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Kid Chaos

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Everything posted by Kid Chaos

  1. Shatter must be who I thought of since I own Enemies of San Angelo and not Watchers of the Dragon.
  2. Admittedly removing the KB removes my bricks favorite pasttime....shrinker punting.
  3. Most of my mad scientist don't wear white labcoats. In fact one of them has: Enraged when asked about why he's not wearing a labcoat (14-/8-) That alone keeps him pretty entertaining....well that and the fact he sometimes will actually aid the players. He's a certifiable loon and loves to tinker. He manged to get his hands on the resident Power Armour Hero's energy cannon and ended up upgrading it. He then sent the only working prototype along with his notes to the hero. During a brief lucid moment he realized his error...ended up building a Armour Crusher Robot in an effort to rectify said error.
  4. That comes out as a rather odd argument. It's like saying that if you remove the ability to do damage being able to fire an energy blast from your eyes isn't that cool anymore. There are a lot of advantages to just shrinking alone. Though some become troublesome if you keep the same mass.
  5. Left my book at home but I recall this in conjunction with Extra Dimensional Movement. Much like the use Extra Dimensional Movement to represent shrinking so small as to enter the microverse power. Otherwise this would be just a limitation...probably -1/2 only via reflective surfaces. maybe with a healthy amount of Clairsentience to represent his ability to look first.
  6. I actually just read that someone included multiple Gronds I like that idea. The look on my player's faces would be beautiful if they had to face not one but three Gronds.
  7. So does L.A.U.G.H. have a lot of run-ins with Clown?
  8. The two long running group name I use has been East Coast Sentinels Scions of Liberty I've used or been a part of The Vanguard Justice Foundation (Group errr....several Comic goups names as well that have been used Defenders Outsiders Star Guard
  9. copy pastes into his to be used somewhere in the campaign file.
  10. I absolutely love this...much better than the aussie hero Wombat Man I was fighting myself not to do.
  11. I'll say this I've known Scott for a long time and even during the periods where I didn't talk to him I've nothing but respect for his ability. His name on the book assures I'll buy it.
  12. I keep doing either a Hawkman rippoff or a sillier version of antman. though CentipedeLad has some possibilities
  13. Being wrong doesn't bother me..thus the if I recall correctly. Until today I've been leaving my book at home safley on my gaming table.
  14. Chalk it up to poor communication. Nothing wrong with your character or reasoning...I took the posted character as a martial artist with an interesting twist. I guess my bafflement is the request for a "hot babe" itself. I never set out to build a good looking character, unless it works with whatever concept I have in mind. Updated Professor Q with his background and fixed Time Travel Cost. Had to add 6 XP as I didn't want to include some limitation the original player in the pulp game had put on the power and didn't want to take away from anywere else.
  15. Well aside from the concept being a pun on his intent, the character itself was planned to be pretty standard. I usually find such desires to be pretty strange, what's the point really slap some powers and a high Com and Pre. There all done, sad part is your missing out on some interesting concepts for that. That said for my part I have a high com / pre character called The Goddess. Her main schtick aside from some ungodful Pre attacks is her rather lotal legion of followers. The once or twice I actually played her I spent more time looking after what the followers were doing. Which was kind of the point really for the character, I had wanted to build a hero equivelent of your standard villian who has his henchmen do all the work.
  16. grumbles...scraps half made infant fire elemental character
  17. I quickly converted an older pulp style hero I had from 4th into 5th. The Q stood for Quantum but he got tired of villians expecting him to shoot energy or some such silliness. His background and such are still on paper as it were. I'll try and get those up tomorrow if anyone wants them. Professor Q High Powered Hero Val Char Cost 15 STR 5 17 DEX 21 14 CON 8 12 BODY 4 20 INT 10 17 EGO 14 15 PRE 5 14 COM 2 8 PD 5 6 ED 3 4 SPD 13 6 REC 0 30 END 1 32 STUN 5 6"/9" RUN 0 2" SWIM 0 8"/16" LEAP 0 Characteristics Cost: 96 Cost Power END 7 It's All So Clear Now: +15 INT (Burnout 10 or less -1, Unconcious Activation +0, Only when performing an Intelligence related ability) 12 Iron Will: 15pts Mental Defense 2 Chronal Retardation: Increased Lifespan - 400 years The Time Machine 22 Elementary My Dear Flux Capacitor: Time Travel (Anywhere in Time +10, x2 Mass