Jump to content

Greywind

HERO Member
  • Posts

    14,062
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by Greywind

  1. Re: Help Wanted: Neutralising Gadgets Flight Attacks are builds that I've never favored. Especially when TK is a better build for it. And I didn't say that it would be cheap.
  2. Re: KB Resistance vs Target Falls... No. That would put the people involved in the classification of "underachiever"...
  3. Re: Help Wanted: Neutralising Gadgets Depending on the mass of the brick, I've always preferred the TK float trick myself. All the strength in the world is useless without leverage.
  4. Re: KB Resistance vs Target Falls... Direct application of common sense and dramatic sense.
  5. Re: Storn's Art & Characters thread.
  6. Re: Is this legal or no? Not legal for sticky. You'd have to come up with an advantage like explosion that would allow for it to grow. Better off with a megascaled transform.
  7. Re: What Are You Listening To Right Now? The Best of Billy Squier Rock Me Tonight In The Dark My Kinda Lover Don't Say You Love Me The Stroke Everybody Wants You Emotions in Motion Eye On You She's A Runner All Night Long
  8. Re: Shared Damage Why not Duplication that is "on" normally, and "off" during combat? Wounds taken have to be divided between the duplicates when they separate.
  9. Re: Move-Through Broken? I think this whole situation is based on the fallacy of conducting combat at noncombat velocities...
  10. Re: Move-Through Broken? Wasn't it the A-10 that tended to chew up its nose when it fired its autocannon?
  11. Re: Move-Through Broken? Traveling faster than the speed of your bullets is detrimental to the continued service life of your vehicle...
  12. Re: Move-Through Broken? Dogfights actually require the jets to slow down. There is a reason that we use a surplus of superiority fighters. Missile locks from miles away... I never considered Superman chasing the missles to be anything more that dramatic plot device. ETA: You could also write the whole thing off as a power stunt, requiring the use of the Power Skill. Player wants to constant do something in combat, at noncombat velocities, make him buy up his movement and disallow anything combat at noncombat speeds.
  13. Re: Move-Through Broken? Pg 363... Now, with the inclusion of always 0, I'd have to say that the always trumps any positive combat modifiers when at Noncombat speeds.
  14. Re: Phase 12, GM's what do you allow? Why artificially limit their options?
  15. Re: Rant? Speed in Hero Stats appropriate to concept is a judgement call that only the player and GM IN HIS OWN GAME can make.
  16. Greywind

    Hero name

    Re: Hero name Hunting Trophy
  17. Re: Rant? Speed in Hero Actually "average" characters have base 8 stats. 10 is only the baseline for players and protagonists/antagonists of the players.
  18. Re: Flying out of a moving vehicle If not, I'm sure someone in the organization wouldn't have a problem cutting the problem down to size.
  19. Re: Flying out of a moving vehicle Skydivers take damage for jumping out of the plane?
  20. Re: [Help] Characters to 5th edition
  21. Re: Phase 12, GM's what do you allow? But in theory, combat doesn't care what actual time it is. People just start acting on the mythical segment 12...
  22. Re: [Help] Characters to 5th edition You just want the category titles, or the characters that fall within each?
  23. Re: Rant? Speed in Hero Speed, as it is given, is a measuring stick used to compare characters within, and only in, one given game setting. Once you try to cross genres with it, once you start putting peoples bias on it, it inherently breaks down. Once you try to quantify it by giving it absolutes by example, it breaks down.
×
×
  • Create New...