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BoloOfEarth

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Everything posted by BoloOfEarth

  1. Re: Space Pirate Amazon Ninja Foxgirl You forgot Corporal Punishment.
  2. Re: NGD Scenes from a Hat There's more to life than lusting after Gillian Anderson. I mean, there's Jessica Alba too, y'know?
  3. Re: NGD Scenes from a Hat Get a shotgun, just in case. Most students are close enough to being zombies already that dying might be all they need to go the rest of the way. (Little known fact: You can make most zombies run away from you by just yelling "pop quiz!") NT: Other lesser-known ways to deal with a zombie invasion.
  4. Re: NGD Scenes from a Hat Draw all diagrams as if they were done by Liefeld.
  5. Re: Some questions about Stronghold As you noted, some (like Utility) are potentially dangerous even after they're disarmed. And one thing you're forgetting -- many supervillains belong to teams or have other supervillains that owe them favors. Let's say you capture Binder, take away all his toys, and throw him into a normal prison. It's not likely he'll break out on his own, but you can be pretty sure the other Ultimates are going to stop by, and we're not talking during normal visiting hours or just to chat.
  6. Re: NGD Scenes from a Hat "Well, honey, according to my flowchart, we need to get you some more Midol..."
  7. Re: NGD Scenes from a Hat A wet t-shirt contest at Hooters.
  8. Re: Some questions about Stronghold Caveat: I don't have the Stronghold book yet, so I don't know specifically how the Power Negation is bought. The way I would run it is that, since the technology used by Stronghold still presumably works, the Power Negation is bought with Personal Immunity (applying to staff / equipment / etc. at Stronghold). I'd define it as a special chip or circuitry in the SPARC armor, handcuffs, etc. that nullifies the Power Negation. Of course, Stronghold isn't about to advertise this fact, but it could be discovered by the heroes as they research ways to get into Stronghold. (Make it something buried in an early report to Congress or something similar, maybe referencing some brilliant designer who created the Negation Nullifier Chip.) Then, I'd run an adventure where the PCs with the OIF power suits can get their hands on the chip or circuit design, or "borrow" a set of supercuffs to reverse-engineer. Or they could learn that a villain has already done this, and they have to make a "deal with the devil." Just some suggestions, hope they're useful.
  9. Re: You know the GM has it in for you when... And the bruises are healing nicely!
  10. Re: You know the GM has it in for you when... You know the GM has it in for you when... ... he puts on brass knuckles and says, "Okay, *this* is what the thugs do to your character..."
  11. Re: Quote of the Week from my gaming group... Tonight's D&D game: Regarding the female necromancer who has plagued our lives the past two years: Devlyn: Well, we already know she's bi. DM: Actually, she's tri. She'll try anything. - - - - - - - - - To avoid getting our ships sunk by a flotilla of Amazon women, we had to make a deal to provide them with 10 men in good health, whom they will take back to their islands, basically as property. So we're trying to find some criminal types deserving such a social demotion, or people with lives so crappy that this would be a step up. Devlyn, our rogue, had spotted somebody hiding in an alley waiting to club and rob people. She snuck up and sapped him from behind. Devlyn: Since he's unconscious, I'll check him out. DM: He doesn't have anything of value. He seems to be some guy, down on his luck, trying to roll people. Leila: But do his teeth look okay? - - - - - - - - - We find a guy who seems pretty far down, but he's suspicious of Leila's questions and flees the bar. The rogue follows him home, where he is drinking himself into a stupor and complaining to himself about how bad the world is treating him. For some reason, we decide to take him back with us anyway, willing or not. Yllek (cleric): I'm so not getting any spells tomorrow... - - - - - - - - - - Best taken out of context: DM: It's got three settings. It goes from 'Squeeze' to 'Squish' to 'Pop'
  12. Re: Jokes There's an entire thread dedicated to repping Hermit? Wow, those moderator powers really have gone to his head...
  13. Re: NGD Scenes from a Hat The Pogo Copter (see attached) NT: Interesting bits from superhero insurance claim forms
  14. Re: Jokes A Scotsman, visiting the US, is in Detroit and goes to his first baseball game. He's never even seen baseball played before, so it's a very new and exciting experience for him. At one point, a batter hits a grounder and dashes to first base. Everybody around the Scotsman jumps up, screaming, "Run! Run!" and the Scotsman shrugs. When in Rome, he thinks, and stands up to shout, "Run, ye fool! Run!!!" This being a Tigers game, it takes a while before the next guy gets on base, and he gets there by a walk. As the batter tosses aside his bat and jogs toward first, the Scotsman stands and screams, "RUN, YE BLOODY FOOL! RUN!!!" The woman next to the Scotsman tugs on his sleeve and says, "He doesn't have to run. He got four balls." The Scotsman is stunned at first at this news, but recovers quickly and shouts, "WALK WI' PRIDE, MAN! WALK WI' PRIDE!!!"