limit +5, Takes a Full Phase; -1/2, IAF: Time Wand -1/2, x2 END cost -1/2) 1 Quantum Battery: (20END, 1END/Month Recovery) 8 Sword Cane: 1D6 HKA (Concealable OAF:Sword Cane -3/4) 30 Steam Punk Technogadgets: Variable Gadget Pool (24 pt pool, 6pt control cost, Change with Steam Punk Engineering skill roll, Only change in between adventures -1/2, Powers must be valid application of steampunk technology -1/2) Powers Cost: 82 Cost Martial Arts - Fencing 0 1) Use with Blades Weapon Group 5 2) Ballestra (OCV +2, DCV -2, 7D6, Half Move Required) 3 3) Cut (OCV +2, DCV +1, 3D6) 4 4) Double a Double (OCV +2, DCV +2, 5D6, MUst follow a predefined maneuver) 5 5) Fleche (OCV +2,DCV -2, 3D6+v/5, Forward Move) 6 6) Froissement (OCV -1,DCV +1, Disarm, STR 25) 5 7) Lunge (OCV -2, DCV +1, STR Strike, 7D6) 3 8) Grypes (OCV -1, DCV -2, Grab 1 limb, STR 25 Disarm) 4 9) Cedutp (OCV +0, DCV +0, Escape Bind, STR 30) 4 10) Parry (OCV +2, DCV +2, Block, Abort) Martial Arts Cost: 39 Cost Skill 3 Analyze (13-/16-) 3 Conversation (12-) 3 Criminology (13-/16-) 3 Deduction (13-/16-) 2 Gambling: Card Games (13-/16-) 3 High Society (12-) 3 Inventor (13-/16-) 3 Lip Reading (13-/16-) 3 Oratory (12-) 3 Paramedic (13-/16-) 3 Mathematics (12-) 1 Physics (8-) 3 Seduction (12-) 1 Stealth (8-) Skills Cost: 37 Cost Perk 3 Well Off (300,000/year) Perks Cost: 3 Cost Talent 3 Absolute Time Sense Talents Cost: 3 Total Character Cost: 260 Val Disadvantages 20 Normal Characteristic Maxima 10 Stranger in Time (11-, Minor) 20 Code of Honour: Victorian Gentlemmen (Common, Total) 15 Smug British Determination (Very Common. Moderate) 10 Unable to Resist Mental Challenge (Uncommon, Strong) 10 Sent Back to Own Time if hit by large amounts of energy (Uncommon, 11-) 10 DNPC Modern Day Police Detective (Normal, Occasionally 11-) 5 Archiac Speech and Attitude (Concealable, Noticed and Remembered) 15 Hunted by Chronos (As Powerful, 11-, Harshly Punish) 10 Watched by the Architects of Time (More Powerful, Non Combat Influence, 8-, Watching) Disadvantage Points: 150 Base Points: 125 Experience Required: 125 Total Experience Available: 10 Experience Unspent: 0 Background: Evan Lambarto was always the source of much confusion and concern for his family and friends. As a young child he would startle people by spontaneously scribbling solutions to problems that had many great thinkers of the time puzzled. His father, Hugo Lambarto, who was a noted doctor and thinker in his own right did his best to keep his son's childhood normal and took great pains to cover up such outbursts by releasing the findings under his own name. By the time Evan reached young adulthood his father had set aside a fairly large amount of money for use by his son. For his part Evan spent most of his time consuming books and tackling any mental puzzle that caught his interest. Despite his father's cautioning he would mail the local police with the solution to whatever case had been giving them the most trouble. Eventually a criminal mastermind managed to gather enough evidence to match the polices anonymous ally with some old scientific papers published under the name of Hugo Lambarto. Given the Hugo's reputation the mastermind began plans to eliminate the threat of the wayward genius. Evan returned home from primary school one afternoon to find both his parents missing from their home and the maid laying dead in the kitchen. The neighbors soon called the police and young Evan went to live with his nearest relative, his Aunt Perri and her husband. From that point on he rarely followed any flashes of of insight or genius choosing instead to either throw them away or simply ignore the solution that popped into his head. It wasn't until college while attended a lecture on the theory of time and space that Evan once again became interested in applying his mind to a puzzle. Convinced he could use such knowledge to go back in time and locate his missing parents he began researching the theories and science involved in time manipulation. The solution presented itself as many of his solutions did, in a sudden flash of brilliance which culminated in a strange looking wand-like device. Entering what his calculations had determined to be the extact chronal coordinates of the day in question Evan activated the device and hurtled himself back through time. Upon reaching the place and hour of the maid's murder Evan hurried into his parents home and came upon a scene he didn't expect. Standing calmly in the middle of the room stood a man in what looked to be armour of some sort. Standing frozen nearby were several men who looked like hired thugs with weapons drawn. Evan's parents were floating just slightly in front of the man in a glowing energy field that Evan couldn't identify. Without a word the man in armour looked at Even and touched some device attached to the arm of the metal armour. In nothing more than a heartbeat the man in armour and Evan's parents vanished into time and space. With his