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bigbywolfe

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Posts posted by bigbywolfe

  1. I would perhaps do it as:

     

    Paint Grenades: Sight Group Images, +3 To PER Rolls AOE: 8 Meter Surface Explosion (+1/4), (24 APs) Set Effect (Paint; -1), RBOS (-1/4), 6 Charges (-3/4) OAF (-1) 6 RPs.

     

     

     

    I Think This Works Better!

     

    As Words Die, I Always Have Do Things Different!

    I don't think that works how you think it works.

    As a Constant Power without Continuing Charges the Image will disappear as quickly as an Instant Power. Even if you make it last, the person simply leaves the area of the Image Power and is no longer affected by it.

    Also, I don't think the use of Surface is appropriate for the AOE, but I may be wrong there.

  2. I feel obligated to point out that he is not exactly blocking,

    In Hero System terms Blocking is exactly what he is doing. 6E allows Blocking of ranged attacks (with GM permission, appropriate object may be required, etc.). He is using his OCV to deflect all damage from an attack using his sword. How is that any less of a Block than if he was deflecting another sword?

  3. You are not Dodging the arrow, you are Dodging the aim of the person shooting at you. Period. We've been over this a million times with new people whining that "dodging bullets" isn't "realistic" while playing Batman clones in a superhero game.

     

    You say you can increase your DCV by moving then declare that Dodging is unrealistic. Dodging IS increasing your DCV. That's ALL Dodging is. You are the one applying the unrealistic SFX of "slipping around an arrow" and "dodging like a matador" and them complaining that your own examples aren't realistic.

  4. While I'm personally not in favor of using Summon for this kind of thing, there is precedent for using Summon to bring things other than Characters into existence.

     

    Christopher, how did you "come to understand what the problem is" with this suggestion? Was it a problem in a game you ran or is this just another case of anyone interpreting the rules different than you being "wrong"? Can you give an actual reason this is a problem that hasn't already been answered?

  5. I'll be honest. The jaded, spent too much time in the past on social media part of me told me, "someone is going to continue the argument by following up on what the definition of a pick-up game is."

     

    The hopeful idealist said no, you're wrong, obviously any of the four or five of us who have been arguing for five pages are, at this point, completely aware that even a half starved goat wouldn't have the slightest interest in anything more to do with us at the moment, even if we were covered in delicious clover.

     

    Well, at least maple syrup is not debatable.

    Well when you use a different meaning from 90%+ of the community that tends to happen (and by community I mean Role Players, not the Hero Forum specifically).  The term "pick-up game" originated with sports and was generally spontaneous and had no effect beyond the individual game.  In the RPG community it means essentially what Hugh and Tasha said.  That you made up your own definition is fine, but don't act put out when people correct you.

  6. The comment was clearly a joke, we all enjoy spending experience, myself included.

    It was not clearly a joke or I would not have responded to it seriously.  I'm also not sure how enjoying something equates to "greed".

     

    I haven't argued with you about your methods.  They are way to draconian for my tastes, but if your group likes to play that way, more power to you.  But when you declare the reason for your methods as the universal problem of all players behaving in the same "greedy" fashion I'm going to call BS. 

  7. Whether done immediately or after a wait, I have never seen a player doing anything other than greedily spending their experience. Just like in everyone else's games.

    How the hell does a player "greedily" spend XP? Maybe if you think every player in every game ever is being greedy they are really just playing the game normally and the problem is with you putting some weird value judgement on participating in a normal part of the game...
  8. Link is a Limitation that forces you to use one Power when you use another. It doesn't allow you to break the rules and perform actions you normally couldn't do.

     

    If you want to Abort to a Defensive Action like Dodge or Block and attack the opponent in the same Phase you need to build it with Trigger.

  9. Depends.  What's his Enraged condition?  How common is it?  What's his roll to go Enraged vs his roll to Recover?

    If the trigger to go Enraged is something common like taking damage and he goes Enraged at 14- then the Limitation should probably be less as he's going to be using that extra STR pretty much every fight he gets hit.  Probably -1/4 or -1/2 at most. 
    If his trigger is rare, he only goes Enraged on an 8-, and recovers on a 14- then he isn't going to get to use the extra STR very often or for as long.  Might be worth -1 or maybe even more.

    EDIT: I haven't actually tested this, but off the top of my head what if every 5 points of Enraged Complication was worth -1/4 on the Power associated with it?  So an Uncommon Circumstance with a 8- to lose control and 14- to regain control would be worth -1/4 for any Powers that only worked while Enraged.  A 30 point Enraged with a Common Circumstance, with a 14- to lose control and an 11- to regain control would be worth -1 1/2 for any associated Powers. 
    That might be way too generous, it's just an idea off the top of my head.  Maybe a 30 point Enraged is only worth -1 and a 5 point is a -0 it happens so often.  Maybe Berserk doubles the Limitation value or adds -1/2 because you have even less choice in how you use the Power when you're Berserk than you do when you are Enraged.  Just spit-balling here.

  10. Cosmetic Transform changes a things color or something equally, you know, cosmetic; it could make dome thing taste like food but could not fundamentally alter the nature of the item. I would think it would have to be a minor transform at the very least. Creating objects from nothing is a Major Transform, they may be a good place to start.

  11. You said:

     

     

    Telekinetic ability to perform multiple small tasks in the same or adjacent hexes using normal strength -- including tasks that entail the sense of touch (e.g. feeling one's way along a wall -- without touching it).


    If you touch something you are subject to Damage Shields and other touch based effects, if you don't touch something you are not.  By RAW, Extra Limbs with IPE are still you touching the wall and the SFX don't change that mechanically. Indirect also would not negate Damage Shields and such.  You can touch something indirectly using Stretching and are still subject to all the rules of touching that something, even with the Does Not Cross Intervening Space Adder (or however it's worded).  I'm not even sure how Indirect and Extra Limbs interact per RAW so you may already be in GM/House Rule territory with that build.

    My point is not that you can't feel the wall with your invisible limbs, but that you can't feel the wall and not be subject to Touch based mechanics just because of your chosen SFX.  Obviously if you want to have it work that way it's your game.  I just commenting on the mechanics of the build.
  12. Pretty sure that "Doomsday" in the trailer is the result of Luthor's cloning/genetic engineering of Zod's remains.  Also pretty sure that whether or not they call him by name that it is 1) Obviously a nod to Doomsday with the bone growth around the eyes and all and 2) the only version of Doomsday we're likely to ever see in a live action movie, at least until they reboot the entire DC Cinematic Universe which won't be for a while yet.

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