Black Rose Posted May 11, 2022 Report Share Posted May 11, 2022 I'm trying to figure out how to do this effect in HERO, and would appreciate the help of the Assembly. This is specifically for Illusion spells, but any thoughts about doing it for other types of spells are appreciated. When you have enough experience (high enough skill level) and power (big enough Multipower pool), you can try to "take control of another illusionist's spell", letting you make it do what you want. I've seen writeups in Champions Powers for using Mind Control to simulate "controlling" simple devices (effective INT is Active Points/5; this is covered in more depth in APG 72-73), and I could go that route. But I wondered if there was already something done that was a bit more elegant? Anyone? TIA BigJackBrass 1 Quote Link to comment Share on other sites More sharing options...
LoneWolf Posted May 11, 2022 Report Share Posted May 11, 2022 I would probably do this as a transformation. Quote Link to comment Share on other sites More sharing options...
Black Rose Posted May 11, 2022 Author Report Share Posted May 11, 2022 34 minutes ago, LoneWolf said: I would probably do this as a transformation. Like Magomorphosis (HSG 24)? It's probably the best "official" writeup for the concept, but a bit pricy. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 11, 2022 Report Share Posted May 11, 2022 Another approach would be mind control (only to control the illusion) or a in images or a (maybe indirect) mental illusion that mimics their illusion and a suppress on them to shut down what they are trying to do Quote Link to comment Share on other sites More sharing options...
LoneWolf Posted May 11, 2022 Report Share Posted May 11, 2022 Assuming we are talking about an image instead of a mental illusion it is not that expensive. Changing the appearance but not the special effect of a power is a cosmetic transform. At 3 points per die that is not all that expensive. Taking control of any other power is going to be more than a cosmetic transform, but changing an image is cheap. If you are talking about mental illusion the best way to do that would be with your own mental illusion. Quote Link to comment Share on other sites More sharing options...
Ockham's Spoon Posted May 12, 2022 Report Share Posted May 12, 2022 Under the assumption that one can only take control over a type of magic that you actually practice yourself, then an illusionist taking over another illusion would be similar to just casting their own illusion to override the existing illusion. That sounds like a Dispel linked to your illusion. When you cast it, the original illusion is Dispelled and replaced by the illusion you control. The special effect is that you are taking control of the illusion yourself. Quote Link to comment Share on other sites More sharing options...
Utensil Posted May 12, 2022 Report Share Posted May 12, 2022 This sounds like a can of worms LOL. I know request was for mental illusions/images ... But controlling an Ice Spell that creates a block of Ice (i.e. entangle target) would get messy. i not think anyone one perfect catch all for controlling another caster's spell. It would be if this spell is cast then I use the following spell (see game mechanic that works) effectively negates the attack and then redirects the effect to oneself in control of said effect. I a bit behind in many books .. what is HSG (assuming page 24?) Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 12, 2022 Report Share Posted May 12, 2022 Another idea is to just do what they are doing, but better, so that yours takes precedent and overwhelms the other person's ability Quote Link to comment Share on other sites More sharing options...
drunkonduty Posted May 12, 2022 Report Share Posted May 12, 2022 I assume it would only be continuing spells. You could make it a limitation on magic in your campaign. A sorcerer must make a skill vs. skill roll to take over another's spell. Maybe you could only try to take over a spell you know; or maybe in the same school of magic, if you're doing schools of magic. Christopher R Taylor and Ockham's Spoon 2 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 13, 2022 Report Share Posted May 13, 2022 A campaign rule like that is probably the best way to approach it SCUBA Hero 1 Quote Link to comment Share on other sites More sharing options...
SCUBA Hero Posted May 13, 2022 Report Share Posted May 13, 2022 19 hours ago, Christopher R Taylor said: A campaign rule like that is probably the best way to approach it I agree. Quite often we get too into trying to get an effect via RAW. But check out Killer Shrike's variant magic systems - they use Hero System mechanics but not RAW to create the desired magic systems - "reasoning from effect". Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted May 14, 2022 Report Share Posted May 14, 2022 On 5/10/2022 at 6:43 PM, Black Rose said: I'm trying to figure out how to do this effect in HERO, and would appreciate the help of the Assembly. This is specifically for Illusion spells, but any thoughts about doing it for other types of spells are appreciated. When you have enough experience (high enough skill level) and power (big enough Multipower pool), you can try to "take control of another illusionist's spell", letting you make it do what you want. I've seen writeups in Champions Powers for using Mind Control to simulate "controlling" simple devices (effective INT is Active Points/5; this is covered in more depth in APG 72-73), and I could go that route. But I wondered if there was already something done that was a bit more elegant? Anyone? TIA Buy an illusion spell and then take a big Limitation on it "Only to `take control of` existing illusion(s) in my area", or words to that effect. Christopher R Taylor 1 Quote Link to comment Share on other sites More sharing options...
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