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Cassandra

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Everything posted by Cassandra

  1. Just find a villain or an organization, and have the heroes meet for the first time. They form a team and have the heroes roll for their hunteds. Instant Campaign.
  2. Good point. Of course she managed to uncuff herself in the first episode while underwater. Did she think that Gotham was a safer place?
  3. 1776 (1974) A great musical about the struggle for the Continental Congress to Declare Independence.
  4. Perhaps you should have the players built the characters with a bare minimum of limitations, and at a low power level. Most Golden Age Heroes were basically Martial Artist with a few gimmicks or one major power. All should take Code Of The Hero and Superpatriot, and be vulnerable to Ambushes and Treacherous Attacks. Pulling Punches should be for free.
  5. Even beginning heroes have common sense, and know not to trust a serial killer.
  6. Okay, where to start? I think last nights episode can be summed up by asking one question of the main character. What are your priorities, Woman?!! She actually captured Alice! She had her in chains! But then Kate agrees to take her on a road trip to find out what happened to her! That's a question you ask when the Villain is in a cell in Arkham. It's not really important if you want to protect the city and it's people. But no, Kate takes Alice to a diner where one, no one recognizes the most wanted criminal in the city, and two, the fact she's in handcuffs doesn't raise an eyebrow. Then Kate drinks a beer and you just know it's drugged, but not Kate who seems to have the same survival instinct as Sylvia Plath. So Kate ends up in Alice's old cell at the creepy old house, and is nearly helpless because she's cuffed. And she has to find something to pick the lock instead of having a few lockpicks on her. She's a disgrace the the family name Wayne for not having a few lockpicks on her just in case. And 15 years ago Alice missed out on a chance to be rescued because the Creepy Man had a son who just happened to have a son who was a perfect mimic and Kate and Alice's Dad was such a dimwit he didn't insist on searching the house or Alice didn't trust her well trained father would be able to handle a Creepy dude. Oh, and do they think keeping Kate in the spotlight and having Batwoman show up for a couple of minutes is going to make the show a success? ;
  7. I've got my ticket for Rollerball!
  8. Tigra Val Char Cost 15 STR 5 20 DEX 30 18 CON 16 11 BODY 2 18 INT 8 14 EGO 8 20 PRE 10 18 COM 4 7 PD 4 7 ED 3 4 SPD 10 7 REC 0 36 END 0 28 STUN 0 Total Characteristics Cost: 100 Points Cost Skills 3 Acrobatics 13- 3 Breakfall 13- 8 CSL: Combat +1 3 FB: Federal Police Powers 3 Criminology 13- 2 Navigation [Ground] 13- 3 Streetwise 13- Total Skills Cost: Cost Powers 24 Armor +8 rPD +8 rED 27 ES: Spatial Awareness, Tracking Smell 50 Multipower (50 Points) 2 u) HKA 2d6 [3d6 w/STR], Only In Hero ID (-1/4) 2 u) Leaping +10", 8x NCM 3 u) Missile Deflection [All Ranged Attacks] +5 5 u) Invisibility [Sight/Hearing/Radio], No Fringe, 1/2 END (+1/4) 2 u) Running +5", 8x NCM 1 u) Transform: Instant Change [One Set Of Clothes] 3 u) STR +30 6 Running +3" Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 Hunted: Kraven The Hunter (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Protective Of Innocents (Very Common/Strong) 20 PsyL: Showoff (Very Common/Strong) 10 SocL: Secret Identity [Greer Grant Nelson] (Occasionally/Major) 10 Vuln: Gas Attacks, 1 1/2x STUN (Common) 10 Vuln: Sonic Attacks, 2x STUN (Uncommon) Total Disadvantages Cost: 250 Points
