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Nagisawa Takumi

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Everything posted by Nagisawa Takumi

  1. Re: Code vs Killing, but Gods a little fuzzy about kneecaps.
  2. Re: Code vs Killing, but Gods a little fuzzy about kneecaps.
  3. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. What does his other Psychological Limitations say? That's what you should be looking at, because otherwise you're making a CvK stand for about five seperate other disadvantages.
  4. Re: Which is your least favorite archetype to play? You know, when I ran a Champions and then some superhero based games, no one ever played a Mentalist. They were all seen as weak among my groups. I guess it was lingering bad taste from Palladium's Heroes Unlimited trials we played a long time ago. And as I said, for me, it's blasters. I suppose I could get to like them, but there's little that they can do for me at the moment.
  5. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. Again, it's the other Psyche Lims that determine your actions in this regard. Most of the Champions, because they are both popular and WISH TO REMAIN AS POSTIVE ROLE MODELS, are NOT going to have things like Vigilante Mentality, or No Mercy For Criminals or similar hard edged psychological issues. More than likely they're going to have Soft Hearted, or Devoted to all Life, or what not, all the limp wristed or weak willed mental problems. A Batman style vigilante on a crusade, on the other hand, isn't one for the spotlight, and really doesn't care about how he or she is percieved, they want results. Even if they don't ever want to kill.
  6. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. Bingo. This is a man who CAN kill, but WON'T and yet, will use the maximum force necessary to put the threat down. However, when facing an unknown, he doesn't lash out with full force, he tests the waters first. But at the same time, it's not his CvK that determines how much force he uses, it's his OTHER psyche lims.
  7. Re: Steve's Chat Tonight (Weds., January 28) Yeah, I just can't see it as a bad thing...
  8. Re: Storn's Art & Characters thread. Yes, Spider man is like the ultimate Parkour. Actually, it's also called 'Free Running', and it's actually based of Jackie Chan movies, the older ones where he did his own stunts and the like.
  9. Re: Which is your least favorite archetype to play? Really? That sounds... Clumsy, as in the mechanic. I'd've allowed you to specify a max amount of damage that you were going for, in my games...
  10. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. Wait, I think we're crossing wires here. I'm not talking about impossible to kill someone in a campaign, I'm talking the amount of force used by the character in a campaign. Now assuming that either characters have a CaK at 20 points, as well as the necessary skills powers to 'know' how much force they need to do their jobs. After all a 15D EB is just as lethal as a 5D RKA. Now, Hero A sees that all they need to put this person down with minimal injury is to use a 4D EB. It'll take a few more hits, but it'll mean little to know extra damage. Hero B on the other hand, notes that a single 6D EB will put this guy down faster, but it will put him/her/it in a hospital. However, if they pump the damage up to say... 8-10D that would run the risk of actually KILLING the opponent, so they DON'T and WON'T go that far, because of their CaK. This has nothing to do with whatever limit set by the GM. If it's a Crosshair Collie special where no one will kill, no matter how hard they try, then yes the CaK is worthless, don't bother spending the points, because you've already got it for 0. But if it's an Iron Age Blood and Guts and your heroes have decided that they won't kill even if the bad guys do, then the points are worth it, but again, it's the OTHER Psyche Lims that will detail HOW they go about their fighting, their style so to speak. That's what I'm saying.
  11. Re: Storn's Art & Characters thread. Are you guys ever going to upload the original seven pages, for those who've not read them?
  12. Re: Code vs Killing, but Gods a little fuzzy about kneecaps.
  13. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. But both of which can be 20 pts. CaKs. It's the OTHER limitations he may or may not have that CAN dictate how much force he'll use normally. Someone with a "Protects all Life" won't likely use bone breaking force if he/she can help it. While those with "No mercy to Criminals" are more likely to do so. However, their CaK, being full, means that they BOTH will NOT kill on purpose. Accidents, however, can happen and CAN lead to great pathos and angst, and which can be character defining and fun. And isn't that why we play? To have fun?
  14. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. That's exactly what I said. The brutality of his actions are dictated by his other psych lims if he has any. He can break kneecaps, or limbs, but he won't leave him in the middle of traffic afterwards.
  15. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. The problem is that you're looking at just one Psyche. Limitation, when all it does is define how far you'll go, not HOW you'll go about it. You need to consider the other ones you may or may not have. That's my issue here. If all you have is a CaK and no other, then as long as it doesn't lead to death, anything goes.
  16. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. Actually, you could call that a "Twisted Vigilante" Psyche lim. Or just the Vigilante one, but as a GM I'd ask what are the criteria for the player to make this call, and I'd ask him/her if I had permission to make them stick with it. I'd need a list of types that he/she would put on the safe and not-so-safe lists in their minds.
