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Gandalf970

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Posts posted by Gandalf970

  1. I am using the Heroic endurance rules, 5 Active Points for 1 point of endurance.   Does Haymaker cost 4 End because it is 4 DC's?  Does a Martial Maneuver that does +2d6 also cost 2 more END.  What about a talent like Weapon Master that does +3DC does that cost 3 END to use?

  2. 7 hours ago, Ninja-Bear said:

    Don’t worry about the name Deimos. Players can be blind to clues. 😂 I would present him as a wizard of some sort. That is why he is sending the PC to gather pieces of the macguffin. If he’s a half demon, perhaps he is trying to get knowledge about his demonic half. Note too that he could use the PC’s to strike against other rival bad guys. How about his for one scenario. Deimos sends the PC’s into the sewers because he found out that an ancient temple was built over. The temple has paladins that in times past fought evil but now the sect is no more (and hasn’t been for a long time.)  He tells the PCs that there or tomes down there (which are true) that he wants (also true). The tomes besides general knowledge of paladin group also has esoteric knowledge of Demons which he wants. When the tomes are disturbed, naturally zombie paladins arise to protect said books. The thing is you can plant the idea that the paladins are good and later use that as a clue when you want to do the big Reveal!

    This is great Ninja-Bear I really like this and will run with this for a little bit.  Thanks to Bluesguy, Scottishfox, Lord Liaden and MordeanGrey!

  3. 21 minutes ago, Lord Liaden said:

    One thing I would suggest, if you don't want them to know this NPC is devilish, don't name him "Deimos." Not hard to guess from that. 😈

     

    Patron/villain who's also a devil? That kind of implies that any plot would probably be a deception on his part, maybe appearing as something good that's ultimately evil. Couple of things that come to mind:

     

    The PCs are recruited by Deimos (using that name for now) to bring down a thieves/assassins guild controlling the underworld in the city. This guild is actually a rival to Deimos's own ambitions which he wants out of his way.

     

    A malevolent cult draws magical powers from an unholy artifact, and Deimos sends the PCs to track it down and destroy it. Unknown to them the artifact also blocks more of Deimos's kind from entering this world.

     

    If that's the sort of thing you're looking for, I'll try to come up with other suggestions. If not, if you could further define your intentions we can try again. 🙂

    Lord Liaden I like the malevolent cult idea, I will rename him as well.  More ideas on this theme would be wonderful, thank you so much.

  4. I have started a new campaign set in the City of Ptolus (not that important).  It is a city with a deep history and background with dungeons below and a more open dynamic.  I am not running this as high fantasy more of a dark criminal underground type of campaign.  One thing I am introducing is a patron/villain for the group.  

     

    They have been treading water a little and I had hoped they would run with it and explore and do whatever they wanted.  I am introducing a Devil or Half-Devil named Deimos to them.  I am not sure if I tell them up front he is a devil.  I need to come up with a plot that he wants to accomplish (looking for ideas here).

     

    I am going to lead the characters on this plot and perhaps let them decide if they want to continue (good idea?)

     

    My question is what else can I introduce and add intrigue and drama.

     

    Any thoughts and ideas would be appreciated!

  5. One of the toolkits in Fantasy Hero was to have armor cost END once a turn.  The way I would like it to work is as follows. 

     

    1 Resistant Armor = 0

    2-3 Resistant Armor = 1

    4-5 Resistant Armor = 2

    6-7 Resistant Armor = 3

    8+ Resistant Armor = 4

     

    How can I can I make this work in HD?

  6. Well I went with the Necromancy idea.  They were called into a conference with the various kingdoms who were taking the brunt of the fighting.  They said that these warriors would not pick up the dead from the battles.  As they snuck around behind enemy lines they found dead soldiers laid out in large groups.  They kept going and it was cool because they didn't understand.  Then they got to the enemies lands and seen very poor people and seen the ritual of the necromancer and they kind of pooped themselves when they realized all the solders that would be summoned.

     

    Thanks for the help I appreciate it, my group did as well.

  7. Just now, Ninja-Bear said:

    Ok what might throw you off is the HSMA breaks down abilities by sub genre. There’s five of them: Realistic, Cinematic, Wuxia, Anime video game. Now that being said, don’t let those terms bother you. If you like a technique and it’s video game by all means use it. 
     

    Did anyone tell you that HD does come with a PDF on how to use it? Cause it does.

    Great information, thanks.  I am reading the pdf as we speak.  It is deep, but I am weeding my way through it.

  8. 3 hours ago, Gnome BODY (important!) said:

    This is absurd.  Gandalf970 asked a very straight-forward question with a very straight-forward answer and nobody's managed to even touch on it. 

     

    @Gandalf970 Reference FREDp296, FREDp297, 6E1p381

     

    All that's needed to disrupt casting is to land an attack that's not totally negated by defenses.  A single point of STUN or other such effect is enough to cancel the entire spell. 

    The procedure thus becomes holding one's action until the caster casts, winning the DEX vs DEX roll to act first when the caster casts, hitting, and dealing any damage.  This negates the spell, with nothing the caster can do at this point. 

     

    6E's Fantasy Hero contains text on page 165 that indicates Gestures and Incantations begin at the start of the Segment, and thus holding until the caster's DEX and the DEX vs DEX roll are unnecessary, making the process even easier.  Just go first on that Segment and hit them. 

    Gnome BODY I really appreciate this.  I understand there is a lot of what rules would you use answers.  I should reword my questions in the future.  Thanks Ninja-Bear!

  9. Just purchased Hero Designer.  I like it so far, but I ran into something.  I am sure it is my lack of knowledge.  Character has an 18 DEX, I purchased Stealth for 3 points and raised the level to 2 for 2 more points.  The skill turned blue and didn't raise the roll to 14-, stayed at 13-.  What rule am I missing on this.  Remember I am new to Hero so I am sure there is something I am missing.

  10. I noticed there are character packs in the store with the Hero Designer format, what does that mean.  If I buy Hero Designer do I have to buy the Fantasy Hero pack, the Advanced Players pack, bestiary pack etc?  Just wondering before I make the plunge and wondering the expense of it all.

     

    Is there an example of what a character sheet looks like from Hero Designer?

  11. I am new to the Hero world.  I am wondering what Hero Designer is.  Does this have all of the books and basically a character generator?  I don't want to take the deep dive and buy it.  Is there an example of it some where I can see it?

  12. I am looking at the cost of spells in the Grimoire 6th edition and I understand that, but specifically I don't understand some options.  On page 182 Create Skeleton it costs 9 xp to buy this spell which Creates one Skeleton, but only costs 20 to Create a Skeleton Army?  What am I missing?  Do they need to be controlled with a spell?  I seen there is a spell called Control Undead, but that was a Mind Control.

     

    Any help would be appreciated.  

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