disappearance the thugs were released from their state of frozen time. A few harrowing moments later and Evan was also safley in the timestream. All that remained was to track down his parents kidnapper. He determined that someone like the man he saw also had to be coming from some point in the future and any attempts he made to travel even further back in time to prevent the events he witnessed would be thwarted by his fellow time traveller. He theorized that his fellow traveller had to be from a point much farther in the future than his own and mapped coordinates that he felt would be a good place to start looking. Shortly after his arrival in the year 2000, Evan became involved in a plot by a mysterious villian to mind control everyone in london, as well as a vampire serial killer who only attacked women who were successful in life. His involvement in these cases led to his friendship with Sgt. Brian Lambarto, the descendent of his Aunt Perri. This involvement has further complicated Evan's search as he is constantly trying to keep his distant relative from becoming the last member of their line. Motivation: Evan is unable to reisist anything that he sees as a mental challenge he works with an almost obsessive compulsion to solve such puzzles. With his relatives help Evan currently teaches at a local secondary school in addition to his detective work. Quote: "There's a soltution to every problem, you just need the proper time to find it." Tactics: Evan tends to be reluctant to enter combat prefering to out think his opponents instead. The rare times he's expecting it he usually attacks as quickly as possible with his hidden sword. Appearance: Eyes: Blue, Hair: Dirty Blond Evan tends to dress in victorian period clothing or in modern clothing that closely resembles victorian clothing. He does not typically wear a hat as he determined such things drew to much attention to himself. I can think of a next up...someone else choose one. Edit - Noted that the original player had included x2 End, and a 14- activation and side effect of random time jump if failed on the ex dimensional movement. I cut them into the template when i converted it but left it off the write up. In retrospect I don't like the Side Effect all that much really. I don't recall our GM ever even bringing it up. I adjusted the Template to reflect the proper cost. I'm guessing it was added to allow the power in the game, as we had a 30 active pt max on most abilities. Added his write up of the background as well. Edit 2 - Math was all off. Apparently I need to buy Hero Designer or find/create a good print template for Metacreator.
  18. Any of these not already there should probably be submitted to the name thread as well.
  19. How about Photon or Sparkle. also for a slightly goofy feel you could use Spotlight.
  20. IIRC Rapid Fire is written as such that oth shots head to the same location.
  21. I would probably reverse this to +1/2 Selective. This reflects the intent of what he's looking for better I think. As with Selective you could reapply the power and exclude someone or include someone. Another factor is how is the power sfx defined? What specifically allows him to alter his invis so some people can see him. If it's psionic in nature I would apply some sort of must be aware of person to exclude them limitation.
  22. Kid Chaos

    Hulk Promotion

    Yes they were, I buy most other Super RPGs for conversion to Champions. Now if I could only find my X-Men book. You can see the new system in teh Game Trade article I would assume.
  23. Kid Chaos

    Hulk Promotion

    There's a website with the old MSH game to Champions conversions. I don't agree with all of the conventions though. He bases STR on imagined damage dealing as opposed to lifting. Problem is he's using a converted value to alter a measurable one to his liking. MSH states how much each hero can lift with a given ability score. To me that's the place to start and work out DC from there. By new marvel I'm guessing you mean the game being produced currently?
  24. I'm assuming Acrobatics, Breakfall and Contortionists as well as most of the talents are there because they could in some way relate to his career. I don't think 8- is appropriate for a career related skill as you or I may think it's non stressful but how much do we really know about 18 work days and 30+ takes for one scene and stress. About the only skill I wonder as to it's origin is Concealment. Is this an indication that the hero typically hides props or other objects on his person for later retrieval (via SoH) during the performance? All in all it looks good. I would alter the name though if these things are squidlike as it causes some confusion.
  25. Drat this is actually close to the idea I had! Except I was going to have the hero himself was timeshifting at random intervals. Or perhaps using a Sliders like Steam Punk device to make the journey.
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