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Nagisawa Takumi

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Everything posted by Nagisawa Takumi

  1. Re: Who is your Taskmaster? FOR me, and what I've seen of what it does, that doesn't work. The Taskmaster gets to keep the physical abilities he wants permanently. A VPP doesn't work that way, at least not to my mind. However, the psychometric ability I found and modified (The original power from the manga had the user remember all the details and history of past users as well as transferring the skills. I just took the skills part.) works better for me, because then, I'm not actually stealing from a source. Too bad I never got to play him.
  2. Re: Superhuman women and normal women I found this kind of ironic, because of all the impossibilities. For example, the average American human female is about 5' 5" tall, with the male at 5' 9". Wonder Woman was at one point 5' 10" (Although I hear she's grown to like 6' now. Yay artists) And Starfire is 6' 4". On the Marvel side, She-Hulk is 6' 7", but at least Mrs. Reeds/Sue Storm was, at last count, something like 5' 7-8", maybe a bit less. Honestly, I think most girls would 'give up' their dreams of being like these women once they're old enough to realize that they'll never be that tall. Just like most women when they look at 'super' models.
  3. Re: Who is your Taskmaster? Actually... I have a Champions character that's kinda like him, and the Taskmaster is my FAVOURITE Marvel character. EVER. As I've yet to figure out how to do the Photographic Reflexes thing in a game system, I gave this guy a limited version of Psychometry that I once saw in a Battle Angel Alita comic. He can read 'skills' off any object that's been handled with 'love' and 'care' for more than a month, and mimics their abilities perfectly. However, remove the object from his hands, and the skills are gone. In my 'universe', people leave psychic impressions on their favourite things, and if it's tool or weapon, then it will have the right skills to use it. Of course, when certain objects have more than one owner, and multiple skill sets (As in differing Kenjutsu styles in the case of a Katana) he can only take ONE of the sets at a time, not able to mix and match as he likes. However, after a month of constant handling objects, he gains the skills permanently and is able to adapt them to his body. In the Champions Millenium setting I was planning on playing he's an Ex-Ninja Viper, well, he was between the ages of 12 and 14. Then he was to be a sleeper agent in to a Super Teen academy in Bay City (The remains of San Fransisco after a super's war.) Sadly, the Viper cell got killed before they could activate him and destroy the cover personality. It gets even more messy and convoluted after that. He actually works as a mercenary, but is on call with the Guard (The Super's policing unit) although he doesn't mention what he has done for others with them...
  4. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. ACTUALLY, he HAS. But NEVER to their death, it's still enough to break the hardest of men. Saying is one thing, but if the guy seems to REALLY mean it, very few thugs and goons (Cowards to begin with) will want to test the theory.
  5. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. These should be rare and only in genre for certain types of villains. And the sad part, he usually hangs them from high places as his method of 'torture/interrogation'. The problem I see here is that people aren't always drawing a line at genre emulation and what THEY'D like to do when faced with a certain situation. Also, most 'Bosses' don't have the means to really scare their minions into not revealing anything. Of course, I once had an Anti-Hero type of character once mention to the captured mook that it really didn't matter whether or not he talked. His BOSS will think he did and kill him anyway, however, if he did talk, then there's a chance he'll get to live longer because the Boss won't have time to think about who squealed. My GM thought it was good enough, and it worked. My Anti-Hero never touched the guy outside of binding him to a chair, but I still see it as 'torture'.
  6. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. Wait... This I never get. Criminals are not that strong willed. Not in real life, and especially NOT in comics, so how in the HELL do people pull this lame ass stunt and get away with it??? Most people just want the pain to stop, they don't have the time to think the implications through, nor are they usually quick witted enough to lie about their intentions when faced with an immediate threat. If your GM makes all the criminals and minor baddies this 'tough' then you have a BAD GM and you should go find a GM that supports your gaming style. And I'm not condoning torture, I'm talking a basic 'Dangle baddie over the edge of a building', or 'roughing them up to get them to talk', schticks. Seriously, people go read some comics some time.
  7. Re: "Hull? I can't be in Hull!" Hull, Quebec, Canada? If so, I agree with you.
  8. Re: The Spy Factory Off topic: The Bond 'Spygear' is based off REAL world technology, most of the stuff you see him loaded with you CAN do with our level of tech.
  9. Re: Utility Belts Batman doesn't have any limits in what he has in his belt, why should you?
  10. Re: The Spy Factory "The Spy Factory" sounds like a great name for a Henchman temp. agency.
  11. Re: Code vs Killing, but Gods a little fuzzy about kneecaps.
  12. Re: Change of Fortune The MACH 5 (The fifth model. ) has some experimental tech, at least to THAT game world, namely the forms it takes, there's a Melee mode, Ranged and Flight, each rebalances and changes key components of the suit (The enhanced strength actually fluctuates between each, as do the entire weapons array.) Then there's the Super countermeasure unit, which can adapt versus cold and fire controllers (Defenses vs. Entangles with Ice Special Effect), among others and that would bust down quickly without recalibration after each and every mission. There's a reason that MACH 5 is a government operative. He needs the money that his bounties bring in, as well as access to U.S. Army facilities (He's a former Army Military Engineer, specializing in Weapons. His GF is a robotics specialist and another of those 'young graduates' from MIT.)
