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Worlds of Empire?


sbarron

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I'm starting a TE game in the next couple of months, and any setting support would make my life way easier. That being the case, what's the status of "Worlds of Empire?" The schedule says Oct. 2004, but Steve has said that it is way down on the list of priorities. Any updates on a possible release date?

 

Thanks

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Re: Worlds of Empire?

 

I knew there was a change being made, which is why I didn't get too excited about the WoE listing saying October, 2004. I just wondered if there was an update. Apparently there is not, other than "not now, if ever." Which sucks. Maybe if I can convince the D20 guys I'm trying to convert to Hero to buy Hero books, sales of TE will reach the level to rate some more support for the line. That's a lot of converting, though. ;)

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Re: Worlds of Empire?

 

You know ... something else that may be cool is something like a Planet-Builder's Database. Submit planets and possible species to get them on the web ... if Hero isn't able to do it' date=' maybe Star Hero Fandom could?[/quote']

 

I'd be happy to set up a section at the Fandom :)

 

Aroooo (now back to video production :( )

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Re: Worlds of Empire?

 

heres my first random world to tinker with

 

WORLD DETAILS

-------------

 

NAME: Giidnush I Alpha

 

UWP: Y130000-F

 

PBG: 820

 

TRADE CODES: Research Station

 

BASES: Non-Imperial Military Base

 

STELLAR DETAILS: Primary Star: F3 V

Binary Star: M7 D

 

SATELLITE DETAILS: Number: 2

Satellite 1: UWP:YS00000-F, Orbit: 8

Satellite 2: UWP:YS00000-0, Orbit: 9

 

 

STAR SYSTEM ORBITAL ZONES

 

1. Orbital Zones: Primary Star: 0 (Bodies Orbit around Primary Star)

Binary Star: 5 (Binary Star Orbit around Primary Star)

 

SIZE RELATED DETAILS

 

1. Basic World Type: Planet

2a. Planet Diameter: 800 miles (1,280 km)

2b. Planet Density: Molten Core, 0.98 terra

5. World Mass: 0.002 terra

6. World Gravity: 0.122 terra

7. Planet Orbit Period:

7a. Stellar Mass: 1.46 sol 1.11 sol

7b. Orbital Distance: 0.2 AU

7c. Orbital Period: 31.008 standard days

9. Rotation Period: 38.55 standard hours

10. Axial Tilt: 28 degrees

11. Orbital Eccentricity: 0.0

12. Seismic Stress Factor: 5.55

 

ATMOSPHERIC RELATED DETAILS

 

1. Atmospheric Composition: Standard oxygen-nitrogen mix

2. Surface Atmospheric Pressure: 0.2 atm

3. Surface Temperature:

3a. Stellar Luminosity: 1.551

3b. Orbit Factor: 836.345

3c. Energy Absorption: 0.8

3d. Greenhouse Effect: 1.0

3e. Base Temperature: 768.885 degrees C

4. Orbital Eccentricity Effects: Tc=0 degrees C, Tf=0 degrees C

5. Latitude Temperature Effects: (Hex Row=Degrees C)

1=+9, 2=+6, 3=+3, 4=0, 5=-3, 6=-6, 7=-9, 8=-12, 9=-15, 10=-18, 11=-21 degrees C

6a. Axial Tilt Base Increase: 16.8 degrees C

6b. Axial Tilt Base Decrease: -28 degrees C

6c. Axial Tilt Latitude Effects: (Hex Row=Degrees)

1=0, 2=0, 3=0.25, 4=0.5, 5=0.75, 6=1, 7=1, 8=1, 9=1, 10=1, 11=1 degrees

7a. Length of day and Night: 19.275 standard hours

7b. Rotation-Luminosity Effects: 1.557

7c. Daytime Rotation Effects: 1.246 +per hour of daylight, 1,297.939 absolute maximum plus temperature

7d. Nighttime Rotation Effects: 8.0 -per hour of darkness, 520.943 absolute maximum minus temperature

11. Temperature Worksheet: See separate section

12. Native Life: Does not exist

13. Atmospheric Terraforming: Has not occurred

14. Greenhouse Effect Terraforming: Has not occurred

15. Albedo Terraforming: Has occurred

 