  9. You will meet a tall dark stranger who writes messages for fortune cookies
  10. Energy Projector [Fire] Male Char Female 20 STR 15 18 DEX 20 20 CON 18 12 BODY 11 18 INT 18 11 EGO 14 15 PRE 15 18 COM 18 6 PD 5 4 ED 5 4 SPD 4 10 REC 8 50 END 50 32 STUN 28 Total Characteristics Cost: 100 Points Cost Skills 3 Breakfall 13- 8 CSL: Combat +1 3 Concealment 13- 2 Navigation [Air] 13- 3 Paramedic 13- 3 Stealth 13- 3 Tactics 13- Total Skills Cost: 25 Points Cost Powers 15 Armor +5 rPD +5 rED 50 Multipower (50 Points) 5 u) EB 10d6 5 u) EB 5d6, NND [LS: Intense Heat] (+1) 3 u) HA +6d6, HTH Attack (-1/2), No END (+1/2) 15 EC [Fire]-15 Points 15 1) Flight 10", 8x NCM 15 2) FF +10 rPD +10 rED, No END (+1/2) 2 LS: Intense Heat Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Random Innocent (Normal) 8- 10 Hunted: Random Supervillain (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Of The Hero (Very Common/Strong) 20 PsyL: Superpatriot (Common/Total) 10 SocL: Secret Identity (Occasionally/Major) 10 Vuln: Ice Attacks, 2x STUN (Uncommon) Total Disadvantages Cost: 250 Points
  11. Energy Projector [Light] Male Char Female 20 STR 15 18 DEX 20 20 CON 18 12 BODY 11 18 INT 18 11 EGO 14 15 PRE 15 18 COM 18 6 PD 5 4 ED 5 4 SPD 4 10 REC 8 50 END 50 32 STUN 28 Total Characteristics Cost: 100 Points Cost Skills 3 Breakfall 13- 8 CSL: EB +4 3 Concealment 13- 2 Navigation [Air] 13- 3 Paramedic 13- 3 Stealth 13- 3 Tactics 13- Total Skills Cost: 25 Points Cost Powers 15 Armor +5 rPD +5 rED 50 Multipower (50 Points) 5 u) Desolid [Magic], 1/2 END (+1/4) 5 u) EB 10d6 5 u) Flash [Sight] 4d6, AE 3"r (+1), Personal Immunity (+1/4), 1/2 END (+1/4) 15 EC [Light]-15 Points 15 1) Flight 10", 8x NCM 15 2) FF +10 rPD +10 rED, No END (+1/2) Total Powers Cost: 125 Points Total Cost: 250 Points 50+ Disadvantages 10 DNPC: Random Innocent (Normal) 8- 10 Hunted: Random Supervillain (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Of The Hero (Very Common/Strong) 20 PsyL: Superpatriot (Common/Total) 10 SocL: Secret Identity (Occasionally/Major) 10 Vuln: Darkness Attacks, 2x STUN (Uncommon) Total Disadvantages Cost: 250 Points
  12. DC, the X-Men movies, and the Terminator movies are all trying to top each other by saying "You call that a convoluted timeline?"
  13. The Brink (2015) A ten part mini-series with half hour episodes about the crisis that threatens world war. A coup in Pakistan puts an unstable leader in charge and the Secretary of State, a low level State Department Official, and a U.S. Fighter Pilot all get involved in a hilarious plot to save the world.
  14. Wonder Woman (1975-1979) Lynda Carter in a Wonder Woman costume. Enough said.
  15. 24 (2001-2010) CTU Agent Jack Bauer saves the World over and over again in this TV Series where each episode is one hour in real time. The finale has the best final words and image ever. Jack even comes back in Life Another Day, a 12 episode season that covers one day in London, and before season seven there is a two hour movie called Redemption. There are only a handful of characters you can really trust, and they are not the ones you think.
  16. The Wild Geese (1978) A group of mercenaries goes into an African Nation to save an imprisoned leader, only to face an unexpected betrayal that puts the mission in danger. Richard Burton, Roger Moore, Richard Harris, and Hardy Kruger are the mercenaries and we get a good look into the world of professional soldiers for hire.
  17. Too bad too. She was a very pretty and charming woman. And must have a thing for Bob's Big Boy.
  18. I think if you make you DVR watch Batwoman it might become Skynet in self defense. And she just lost her girlfriend because she invited her on a mission and neglected her.
