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rjcurrie

HERO Member
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Everything posted by rjcurrie

  1. Re: City of Heroes - Online Hero Game I have a 19th level Fire/Dev blaster on Justice named Preppie that I'd be happy to have in a team with people from the boards. I also have 34th (i think) level En/En blaster on Champion named Prof. Plasma who I haven't played in a while but am thinking about taking up to Croatoa to check it out.
  2. Re: C.U. alternate world, after "Independence Day" Who do you think arranged the alien invasion in the first place?
  3. Hey Folks: On the Friends of Justice (my Pulp Hero convention event) section of my SuperSquad America web site, I have added pictures and character sheets for all characters and brief backgrounds for Doc Justice and his daughter, Veronica Justice. Backgounds for other characters should follow shortly. The site can be found at http://www.supersquadamerica.com. Rod
  4. Hey Folks: In addition to the SuperSquad America cafepress store that I added yesterday, I have made major updates to the SuperSquad America Web site. I have updated all the backgrounds for the SuperSquad America (my Champions convention event) characters and added the 2005 versions of their character sheets. In addition, I have added the official description for the SuperSquad America 2004 (Year 7) event. On the Friends of Justice (my Pulp Hero convention event) section of the site, I have added pictures and character sheets for all characters and brief backgrounds for Doc Justice and his daughter, Veronica Justice. Backgounds for other characters should follow shortly. The site can be found at http://www.supersquadamerica.com. Rod
  5. Re: Anyone combine Champs with Call of Cuthulu? Actually, I'll forgive one of the campaigns because the "Cthulhu mythos through the centuries" was one of the main thrusts of the campaign. The GM, a good friend of mine, called it a "mega-campaign" and consisted of a series of mini-campaigns with players recruited from all over the city. Nobody was allowed to play in more than two mini-campaigns and he had no trouble filling all of them. Each mini-campaign used a diifferent game. Systems used included: Teenagers from Outer Space (for the Cthulhoid monsters first arriving on Earth) Fantasy Hero Chivalry & Sorcery 1st Edition Call of Cthulhu Champions (Golden Age) Danger International (for futuristic police) Aftermath Traveller Space Opera and maybe one or two more.
  6. Re: Anyone combine Champs with Call of Cuthulu? I was once in 4 different Champions campaigns in the mid-80s that contained elements of the Cthulhu mythos. Frankly, it's one of those combinations I really don't want to see again.
  7. Re: I need a name for a society of adventurers The basic idea is to create some kind of society that might offer membership to virtually any pulp hero -- whether he be a hard-boiled detective who rarely leaves Manhattan or a grobetrotting explorer. Is there any one real (or from old legends or myth) who epitomizes "adventure"? Rod
  8. Re: I need a name for a Robin Hood-like fantasy character
  9. Re: I need a name for a Robin Hood-like fantasy character
  10. Re: I need a name for a Robin Hood-like fantasy character
  11. Hi folks: I have been working on a potential Fantasy Hero convention game where the PCs are a group of rebels fighting against a usurper. Theorhetically, the leader of their group is a character called the Smiling Fox. However, in a twist, at any one time, any one of the characters can appear as the Smiling Fox. In any event, the name "Smiling Fox" is a placeholder -- I'd like somehing better unless people think it works. Comments? Suggestions? Rod
  12. Hi Folks: For my Firiends of Justice convention game, I need a name for a society of adventurers similar to the Empire Club, however I'd prefer not to use that name. So far, the best ideas I've had are: Brothers of Odysseus The Herculean Society Any suggestions?
  13. Re: I need a team name Combining a couple of these, The Sunshine 6 doesn't have a bad ring to it. But keep the suggestions coming.
  14. Hey Folks: I'm looking for a team name for a group superheroes based out of a Malibu beach house and take part in more light-hearted adventures. The closest thing I can think of in tone might be Peter David's Young Justice -- that balances humor with some seriousness. Any suggestions?