HYDROSPHERE RELATED DETAILS

 

1. Hydrographic Percentage: 0%

3. Tectonic Plates: 1

4. Hydrographic Terraforming: Has occurred

5. Terrain Terraforming: Has occurred

7. Volcanoes: 2

8. Resources and Goods:

Natural Resources: Ores, Crystals

9. Weather Control: Is not practiced

 

TECHNOLOGY RELATED DETAILS

 

1. High Common Tech Level: F

2a. Low Common TL Limits: Upper=F, Lower=7

2b. Low Common TL: 7

3a. Energy TL Limits: Upper=J, Lower=7

3b. Energy TL: E

4a. Computer/Robotics TL Limits: Upper=J, Lower=6

4b. Computer/Robotics TL: E

5a. Communications TL Limits: Upper=J, Lower=6

5b. Communications TL: F

6a. Medical TL Limits: Upper=J, Lower=0

6b. Medical TL: G

7a. Environment TL Limits: Upper=J, Lower=D

7b. Environment TL: H

8a. Land Transport TL Limits: Upper=J, Lower=D

8b. Land Transport TL: E

9a. Water Transport TL Limits: Upper=E, Lower=9

9b. Water Transport TL: E

10a. Air Transport TL Limits: Upper=E, Lower=9

10b. Air Transport TL: E

11a. Space Transport TL Limits: Upper=J, Lower=F

11b. Space Transport TL: F

12a. Personal Military TL Limits: Upper=J, Lower=0

12b. Personal Military TL: J

13a. Heavy Military TL Limits: Upper=J, Lower=0

13b. Heavy Military TL: H

14. Novelty Tech Level: J

 

 

TEMPERATURE WORKSHEET

---------------------

 

LATITUDE BASE

HEX BASE TEMPERATURE TEMPERATURE

ROW TEMPERATURE EFFECTS FOR HEX ROW

1 769 9 778

2 769 6 775

3 769 3 772

4 769 0 769

5 769 -3 766

6 769 -6 763

7 769 -9 760

8 769 -12 757

9 769 -15 754

10 769 -18 751

11 769 -21 748

 

AXIAL TILT HIGHEST

HEX SUMMER AXIAL TILT TEMP PLUS DAYTIME ORBIT ECC TEMP FOR

ROW PLUS FACTOR IN SUMMER PLUS PLUS HEX ROW

1 17 0 0 24 0.0 802

2 17 0 0 24 0.0 799

3 17 0.25 4 24 0.0 800

4 17 0.5 8 24 0.0 801

5 17 0.75 13 24 0.0 802

6 17 1 17 24 0.0 804

7 17 1 17 24 0.0 801

8 17 1 17 24 0.0 798

9 17 1 17 24 0.0 795

10 17 1 17 24 0.0 792

11 17 1 17 24 0.0 789

 

AXIAL TILT LOWEST

HEX WINTER AXIAL TILT TEMP MINUS NIGHTTIME ORBIT ECC TEMP FOR

ROW MINUS FACTOR IN WINTER MINUS MINUS HEX ROW

1 -28 0 0 154 0.0 624

2 -28 0 0 154 0.0 621

3 -28 0.25 -7 154 0.0 611

4 -28 0.5 -14 154 0.0 601

5 -28 0.75 -21 154 0.0 591

6 -28 1 -28 154 0.0 581

7 -28 1 -28 154 0.0 578

8 -28 1 -28 154 0.0 575

9 -28 1 -28 154 0.0 572

10 -28 1 -28 154 0.0 569

11 -28 1 -28 154 0.0 566

 

 

 

Created using 'Traveller Heaven & Earth (V 1.0.3)'

 

Written by Stuart W Ferris, Copyright ©2000

 

MegaTraveller, Copyright ©1987, Games Designers' Workshop

 

Traveller is a registered trademark of Far Future Enterprises

 

Portions of this material are Copyright ©1977-2000 Far Future Enterprises

 

Date Created: 9/12/2004, Random Number Seed: 1

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Re: Worlds of Empire?

