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bigbywolfe

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Posts posted by bigbywolfe

  1. Which proves you know of an anomaly?

    I can point out how many of our football stars cannot complete an elementry education yet they make millions. Does that prove the sterotype?

    No, it doesn't.

    1.2 million kids drop out of high school every year. Many of them cannot read at an elementary level and we're just pushed through the system. Many more can barely read at an 8th grade level yet manage to graduate, mostly because they get pushed through the system to keep the school's numbers up. A tiny fraction of a percent of those people get sports scholarships and an even smaller percent of them make it into the NFL.

    All of that proves that there are massive flaws in the US education system, corruption in the university sports system, and that we really need a minor league for football instead expecting colleges to provide it for free.

    What it doesn't prove is the nerd/jock stereotype, because those football players are very much the exception to the rule. Most of the over million+ kids a year who are just as uneducated are not sports stars.

  2. The planet earth, where a skinny little geek is more likely to be dumber than a rock than above average intelligence and a smart, successful person is statistically more likely to be at least fit and healthy if not above average physically.

    EDIT for grammar (I forgot an "a").

  3. Thinking about this... is there any reason (other than tradition) to have CVs default to 3 instead of 1?

    It's considered average and it feels wrong to have to spend points just to get to average?

    AoE attacks are vs DCV 3 and it shouldn't be easier to hit a moving, dodging person than the broad side of a barn?

    If we drop CVs down to 1 (or hey, why not 0?) Why not do it with the rest of the Characteristics? (Something that was actually suggested during the lead up to 6E).

    It would make the point gap between editions bigger than it already is and make converting characters from earlier editions even more costly?

     

    I'm sure there are arguments against every possible point I listed, but my point is that there are a lot of little considerations to account for beyond "tradition".

  4. Generally speaking you aren't supposed to use Transform on yourself (though of course the GM could allow it). It would be much simpler to just buy a Limited Power. Something like various Enhanced Senses with Only for 1 hour (or 5 minutes, or whatever) after healing at least X damage, (-X).

  5. Star Gates and such would generally be fixed locations.

    I believe you can always Teleport farther than you can see, it's just a Blind Teleport that risks injury.

    Safe Blind Teleport would let you port much farther than you can perceive with no risk of injury. You might not be able to go to the exact location you want, but you can go 10 miles "that way".

  6. And if someone new to the forums is earnestly trying to make an idea work, I don't see the benefit of badgering them until they shut up and go away.

     

    I haven't actually set out to build this power (I might do so, now) but I don't think, in 6th edition, it has to be complicated. Use Area of Effect: Surface. And no, that doesn't mean five guys (assuming you buy that much surface) can scatter and "get out of the area." The effect is attached to a surface, and they are part of the surface it was attached to. If I throw the paint grenade in an empty courtyard and you pry up one of the cobblestones and walk off with it, the top surface of the cobblestone stays bright orange too.

     

    Lucius Alexander

     

    Painting a palindromedary's surface

    I wasn't trying to badger anyone. Sorry that trying to discuss builds on a RPG forum is apparently upsetting.

     

    As to your comment about Surfaces, I don't believe the Surfaces modifier changes how Images and AOE fundamentally work. Images is not a "fire and forget" Power and while a paint grenade SHOULD work as you just described that is not how the Images Power works. That's my whole point. If you are hit with an AOE Transform or take damage that affects your clothes/appearance then when you leave the area you are still Transformed/obviously damaged, because that's what those Powers do. if you leave the area where an Image was being used to make everyone look a certain way the effects of the Image don't magically follow you around like some kind of permanent effect just because of your chosen SFX.

     

    EDIT: If there is a way to easily make it so Create Image DOES work that way without blatant handwaving please inform me. That's what I've been asking about all along. If there is precedent for Images to work that way and I'm completely misinterpreting the rules, show me (but as no one else has chimed in to point out any error I don't think I'm misunderstanding anything).

     

    EDIT 2.0: If I remember correctly Sticky can be applied to Darkness to make it follow someone around. Perhaps it could do something similar with Images? Not sure if that's RAW or not.

