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TechnoViking

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Everything posted by TechnoViking

  1. No problem, thanks for the comment. You going to post your world when done? Mike
  2. Arrow of Dragon Slaying Arrow of Dragon Slaying Submitted By: D. Michael Basinger, dbasinge@speakeasy.net Suggested Item Category: Weapon (Arrow) Effect: A magical arrow that does great damage vs Dragon Description: It kills dragons dead:). The arrow may be recovered till it is used on a dragon. You may want to decease the Limited Power limitation to -1/2 for more common creatures. Game Information: Cost Power END 24 Arrow of Slaying: (Total: 177 Active Cost, 24 Real Cost) Killing Attack - Ranged 1 1/2d6, Armor Piercing (+1/2) (37 Active Points); Independent (-2), 1 Recoverable Charge (-1 1/4), OAF (Arrow; -1), Beam (-1/4) (Real Cost: 7) plus +4 with OCV (20 Active Points); Independent (-2), 1 Recoverable Charge (-1 1/4), OAF (Arrow; -1) (Real Cost: 4) plus Killing Attack - Ranged 4d6, Armor Piercing (x2; +1) (120 Active Points); 1 Charge which Never Recover (-4), Independent (-2), OAF (Arrow; -1), Limited Power Power loses about half of its effectiveness (Only verus Dragon; -1), Beam (-1/4) (Real Cost: 13) Item Cost: 24
  3. If an region is know of it weather, environment, or terrian in TA you may want to list the information. I think the environment of an area is missing from many game world. Mike
  4. Religion: Since this a alternate Earth where magic exist, I would consider using some god/goddess from real Earth Mythology (Babylonian, Egyptian, Greek, etc...).
  5. Thanks for the info. I don't think persistant is not needed on weapons, it not added to any of magical weapons in Fantasy Hero. Could you point out the page for me. I have re-edited the weapons for STR mins (thanks). Mike
  6. Shield of the Ram Submitted By: D. Michael Basinger, dbasinge@speakeasy.net Suggested Item Category: Armor (Shield) Effect: A shield that once per day can release a magical force, shaped like a ram, that batters down door, gates, etc... Description: Game Information: Cost Power END 9 Ram's Head Shield: Multipower, 50-point reserve, (50 Active Points); Independent (-2), OAF: Shield (-1), STR Minimum 15-17 (-3/4), Mass (Half Mass; -1/2) 1u 1) Defense: +3 with DCV (15 Active Points) 1u 2) Shield Bash: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (OCV penalty equal to DCV bonus; -1/2) 1 1u 3) Spirit of the Ram: Telekinesis (33 STR) (50 Active Points); 1 Charge (-2), Limited Power Power loses about half of its effectiveness (Telekinsis Punch Only; -1), Beam (-1/4) Item Cost: 12
  7. The Djinn's Lamp The Djinn's Lamp Submitted By: D. Michael Basinger, dbasinge@speakeasy.net Suggested Item Category: Misc Item Effect: Summons djinn that may grants three wishes. Description: Game Information: Cost Power END 98 The Djinn: Summon 1334-point Djinn (MMM pg. 27), Weak-Willed -4 on EGO Rolls (Only to grant three wishes; +1/4), Reduced Endurance (0 END; +1/2) (467 Active Points); Independent (-2), OAF (The Lamp; -1), Limited Power Power loses about a third of its effectiveness (Wishes must stated in real life term (not game terms), under interpretation of Djinn/GM; -1/2), Gestures (Rub Lamp; -1/4) Item Cost: 98
  8. The One Ring Submitted By: D. Michael Basinger, dbasinge@speakeasy.net Suggested Item Category: Misc Item Description: The One Ring from Lord of the Rings, and the Hobbit. Game Information: Cost Power END 250 Sauron's Power: Variable Power Pool, 200 base + 50 control cost, Limited Power Power loses less than a fourth of its effectiveness (Does not work for Hobbits; +0), Cosmic (+2) (500 Active Points); Independent (-2), OIF (The Ring; -1/2); all slots Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect affects both character and recipient of Power's benefits; Addicition to The Ring; -2 1/2) 5 Invisibility to Sight Group , Reduced Endurance (0 END; +1/2) (30 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect affects both character and recipient of Power's benefits; Addicition to The Ring; -2 1/2), Independent (-2), OIF (The Ring; -1/2), Limited Power Power loses about a fourth of its effectiveness (Only on Hobbits; -1/4) 1 Life Support (Longevity Immortal) (5 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect affects both character and recipient of Power's benefits; Addicition to The Ring; -2 1/2), Independent (-2), OIF (The Ring; -1/2) Item Cost: 256