 

now for the second world in the system

 

WORLD DETAILS

-------------

 

NAME: Giidnush I Zeta

 

UWP: A8B7110-F

 

PBG: 820

 

TRADE CODES: Non-industrial, Low Population

 

STELLAR DETAILS: Primary Star: F3 V

Binary Star: M7 D

 

SATELLITE DETAILS: Number: 2

Satellite 1: UWP:Y552000-0, Orbit: 7

Satellite 2: UWP:Y600000-F, Orbit: 10

 

 

STAR SYSTEM ORBITAL ZONES

 

1. Orbital Zones: Primary Star: 5 (Bodies Orbit around Primary Star)

Binary Star: 5 (Binary Star Orbit around Primary Star)

 

SIZE RELATED DETAILS

 

1. Basic World Type: Planet

2a. Planet Diameter: 8,200 miles (13,120 km)

2b. Planet Density: Molten Core, 1.04 terra

5. World Mass: 1.04 terra

6. World Gravity: 1.04 terra

7. Planet Orbit Period:

7a. Stellar Mass: 1.46 sol 1.11 sol

7b. Orbital Distance: 2.8 AU

7c. Orbital Period: 1,624.298 standard days

9. Rotation Period: 21.396 standard hours

10. Axial Tilt: 32 degrees

11. Orbital Eccentricity: 0.0

12. Seismic Stress Factor: 0.0

 

ATMOSPHERIC RELATED DETAILS

 

1. Atmospheric Composition: Very thin, -100 to -25 degrees C

2. Surface Atmospheric Pressure: 0.0 atm

3. Surface Temperature:

3a. Stellar Luminosity: 1.551

3b. Orbit Factor: 223.523

3c. Energy Absorption: 0.539

3d. Greenhouse Effect: 2.2

3e. Base Temperature: -25.0 degrees C

4. Orbital Eccentricity Effects: Tc=0 degrees C, Tf=0 degrees C

5. Latitude Temperature Effects: (Hex Row=Degrees C)

1=+21, 2=+14, 3=+7, 4=0, 5=-7, 6=-14, 7=-21, 8=-28, 9=-35, 10=-42, 11=-49 degrees C

6a. Axial Tilt Base Increase: 19.2 degrees C

6b. Axial Tilt Base Decrease: -32 degrees C

6c. Axial Tilt Latitude Effects: (Hex Row=Degrees)

1=0, 2=0.25, 3=0.5, 4=0.75, 5=1, 6=1, 7=1, 8=1, 9=1, 10=1, 11=1 degrees

7a. Length of day and Night: 10.698 standard hours

7b. Rotation-Luminosity Effects: 1.542

7c. Daytime Rotation Effects: 0.0 +per hour of daylight, 0.0 absolute maximum plus temperature

7d. Nighttime Rotation Effects: 0.0 -per hour of darkness, 0.0 absolute maximum minus temperature

11. Temperature Worksheet: See separate section

12. Native Life: Exists

13. Atmospheric Terraforming: Has not occurred

14. Greenhouse Effect Terraforming: Has not occurred

15. Albedo Terraforming: Has not occurred

 

HYDROSPHERE RELATED DETAILS

 

1. Hydrographic Percentage: 70%

2. Hydrographic Composition: Atmosphere related chemical mix

3. Tectonic Plates: 8

4. Hydrographic Terraforming: Has not occurred

5. Terrain Terraforming: Has not occurred

6. Continents and Oceans: 6 major continents, 6 minor continents, 14 major islands, 7 archipelagoes

8. Resources and Goods:

Natural Resources: Radioactives, Crystals, Compounds

Processed Resources: Agroproducts, Non-Metals

Manufactured Resources: Parts, Consumables

9. Weather Control: Is not practiced

 

POPULATION RELATED DETAILS

 

1. Total World Population: 80

2. Cities If Population < 1,000,000: All population in one large city

4. Primary Cities: 1

5. Starports and Spaceports: A

6. Orbital Cities: Present

7. Social Outlook:

7a. Progressiveness: Conservative, Stagnant

7b. Aggressiveness: Unaggressive, Conciliatory

7c. Extensiveness: Fragmented, Friendly

8a. Number of Customs: 6

8b-g. Local Customs/Practicing Group:

Marriage performed by parents/All population.

Unusual mannerisms for.../Certain sex.

Quarters are taboo/Academic figures.

Sacred symbols for.../Certain political groups.

Confined to quarters/Academic figures.