  17. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. Well, if this is your criteria, then no superhero since their creation back in the late 30s has ever been a 'hero' to you. Not Golden, Silver, Iron or Bronze, or any variation of themes in between. And no, torture is effective, sadly, because people still use it. Whether or not it provides the 'truth' is a matter of debate, either way, every world organization has used it in some fashion. Also, personally, I believe that implied torture is just as bad as torture itself because even though you are lying about your intent (No matter what the ends you are going for, after all lying is a BAD THING to do) the other person may believe you intend on going through with it. YMMV.
  18. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. Batman uses force to get secrets and information out of criminals. That's torture. Threatening bodily harm (Which a lot of the older superheroes, like in the 50 to 70s did) to get information, and that includes dangling over a high place, that's coercion. Sometimes you have to back it up, which is also torture. So are you saying that all Superheroes (Because all of them have done something similar in their careers) are not heroes? Superman, Batman, Wonderwoman, the X-Men, the Fantastc Four, the Hulk, Spiderman... All of them have used force or implied the use of, in some fashion to get what they need to save MORE lives.
  19. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. Kneecaps are fair game, in my book. Here's the thing. Depending on which version of the Bat you're reading about he's either afraid of guns, refuses to use or train with them, or he IS a champion gunfighter, BUT refuses to use guns because of the law. The latter came up in one of the Robin issues. Robin mentioned that the reason the Batman didn't use guns was because he already is breaking enough laws, but none of them are considered 'bad' enough for the Cops to focus on him, but murder would be. In this case his CvK/CaK is more 'pragmatic' rather than 'emotional'. It could be a total 20 pointer, but it doesn't mean he won't be brutal. One thing I'm noticing on this board is that people assume that a CaK is the entirety of the concept, which it's not. Batman would have a 20 CaK, but he would also have other Psych. Lims. like No Mercy to Criminals and the archetypical Devoted to Justice. Again, that would mean that kneecaps are fair game.
  20. Re: Poison's Champions Art Thread More like I shouldn't put a PENCIL to the pad...
  21. Re: Which is your least favorite archetype to play? I don't think anyone here was advocating that. I wasn't, I was saying that if your main mode of combat is a lethal weapon (And that includes any appropriate ammunition required) then I'm going to assume you're going to want (As a player) to be put into situations where you're going to need to use them as intended. Otherwise, in a gaming situation, do not bother with any sort of HKA if you don't plan on killing, ever. A CvK is as much a philosophy that details your whole power set (Assuming you're a trained 'paranormal operative' type, like a Gadgeteer, Martial Artist, Power Armour or Weapon Master) as the way you operate. If you're a Brick, Blaster, Mentalist or whatever else, I'm a little more forgiving, because odds are we're going to be talking about your character and what the goal is with his or her concept. If you're a dude who got irradiated and can throw nuclear blasts around but have a Cvk? Odds are you've learned or are learning to minimize the damage you cause to people. Again, my opinion, nothing more.
  22. Re: Poison's Champions Art Thread Yeah, well, I just destroyed a pad trying to sketch something today. Not one finished piece because something went so wrong I couldn't recover from it with an eraser... 40 pages, gone. Oh, and Poison? Repped.
  23. Re: Raptured If they are truly heroes? This.
  24. Re: Which is your least favorite archetype to play? Alrighty! Time to get on top of this pile up! Dogpile! For the EVENTUALITY that HE MIGHT HAVE TO. A lot of styles use lethal force as 'advanced manuevers' for when the occasion occurs where you have no other choice, it's you or him, and hopefully you can do it right, and you're the man (or woman) walking out. Notice I didn't say ''win". But if you're not going to kill ever, in a comic setting for your game, which is completely viable with a GOOD GM, then you can still be a 'Black Belt' as per the rule in UMA by just buying 10 points worth of the manuevers, and a KS: in the appropriate style. It's simple, and you don't even need to buy the killing strike. And with enough DCs, you can put down Grond with a punch. The thing with characters like the Human Torch and Cyclops, who ARE the lethal weapons, you have to consider that technically they have no 'choice' (This is assuming you're pretending a 'what if they were real' moment and not going on how the writers were idiots.) They can't go home and unload their 'weapon' and store it safely. If they don't want to kill (But sometimes, it might happen...) then they should pick ways that minimize harm. Some may not even have that choice, and thus keep their powers off no matter what, or at least, should. Maybe not, but you'll note that the bladed Bat-arangs are NEVER used at a living target, at least in the older versions of the Bat. Hawkeye used to mostly use trick arrows, and the Green Arrow has killed on a couple of occasions that were retconned out of existence. And the Black Knight has a MAGIC SWORD which doesn't follow the laws of regular physics, so is exempt in my opinion. It's not like he carries a KATANA or has Razor Sharp claws built into his cybermetically enhanced/metal plated skeleton. Ammunition counts, if all you use are non-lethal ones, that's fine, but otherwise, man up and accept that sometimes, you may have to put the other guy/gal/thing down like the raging, rabid beast it may be. Permanently. But, then, this is just MY opinion, I could be wrong.
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