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BoloOfEarth

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Everything posted by BoloOfEarth

  1. Re: Real world plot seed. It's a few years old, but the Italian town where things spontaneously combust is also a potential real world plot seed.
  2. Re: Quote of the Week from my gaming group... In all fairness to that individual, in Night Watch, Vimes does contemplate that passwords are always "Swordfish". I might have done the same thing (though I might have looked at the underside of the ouiji board, as it was the closest thing available to a keyboard).
  3. Re: NGD Scenes from a Hat Tony Stark dancing around his workshop / garage in women's clothing singing "I Feel Pretty!" NT: Most obscure and controversial feature in the Iron Man armor.
  4. Re: Looking for a good name As a toddler, William's mother called him "Newton" (after Sir Isaac Newton) due to his penchant for testing the laws of motion and his seemingly endless energy making him seem like a perpetual motion device. When he began to demonstrate his mother's gadgeteering expertise, being nicknamed after such a venerated man of science seemed doubly appropriate. A decent number of Newton's gadgets alter a target's force, mass, and acceleration (for instance, his force field stops bullets in their tracks, and his Vector Gun can either stop a speedster in his tracks or redirect and accelerate his movement into another, uncontrolled, direction). A large bully at Promethean Academy learned of William's nickname and took to calling the diminuitive teenager "Newt", which got under his skin like fingernails on a chalkboard.
  5. Re: Answers & Questions Q: Where is this "Big Bang Buffet" I keep hearing about? A: Crazier than Tom Cruise, stupider than Britney Spears, and more attention starved than Paris Hilton.
  6. Re: Answers & Questions Q: How is the government going to pay for the latest tax breaks? A: By steel cage death match, naturally!
  7. Re: All Your Base Belong to Us
  8. Re: NGD Scenes from a Hat "My favorite part is when all of the giant balloons in the parade disperse their gas, generating the largest mobile fuel-air explosive east of the Mississippi!"
  9. Re: NGD Scenes from a Hat "Why wouldn't you use a microscopic black hole as the central component of your trash compacter?" NT: Best things overheard at the Mad Scientist Convention.
  10. Re: All Your Base Belong to Us Okay, revising my earlier writeup: This one doesn't split evenly among five heroes as-is, but if everybody puts in 7 points you should have enough for a basic computer to help run things. This sea floor habitat is not mobile and includes no cost savings due to the original structure. I removed the external cameras and sonar, dropped the marine biology lab, reduced the skill rolls for the remaining labs, and lowered the damage from the blasters. I also added internal cameras and moved the blasters inside. IMO, this base retains some utility while remaining fairly inexpensive. It has a farily handy med lab, decent criminology lab, and the machine shop can be swapped out for some other lab that better fits a hero's skills. And there's room for expansion if someone wants to donate more points later on. If the GM says that the shed and tunnel aren't part of the Size, each floor is 13" radius. Otherwise, I went with a 10" radius, plus a 2"x2" shed and a 113" long, 1" wide tunnel. That's not very long (only 0.15 mile), but making it longer will seriously cut into the size of the base. If I were GM, I would throw in the shed and tunnel for free, 'cause I'm a nice guy. Cost -- Characteristics 21 -- DEF 9 6 -- BODY 8 20 -- Size 16x32=512 hexes (22,036 sq ft), DCV -10 25 -- Location (Distant, Underwater) Cost -- Equipment [END] 7 -- Micro-Fusion Plant and Batteries: 70 END Reserve, 10 REC/turn; OIF: -½; Immobile, -1 7 -- Rebreather: LS: scb; Costs END: -½ [1] 7 -- Filters: LS: Disease/Toxin/Poison, All Diseases & Bio Agents; Costs END: -½ [1] 1 -- Temperature Control: LS: Envir - Intense Cold; Costs END: -½ [1] 1 -- Structure: LS: Envir - High Pressure 1 -- Food Supplies: LS: Diminished Eating (once/week) 10 -- Internal Cameras: Clairsentience, 200", Sight Group, IIF -¼; Immobile, -1; Blind Spots (Activation 15-, -¼) [2] 4 -- High Range Radio; IAF: -½; Immobile, -1; Micro-Fusion Plant must be operational: -¼ 20 -- Pop-Up Sonic Blasters: 8d6 EB; IAF: -½; Immobile, -1 [2] 10 -- Additional 3 Sonic Blasters (4 Total) [2 each] 7 -- Regen Tube: 2d6 Healing; Any one physical characteristic at a time, +½; Half END: +¼; OIF -½; Immobile, -1; Extra Time: 5 min., -2; Requires Paramedics roll, -½ [1] Cost -- Labs/Skills 15 -- No Records: Concealment, 15- 7 -- Barnacle-covered: Disguise, 11- 7 -- Machine Shop: Mechanics, 11- 7 -- Med Lab: Paramedics, 11- 7 -- Crime Lab: Criminology, 11- 190 Total Base Cost 160+ Disadvantages 5 -- DNPC: Caretaker (Normal, 8-, Useful Skills) 15 -- Hunted (8-) by ??? (Original owners are as powerful as PCs, have no NCI, and the base is easy for them to find) 10 -- Mystery Disad (for GM to decide) 200 -- Disadvantages Total Cost: 160/5 = 32
  11. Re: NGD Scenes from a Hat Sell my blood. And my wife's blood. And my kids' blood. NT: Appropriate ways the common man and woman should "reward" oil executives for another quarter's record profits.
  12. Re: All Your Base Belong to Us You never know until you ask. When my players decided to take over a VIPER base they had uncovered, I cut the cost by the total of the DEF, BODY, and Size that VIPER had already paid. If not, it'll cost 4 more points apiece, or you can cut some stuff to bring it down a point or two.
  13. Re: All Your Base Belong to Us For 4 points apiece, your five heroes can have the Sea Trawler. (You may need a few more apiece if you want to also get a basic computer to help run things.) This barnacle-covered undersea habitat was found sitting on the sea floor, apparently left behind long ago by persons unknown. The habitat has treads, allowing it to travel (verrrrry slowly) along the sea floor, though typically it is left in one spot. This writeup assumes the heroes get to/from the base under their own power or using a submersible that docks with the structure. Cost -- Characteristics 24 -- DEF 10 8 -- BODY 10 20 -- Size 16x32=512 hexes (22,036 sq ft), DCV -10 25 -- Location (Distant, Underwater) Cost -- Equipment [END] 7 -- Micro-Fusion Plant and Batteries: 70 END Reserve, 10 REC/turn; OIF: -½; Immobile, -1 7 -- Rebreather: LS: scb; Costs END: -½ [1] 7 -- Filters: LS: Disease/Toxin/Poison, All Diseases & Bio Agents; Costs END: -½ [1] 1 -- Temperature Control: LS: Envir - Intense Cold; Costs END: -½ [1] 1 -- Structure: LS: Envir - High Pressure 1 -- Food Supplies: LS: Diminished Eating (once/week) 11 -- Passive Sonar: Spatial Awareness; Increased Arc: 360-Degree, +5; IIF: -¼; Immobile, -1; Micro-Fusion Plant must be operational: -¼ 4 -- Telescopic Sense (Hearing, +6 to PER vs. Range); IAF: -½; Immobile, -1; Micro-Fusion Plant must be operational: -¼ 4 -- Heat-sensitive External Cameras: Infrared Perception; Increased Arc: 360-Degree, +5; IAF: -½; Immobile, -1; Micro-Fusion Plant must be operational: -¼ 4 -- High Range Radio; IAF: -½; Immobile, -1; Micro-Fusion Plant must be operational: -¼ 25 -- Pop-Up Sonic Blasters: 10d6 EB; IAF: -½; Immobile, -1 [2] 10 -- Additional 3 Sonic Blasters (4 Total) [2 each] 8 -- Regen Tube: 2d6 Healing; Any one physical characteristic at a time, +½; OIF -½; Immobile, -1; Extra Time: 5 min., -2 [1] 1 -- Sea-Bottom Treads: Running (+1", 1", NC: 2"); Extra Time: 5 min., -2 [1] Cost -- Labs/Skills 17 -- No Records: Concealment, 16- 9 -- Barnacle-covered: Disguise, 12- 9 -- Machine Shop: Mechanics, 12- 5 -- Marine Biology Lab: SS: Marine Biology, 12- 9 -- Med Lab: Paramedics, 12- 9 -- Crime Lab: Criminology, 12- 225 Total Base Cost 100+ Disadvantages 100 -- Look What We Found! (Cost rebate for original structure / size / location / power plant / LS except food) 5 -- DNPC: Marine Biologist / Caretaker (Normal, 8-, Useful Skills) 10 -- Hunted by ??? (Original owners) 10 -- Mystery Disad (for GM to decide) 125 -- Disadvantages Total Cost: 100/5 = 20
