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NestorDRod

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Everything posted by NestorDRod

  1. Re: Bad Powers Actually, you can't go wrong just taking any moderately interesting power and slapping Uncontrollable on it... Regeneration, Uncontrollable - At random times, body parts will grow out of the wrong place. An extra nose on the side of your head, that sort of thing. Yes, yes, I know, you wouldn't use Regen, it would be Shape Shift, bla bla bla, the point is that Uncontrollable can make powers junky and fun.
  2. Re: Anyone know anything about Naked Modifier? May I make a humble suggestion? Why not simply make the Advantage a "voluntary" concept? In other words, if I buy AOE for my character's Strength, it means the character has the ability to use his Strength that way. It does not mean that every application of Strength will have an AOE component. That's like saying if I buy 10 dice of EB, I have to use all 10 dice every time I attack. I can select to use less than full strength for a Power (unless you buy a specific Disadvantage to prevent it). So why not have using an Advantage be a choice, too?
  3. Re: Predators: who else found the 'Easter Egg'? An example of an "Easter Egg" in a book is the one I found in, IIRC, "Justice Not Law" by Steve Long, where he refers to a law firm named "McDonald, Peterson & Greer". Veteran Hero fans will recognize the names as the guys who created Champions waaaay back then.
  4. Re: Re-Imaged Hero(ines) No worries. Seriously, I got swamped at work, which meant late nights and no time for posting. We're close to software release and everyone's doing the headless chicken dance. Why is poor planning on someone's part always end up being an emergency on mine?
  5. Re: Storn's Art & Characters thread. That wasn't you? Who knew?
  6. Re: Re-Imaged Hero(ines) Wha! huh? Oh, man, you woke me up just when I was getting to the good part. Oh, yeah, the contest. Dang, this was hard, but I think I'm passing the baton to Michael Hopcroft. What can I say, I have a soft spot for super-spy agents. You're on, Michael!
  7. Re: Re-Imaged Hero(ines) Ed Gruberman, you must learn patience. I'm working on the concept of allowing a week for all your bubbly brains to ferment and spew forth some character-goodness, so expect a decision from me Tuesday night (or probably Wednesday morning, seeing how my schedule is). Let us meditate on this wisdom now. Ooooohhhhmmmm....
  8. Re: Re-Imaged Hero(ines) Woah. Thanks. Of course, now I'll have to reread the whole thread to make sure I don't duplicate a name. Please stand by... OK, after much consideration, my selection is... either going to be a walk in the park or a pain in the patootie. Booster Gold Lay on, folks!
  9. Re: Re-Imaged Hero(ines) I'm jumping in late on this little shindig, so apologies if I step on any toes. This one's a character concept that actually came to me in a dream once; the name can fit the concept so what the hey.... The young college student had walked by the old antiques store many times, but this time something caught his eye. Laid on a silk bed, the sword glinted, the light reflecting off its metal edge drawing the young man's gaze to the red stone embedded in the pommel. He could swear the stone pulsed with a dim red light. The next thing he knew, he was walking out the store, several hundred dollars poorer and with the sword, loosely wrapped in paper, clutched in his hand. He half-stumbled down the street, trying to figure out why in the hell he'd just blown a month's worth of rent and food money on a hunk of steel. His thoughts were hard to assemble as a warmth spreading from the hand holding the sword seemed to muffle his perceptions. It took him a couple of seconds to interpet the noise he heard as a voice talking. He focused on his surroundings to realize he was in an alley, and a raggedly-looking man was speaking to him. "Hey, man. You all right?" "Uh, yeah, sure. I'm fine." His survival instinct kicked in too late and he looked to the alley's exit. Definitely too late. Another figure separated from the shadows to block his escape and the first man's voice hardened. "Then you can hand over your wallet, watch, whatever else you got." The rasp and click of a knife being drawn and the blade extended punctuated the man's threat. The student's brain blanked. His body, as if guided by a puppet master's strings, spun toward the one with the knife, the paper covering the sword shredding as he swung. The blade cut quickly and without resistance, sending the mugger's knife, with hand still attached, bouncing off the alley wall. The surprised attacker sank to his knees in shock, his remaining hand clutching the bloody stump. Without pause, the student continued the swing around the meet the other man, who was rushing him unaware of what had just happened. Head and body separated with a splash of blood. The blubbering mugger on his knees had enough time to look up in fear as his victim-to-be turned to him, plunged the sword through his chest and ran it out, sending another spray of blood to decorate the now gory walls. The student staggered back, his mind and senses now sharp and clear. He stared at the sword in his hand, and to his horror, he saw the blood smearing the blade slowly disappear, as if it was being absorbed by the metal. A voice echoed in his head, "We're definitely working on your reflexes, boy."
  10. Re: From the mouths of babes Julianna's always available there, Sparky. For those not in the know, Julie's my 7-year old and she continually concocts the most amazing stories as she directs her Polly Pockets and Lego people in their adventures. The kid's got more going in her noggin than her old man's ever been able to come up with. This reminds me of my currently 21-year old daughter, back when she was 7 or 8. A friend of mine and I decided to help her create a Champions character. If I recall, she had long tassels in her costume to entangle opponents, or something like that. Anyway, when working through the Characteristics, my friend asked her, "What's her EGO?" My daughter answered, shocked, "She doesn't have a EGO!" From the mouths of babes, indeed.
  11. Re: Universal Translator: Overpriced at 20? I find certain talents to be very campaign-dependent in terms of importance. If the issue of communication is important in the game (such as a fantasy world with no common tongue, or star-faring explorers into the unknown), then having the ability to converse with strangers no matter where they're from is highly prized. In a superhero campaign where all the aliens speak English with a British accent, it's pretty much just decoration. My experience with that involved Ambidexterity. I paid for it for my martial artist character as part of his concept. Yet not once in the five years that the campaign ran did it come into play. So, a lot of it depends on how much of a factor language is in the particular campaign the GM is running, and how much emphasis he/she puts on the fact that the other guy doesn't speak the same lingo as you do. Bottom line, answering a question like "Is Universal Translator too expensive" depends too much on what game you're using it in.
  12. Re: Tri-system experiment That's coz I'm Heespanic! Why else would I speek in thees out-ray-jous Spanish accent, you seelly person!
  13. Re: Tri-system experiment I had a similar experience in that I was in a superhero campaign that switched from Hero to M&M in mid-stride. A few of the observations I made were: * Hero is a better system for modeling powers, especially the off-the-mainstream type (my character, for instance, was an ex-government agent that had a symbiote grafted onto his chest. The symbiote was sentient and had four stretchable grasping limbs that my PC could normally control. I found it much easier to stat the whole thing out in Hero than in M&M). * Combat didn't really take that less time, although unfamiliarity with the M&M system could have been a factor in that. * The GM became frustrated with the fact that he just couldn't take one of us down. Whether that was a function of the dice being rolled, the conversion process, or a factor of the combat system can be debated. * The one-die roll was initially appealing, but I found myself missing the comfort of the bell curve that rolling 3d6 gives you. I haven't had a chance to try out SAS (other than in basic demos at cons) so I can't say much about it. I'd like to give it a shot sometime, though, if only so that my PC can worship at Alice's feet.
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