Sacred symbols for.../All population.

 

GOVERNMENT RELATED DETAILS

 

1. Representative Authority Guide: Company/Corporation

2. Representative Authority: Ruler

3. Division of Authority: 2-way division

6. 2-Way Division: Representative Authority=Executive & Legislative, Other Authorities=Judicial

7. Organisation of Other Authorities: Several Councils

 

TECHNOLOGY RELATED DETAILS

 

1. High Common Tech Level: F

2a. Low Common TL Limits: Upper=F, Lower=7

2b. Low Common TL: 7

3a. Energy TL Limits: Upper=J, Lower=7

3b. Energy TL: F

4a. Computer/Robotics TL Limits: Upper=J, Lower=6

4b. Computer/Robotics TL: H

5a. Communications TL Limits: Upper=J, Lower=6

5b. Communications TL: H

6a. Medical TL Limits: Upper=J, Lower=0

6b. Medical TL: G

7a. Environment TL Limits: Upper=J, Lower=D

7b. Environment TL: G

8a. Land Transport TL Limits: Upper=J, Lower=D

8b. Land Transport TL: F

9a. Water Transport TL Limits: Upper=F, Lower=A

9b. Water Transport TL: F

10a. Air Transport TL Limits: Upper=F, Lower=A

10b. Air Transport TL: F

11a. Space Transport TL Limits: Upper=J, Lower=F

11b. Space Transport TL: G

12a. Personal Military TL Limits: Upper=J, Lower=0

12b. Personal Military TL: E

13a. Heavy Military TL Limits: Upper=J, Lower=0

13b. Heavy Military TL: C

14. Novelty Tech Level: H

 

 

TEMPERATURE WORKSHEET

---------------------

 

LATITUDE BASE

HEX BASE TEMPERATURE TEMPERATURE

ROW TEMPERATURE EFFECTS FOR HEX ROW

1 -25 21 -4

2 -25 14 -11

3 -25 7 -18

4 -25 0 -25

5 -25 -7 -32

6 -25 -14 -39

7 -25 -21 -46

8 -25 -28 -53

9 -25 -35 -60

10 -25 -42 -67

11 -25 -49 -74

 

AXIAL TILT HIGHEST

HEX SUMMER AXIAL TILT TEMP PLUS DAYTIME ORBIT ECC TEMP FOR

ROW PLUS FACTOR IN SUMMER PLUS PLUS HEX ROW

1 19 0 0 0 0.0 -4

2 19 0.25 5 0 0.0 -6

3 19 0.5 10 0 0.0 -8

4 19 0.75 14 0 0.0 -11

5 19 1 19 0 0.0 -13

6 19 1 19 0 0.0 -20

7 19 1 19 0 0.0 -27

8 19 1 19 0 0.0 -34

9 19 1 19 0 0.0 -41

10 19 1 19 0 0.0 -48

11 19 1 19 0 0.0 -55

 

AXIAL TILT LOWEST

HEX WINTER AXIAL TILT TEMP MINUS NIGHTTIME ORBIT ECC TEMP FOR

ROW MINUS FACTOR IN WINTER MINUS MINUS HEX ROW

1 -32 0 0 0 0.0 -4

2 -32 0.25 -8 0 0.0 -19

3 -32 0.5 -16 0 0.0 -34

4 -32 0.75 -24 0 0.0 -49

5 -32 1 -32 0 0.0 -64

6 -32 1 -32 0 0.0 -71

7 -32 1 -32 0 0.0 -78

8 -32 1 -32 0 0.0 -85

9 -32 1 -32 0 0.0 -92

10 -32 1 -32 0 0.0 -99

11 -32 1 -32 0 0.0 -106

 

 

ENCOUNTER TABLES

----------------

 

ENCOUNTER TABLE, BEACH TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 2 Intimidator Flyer 25 11/5 5 As Dagger None A5 F4 S2

2 11 Grazer Flyer 1 5/0 8 Horns 1 A5 F5 S3

3 8 Grazer Flyer 3200 36/12 1 Horns 4 Rigid A8 F4 S3

4 1 Intermittent 100 24/11 6 Hooves None A9 F8 S2

5 2 Eater Flyer 400 22/8 8 Hooves None A5 F9 S2

6 1 Pouncer 1600 39/12 1 Hooves None A9 F9 S0

 