  15. Re: WWYCD: Tee Vee Comes to Town Bolo would sit down at a computer for a few hours and type up a script of things that happened previously, then segue into a scene where he convinces Tee Vee to return everything to normal by playing "Rock-Paper-Scissors-Energy Blast" for max comedic effect. Make sure the script includes a note that this is the season finale, so you have some down-time before Tee Vee pops up again. Either that, or get the Screen Actors Guild to picket the city, since none of the people in this "reality show" are union members.
  16. Re: NGD Scenes from a Hat The dog shows up with a shower cap, shampoo, and rubber duck, and tries to turn on the water herself. (Get the impression my dog enjoys baths?) NT: The real reason we don't have flying cars by now.
  17. Re: When Lois married Lex: more Superman Silver Age Silliness So much for "Woman of Kleenex," eh?
  18. Re: NGD Scenes from a Hat They were only supposed to cancel 9 flights, but their typist has really fat fingers.
  19. Re: NGD Scenes from a Hat "Honestly, if I don't wear a pink lace teddy, the armor chafes something fierce!"
  20. Re: NGD Scenes from a Hat C'mon, at least try and keep 'em realistic. "Bones, you need to repair the engines!" "Well, Jim, I'm a doctor, not an engineer, but what the hey, I'll give it a shot."
  21. Re: Champions on an Expedition to the Barrier Peaks You recall correctly, and in fact I was starting the whole thing off with Subterrans stealing a munitions convoy after it leaves the Rock Island Arsenal, along with kidnapping a few of the soldiers to interrogate. Yeah, I keep coming back to the thought that keeping it all on the superheroes is the easiest, most straightforward way to do it. As supers they can use the "frontal assault" method of dealing with many problems and threats once inside the ship fragment, but I guess that might be better than having them temporarily run normal-level NPCs that they don't really care about. That's a good adventure (and repped for pointing it out, BTW), but I'd like something with multiple encounters and a bit more exploration involved.
  22. Looking for some suggestions or feedback. Apologies in advance for being long-winded. I want to run a "dungeon crawl" type of adventure as a tribute to Gygax after his death. The problem is, my campaign is Champions (set in Chicago), not Fantasy Hero or D&D, and I didn't want to run something completely disconnected from my game world. So I decided to use the Invaders From Below (IFB) 4th edition module's Subterrans and Darlkings to help draw the heroes underground, and dusted off the Expedition to the Barrier Peaks (EBP) D&D module for the actual dungeon crawl. If you don't know about IFB, For those not familiar with EBP, Given the EBP's colony-ship aspect, it could easily have been part of the Subterrans' original ship, broken off or jettisoned as the rest of the ship continued digging to its final resting place. Sure, it would effectively be laying on its side, but artificial gravity could keep things oriented "right way up" inside (except those sections where power isn't functioning ). The problems I'm having is (1) getting the heroes into there, and (2) deciding how to populate the EBP portion. Problem #1 I figured I could have some NPCs who had been captured by the Subterrans but escaped. On the run from Subterrans and trying to get back to the surface, they find a natural chamber that leads them into the EBP part (previously undiscovered by the Subterrans). I could have the superheroes just get a distress call from these NPCs, who made their way to the central computer/command section and figured out how to use some kind of subspace radio before the transmission is cut off. I'll call this "NPCs in the Background." Or I could have the players actually play those NPCs (as 125-point experienced normals) finding and exploring the EBP portion, making the distress call, and the players then bring their superhero characters underground to rescue them. I'll call this "NPCs Being Played." This is actually the direction I'd prefer, as it keeps the players from just blasting through walls (at least initially) to bypass threats. Problem #2 The EBP module is designed for mid-level fantasy characters with magic at their disposal, and IMO some of the creatures in there would chew up and spit out even well-armed modern normals. This isn't a problem if I go with "NPCs in the Background" but is if I go with "NPCs Being Played." I don't want to tone the beasties down too much, or they're just speedbumps when the superheroes arrive. I could just use the Darklings, sent to collect the escapees, as the primary foes for the superheroes, but somehow this feels like I'd be defeating the "dungeon crawl" aspect I'm shooting for. I have two weeks before I start running this, and it will probably go more than one session. Since my game alternates with another GM's game, that means after it starts, I'll have at least another two weeks to write up more creatures, revamp the EBP module, or whatever. So prep time isn't a major factor here. Any thoughts, suggestions, or words of encouragement/discouragement?
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