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TechnoViking

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  1. Re: The Legion ThreadInvisible KidPlayer: Val Char Cost 13 STR 3 15 DEX 15 13 CON 6 12 BODY 4 23 INT 13 15 EGO 10 15 PRE 5 16 COM 3 4 PD 1 4 ED 1 3 SPD 5 6 REC 0 30 END 2 30 STUN 4 6" RUN02" SWIM02 1/2" LEAP0Characteristics Cost: 72Cost Power END 52 Invisibility to Sight and Radio Groups , No Fringe, Reduced Endurance (0 END; +1/2) (52 Active Points) 0 Legion Flight Ring 47 1) Antigravity Flight: Flight 20", Usable Underwater (+1/4), Reduced Endurance (0 END; +1/2) (70 Active Points); OIF (Flight Ring; -1/2) 0 26 2) Galaxy Communicator: High Range Radio Perception (Radio Group), MegaScale (1" = 10 million km; +2), Can Be Scaled Down 1" = 1km (+1/4) (39 Active Points); OIF (Flight Ring; -1/2) 0 6 3) Galaxy Communicator Imager: Sight Group Images 1" radius, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to display image transmitted via HRRP (-1/2), OIF (Flight Ring; -1/2), Linked (???; -1/2) 0 6 4) Off the Grid: Invisibility to Radio Group , Reduced Endurance (0 END; +1/2) (15 Active Points); Only invisible from United Planets Public Service Grid (-1), OIF (Flight Ring; -1/2) 0 13 5) Environmental Adapting: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF (Flight Ring; -1/2) 0 5 6) Costume Morph-Key: Cosmetic Transform 2d6 (10 Active Points); Limited Target ([clothes]; -1/2), OIF (Flight Ring; -1/2) 1 Powers Cost: 155Cost Martial Arts Maneuver 3 Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 4 1/2d6 Strike 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 23 STR to Disarm Martial Arts Cost: 7Cost Skill 3 Scientist 2 1) SS: Biology 14- (3 Active Points) 2 2) SS: Chemistry 14- (3 Active Points) 2 3) SS: Computer 14- (3 Active Points) 2 4) SS: Genetics 14- (3 Active Points) 4 5) SS: Xenobiology 16- (5 Active Points) 3 Inventor 14- 3 Concealment 14- 3 Stealth 12- 5 KS: 20-21st Centuries and the Age of Heroes 14- 0 Language: Interlac (completely fluent; literate) (4 Active Points) 3 Language: English (fluent conversation; literate) Skills Cost: 32Cost Perk 15 Advanced Tech 2 Vehicles & Bases 2 Reputation: Positive for most teens (Known in United Palnets Space) 11-, +1/+1d6 Perks Cost: 19Val Disadvantages 10 Dependent NPC: Parents 8- (Normal) 20 Code vs Killing: (Common, Total) 15 Reputation: Member of the Legion, 11- (Extreme) 5 Psychological Limitation: Not sure of himself yet (Uncommon, Moderate) 15 Hunted: Father (Head of Northham Science Police) 11- (Mo Pow, NCI, Watching) Disadvantage Points: 65Base Points: 300Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 285 Height: 2.00 m Hair: Brown Weight: 100.00 kg Eyes: Brown Appearance: Personality: Quote:Background: Powers/Tactics: Lyle made a ribosomal geneserum to give him the power of invisibility to the entire EM spectrum.Campaign Use:
  2. Re: City of Heroes writeups Also baseball bat and sledge hammer tend to do more damage than pistols.
  3. Re: City of Heroes writeups Also, all characters should have acrobatics or Dex (only to run on thin fences or ledges) . Mike
  4. Re: City of Heroes writeups Some interesting facts. My 6th level Blaster can run 100 yards in 10 seconds. I can get 5 attacks off in 12 seconds, so lets assume SPD 5. So a lowlevel character with base sprint (my bonuses so far are into leaping) has a movement of +14" of running. Running in CoH has no difference in Combat or NCM. It looks like hover is 1 or 2" of flight. 45 seconds to go 100 yards. Swimming is the same speed as running, that is right, all characters start with 20" of swimming . Mike