ENCOUNTER TABLE, BROKEN TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 1 Reducer Flyer 1 2/0 8 Thrasher None A7 F4 S0

2 1 Filter 3 6/4 6 Thrasher 2 A9 F6 S1

3 1 Grazer Flyer 12 10/6 6 Claws None A5 F5 S4

4 1 Filter 3200 30/12 1 Teeth 2 A9 F8 S0

5 1 Gatherer 3200 33/17 1 Horns 4 A6 F6 S3

6 4 Chaser 3 5/2 9 As Broadsword None A9 F9 S4

 

ENCOUNTER TABLE, BOTTOM TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 5 Carrion-Eater Flyer 1 6/0 7 Hooves 4 A8 F4 S0

2 1 Intermittent Amphibian 1600 34/15 1 Claws None A7 F6 S0

3 1 Filter Flyer 1 2/0 4 Claws 2 A9 F7 S0

4 1 Intermittent Swimmer 400 21/15 7 Claws 3 Rigid A9 F9 S0

5 1 Gatherer Triphibian 1 6/0 4 Thrasher 1 A7 F6 S0

6 6 Chaser Flyer 3200 39/12 1 Thrasher 3 Rigid A9 F9 S2

 

ENCOUNTER TABLE, CAVE TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 1 Reducer Flyer 50 14/8 4 Claws 1 A4 F3 S0

2 1 Filter Flyer 200 29/7 12 Claws 2 Rigid A9 F3 S0

3 1 Intermittent 1 1/0 3 Claws None A6 F6 S0

4 1 Filter Flyer 12 6/11 8 Claws None A9 F3 S1

5 3 Eater Flyer 3 4/3 11 Teeth None A3 F4 S3

6 1 Chaser Flyer 12000 46/19 22 Claws 2 A9 F8 S2

 

ENCOUNTER TABLE, CHASM TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 4 Reducer 100 21/11 4 Claws 1 Rigid A9 F5 S1

2 2 Intermittent Flyer 25 10/3 13 Claws None A5 F6 S0

3 1 Intermittent 3 4/2 7 Claws None A8 F6 S0

4 5 Intermittent 6 1/4 13 Claws 4 Rigid A4 F5 S0

5 1 Gatherer 50 20/8 4 Claws 3 Rigid A9 F3 S0

6 3 Chaser Flyer 6000 34/16 10 Claws 2 A9 F6 S0

 

ENCOUNTER TABLE, CLEAR TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 1 Reducer Flyer 24000 56/25 39 Claws None A4 F3 S0

2 14 Grazer Flyer 3200 30/16 1 Claws 1 A6 F0 S1

3 7 Grazer 800 22/14 1 Hooves None A7 F0 S1

4 1 Grazer Flyer 12 12/13 6 Claws 2 Rigid A7 F5 S1

5 1 Hunter 1 6/0 3 As Broadsword None A5 F6 S0

6 1 Pouncer Flyer 1 3/0 8 Claws 2 Rigid A9 F9 S0

 

ENCOUNTER TABLE, CRATER TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 1 Reducer Flyer 1 1/0 8 Claws 2 A8 F8 S0

2 1 Grazer 1 2/0 9 Claws 2 A3 F0 S1

3 4 Grazer Flyer 3200 36/12 1 Thrasher None A3 F1 S2

4 14 Grazer Flyer 50 20/7 2 As Dagger None A3 F4 S3

5 1 Gatherer Flyer 6 1/9 6 Claws None A9 F6 S0

6 14 Chaser Flyer 50 13/12 5 Horns None A9 F9 S3

 

ENCOUNTER TABLE, DEPTHS TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 1 Carrion-Eater Swimmer 200 16/12 12 Stinger None A8 F6 S3

2 5 Grazer Flyer 6 6/3 8 Teeth None A3 F4 S2

3 6 Grazer Flyer 3200 29/14 1 Claws 2 Rigid A3 F3 S1

4 9 Grazer Triphibian 3200 31/16 1 Horns None A7 F2 S3

5 1 Gatherer Amphibian 44000 40/42 48 As Spear None A5 F4 S2

6 1 Chaser Swimmer 25 10/4 12 Hooves None A9 F8 S2

 

