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Gandalf970

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Posts posted by Gandalf970

  1. We have been playing this campaign for a bit now, since we can play 2-4 times a week and 5-6 hours per session.  So the party has kind of taken over an area and runs a city.  They are master traders and run the thieves guild in this kingdom.  They also are nephews to the King in the next kingdom and brothers to the kingdom to the North.  They wanted to experience some high minded things they don't normally do.  This is mostly a mannish world with no demi-humans or monsters per say.  They have faced off against a demon once and there is very little magic.  They have also faced off against some assassin cults, barbarian kingdoms and demonic cults.

     

    What I am looking for is some continued campaign ideas.  They are pretty high pointed characters now pushing 300 points and can handle combat pretty well.  Any ideas would be appreciated.

  2. Can someone walk me through how poisons work.  I am looking for poisoned weapons and perhaps ingested.  Is there a roll against it, I really didn't understand what they were saying on pages 210 in E2 and 201 in Fantasy Hero.

  3. 5 hours ago, Ninja-Bear said:

    Not a problem Gandalf970! The thing about RAW and I totally get it. I too try to stay to RAW as much as possible. Sometimes though RAW can get in the way of learning the system. Or in Hero system the analogy is dials and switches turned on or off. I just wanted to feel welcomed to choose which switches per se YOU want for now there is no wrong. Have fun!

    Ninja-Bear I truly appreciate all of your help!

  4. On 6/5/2020 at 2:06 AM, Xotl said:

    Thanks, Brian.

     

    Yes, I wrote it.  Did you have a question about it?

    Xotl

        Thank you so much for this!  I really appreciate it and super helpful.  Very easy to read and it steps you right through everything.  One question I had was the mention of an Armor roll for protection.  Where is that in the rules, did that come from Fantasy Hero Complete?

  5. Ninja-Bear, Panpiper, Chris, Scott and Ternaugh 

        I really appreciate all the help.  I understand I don't have to follow RAW, but I like to in my first couple of times running a campaign so I get a feel and understand it.  That way I don't make some rulings that can wreck my game.  My group is great, we have been playing together for 30 years.  We are so old that we tried Hero 1st Edition because it was written with Rolemaster rules as well (our favorite game, before 6th edition Hero) and said let's wait until a new one comes out.

     

    We are having a great time with it and are really into the Fantasy aspect, especially since we play Fantasy Grounds D&D 5E (which is a good edition of D&D) and will say ugh the level only allows us this.  Once you break through the initial task of understanding the mechanics it's hands down the best system for us.  We appreciate the Low Fantasy type worlds, but are discussing some dark magic, voodoo, witchcraft being in one of our campaigns.

     

    Thanks again all.  I am sure I will have more questions and truly appreciate the warm welcome on these forums.

  6. Just so I have this right.  I am looking at the spell "Fire Arrow" in the Grimoire.  It has a Magic Roll of -6 and a 6 END cost.  The player would first make a magic roll at -6 (Is there a cap on how high a Skill can be in Fantasy Hero?), then an attack roll using... The magic roll again, with negatives applied for range and cover maybe.  Do the defenders get to use DCV?  Or is it the OMCV?  Any help would be appreciated.

  7. I did a search and didn't really find my answer.  I want to use magic and don't want to stray to far from what The Grimoire uses or Fantasy Hero as the standard in my first play to get used to the mechanics.  Is there a magic roll against the Magic Skill and then the negatives by the spell and then you must roll the attack roll to see if it hits?  Also for endurance is it the active points as the END cost or the total without limitations?

  8. I am just learning Hero, but I have a lot of Fantasy RPG experience.  I read that weapons can only double their DC for damage, does this include CSL and talents like Weaponmaster.  I am using 6E if that helps.  Thanks in advance.

  9. I was wondering if there are rules to create mundane items in HERO.  I have a player who is a blacksmith and wants to create armor and weapons.  Is this a facility of spending gold and making a PS:Blacksmith roll and that is it.  How long does it take and the materials required as well as the difficulties would be appreciated.  Would he have to spend XP for adding mithril to it?

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