d4, d6, d8, d10, and d12). So, I re-did my doc to use 5 dots.
  2. Re: speeding up character creation v0.01 K. Here's my attempt.
  3. Here's my first attempt in wrapping the complexity of HERO with a friendly user interface. I was inspired by Narf the Mouse's post.
  4. Re: Announcing Kazei 5, Second Edition I bought the pdf a week ago and printed them. I'll be buying the dead tree version once my FLGS gets them in. Your book has made it easier for me to convert Cthulhutech to the HERO System. Hmm...I could see myself converting Shadowrun also. I never did like having elves and orks in a cyberpunk setting. But designing cyborgs to look like minotaurs makes sense to me. Thanks for a great book. -
  5. Re: Hero Podcast: What Would You Like To Hear? Make sure each hosts have VERY distinct voices. -
  6. Re: Horror Hero: Handling SANity Here's my $0.02: The knowledge of the Mythos is really an illusion which fuels man's arrogance. Arrogance creates a feeling of worth. But this sense of worth is worldly based hence it's intrinsic flaw. Arrogance needs MORE "knowledge" to sustains it's illusion of worth. The truth of this knowledge is that it actually in time transforms a person's ego into a gateway for the Dark Ones come into our world. In other words, our knowledge-addicted arrogances bring Cthulhu into this world. -
  7. Re: Hypothetically and unofficially, what would you like to see in a Mecha Hero book? What has been is what will be, and what has been done is what will be done, and there is nothing new under the sun. ---Ecclesiastes 1:9
  8. Re: Posleen? There's a d20 version of Ringo's series. You could convert it to Hero. http://library.beau.org/lib/ebooks/baen/02/Legacy of the Aldenata/
  9. Re: Hypothetically and unofficially, what would you like to see in a Mecha Hero book? All the above and a good conversion of mecha found in Cthulhutech. -
  10. I know this one is easy to write up for, but I just had to share this film since no one here has mentioned it yet: http://www.dannychoo.com/blog_entry/eng/1301/The+Machine+Girl/ OOPS, never mind. someone already did. sorry. How do i remove this post?
  11. Re: The artwork drives me nuts My $0.02: My first superhero rpg was M&M. Loved the artwork, but hated the rules. Then I bought GURPS. I didn't mind the artwork, but it's system didn't hook me. Then finally tried Hero System. I didn't mind the artwork, and it's rule system made me a convert. I think the "bad" artwork in VVV has a purpose (intentionally or unintentionally). It prevents people from using the images to their game. This forces people to be more creative and replace those images with their own artwork. The way I see it, those crappy drawings of villains and heroes are meant to be replaced. While the good ones are the "official" images. Also, bad artwork keeps the lawyers at bay. In VVV, some of those stats very closely resemble Marvel or DC characters, imho. -
  12. Re: City of Heroes to HERO conversion? FYI: I'm a noob. Anyway, here's my conversion for the Blaster (Assault Rifle) power set. Note, I didn't apply any values to each power. I'm just showing you how I would convert them. I'm open to suggestions. The lethality of each power really depends on how much character points you are willing to allocated for them based on a GM-given quantity. Also, I didn't apply Focus since in CoH the "focuses" are really special effects. Finally, I didn't apply Framework. I want to keep it simple until I could figure out how to use it. BURST Energy Blast (Physical), Decreased Stun plus Drain PD, Linked SLUG Energy Blast (Physical), Does Knockback BUCKSHOT Energy Blast (Physical), Does Knockback, Area of Effect (Cone); Range Limitations (Reduced by Range) M30 GRENADE Energy Blast (Physical), Does Knockback, Area of Effect (Radius) BEANBAG Energy Blast (Physical), Extra Time (1 Turn) SNIPER RIFLE Killing Attack (Range, Physical), Range Advantages (Line of Sight), Does Knockback; Extra Time (Extra Phase) FLAMETHROWER Killing Attack (Range, Fire), Area of Effect (Cone), Duration Advantages(Continuous), Uncontrolled (removable with water or sand); Range Limitations(Reduced by Range) IGNITE Killing Attack (Range, Fire), Area of Effect (Radius), Duration Advantages(Continuous), Uncontrolled (removable with water or sand); Range Limitations(Reduced by Range) FULL AUTO Killing Attack (Range, Physical)
  13. Here's a summary of my understanding. Please correct me if I'm in error. I still have doubts. Thanks in advance. Given: PD = 10; Damage Resistance = 5 Normal Defense vs Body = 10 vs Stun = 10 Killing Defense vs Body = 5 vs Stun = 5 Given: PD = 10; Armor = 12 Normal Defense vs Body = 22 vs Stun = 22 Killing Defense vs Body = 12 vs Stun = 22 Given: PD = 10; Damage Resistance = 5; Armor = 12 Normal Defense vs Body = 22 vs Stun = 22 Killing Defense vs Body = 17 vs Stun = 22 ----
  14. Re: Champions Or Mutants & Masterminds? I was doing the math in some of their heroes/villains to test my reading comprehension. My numbers didn't equate. With Hero, all my numbers (so far) equated. I trust the "integrity" of Hero's than M&M's system. -
  15. Re: Champions Or Mutants & Masterminds? Before I was "into" the Hero System, I've REALLY tried M&M. For the life of me, I could NOT figure out their math. Frustrated, I turn to GURPS. I liked their math, but could NOT understand/accept "GURPS Powers" book. Finally, tried Hero System. Loved the math (ie understandable). And I was very impress with their concepts of 1) Power Frameworks, 2) Damage Class, 3) game Turns, Segments, Phases, 4) two "Hit Points" (Stun & Body) system, 5) Special Effects, and 6) combat. So, to answer your questions. Which system will be easy for noobs? Well, that depends on how far the GM will go to hold a noob's hand. In one extreme, players don't need to read the rules and let the GM do all the work. A GM could supply players a catalog of heroes to choose from and not let them modify the stats. And combat can then be done verbally without miniatures. The GM would have to be REALLY good at storytelling. If a noob is willing to do some work, I say let them start reading the Sidekick book first. It's a good book for new players, IMO. As for your second question. Hero has a better character development system. Power Framework is really cool and logical. And another thing (this may be a turn-off for new players), FRED reads like a computer manual which I like very much. -
  16. redner

    Fantasy Rant

    Re: Fantasy Rant My replies are off-topic and off-base (you can ignore), but I can't help replying. So, here's my 2 cents: There was this guy that came to fulfill the Word and to condemn dogmas. Unfortunately, people created another dogma base off of him. Sometime being true to yourself is "magical". Take Howard Roark in Ayn Rand's "Fountainhead" for example. No way he's for real. Yet, millions aspire to his strength in character. -
  17. I've searched the forum and FAQ. I'm still confused. Demonhorde Spell: Summon 125 150-point Deamons, Any Lesser Demon (+1/4), Friendly (+1/4) (97 Active points) My understanding is that it costs 45 Character Points for ONE summoned demon. Question: how do you get 52 more Character Points to summon the other 124 demons? I hate to say it, but I can't comprehend "2x number of Summoned beings for +5 Character Points". Can you express this in an equation? -- Thanks
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