ENCOUNTER TABLE, DESERT TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 1 Hijacker 1 5/0 3 As Dagger 3 A2 F3 S0

2 4 Grazer 3 6/3 11 Claws None A3 F5 S0

3 7 Grazer Flyer 1 1/0 6 Claws None A4 F4 S2

4 18 Grazer Flyer 3200 33/18 1 As Broadsword 4 Rigid A7 F5 S0

5 1 Hunter 400 23/11 4 Claws None A1 F3 S0

6 1 Pouncer 3 2/4 10 As Broadsword 2 A9 F9 S0

 

ENCOUNTER TABLE, FOREST TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 2 Carrion-Eater 1 4/0 4 As Broadsword None A6 F8 S3

2 1 Filter Flyer 400 17/14 12 Claws None A9 F8 S0

3 4 Filter 3 6/4 7 As Broadsword 2 A9 F6 S0

4 5 Intermittent Flyer 24000 47/27 18 As Dagger None A7 F4 S0

5 1 Gatherer 200 22/15 9 Horns 1 Rigid A5 F7 S1

6 2 Chaser Flyer 3200 30/16 1 Claws 2 A9 F6 S2

 

ENCOUNTER TABLE, JUNGLE TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 16 Reducer 25 13/6 8 Thrasher None A4 F4 S0

2 1 Filter Flyer 1 5/0 9 Horns None A9 F5 S0

3 1 Intermittent 1 6/0 5 Thrasher 1 A6 F5 S2

4 4 Intermittent 3200 33/20 1 Claws 2 A8 F8 S1

5 1 Gatherer 50 12/7 8 Hooves None A7 F4 S2

6 1 Siren Flyer 3200 27/18 1 Horns 3 A9 F5 S1

 

ENCOUNTER TABLE, MARSH TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 1 Reducer Flyer 1 4/0 8 Hooves 2 A6 F6 S0

2 11 Grazer Flyer 1 3/0 9 Claws None A4 F1 S1

3 1 Grazer 1 1/0 7 Hooves None A5 F4 S1

4 3 Grazer 12 6/6 11 Claws 2 A5 F0 S2

5 1 Hunter 1 6/0 3 As Spear None A1 F3 S2

6 1 Trapper Amphibian 3 1/6 13 Claws 4 A9 F5 S0

 

ENCOUNTER TABLE, MOUNTAIN TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 3 Reducer Flyer 800 24/12 1 Teeth None A9 F7 S0

2 1 Grazer 400 27/9 8 Horns None A7 F4 S0

3 6 Intermittent 1 2/0 3 Claws None A6 F6 S0

4 4 Grazer 200 23/14 9 Claws None A3 F5 S0

5 1 Gatherer Flyer 3 2/5 3 Claws 1 Rigid A5 F7 S0

6 5 Chaser 800 37/14 1 Teeth None A9 F7 S1

 

ENCOUNTER TABLE, PRAIRIE TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 5 Reducer 25 11/8 10 Claws 4 Rigid A7 F4 S0

2 1 Grazer Flyer 30000 23/31 32 Thrasher None A4 F4 S4

3 18 Grazer Flyer 1 4/0 6 Hooves 1 A7 F0 S0

4 3 Grazer 6000 40/18 22 Horns 1 Rigid A4 F1 S0

5 1 Eater Flyer 100 22/11 17 Stinger None A4 F6 S0

6 10 Chaser 1 3/0 11 Stinger 3 Rigid A9 F4 S4

 

ENCOUNTER TABLE, RIVER TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 1 Reducer 800 31/15 1 Hooves None A7 F3 S0

2 6 Grazer Flyer 800 22/11 6 Claws 2 A6 F4 S4

3 1 Intermittent Flyer 6 2/5 7 As Broadsword None A7 F7 S0

4 1 Intermittent Flyer 100 21/5 13 Horns None A4 F4 S2

5 1 Gatherer 6 2/8 6 Teeth None A5 F3 S1

6 11 Chaser 3 1/6 8 Claws 2 A9 F6 S0

 

ENCOUNTER TABLE, ROUGH TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 15 Reducer 44000 24/36 42 Thrasher 1 Rigid A9 F7 S0