  15. Re: What Champions Books Would You Like Published in the Future? In no particular order, here's what I would like to see (of course, I'm not sure anyone else would ): 1. The Ultimate Team -- as an ultimate book, it should focus on team-building in all genres. Perhaps it would give a number of ways that teams could be looked at. From command roles to power (or archetype) roles to psychological roles, these could be combined in various ways to make a variety of teams. For example, the leader could be the strong silent brick or he could be the flashy publicity-hungry blaster or perhaps the driven determined weapon master. It could also discuss the impact that these different types of personalities and archetypes in roles would have on campaign play. For instance a campaign with a Picard-like leader who discusses the options with the rest of the team before he makes his decisions has a very different dynamic than one with a Kirk-like leader who makes a decision and drags the team along with it. Such a book could discuss different types of teams and their effects on the campaign dynamic. For example, a team where everyone gets along is very different than one where there are obvious conflicts. For example, moral dilemmas are more fun (to me anyway) when characters are likely to be split on what should be done. It could also discuss what might be appropriate communication techniques for a team in different genres and a high level view of bases. The book could also discuss villain teams in that many of the same rules apply to them. This would include Masterminds with henchmen. And one that I just thought of, appropriate support NPCs for teams. In many ways, the construction of the player character team determines the adventures that are appropriate for that team and as such, it is worthy of a book-length discussion. 2. The Ultimate Base This would not only discuss how to build different aspects of bases using the Hero rules, but also how base construction reflects the group using the base. Again, as an ultimate book, it should cover all genres. It should also cover things like corporate HQs for those wealthy PCs who run corporations. 3. The Ultimate Organization You can tell that I like Ulitmate books, can't you. This is actually a book idea that Steve Long mentioned to me one time. It would include thinks like tracking resources for an organization and how determine the effect that different actions could have on those resources. Ideally, it would be written in such a way that it could be applied to PC-owned corporations, PC-run countries (or smaller political units) in fantasy games, villainous organizations, hero teams that have agents and such, government agencies, and others. 4. Champions of the North A look at Canada and Canadian supers in the Champions universe with an emphasis on what makes Canada and Canadian supers different than the U.S. and their supers. I think I'd like to see it have a different title but I can't think of one right now. If Canada is simply going to be treated as America Jr., there is little point to bothering to go there. 5. The Champions Universe Media Sourcebook Okay. This needs a better name. Essentially this would outline a number of specific media outlets in the Champions Universe and how they interact with the superpowered community. This could include a cable news network, a cable channel dedicated to superheroes, a newspaper with a columnist ranting against heroes, a WWE-like organization that stages superpowered fighting contests with staged storylines like those of professional wrestling, and so on. This would include write-ups and major NPCs for each and appropriate plot threads. It could also include a discussion of things like books and TV shows that have superhero themes. Finally, it could things like reporter packages and such for those PCs who want to play media characters. That's it for now -- might have more ideas later.
  16. Re: What Champions Books Would You Like Published in the Future?
  17. Re: Teen Champions Until University, all the schools I went to just gave you a percentage grade. I forget what ranges the University of Waterloo used.
  18. Re: Sky High the movie, now with Extra Vitamin "S" (spoilers) Perhaps Royal Pain didn't actually remember her previous life but was simply raised by Stitches to know all about it. Or maybe he arranged for some kind of past life regression for her. Or her creating a mind wipe ray would work too
  19. Re: The Forumverse name game Curtis Bryson was a promising young comic book artist who discovered that he had the ability to bring the characters he created on the page to life by concentrating on them. Curtis donned a costume and now armed only with his sketchpad and his imagination, he fights crime under the name of Kirby (in honor of the greasted superhero artist of all time).
  20. Re: Digital Hero Materials in your Champions Campaigns
  21. Re: Does Seeker still suck? If you treat Seeker like a joke, he'll be a joke. Same as Nighthawk. Personally, I have no problem with either one of them. They both seem like valid comic book superhero concepts. I fail to see how either of their origins is any worse than "geeky teenager get bits by radioactive spider, develops powers, and then makes major scientific discovery" or 99% of other origins in comics.
  22. Re: Mental Defense Getting back to the original topic of Mental Defense, the assumption that I've worked on for the past 23 years is that while people may have an innate Mental Defense, using it is not an instinctual part of human development because mental powers are something that are not a part of the everyday world and humans have not evolved the instinct to use it like we do for physical and energy defenses. Once a human learns how to use mental defense, they get the innate defense of EGO/5 as well. Perhaps on a world where mental powers are a part of the natural evolution (or even a world where such powers were added to the mix a long, long time ago), then an instinctual form of Mental Defense (that is, everyone has a MD of EGO/5) should exist -- but I do not think it should be true for every world.
  23. Re: Mental Powers I tend to think of the divisions as: Human-like minds Animal minds Machines Truly Alien minds Human-like minds would include most human-designed "true AIs" (after all, their brains are designed to work like a human's and most aliens that can easily fit into human society. It would also likely super-intelligent animals. In other words, if you think like a human, you have a "human-like" mind. In comic book terms, Superman, the Vision, and Gorilla Grodd would all be considered to have "human-like" minds. Truly Alien-like minds would be those minds that don't work like anything that a human understands. Note that AIs built by such races would also be considered to be "truly alien".
  24. Re: Hello and question about powers and such That's how I'd do it too. It's really not much different than the "Must take a bubble bath once a week or lose powers" sort of thing.
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