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bigbywolfe

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Posts posted by bigbywolfe

  1. Bigbywolf I think the combat example is wrong. I believe that it is DCV with the exemption that the user could use the bonus for OCV to block.

    That seems to be the concensus. Glad to know I'm wasn't crazy and confused this whole time.
  2. Except that a Martial Block provides a +2 OCV & +2 DCV Bonus when used. I could see possibly Limiting the DCV bonus for the shield to only work vs. target of the Block. However, that is more bookkeeping.

     

    HM

    Many Martial Maneuvers add to both OCV and DCV though.

  3. For some reason I was under the impression that when you used a shield's DCV value as OCV to Block it functioned only as OCV.  Essentially since you were actively using the shield as OCV you lost the passive DCV it offered. 
    Now I just read a combat example that counted the shield for OCV in a Block and still counted in the character's DCV at the same time.

    Have I had this wrong in my head this whole time?  Or is the combat example incorrect?

  4. Have the human wear a jacket that's worth ~1rDef (if a Cat's claws are 1pip HKA, then a thick sweatshirt or a ski jacket is probably about 1rPD). Then the Cat can't do any damage to the human unless they start attacking the "Head" (ie neck, face, crown)

    We all already know that using gear gives the human an advantage. It's been pointed out repeatedly and he's acknowledged the fact. It still utterly ignored his point.

  5. Hrm. You are correct. Too many versions floating around in my head. So apparently you can take Unified Power in addition to the MP discount, either on the pool, the slots or both.

     

    In that case, the numbers above for MP are still valid, just without the deduction for unified powers. Which means it is a higher reduction for swapping slots. 

     

    I also am not seeing any restriction in 6e on putting skills in an MP. You might not even need a new framework if you use that. Build the maneuvers as fixed slots and most of your problems are solved, point wise, except for the initial buy in. That may in fact be why Aaron set up MA with a 10 point minimum, to help spread the cost of the pool over maneuvers.

     

    - E

    Skills bought as Powers are considered Special Powers in 6E, which are not allowed in Frameworks without GM permission.

  6. I can't speak for others, but our GM does NOT allow power modifiers to be placed on maneuvers ... for precisely this reason. As a fair comparison ... martial arts are nothing but collections of (martial) maneuvers ... and martial arts are classed as skills in Hero System.

     

    Would you permit power advantages and limitations on skills? I wouldn't. My current GM doesn't. I doubt most GM's do without VERY good reasons ... so why would you permit power advantages and limitations on standard and/or optional maneuvers? (I wouldn't ... and I bet most GM's don't/won't unless there's a heck of an explanation.)

    There are tons of skills with Modifiers in dozens of official books. The rules even address buying Skills as Powers, do they not?

  7. I haven't seen anyone claim it wasn't. 

    EDIT: But the rules specifically address Dodging AoEs from improvised weapons.  Like I said before, probably not applicable to a car, but there are ways other than DfC to avoid AoEs depending on the source and SFX of the AoE.

  8. Grailknight's comparison involved a car and a laser cannon ... you know, something typically thought of as a beam weapon and something that would, at most, typically target a hex ... not a radius or a cone.  How or why you translated that into 4m, 8m, radius AoE I have no idea ... as it was the laser cannon vs. car comparison to which I was responding.

    Many Laser Cannons are NOT beam weapons, that's often the difference between a laser pistol and a cannon in a setting. More importantly, as Grailknight says, you can Dive for Cover against anything, the actual point of the laser comparison, which you ignored entirely.  You honestly think it is harder to leap out of the way of a car going 170 MPH than a laser going near light speed because it's "bigger"?  Because if that's your position I'm not really sure what to say.  I mean, a golf cart is way bigger than a bullet, but I know which one I'd rather be Diving for Cover against.

     

     

  9. A car occupies more space ... so you'd have to dive a lot farther to avoid the AoE of one hitting you (especially if it were fishtailing sideways at you?) -- which means a larger negative to the roll than drying to dive out of the way of a laser cannon's one-hex AoE hit.  While not 'impossible', it's certainly 'less probable'.

