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Dwarf Martial art


SirWilliam

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I'm considering writing up a martial art for the Dwarves in my fantasy world. This would be unique to Dwarves because of their unique physiology.

 

I don't need so much help with the actual write-up (I do a lot of hand waving as GM), but I would like some ideas on what kind of cool maneuvers I would be in it. This would be an axe/hammer/pick style since most dwarves don't use swords.

 

Some ideas I have:

 

Break weapon - attack vs the opponents weapon

leg hook - opponent falls, penalties to OCV

Disarm

Sacrifice Weapon pin - opponent's weapon is pinned to the ground, both fighters lose their current weapons. (useful to force a weapon change, or to grapple)

 

These are just my initial thoughts. I'm not overly worried by realism, but I do want some variety.

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Re: Dwarf Martial art

 

I could almost imagine giving the dwarves an armour piercing bonus to be used with their martial arts.

 

They are short and do alot of cleaving and piercing as opposed to slashing and the like.

 

And since they are so stumpy... actually I just wanted to use the word stumpy

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Re: Dwarf Martial art

 

Well after much vacillating and figuring I came up with the following:

 

Brotherhood of the Anvil

 

The Brotherhood of the Anvil is a society of Dwarven craftsmen who develop and teach fighting techiques particular to Dwarven weapons (Axes, Hammers, Picks). They have been known to hunt down individuals who assault one of the Brotherhood. [insert more fluff here]

 

Parry - Dwarves frequently band the helves of their weapons with iron or bronze and use this band to turn aside their enemy's blows.

Probe - A quick thrust towards the enemy to force them our of attack stance.

Bash/cleave - A powerful stroke, typically involving a figure 8 pattern

Shove - This move involves the Dwarf stepping into his opponent and heaving them back using the added leverage of their weapon. It does normal (not killing) damage at the dwarf's strength +15. The target rolls his (or her) strength against the shove (damage is applied as normal) and if his result does less body than the attacker the target is moved back one hex and must make a Dex roll or fall down.

Leg hook - This move is unique to the Brotherhood. It involves hooking the back of the target's leg and tripping the target.

Chop - Designed to follow the leg hook, this is a devastating overhand crushing blow to finish off an opponent.

 

I decided to pass on the weapon breaking move, as I didn't want to go too overboard. For the most part I just took existing moves as written. I only had to create the Shove and the Trip. The Chop is just an Offensive strike that has to follow the trip.

 

For some reason the board doesn't want to render my table right, so it's at the bottom of the post after this big blank area.

 

ManeuverPtsOCVDCVEffect

Parry4+2+2Abort, Block

Probe5+1+3Strike

Bash/Cleave4+20Strike + 2 DC

Shove400+15 Str Normal damage

Leg Hook3+1+1Strike, opponent falls

Chop4+2-2Strike+4 DC, may only follow successful hook

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Re: Dwarf Martial art

 

HMM, Block, strike, grab, a few weapon elements, and optional other moves? sounds like someone I played... :)

 

Though a disable element manuever might be good, and maybe some kind of shield bash...

 

I agree that it should be an offense heavy style. Their defensive needs are handled by wearing the heavy' date=' high quality armor they are so famous for.[/quote']
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