  13. Re: Change of Fortune As I posted, I do have one. And he'd be screwed big time. To make sure his suit doesn't break down, he'd have to live in it, and that would just delay the inevitable. It's one of the suits biggest flaws, if you let it rest in one mode too long it'll start to lock up and get mechanical errors. And then there's the whole electronic suite that's built into it. Designed to counter most super powers, they're very resource intensive (The only major things that the suit would have issues countering with are big things like Weather manipulators, Gravity controllers and the like, as well as Magic, those would just be bad.) Finally, there's the fact that the telemetry and radar is done by a second operator, she's back at base reading the info and being his eyes at the back of his head. The MACH 5 is actually a two man operation.
  14. Re: Code vs Killing, but Gods a little fuzzy about kneecaps.
  15. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. Says who? A good punch to the face is just much torture as anything exotic you might cook up, and you know what? Dunking the guy's head in water for a few might just get him to spill. Because if you don't have the time, if he doesn't break, then you're screwed no matter what, no matter any other method, he'd just stall until... *BOOM!*
  16. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. Ah, but if those take more time than you have, what do you do? You're assuming you have more than a day, you have less than an HOUR, and you have no idea where to start looking, even if your Gadgeteer has all the parts he needs. Also, if the bomb is buried deep, you need to be able to GET TO IT. Now, which of these techniques will work? The only two that might work are the Mentalist and Mystic, but then mental violation is apparently A-OK.
  17. Re: Storn's Art & Characters thread. MORE, MUST HAVE MORE!!! I love it, Storn, keep it up!
  18. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. Hate to break it you, chief, but no 'hero' as depicted in the nearly 70 year history of comics that's been semi-successful has ever been as 'heroic' as you apparently think they are. Using force to get information, or the threat of, is a time honoured tradition in comics. Superman, Captain America, Spiderman, Batman, Wonderwoman, the Avengers, the X-Men... All of them has at one point in their canon used mental and physical trauma to save more lives. Sadly, this means that none of them ever will truly be 'heroes'. At least by your standards. Me? I'm more inclined into thinking that sometimes, the situation calls for desperate measures, and if you start to enjoying it, then that's when it's time to hang up the tights. Until then, do what you think you have too. After all, hindsight is twenty-twenty, but when it happens, time isn't on your side.
  19. Re: Change of Fortune MACH 5: Well, if for whatever reason that he became black listed with the U.S. government and thus lost his money, he'd be in a real bind. The Mechanically-Assisted Combat Harness Mark 5 is a 'Hanger Queen', requiring constant use or it'll start to break down, and the electronics alone are hard to keep up without hundreds of thousands of dollars every year. 'Tank' Matherson: He's just a regular joe working for an Avengers styke group of heroes, so he'd be rich. However, he'd give his parents the money because his needs are more or less already taken care of.
  20. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. So mental torture is OK, but physical is not? Because rape is rape, no matter the method to me. YMMV.
  21. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. Which was never my point. I'm basing it on the assumption that the setting is as lethal as it deems to be worth the full 20 points at all times.
  22. Re: Poison's Champions Art Thread Dude, stop. Just stop. I'm going to keel over in Jealousy! If I could rep you, I'd do it again. >.<
  23. Re: Champs-What if you had to draft a superpower registration act?
  24. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. *Sigh* Let me repeat myself. They BOTH have a 20 point CvK, which is on ALL THE TIME. OK? They BOTH have the EXACT SAME LEVEL, they WILL NOT KILL EVER. However, HOW THEY GO ABOUT THEIR 'HERO' BUSINESS IS NOT DETERMINED BY THE CvK! IT'S THE OTHER LIMITATIONS THAT THEY HAVE. A lot of you seem to want to make mean MORE than it does. Like 'Soft Hearted' or 'Respect all Life', which simply SHOULD NOT WORK THAT WAY. Because you're killing character concepts. Hell, if you do that, you CANNOT make Batman because he doesn't have a 5 or 10 point CvK, he's got the full 20 (Or 25, or whatever) version, except that to some of you, it means he has to be more 'heroic' or cartoony in his delivery of Justice. I say no. In any of MY games, and this is just my game, a Code Versus Killing is just that, a Code saying "I shalt not kill". Kneecaps fall under OTHER psychological limitations.
  25. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. According to this thread, Batman and the Silver Surfer are the two characters that have a total CvK.
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