    I've seen a lot of 4 meter and 8 meter radius AoE attacks in Hero games.  An average car length is 4.5 meters, less than a 3 meter radius, so a car definitely does not "occupy more space" than other AoE attacks.  Also, for as fast as a vehicle can travel, cars generally have a Turn Mode on their movement and if going Non-Combat speed are at 0 OCV, so I really don't think it should be harder to get out of the way of a car than say RPG or missile that goes significantly faster, has a much larger AoE, and we don't add additional penalties to avoiding with Dive for Cover.

     

    Also, if your player is fishtailing/power sliding to increase the size of his improvised AoE he should probably have to make a Combat Driving roll with a pretty steep penalty considering he's going Non-Combat speed and negating Turn Mode to completely change the orientation of the vehicle.

     

    EDIT: Also, while perhaps not appropriate against a car, remember that often improvised AoE attacks can be Dodged, unlike Powers bought with the Advantage.

  10. To all of the above:

    Why not import DOT?  Because I'm not the GM and my GM has been extremely resistant to the consideration of 6E mechanics -- specifically citing it is because he doesn't own the hardcopy books, doesn't want to foot the 150+ dollar bill to acquire them, won't settle for just PDF's, and also doesn't want to invest time learning the delta.  Despite me loaning him my hardcopy of Champions Complete to peruse for the last two months, he has found it insufficient -- and, frankly, I tend to agree since CC is missing things that it, itself, references!

     

    Champions/Fantasy Complete does not cost "150+ dollar"s and neither do the 6E PDFs so that claim is silly at best.

     

    What do you claim CC is "missing...that it, itself references!" 

  11. A problem with having cantrips being Talents is that some cantrips (like Acid Splash or Sacred Flame), are damaging and, therefore, should be built as powers.

    All Talents are already built as Powers, that's how their cost was figured. If you don't allow them to have additional Advantages or be cheapened by extra Limitations I'm not sure why the fact that some cause damage would be unbalancing.
  12. One option is to treat cantrips as prebuilt Talants. Use the Powers' final cost after Modifiers as their base cost like homemade Talents, that reduces the AP issue.

     

    EDIT: Stupid phone keeps autocorrecting to "can't rips"

  13. This is probably the easiest and most direct way to do it.  Anything else is pointlessly complicated, its just a personality and can try to prevent use of its abilities.

    It's not "just a personality and can try to prevent use of its abilities."

    It can also:

     

    Alright. Here it is

     

     

    The sword should be able to:

     

     

    1) Stop attacks made by the wielder.

    2) Have its own personality

    3) Launch its own attacks if necessary

    4) Make PRE Attacks against the wielder.

    5) Be able to PRE attacked by the wielder.

    6) Grant Resistant Protection to the wielder.

    7) Not be affected by attacks other than PRE attacks and Mind Control.

  14. So how do you balance out weapons? I'm working on my own game now and I want to figure out why heroes would want to wield pistols instead of tommy guns or rifles?

     

    Did you give the Grimnoir a particular template?

    For one thing you can't hide a Tommy Gun in your pants or under your jacket and that makes trips to the grocery store and bank awkward.
  15. But as I noted above, chasing prey for miles is a spectacularly inefficient way to hunt. Having a long range doesn't help if you burn more calories hunting than you can recover from what you kill. There's a reason why most hunters, even today, operate from ambush, and that would've been even more true for early humans, whose hunting skills were more of a crap shoot - walk all day and fail to kill anything, and you're completely screwed.

     

    And sure, tool use lets us adapt to a much wider variety of environments. But that's a separate issue from "can jog a long time."

    Chasing prey is ineffective. Following a herd of prey animals that moves is not. The ability to get to a new water hole in a day or two when yours disappeared during the dry season is nothing to sneeze at.

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