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Nagisawa Takumi

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Everything posted by Nagisawa Takumi

  1. Re: Poison's Champions Art Thread Welp, I'm jealous. Why does everyone draw better'n me???
  2. Re: Which is your least favorite archetype to play? Actually, the problemn is that some 'archetypes' have several differing powersets. Like the Gadgeteer and Power Armour. Most Gadgeteers have several items that can mimic anything from Blasters to Bricks to Mentalists. While most Power Armours are usually flying Bricks and Blasters. I agree, most Blasters just don't... Do it for me. They are my least favourite archetype. I just can't play them 'right' I guess. I'm remembering an old issue of Green Arrow (Before his marriage with Black Canary) where Ollie was missing an eye, and was shooting a perp. He even mentioned that he was AIMING TO KILL but his depth perception was too damaged, and ended up in the guys leg or arm. It's been a while. But if you HAVE a lethal weapon, I expect you to use it as such. I'm sorry but if you carry a SHARP SWORD to stun people with, expect me to laugh at you, hard.
  3. Re: Help me get into Bricks. Exactly. As a Brick, the ENTIRE WORLD is your arsenal.
  4. Re: Help me get into Bricks. Dude. DUDE! Bricks are EASY. They are like weapon masters and martial artists. Their abilities aren't JUST internal, like super strong and tough, but external in ways that other types aren't. Need a range weapon? Pick up a car, a man hole cover, a tree, the neighbour's house, and boom you're ready. Need reach? Light post. Want to sweep several targets at once? Light post, tree, battleship. The SCENERY is your weapon, being a brick is all about not caring about property damage. After all, what's money when you're saving lives?
  5. Re: Super Psychos Anything your players will make...
  6. Re: THE BOOK OF THE MACHINE: What Do *You* Want To See? "Nice software, Stephanie..." Johnny 5, Short Circuit. Aaaaaaaand... Repped.
  7. Re: What do you call "Four Color"? Perhaps not, but a lot of the 'deeper' or more 'personal' aspects of humanity and the horrors that they cause are often glossed over. Plenty of romance, but it's mostly playful and sex is ignored or barely alluded to. A fight between power houses usually has someone prefacing on how all the civvies are safe from harm, or it's in an 'abandoned' location, so they can go crazy, or the heroes are ALWAYS successful at preventing any major damage. And when someone dies it's a HUGE thing, bigger than it should be, usually causing more angst that a Vampire the Masquerade convention full of manic depressives on a down swing. Again, the big thing is how happy and light it all is, to the point of being cheesy and sappy 80's kids cartoons. I admit, I liked the Care Bear movies, but the shows were insipid and treated kids like idiots. Idiots they are not. And this does not interest me.
  8. Re: What do you call "Four Color"? The other way around. The Flying Graysons died in front of several hundred people during a time of happiness and joy. But apparently, THAT'S OK, while throwing the people that did the deed off buildings in the dead of night, where no one else will get hurt by falling people bits, is somehow WORSE. They're BOTH horrific to me...
  9. Re: What do you call "Four Color"? But killing parents in from of several hundred people is perfectly fine.
  10. Re: What do you call "Four Color"? That's something I heard on a TV special about the History of Superheroes. And both he AND the Batman were killers in the early years, before the Comic Code. They used to kill crooks and Nazis (Remember the era they were created in.)
  11. Re: What do you call "Four Color"? This. I am an Iron Age fan, but I prefer a more... Thoughtful? approach to it. People will die when building levelling power blasts are thrown about, or strong men are strong enough to level small bridges. One one hand, I have no problem with Punisher types, but at the same time, it's when the character starts to see killing as the ONLY option do I feel he's gone into 'villain' territory. Four Colour makes everything safe and harmless to me, taking a lot of the potential pathos/angst/feeling out of it. It turns the game into an 80's cartoon, and although I have great memories of Transformers, G.I.Joe, Thundercats and He-man, I remember thinking back then on how 'fake' it felt when the villains, even minions, never really got hurt. And that kills any sort of fun for me. Now, CvK's has the same place in an 'Iron Age' style game as a four colour one, I think but, it's worth MORE in an Iron Age because sometimes, you just can't help or even fix the situation while adhering to a CvK...