  9. Sting Sting Submitted By: D. Michael Basinger, dbasinge@speakeasy.net Suggested Item Category: Weapon (Sword) Effect: Sword attack the does extra magical damage Target/Area Affected: Same as sword type Duration: instant Range: Same as sword type END Cost: Same as sword type Description: Bilbo and Frodo famous sword from the Hobbit and Lord of the Ring. Cost Power END 13 Magic Short Sword: (Total: 60 Active Cost, 13 Real Cost) +2 with OCV (10 Active Points); Independent (-2), OAF (Sword; -1), STR Minimum 8 (-1/2) (Real Cost: 2) plus Killing Attack - Hand-To-Hand 1 1/2d6, Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (50 Active Points); Independent (-2), OAF (Sword; -1), STR Minimum 8 (-1/2) (Real Cost: 11) 5 Blue Glow: Detect Orcs and Goblinkind 18- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range (22 Active Points); Independent (-2), OAF (Sword; -1) Item Cost: 18
  10. I have rewritten some of mine, can't believe I forgot the Independent limitation. Mike
  11. Bolt of Reaving Submitted By: D. Michael Basinger, dbasinge@speakeasy.net Suggested Item Category: Weapon Effect: Crossbow bolt that penetrates and armor or hide Target/Area Affected: 1 target Duration: Instant Range: END Cost: 0 Description: A crossbow bolt that penetrates and armor or hide. One of my favorite weapons from Knights of the Dinner Table/Hackmaster. Game Information: Cost Power END 17 RKA 2d6, Armor Piercing (+1/2), Penetrating (+1/2) (60 Active Points); Independent (-2), Beam (-1/4), 12 Charges (-1/4) Item Cost: 17
  12. Whoops, sorry about the double post, but the board is not allowing deletion . Mike
  13. Armor Belt Armor Belt Submitted By: D. Michael Basinger, dbasinge@speakeasy.net Suggested Item Category: Armor Effect: changes belt to armor Target/Area Affected: Personal Duration: Permenant Range: Personal END Cost: 0 Description: This magical belt can transform the wearers clothes to armor and back as a zero phase action. Game Information: Cost Power END 5 Chainmail Armor: Armor (7 PD/7 ED) (21 Active Points); Independent (-2), OIF (Armor; -1/2), Mass (Half Mass; -1/2), STR Mininmum (10; -1/2) 5 Cloth to Chain: Cosmetic Transform 2d6 (Transform clothes to chainmail armor and back), Reduced Endurance (0 END; +1/2) (15 Active Points); Independent (-2), IIF (Belt; -1/4) Item Cost: 10
  14. Armor Belt Submitted By: D. Michael Basinger, dbasinge@speakeasy.net Suggested Item Category: Armor Effect: changes belt to armor Target/Area Affected: Personal Duration: Permenant Range: Personal END Cost: 0 Description: This magical belt can transform the wearers clothes to armor and back as a zero phase action. Game Information: Cost Power END 5 Chainmail Armor: Armor (7 PD/7 ED) (21 Active Points); Independent (-2), OIF (Armor; -1/2), Mass (Half Mass; -1/2), STR Mininmum (10; -1/2) 5 Cloth to Chain: Cosmetic Transform 2d6 (Transform clothes to chainmail armor and back), Reduced Endurance (0 END; +1/2) (15 Active Points); Independent (-2), IIF (Belt; -1/4) Item Cost: 10
  15. I have been looking forward to the Turakian Age since Fantasy Hero came out. I think this will give the Hero System a chance to stand out in large volume of fantasy RPG in the market. Here is what I would like to see in the Turakian Age Races: I think you must have elves and dwarves in the book, to appeal to the status quo group. Other than that, go wild. Avoid a halfling type race. The Erqigdlitn (MMM pg. 38) is a great example of a race would like to see. Same for evil races, orcs are old hash. Avoid using drow, since they have been over done in other RPGs. Create something new that will scare the pants off of the PCs, even at 75+ points. Professions: You have this covered in Fantasy Hero and MMM, just the one for special military units. Religion: Most RPGs make religion too black and white. These are gods, and should not be limited to such concepts as good and evil. One areas sun and farming god may be another areas god of fire and burning. Also, do we need demi-human gods? Couldn't a god of battle appear to humans as human and dwarves as a dwarf? The regions of the world: Any countries/fief you list I would like to see some basic information: 1. Capital 2. Ruler/type of Government 3. Alliances/Enemies 4. Economy and what they trade. 5. Groups of special interests: head temples of god, large magic school, large thieves guild, etc… 6. Any special laws: no magic. 7. Special units: packages deals and mass combat stats of special group/units 8. Maps, maps, maps Magic: I think you have magic covered pretty well. You may want to stat out some magic artifacts that are famous from that age (great for plot seed). I would also avoid Psionics, it would make the world seem to D&D like. History: Give us lots of details and lots of plot seeds, and we will be happy. More later Mike
  16. Is Takofane from theTurakhan age or Valdorian age? Mike
  17. "Every minute hurts, the last one kills" Feeling goth today.