  5. Re: City of Heroes writeups It would be nice to figure out a conversion, how much is each level worth d6 wise. Mike
  6. Re: The Legion Thread Updated Flight Ring on page 1 of this thread.
  7. Re: Help me flesh out: Chimera I still have a few points to spend, so anything that would fix the character concept.
  8. I was needing some help fleshing out this villian. Any comments appreciated.Thanks,MikeChimeraPlayer: Val Char Cost 50 STR 40 21 DEX 33 23 CON 26 18 BODY 16 8 INT -2 10 EGO 0 18 PRE 8 4 COM -3 10/20 PD 0 10/20 ED 5 6 SPD 29 15 REC 0 60 END 7 60 STUN 5 21" RUN02" SWIM025" LEAP0Characteristics Cost: 164Cost Power END 10 Chimera Body: Elemental Control, 20-point powers 31 1) Fire Breath: Energy Blast 8d6, Area Of Effect (9" Cone; +1) (80 Active Points); 3 Charges (-1 1/4) [3] 20 2) Chimera Skin: Armor (10 PD/10 ED) (30 Active Points) 0 12 3) Claws: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2) (22 Active Points) 0 10 4) Leaping +15" (25" forward, 12 1/2" upward) (15 Active Points) 1 20 5) Running +15" (21" total) (30 Active Points) 3 5 Beastily Body & Soul: Elemental Control, 10-point powers 5 1) Three Minds on Body: Mental Defense (12 points total) (10 Active Points) 0 5 2) Soul Locked: Power Defense (10 points) (10 Active Points) 0 5 3) Eyes of the Beast: Ultraviolet Perception (Sight Group), Tracking (10 Active Points) 0 7 4) +4 PER with all Sense Groups (12 Active Points) 0 Powers Cost: 130Cost Skill 7 Tracking 13- 3 Stealth 13- Skills Cost: 10Cost Talent 14 Fearless Talents Cost: 14Val Disadvantages 25 Distinctive Features: Large Hulking Shape with Three Heads (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 35 Enraged: Berserk When losing half total BODY (Uncommon), go 14-, recover 8- 5 Unluck: 1d6 20 Physical Limitation: Hands are mostly cloven (All the Time, Greatly Impairing) 10 Reputation: Evil Minion, 11- 25 Social Limitation: Totally Loyal to Dr. Faust (Very Frequently, Severe) 10 Vulnerability: 2 x STUN Magic (Uncommon) 5 Vulnerability: 1 1/2 x BODY Magic (Uncommon) 15 Hunted: 8- (Mo Pow, Capture) Disadvantage Points: 150Base Points: 200Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 318 Height: 1.90 m Hair: Black and Green Weight: 115.00 kg Eyes: Brown Appearance: A large hulking figure with three heads.Personality: The merging of their bodies destroyed the triplets minds leaving a mosly mindless creature, totaly loyal to Dr. Faust.Quote:Rgghh!!!Background: It is hard growing up as triplets, especially on the south side of Chicago. Adan ,Miguel, and Pablo Arroyo jumped at the chance to join a local street gang after their mother kicked them out on to the street when they turn eighteen. For their gang initiation, they had to kill a local councilwoman, who was gaining popularity on her anti-gang stance. They caught the councilwoman leaving her office, but as they were about to shoot, the police arrived. The triplets ran for it, knowing that someone had turned then into the police. They ran into an alley with a dead end, trapped with the police only a few seconds away. “Come here boysâ€, a sweet yet sinister told them. In a door way that was not their seconds ago stood a man in a fine blood red suit. Knowing they had no other choice, the triplets ran in the doorway. The man in the blood red suit told them how sorry he was that their friends had betrayed them, and how they did not appreciate the possible power of a man born three. He told them in a seductive voice he could give them a body of great power for the small price of their undying loyalty and their souls. The one catch that Adan,Miguel, and Pablo discovered too late was, when their new master said one body, he meant one body. Powers/Tactics: A basic brick creatureCampaign Use:
  9. Re: The New Legion of Super-Heroes I working on Dream Girl now, and should have her up soon. Mike
  10. Has anyone seen a copy of Hudson City yet in their FLGS?
  11. Re: X-men on 350 Don't forget he can teleportion miles at a time, but it cost a ton of END. Cost Power END 6 Lost Distance Bamping: Teleportation 4", No Relative Velocity, Position Shift, MegaScale (1" = 1 km; +1/4) (29 Active Points); Increased Endurance Cost (x10 END; -4) 30 Powers Cost: 6
  12. Re: The Legion Thread I only given what I have seen so far. I have been going back in forth if IK really shown any martial arts moves in issue #1.
  13. Re: The Legion Thread I think that is gone, in fact it looks like you can no longer use superspeed with a flight ring. Notice Ultra Boy running (not flying) at superspeed on page 6.
  14. Re: The Legion Thread Unknown, in the last Legion series it did, but in the classical Legion period life support was provided by a "Transsuit". We will have to waited and see.
  15. Re: The Legion Thread Cost Power END Legion Flight Ring 47 1) Antigravity Flight: Flight 20", Usable Underwater (+1/4), Reduced Endurance (0 END; +1/2) (70 Active Points); OIF (Flight Ring; -1/2) 0 26 2) Galaxy Communicator: High Range Radio Perception (Radio Group), MegaScale (1" = 10 million km; +2), Can Be Scaled Down 1" = 1km (+1/4) (39 Active Points); OIF (Flight Ring; -1/2) 0 6 3) Galaxy Communicator Imager: Sight Group Images 1" radius, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to display image transmitted via HRRP (-1/2), OIF (Flight Ring; -1/2), Linked (???; -1/2) 0 6 4) Off the Grid: Invisibility to Radio Group , Reduced Endurance (0 END; +1/2) (15 Active Points); Only invisible from United Planets Public Service Grid (-1), OIF (Flight Ring; -1/2) 0 13 5) Environmental Adapting: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF (Flight Ring; -1/2) 0 5 6) Costume Morph-Key: Cosmetic Transform 2d6 (10 Active Points); Limited Target ([clothes]; -1/2), OIF (Flight Ring; -1/2) 1 Powers Cost: 103
  16. I have been wanting to do a write-up of the Legion of Superheroes for awhile, but decided to wait till the new series started. I will be posting character from the new series as sson as I feel have enough info to do the character properly.
  17. Re: Firefly HERO Website Up Mal did know not to run from them or they would chase and their habits when confined.
  18. Re: Firefly HERO Website Up Bravo, great web site. I have a couple of comments on the characters. - You may want to give KS: Reavers to Mal, Zoe, Wash and maybe Jayne. - River INT is way to high, a INT 23 with skills levels would work better.
  19. Re: Giganta "first draft" I understand why: http://www.seanbaby.com/superfriends/giganta.htm (Note: Link not work safe)
  20. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... The Flash: Stop Motion by Mark Schultz ISBN: 0743417135 http://www.amazon.com/exec/obidos/ASIN/0743417135/qid=1098827640/sr=2-3/ref=pd_ka_b_2_3/002-4472549-3415242 The third in the line of recent Justice League novels. I really the liked the first 3/4 of this book. Character development was well done, you really got to know Wally and the problems the "Fastest Man Alive" has to deal with. The last part of the book was seemed rushed (pun), but was ok. I would give it a 7 out of 10 total.
  21. Re: The Shade "first draft" In "Secret Society" didn't Shade say "He improved himself" to Batman, and got into a martial arts stance. You may want to add a martial arts to him.
  22. Re: Staff of Power [d20] Would you mind sharing the .hdc file?
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