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bigbywolfe

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Posts posted by bigbywolfe

  1. Not the point. The point is, what can people be convinced was not magic, after the fact. Most people do not want to believe they are insane. And most people think that seeing magic means they are insane. Thus nearly any plausible (and many not so plausible) stories will be fine.

    I would think what can convince people it isn't magic at the time. Who cares if the news claims there were toxic fumes that caused mass hysteria right before the gas leak exploded, you know what you saw, you know a crazy dude in a duster literally threw fire balls at a troll.

  2. This was my first time trying this method. In the past, I'd roll to hit OMCV, Roll Effect, describe the new situation and the players would be looking for ways out of the Images, Mental Illusions, what-have-you. No longer. Now I'm going to play smarter. I'm kinda tired of being argued with by a few difficult players.

    It doesn't matter if this was your first time using this method as much as it matters if they understood you were using and were okay with this method.

  3. Per RAW a Character can use Brace with no downside since Bows have Concentration anyway.  However, many campaigns ignore (or remove) Concentration from Bows.  Many fantasy games I've seen also include a Naked Modifier buying off Concentration as a Talent.  A character with such a build would have full DCV firing a Bow normally, but would still be halved DCV if Braced.

  4. Nayland Smith is the sidekick, Fu Manchu is the real hero.. .

     

    Wait. That doesn't work. It should work, but it doesn't. It's odd that we're willing to slyly rewrite the classic story to make Wang the hero, and Jack Burton the buffoonish sidekick, but for all the face turns in lterature, we're so unready for a Fu Manchu/Lo Pan as a hero that, as far as I can tell, no-one has ever done it. 

    Well, one is switching the rolls of the hero and villain, the other is switching the role of hero and sidekick, so the two aren't really comparable at all.  Add to that the fact that Wang is intentionally portrayed as more competent than Jack and I'm not understanding who is being accused of "rewriting the classic story".  There are plenty examples in modern entertainment of classic villains being portrayed as heroes.

  5. I find that over use of miniatures and maps makes it feel too much like a board game, and can be counter productive when you are trying to keep the mental illusion going.

     

     

    I'm just the opposite.  \I find having to ask what the relative position between five or more characters every single turn much more harmful to keeping "the mental illusion going" than simply looking at a map.

  6. Just a little bit of telekinesis, ten strength, fifteen, whatever, is enough to take most non-flyers out of commission entirely. A big bad bruiser that can pulverize you can be shut down just by picking them up off the ground and holding them in place.

    Except that's not how that works. A "big bad bruiser" breaks out of a 10 STR Telekinesis Grab just as easily as he breaks out of a standard 10 STR Grab and being in the air doesn't effect that in any way (unless he is worried about falling, but how high could he get lifted in 1 phase?)
  7. Well in Strength we have bench marks. 15 STR lifts 440 pounds with ease. More when pushing.

    A 20 is 880 pounds with ease. More with pushing. I'm thinking russian Olympic lifters here.

    Not saying 20's are not out there there. But I would argue they are rare in the population.

    Just a note, 15 STR does not lift 440 pounds "with ease". 15 STR let's you barely lift 440 pounds and stagger a few steps before having to set it down. It's essentially a dead lift weight, not a casual my pick up and strike out at full pace weight.

    Also, heroic games often use encumbrance rules of one form or another so your movement, CV, and DEX rolls will often be effected long before you get up to 440 pounds.

  8. 5e, 261 - Invisible Power Effects.

     

    There is no "Mystic" sense group by default. The basic sense groups for 5e are: Hearing, Mental, Radio, Sight, Smell/Taste, Touch and Unusual. I normally make "mystic" part of the Unusual group. A power by default is visible in 3 of these sense groups, with Sight and Hearing being default. Read up on page 98 or 261 for more information.

     

    - E

    the use of the Transform Power would be visible to 3 senses. Transform is an Instant Power, and the result of the Transform has no such requirement.
  9. That is like complaining that D&D wasn't work well to play Redwall with mice and rats or Savage Worlds doesn't "scale well" when trying to play A Bug's Life. Obviously you have to change the scale so that your default creature is the norm.

     

    No system besides narrative-heavy abstract story games like Fate will "scale down" the way you claim you want. Any system with ANY amount of crunch or granularity will not scale down to playing insects or rodents, you have to change the scale.

     

    This is completely different than saying Hero is only good for Superheroes and doesn't "scale down" well. It scales down just fine to virtually any setting that has humans as the default characters.

  10. ​I disagree, since there's a Fuel Dependent limitation that first appeared in The Ultimate Vehicle. To me this is a clear indication that the thinking behind 'charges' and 'fuel' is different from a printed material, RAW standpoint. i.e. There's a different and specialized limitation for something that can only be used X number of times before refueling (be it a vehicle, a 'juice pack', etc.) ... compared to something that can only be used X number of times because of physical expenditure -- else there'd have been no need for the Fuel Dependent modifier to have been added.

    The fact that there is a Fuel Charge option in no way negates Hugh's (and the other people you ignored) points. Fuel is used for vehicles because you generally think of vehicle use in terms of how long you travelled, not how many instances of distinct gas units you used. The blaster gum is a gun that can only be fired x number of times. That is the text book definition of regular Charges.

  11. I've done a casual look for invisibility and so forth but I haven't had the opportunity to stumble one of those dozen threads on this idea. If you happen to find any of those threads, I would surely love to check out some of the better ones.

    Most are probably archived so your best bet is to Google search the forum. It's a topic that comes up every year or so I'd say.
  12. How dare they break from the norm! :)

    I'm fine with how they do it, but I needed to know what the default way was to know if it was a mistake, an intentional change, or me just being wrong about how shields worked all these years.

  13. When I first posted this I was at work and didn't have my 6E books on me. The example was in Narosia: Sea of Tears. Going back and comparing the two it seems Narosia actually builds shields differently so it is probably intentional.

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