  18. The head of R.A. Salvatore on a platter. Mike
  19. Rod of Serpent's Coil Rod of Serpent's Coil Submitted By: D. Michael Basinger, dbasinge@speakeasy.net Suggested Power Category: Rod Effect: Target/Area Affected: Duration: Range: END Cost: Description: This item has three main powers. [*]Conjurers a writhing mass of snakes that entagles the victim. The spell is so disturbing that is drains the PRE of its victim. [*]The rod controls the minds of snakes and serpents. [*]The rod can summon a group of 32 snakes, if that are in the area. [/list=1] Cost Power END 20 Serpent's Grip: (Total: 90 Active Cost, 20 Real Cost) Entangle 4d6, 4 DEF, Reduced Endurance (0 END; +1/2) (60 Active Points); Independent (-2), OAF (Rod; -1), Requires A Magic Skill Roll (-1/2) (Real Cost: 13) plus Drain PRE 2d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Independent (-2), OAF (Rod; -1), Requires A Magic Skill Roll (-1/2) (Real Cost: 7) 6 Serpent Control: Mind Control 4d6 ( Animal class of minds), Reduced Endurance (0 END; +1/2) (30 Active Points); Independent (-2), OAF (Rod; -1), Limited Class Of Minds Only control snakes and serpents (-1/2), Requires A Magic Skill Roll (-1/2) 15 Summon 32 100-point Snakes, Reduced Endurance (0 END; +1/2) (67 Active Points); Independent (-2), OAF (Rod; -1), Requires A Magic Skill Roll (-1/2) Item Cost: 41
  20. Monocle of True Sight Monocle of True Sight Submitted By: D. Michael Basinger, dbasinge@speakeasy.net Suggested Item Category: Misc Item Effect: Allows user to see though mental and optical illusions Target/Area Affected: LOS Duration: Range: END Cost: Description: Game Information: Cost Power END 4 Protetion from Mental illusion: Mental Defense (22 points total) (20 Active Points); Independent (-2), IAF Fragile (Monocle; -3/4), Limited Power Only vs Mental Illusions (-1/2), Limited Power Power loses about a fourth of its effectiveness (Must look at illusion though monocle; -1/4) 3 Protection vs Optical Illsuions: +6 PER with Sight Group (12 Active Points); Independent (-2), IAF Fragile (Monocle; -3/4), Limited Power Only vs optical illusion ans shape shifted items (-1/2), Limited Power Power loses about a fourth of its effectiveness (Must look at illusion though monocle; -1/4) 1 Ultraviolet Perception (Sight Group) (5 Active Points); Independent (-2), IAF Fragile (Monocle; -3/4), Limited Power Only vs illusions that cause darkness (-1/2), Limited Power Power loses about a fourth of its effectiveness (Must look at illusion though monocle; -1/4) Item Cost: 8
  21. Amulet of Balndale Amulet of Balndale Submitted By: D. Michael Basinger, dbasinge@speakeasy.net Suggested Item Category: Misc item Effect: Same as Turn Undead Talent (Fantasy Hero pg. 107-108) Target/Area Affected: Same as Turn Undead Talent (Fantasy Hero pg. 107-108) Duration: Same as Turn Undead Talent (Fantasy Hero pg. 107-108) Range: Same as Turn Undead Talent (Fantasy Hero pg. 107-108) END Cost: Same as Turn Undead Talent (Fantasy Hero pg. 107-108) Description: This amulet gives the power to Turn Undead (same as the talnet). It will not work for those who use or study necromancy. Game Information: Cost Power END 3 Blood of the Amulet: Turn Undead (12 Active Points); Independent (-2), OIF Fragile (-3/4), Limited Power Will not work for those who have use/study nercomacy (-1/4) Item Cost: 3 Origins: Balndale and his god were dedicated to the destruction of all undead. He fought long and long for this purpose, and was a favorite of his god. His last crusade, Balndale died destroying a Vampire-Mage plaguing the western realms. At his death, Balndale’s acolytes collected his blood in vials and placed them in 20 amulets. These amulets would grant the power to turn undead, if the person had not associated with necromancy in the past.
  22. Magic Sword +1 This is your basic magic long/bastard sword, common in many RPGs. In Hero System it does has a hit bonus, damage bonus, and it has the special effect: Magic. The magic damage is +1/2d6 HKA to the basic sword damage. Also the Real Weapon limitation is not purchased, since magic sword tend not to break easy, do noy require regular maintence. Magic Sword +1 Submitted By: D. Michael Basinger, dbasinge@speakeasy.net Suggested Item Category: Weapon (Sword) Effect: Sword attack the does extra magical damage Target/Area Affected: Same as sword type Duration: instant Range: Same as sword type END Cost: Same as sword type Description: A sword craft with magic. It has been enchanted to hit easier, and do more damage. Game Information: Cost Power END 15 Magic Long Sword: (Total: 62 Active Cost, 15 Real Cost) +1 with any single attack (Real Cost: 2) plus Killing Attack - Hand-To-Hand 2d6, Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (60 Active Points); Independent (-2), OAF (Sword; -1), STR Minimum 12 (-1/2) (Real Cost: 13) Item Cost: 15
  23. I wanted to create a thread where people could post magic items they create for Fantasy Hero. They may be your favorite magic items other RPGs converted to Hero, or better yet one of your own design. Mike
  24. I still think DOJ needs to include all stats with the adventure they publish. I think a stat block with no background would not prevent the sell of other books, and would allow the books to used stand alone. Mike
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