  19. Patriot Male Char Female 20 STR 15 20 DEX 23* 20 CON 20 15 BODY 10 18 INT 18 14 EGO 18 20 PRE 20 18 COM 18 8 PD 7 6 ED 7 4 SPD 4 10 REC 7 50 END 40 35 STUN 28 Total Characteristics Cost: 125 Points Cost Skills 3 Acrobatics 13- [Male] or 14- [Female] 3 Breakfall 13- [Male] or 14- [Female] 8 CSL: Combat +1 3 Oratory 13- 3 Persuasion 13- 3 Tactics 13- Total Skills Cost: 25 Points Cost Powers 24 Armor +8 rPD +8 rED 50 Multipower (50 Points) 5 u) EB 10d6 5 u) Invisibility [Sight/Hearing/Radio], No Fringe, 1/2 END (+1/4) 2 u) Leaping +10", 8x NCM 3 u) Missile Deflection [All Ranged Attacks] +5 2 u) Running +5", 8x NCM 3 u) STR +30 6 Running +3" Total Powers Cost: 100 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Random Innocent (Normal) 8- 10 Hunted: Random Criminal Organization (Less Powerful) 8- 10 Hunted: Random Supervillain (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Of The Hero (Very Common/Strong) 20 PsyL: Superpatriot (Common/Total) 10 SocL: Secret Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points *30 Points for 20 DEX and 18 Points (Double Normal Cost) for +3 DEX under Normal Characteristics Maxima
  20. Brick Male Char Female 50 STR 50 15 DEX 18 25 CON 25 14 BODY 10 13 INT 13 10 EGO 11 20 PRE 20 18 COM 18 25 PD 20 15 ED 20 4 SPD 4 15 REC 15 50 END 50 52 STUN 48 Total Characteristics Cost: 150 Points Cost Skills 3 Breakfall 12- [Male] or 13- [Female] 8 CSL: Combat +1 3 Interrogation 13- 2 Navigation [Air] 12- 3 Oratory 13- 3 Persuasion 13- 3 Seduction 13- Total Skills Cost: 25 Points Cost Powers 10 Damage Resistance 10 rPD 10 rED 15 EC [Brick]-15 Points 35 1) EB 10d6 15 2) Flight 10", 8x NCM Total Powers Cost: 75 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Random Innocent (Normal) 8- 10 Hunted: Random Criminal Organization (Less Powerful/NCI) 8- 10 Hunted: Random Government Agency (More Powerful/NCI/Watch) 8- 10 Hunted: Random Supervillain (As Powerful) 8- 20 PsyL: Code Of The Hero (Very Common/Strong) 15 PsyL: Overconfidence (Very Common/Moderate) 10 SocL: Secret Identity (Occasionally/Major) 15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common) Total Disadvantages Cost: 250 Points
  21. Mentalist [Sea] Male Char Female 20 STR 15 18 DEX 20 20 CON 20 12 BODY 10 13 INT 13 18 EGO 20 15 PRE 15 18 COM 18 6 PD 5 4 ED 5 4 SPD 4 8 REC 7 40 END 40 32 STUN 28 Total Characteristics Cost: 100 Points Cost Skills 8 CSL: Combat +1 3 Conversation 12- 3 EM: Water 3 Navigation [Ground/Sea] 12- 3 Persuasion 12- 3 Seduction 12- 2 Survival [Marine] 12- Total Skills Cost: 25 Points Cost Powers 45 Armor +15 rPD +15 rED 5 ES: UV Sight 50 Multipower (50 Points) 2 u) Leaping +10", 8x NCM 5 u) Mind Control 10d6 2 u) Running +5", 8x NCM 3 u) STR +30 2 u) Swimming +10", 8x NCM 8 LS: Breathe Underwater, High Pressure, Intense Cold 3 Swimming +3" Total Powers Cost: 125 Points Total Cost: 250 Points 150+ Disadvantages 10 DNPC: Random Innocent (Normal) 8- 10 Hunted: Random Criminal Organization (Less Powerful/NCI) 8- 10 Hunted: Random Supervillain (As Powerful) 8- 20 Normal Characteristics Maxima 20 PsyL: Code Of The Hero (Very Common/Strong) 20 PsyL: Superpatriot (Common/Total) 10 SocL: Secret Identity (Occasionally/Major) Total Disadvantages Cost: 250 Points
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