  7. Pardon but what is: Partial Transform?

    From 6E1:

     

    Partial Transform (+½): As described above,

    characters can perceive Transform “damage”

    before the character suffers the full effect of the

    Transform, but this has no game effect (no loss of

    Characteristics, for example) — it’s just the way

    the Power works visually. A Transform with this

    Advantage does have gradual game effects before

    it’s fully effective. A Minor Transform with this

    Advantage inflicts a full Cosmetic Transform

    when it does Transform damage equal to half of

    the BODY needed to fully Transform the target. A

    Major Transform inflicts a full Cosmetic Transform

    when it does Transform damage equal to

    one-third of the BODY needed to fully Transform

    the target, and a full Minor Transform when it

    inflicts Transform damage equal to two-thirds the

    BODY needed to fully Transform the target. A

    Severe Transform inflicts a full Cosmetic Transform

    when it does Transform damage equal to

    one-fourth of the BODY needed to fully Transform

    the target, a full Minor Transform when

    it inflicts Transform damage equal to half the

    BODY needed to fully Transform the target, and

    a full Major Transform when it inflicts Transform

    damage equal to three-fourths the BODY needed

    to fully Transform the target.

    EDIT: And from Champions Complete:

     

    Partial Transform (+½): Allows Transform to have gradual

    game effects before becoming fully effective. A Minor Transform

    inflicts Cosmetic Transform effect when it reaches one-half

    the full BODY needed. A Major Transform inflicts Cosmetic

    Transform effect upon reaching one-third BODY, and Minor

    Transform effect when it reaches two-thirds BODY. A Severe

    Transform inflicts Cosmetic effect at one-fourth BODY, Minor at

    one-half, and Major at three-fourths.

     

    Partial Transform has been in the core rules since at least 5E (when I started playing) but I believe it was in 4E as well, though I couldn't swear to that.

     

    EDIT 2.0: Sorry for the 6E references, I am at work and don't have digital copies of 5E.

  8. The problem with Transform is that a larger target, having a bigger BOD, is less likely to be effected.

     

    A paint grenade that turns Zombie Herve Villachaize a bright orange all over should, if it hits Fat Albert, leave a big bright obvious orange stain. If the attack turns Little Debbie orange but leaves the Hulk just as green all over as he ever was because it didn't have enough BOD to effect him, then we are still building it wrong.

     

    I think Johnny Appleseed was right, the solution is probably some form of Images.

     

    Lucius Alexander

     

    The palindromedary dyes an apple orange, then dyes an orange apple.

    Transform has one problem, it goes against Power Defense and Body.  That could probably be solve rather simply with some form of AVAD/NND. 

    Meanwhile the only benefit of the suggested Images build was that it was simpler.  However, it was simpler because mechanically speaking it did not remotely do what it was supposed to.  It would take many more Modifiers and most of them would be there for the sole purpose of making Images work more like Transform (affect the targets indefinitely, even after they leave the Power's Range among other issues). 

    Lucius, you excel at complex builds and I'm sure you can make Images work, but if it takes someone like you building one of your complicated fixes complete with custom Modifiers, I fail to see what the benefit is to choosing that method.

  9. I didn't want an argument either, I'm trying to discuss your build and how you see it working because it doesn't do what you are claiming it does. Everything is "simpler" if we just ignore the rules, but generally when discussing Power builds we use RAW builds or acknowledge that we are working off of a house rule.

  10. I'm not sure why you are saying "look at my post". When I replied the post said to use Selective, then you edited it.

     

    I'm not trying to bust your chops, but I don't understand how this is "simpler". Your original post doesn't do what the item described is supposed to do. When that's pointed out you suggest adding more Advantages that still don't fix the problem. Obviously in your games you can do it however you want, but you are far into House Rule territory with that build.

  11. 1) Images will, unless you fail a DCV 3 roll, always paint the target. Besides, The Paint Is Extremely Visible and can be seen for a long way, much like the example of a ball of light. You are correct that I forgot to put a continuing charge,

    2) Surface would be the best because it describes any type of surface. You could throw it on a corner of a room and it would paint both walls and the ceiling/floor. You could throw it on a person. If this didn't happen, I would, indeed, use Radius. However, since corner tricks DO work, I would use surface.

     

     

    As Words Die, I Cannot Get Anything Fully Right Anymore.

    I'm not sure why you are talking about DCV, I know how AOE works. You didn't deal with the fact that the target can literally make a singe combat move and be outside of the Image's Area of Effect. Defining the Image's SFX as "paint" doesn't make it magically stick to people and have the Image's effects follow the target around.
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