2 1 Grazer 6 3/12 3 Horns 2 A8 F2 S2

3 7 Grazer 3200 33/16 1 Claws 1 Rigid A7 F3 S2

4 10 Grazer Flyer 12000 40/19 18 Horns 1 A5 F2 S4

5 1 Hunter Flyer 50 20/8 6 Teeth None A1 F3 S0

6 1 Pouncer 6000 39/11 16 Hooves 2 Rigid A9 F9 S0

 

ENCOUNTER TABLE, RUINS TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 1 Carrion-Eater 30000 94/26 60 Stinger 2 A6 F3 S2

2 1 Grazer Flyer 800 26/10 1 Claws None A3 F5 S3

3 1 Intermittent 3 5/2 8 Claws None A8 F4 S0

4 1 Filter Flyer 24000 46/29 18 Claws 1 Rigid A9 F5 S0

5 6 Hunter 200 20/8 7 Hooves 2 A3 F6 S1

6 3 Chaser Flyer 1 6/0 7 Hooves None A9 F7 S2

 

ENCOUNTER TABLE, SARGASSO TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 13 Reducer 25 12/10 11 Horns None A4 F7 S0

2 1 Intermittent 12 7/9 7 Claws 2 A8 F8 S2

3 5 Intermittent 1600 24/10 1 Horns 1 A6 F7 S2

4 6 Filter 1600 31/12 1 As Spear None A9 F6 S0

5 9 Eater 24000 39/20 21 Thrasher 1 A3 F8 S3

6 3 Chaser 100 17/8 5 As Broadsword 1 A9 F9 S0

 

ENCOUNTER TABLE, SEA CAVE TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 1 Hijacker Flyer 800 24/15 1 Hooves None A7 F6 S0

2 1 Grazer Flyer 3200 28/15 1 Stinger None A7 F5 S3

3 1 Filter 1 5/0 6 Claws 4 Rigid A9 F4 S0

4 1 Filter Flyer 1600 31/8 1 Hooves None A9 F8 S1

5 1 Hunter 200 22/12 11 Claws 3 A1 F5 S0

6 5 Chaser 400 29/10 5 Claws None A9 F8 S0

 

ENCOUNTER TABLE, SHALLOWS TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 8 Intimidator Triphibian 1 6/0 9 As Spear None A3 F6 S0

2 21 Grazer Flyer 3200 25/13 1 Claws 2 A5 F3 S4

3 14 Grazer Swimmer 800 18/14 1 Claws None A3 F1 S1

4 20 Grazer Amphibian 3200 29/6 1 Claws None A6 F0 S2

5 1 Gatherer Amphibian 30000 62/21 44 Hooves 3 Rigid A6 F5 S0

6 1 Chaser Triphibian 3 6/3 4 Horns None A9 F6 S0

 

ENCOUNTER TABLE, SURFACE TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 2 Reducer Flyer 3 4/3 5 Claws None A7 F7 S0

2 1 Grazer Amphibian 800 27/10 2 Claws None A4 F3 S0

3 3 Grazer Flyer 12000 38/23 26 Claws 3 A5 F0 S4

4 11 Grazer Swimmer 100 19/8 10 As Broadsword None A7 F1 S4

5 1 Hunter Flyer 50 12/7 5 Thrasher 4 Rigid A4 F7 S0

6 4 Chaser Flyer 1 2/0 6 As Body Pistol 3 Rigid A9 F9 S0

 

ENCOUNTER TABLE, SWAMP TERRAIN

 

DIE ANIMAL ATTRIBUTES WEIGHT HITS WOUNDS WEAPONS ARMOR CHARACTERISTICS

1 1 Reducer Flyer 3 6/5 11 Teeth None A4 F3 S0

2 1 Grazer 25 14/7 12 Thrasher None A4 F3 S3

3 1 Intermittent 1 2/0 8 Thrasher 3 Rigid A5 F5 S0

4 1 Intermittent Flyer 25 12/13 5 Hooves 3 A6 F4 S0

5 4 Hunter Amphibian 44000 20/27 24 As Broadsword 1 Rigid A3 F6 S0

6 3 Chaser Flyer 1 2/0 2 As Dagger 4 Rigid A9 F6 S4

 

 