  12. Re: What do you call "Four Color"? You're forgetting one key point. Although it may not entirely be well known, but Superman was originally designed to be a villain. But then the Joker was supposed to have died after his second appearance, and we all know about that character, ne? What I know of "4-Colour" games: A) Morality is Clear Cut. There are very little shades of grey. Like all faery tales, the villain gets his just deserts in some fashion. No one really dies. The Heroes don't kill, and the Villains usually get thwarted before anything REALLY lethal occurs, if anything. Bank Robberies are more or less the typical crime. C) Most topics are in the PG-13 range, sanitized for your benefit. And finally D) which is a TOTALLY PERSONAL AND SUBJECTIVE OPINION: Utterly, utterly boring to play in.
  13. Re: Ninjas in a Champions game I finally saw Batman Begins, and I really liked the look and style of the League of Shadows.
  14. Re: A DC Animated-style HeroMachine Dude, that's just mean. Shooter wasn't THAT bad.
  15. Re: A DC Animated-style HeroMachine The women have manish shoulders... Not to mention the men being incredibly broad.
  16. Re: Going from Champions to Mutants and Masterminds For me, this as well as one thing. The Damage Save Mechanic. FOR ME, and JUST FOR ME, it works better than a hit point system, even with a stun track for knock outs. The idea that two bricks might end up wailing on each other for a while, or that one drops the other in a single shot resembles a lot of what I remember from comics. I prefer M&M over HERO, but I'm willing to play in both.
  17. Re: Ninjas in a Champions game One thing about Boys' Anime is that they really like their David vs. Goliaths. The main hero will usually be either an 'everyman' which make him short, and average looking, compared to the really 'cool' people, or if he happens to be somewhat badass in his own right (Kenshin from Ruroni Kenshin, Naruto from same, or Jubei from Ninja Scroll) the villains will be taller, heavier and physically more imposing. The females will vary, but a hero class female will rarely be taller than the men around her, despite being more of a badass than they are, while the villains will be taller than them, but not from their male counterparts. Female villains tend to be sharp and sleek, while male ones are more imposing, broad and often ugly. Amazingly like American comics. That's all I'm sayin'. Of course all this talk of Ninja makes me want to play a Martial Artist in a Champions game. Seeing as the move revealed some long hidden scrolls of Martial Arts master that I owned. Namely the 5th Ed. Ninja Hero and my Copies of The Ultimate Martial Artist.
  18. Re: A DC Animated-style HeroMachine Meh, this one isn't to my tastes. Oh well, so much for this.
  19. Re: Ninjas in a Champions game Actually, no. In Ninja Scroll, most of the 'tall' people are villains, a common feature in anime. Jubei himself is around 5' 8" or so. The Japanese of that era (And something they like to keep for most anime) are short, and having a giant woman as Tsuki as a heroine (Which is what she's depicted as) rather than an irredeemable villain (Like Explosive Powder Girl or Snake Woman) makes it odd, and makes Tsukikage a little awkward to those of us who are anime fans. Again, this would make her to pull a Superman disguise effect if everywhere she goes, she's taller than the Samurai (Good and Bad) that she's facing. Sort of snapping the Suspenders of Disbelief. She is however, one hell of a badass given her power set.
  20. Re: Ninjas in a Champions game The issue I had with Tsukikage was that her Physical Limitation of missing one eye would have been better as a Distinctive Feature. (I have/had an old character that was missing an eye, but compensated for it completely, so that's what I listed it as.) As well as being way too tall for her era, especially as an Anime character. If the designer wanted her tall, but not towering over 90% of her supposed clientele, which by the way would make disguising herself nigh-impossible outside of always being in the shadows, something her character sheet says she doesn't do, at her tallest, Tsuki should have been 5' 4", and even then, that's pushing it if she wants to remain hidden. But other than that, she's cool.
  21. Re: Ninjas in a Champions game Those her THIGHS, not calf muscles.
  22. Re: A DC Animated-style HeroMachine I didn't need to see that... >.< Repped.
  23. Re: A DC Animated-style HeroMachine THAT'S HORRIBLE! OH MY GOD! Repped. ... Er, someone get him for me?
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