  14. Re: NGD Scenes from a Hat A rack... of lamb. "Bub snikt bub bub snikt bub, Pilgrim..."
  15. Re: NGD Scenes from a Hat "I'd rather clean all the bathrooms in Grand Central Station With my tongue Then spend one more minute with you..."
  16. Re: Quote of the Week from my gaming group... The heroes of S-Squad are still on the trail of the missing soldiers far underground, and Styx captured a super (Cornerstone) who works with the Subterrans. GM: So, what are you doing with the guy you caught? Styx: I'm asking him questions. (mimes beating a head into the ground) Does this hurt? How about this? The heroes followed the soldiers' trail into a large (220 foot tall cylinder about 200 feet in diameter) cylinder buried over a mile underground. (If you've ever played the D&D module Expedition to the Barrier Peaks, that's basically what they're in.) They know the size because of Sentinel's x-ray vision, but it can't penetrate the hull so they're forced to do a more thorough search inside. Serendipity is searching down one corridor, and stops to inspect something lying in the hallway. Luckily, she made a PER roll... GM: You see two spiders coming down from the ceiling. Serendipity: How big? GM: Did you see that Harry Potter movie with the spiders... Serendipity: I take off back down the hall at top speed, yelling "SPIDER!" over the team radio. Cornerstone finally wakes up, and the heroes are discussing what to do if he tries to teleport away. Sentinel: Maybe we can track him. You got a bug? Styx: Yeah. (points back down the hall) Spiders down the hall... After some of the heroes fought a bunch of vegepygmies, basically small semi-sentient vegetable life forms: GM: So, what did you guys do with the vegepygmies you knocked out? Synergy: I guess they're tied up. *I* didn't kill any. (turns to Squeeze) Did you? Squeeze (sheepish grin): I thought they were dangerous... The heroes find and rescue a British cave explorer (Barry Pethwick) who found the buried spaceship four years ago and has been a captive of the vegepygmies ever since. The heroes learned Pethwick is able to communicate with the vegepygmies. Squeeze: So, how intelligent are they? Pethwick: The vegepygmies have instinctual intelligence, like animals. It's akin to talking to a very bright monkey. Or a Frenchman. The heroes take Pethwick to the medical area for treatment by a medical android (female form) they found earlier. This time, they have a working language translator and are talking to it. Squeeze: Have you ever heard of Mechanon? Synergy (OOC imitating the female android): Oh, he's dreamy! Next door, the heroes run into a berserk surgical android. Android: Ah, my patient! We must prepare you for surgery! Styx: Exactly which surgical procedure are you going to perform? Android (pause): All of them! Heroes are jokingly discussing the surgical procedures awaiting Styx. Squeeze: Hernia... Synergy: Sex change... Best taken out of context: Styx: Mmmmmm! Chief goes good with ranch dressing!
  17. Re: NGD Scenes from a Hat The "local" community college is now located 1,200 years in the past. NT: Eight year-old Vic von Doom's entry in his elementary school science fair.
  18. Re: Value of AVLD I personally agree, which is why my initial writeup had NND Does BODY. I only changed it to a 4d6 HKA because Checkmate said he didn't want to do NND Does BODY.
  19. Re: NGD Scenes from a Hat Wayne Industries begins manufacturing and giving out free lead-lined underwear to all women in Metropolis.
  20. Re: seeking the seeker To add to DT's info, the running gag in 4th edition came from several covers where Seeker was either already KO'd or clearly outmached.
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