PSIONIC INSTITUTES PROFILE

--------------------------

 

WORLD UAP/VIEW

 

UAP: 8

World View: Psioniphilia

 

COMMERCIAL INSTITUTION

 

UID: 0/A/7/4/1/0/0/9/0/0

 

Student Population Digit (SP): 0, 0 to 9 students

Student to Instructor Rating (IR): A, Total Individual Attention

Amenities Rating (AM): 7, Limited Luxury

Overall Quality of Institution (QI): 4

Number of Departments Within the Institute (ND): 1

Awareness Department Quality (AW): 9

 

EDUCATIONAL INSTITUTION

 

UID: 0/A/3/5/5/8/8/4/3/7

 

Student Population Digit (SP): 0, 0 to 9 students

Student to Instructor Rating (IR): A, Total Individual Attention

Amenities Rating (AM): 3, Spartan Atmosphere

Overall Quality of Institution (QI): 5

Number of Departments Within the Institute (ND): 5

Telepathy Department Quality (TP): 8

Clairvoyance Department Quality (CL): 8

Awareness Department Quality (AW): 4

Telekinesis Department Quality (TK): 3

Teleportation Department Quality (TL): 7

 

 

ECONOMIC PROFILE

----------------

 

ECONOMIC EXTENSIONS

 

Resources: 2

Labor: 0

Infrastructure: 8

Culture: 6

 

ECONOMIC DETAILS

 

Planetary Demand: 1 RA

Resource Trade: 2.5 Excess

Base Gross World Product: 0.0 RU

Finished Goods Trade Multiplier: 1.0462

Interstellar Demand Multiplier: 0.97

Final Gross World Product: 0.0 RU

Taxation Rate: 26%

Government Budget: 0.0 RU

Civilian Expenses: 0.0 RU

 

 

GOVERNMENT RELATED

 

IMPORTANT NPCS

--------------

 

REPRESENTATIVE AUTHORITY

 

RULER UPP LIFE FORCE HITS AGE SKILL LEVEL

Ruler 1 447778 15 3/3 60 11

Ruler 2 4477A7 15 3/3 52 7

 

DEMOS UPP LIFE FORCE HITS AGE SKILL LEVEL

Citizen 1 774775 18 3/4 52 10

 

OTHER AUTHORITY

 

COUNCIL 1 UPP LIFE FORCE HITS AGE SKILL LEVEL

Councillor 1 7AA773 27 4/6 44 8

Councillor 2 AA77A8 27 4/6 38 7

Councillor 3 7AA779 27 4/6 66 7

Councillor 4 AAA669 30 4/7 34 4

 

ECONOMIC RELATED

 

NATURAL RESOURCES UPP LIFE FORCE HITS AGE SKILL LEVEL

Radioactives 1 AAA99B 30 4/7 34 6

Crystals 1 744777 15 3/3 40 9

Compounds 1 44799A 15 3/3 52 10

 

PROCESSED RESOURCES UPP LIFE FORCE HITS AGE SKILL LEVEL

Agroproducts 1 744744 15 3/3 52 7

Non-metals 1 777668 21 3/5 60 7

 

MANUFACTURED RESOURCES UPP LIFE FORCE HITS AGE SKILL LEVEL

Parts 1 777773 21 3/5 34 6

Consumables 1 447AA6 15 3/3 52 7

 

 

Created using 'Traveller Heaven & Earth (V 1.0.3)'

 

Written by Stuart W Ferris, Copyright ©2000

 

MegaTraveller, Copyright ©1987, Games Designers' Workshop

 

Traveller is a registered trademark of Far Future Enterprises

 

Portions of this material are Copyright ©1977-2000 Far Future Enterprises

 

Date Created: 9/12/2004, Random Number Seed: 1

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Re: Worlds of Empire?

 

I realized I probably shouldnt have gone for maximum output as far as planetary data on these, but they do give an example of what kind of detail is available, with Heaven and Earth, which is freeware even. this was set for Megatraveller with the additional rules for generation from the Digest Group World Builders Handbook. it can also be set for a lot less detail, and has settings to use the GURPS Space/GURPS Traveller world building rules.

 

H & E also produces planetary and system maps, but I didnt include with the posts to save bandwith, and I'm not quite sure they are in usable format

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