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TV Teen Titans Writeups


Michael Hopcroft

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Re: TV Teen Titans Writeups

 

Cyborg

 

Player: NPC

 

Val Char Cost
50 STR 40
18 DEX 24
25 CON 30
15 BODY 10
15 INT 5
12 EGO 4
15 PRE 5
8 COM -1
10/20 PD 0
10/20 ED 5
3 SPD 2
15 REC 0
50 END 0
52 STUN -1
6" RUN02" SWIM010" LEAP0Characteristics Cost: 123

 

Cost Power END
30 Cyborg Body: Armor (10 PD/10 ED)
4 Shoulder Spotlight: Sight Group Images, Cone rather an Radius effect (+0) (10 Active Points); Only To Create Light (-1), Restrainable (-1/2) 1
12 Implanted radio/cellphone: High Range Radio Perception
Cyborg, all slots: One eye only Power loses about a fourth of its effectiveness (-1/4)
4 1) Ultraviolet Perception (5 Active Points)
4 2) Infrared Perception (5 Active Points)
4 3) Nightvision (5 Active Points)
20 Automaton Hand: Duplication (creates 150-point form) (30 Active Points); Lockout. Loses a hand Power loses about a third of its effectiveness (-1/2)
24 Remote Sensing: Clairsentience (Sight And Hearing Groups) (30 Active Points); Only threw Drone Power loses about a fourth of its effectiveness (-1/4) 3
7 Drone Link: Mind Link (One Specific Mind), No LOS Needed (15 Active Points); Only With Others Who Have Mind Link (-1)
33 Arm Mounted weapons and tools: Multipower, 50-point reserve, all slots: (50 Active Points); Restrainable (Bionic) (-1/2)
3u 1) Sonic Blaster: Energy Blast 10d6 (vs. ED) (50 Active Points); Can't use hand while power is employed Power loses about a fourth of its effectiveness (-1/4) 5
1u 2) Weildling Laser: Killing Attack - Ranged 1d6 (vs. ED) (15 Active Points); No Range (-1/2), For non combat use, takes extended time Power loses about a third of its effectiveness (-1/2) 1
3u 3) Cutting Saw: Killing Attack - Hand-To-Hand 1 1/2d6 (plus STR) (vs. PD), Continuous (+1) (50 Active Points) 5
2u 4) Hand Grapnel: Stretching 10" (50 Active Points); Always Direct (-1/4), No Noncombat Stretching (-1/4), Limited Body Parts (-1/4) 5
Powers Cost: 151

 

 

Cost Skill
3 Combat Driving 13-
7 Computer Programming 14-
5 Electronics 13-
3 KS: Cybernetics (INT-based) 12-
7 Mechanics 14-
5 Inventor 13-
2 PS: Athlete 11-
3 SS: Cybernetic technology (INT-based) 12-
3 SS: Electrical Eingineering (INT-based) 12-
3 SS: Mechanical Engineering (INT-based) 12-
3 Systems Operation 12-
2 TF: Common Motorized Ground Vehicles
15 +3 with HTH Combat
3 Combat Piloting (T Jet) 13-
Skills Cost: 64

 

Cost Perk
40 Vehicles & Bases (200 Base, 0 Disad)
Perks Cost: 40

 

 

 

Total Character Cost: 378

 

Val Disadvantages
10 Distinctive Features: Extensive Cybernetic Replacement (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Physical Limitation: Inhuman Physiology requires special care (cyborg) (Frequently; Slightly Impairing)
10 Physical Limitation: Susceptible to computer viruses, cyberpath, emp attacks, etc (Infrequently; Greatly Impairing)
5 Social Limitation: Obvious cyborg (Occasionally; Minor)
10 Psychological Limitation: Mourns lost humanity (Uncommon; Strong)
15 Psychological Limitation: Naturally aggressive and competitive (Common; Strong)
15 Psychological Limitation: Protective of friends (Common; Strong)
10 Psychological Limitation: Loves gadgets and technology (Common; Moderate)
15 Social Limitation: Public ID (Frequently; Major)
20 Hunted: Slade 11- (Mo Pow; Harshly Punish)
10 Hunted: Hyve Academy students 8- (As Pow; Harshly Punish)
5 Social Limitation: Legally a minor (16) (Occasionally; Minor)

Disadvantage Points: 135

 

Base Points: 200

Experience Required: 43

Total Experience Available: 43

Experience Unspent: 0

 

Notes: Overall I'm pretty happy with this write up. Cyborg is one my favorite characters on the show and I think this is a fair representation of him in the current season. I know he used to be an athlete of some sort, but I'm not sure just what sport and he seems to the groups techhead. I left out the holographic generators since they seemed to be a one time plot device, but I suppose that could be a justification for a rarely used Gadget Pool. The T car definitely seems to be "his" pointwise.

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Re: TV Teen Titans Writeups

 

Raven

 

Player: NPC

 

Val Char Cost
10 STR 0
18 DEX 24
17 CON 14
10 BODY 0
15 INT 5
23 EGO 26
20 PRE 10
18 COM 4
8/18 PD 6
8/18 ED 5
4 SPD 12
5 REC 0
40 END 3
35 STUN 11
6" RUN02" SWIM02" LEAP0Characteristics Cost: 120

 

Cost Power END
12 Hard to Scare and Scary: +15 PRE (15 Active Points); Only for resisting/inflicting fear/intimidation Power loses about a fourth of its effectiveness (-1/4)
56 Soul Self: Telekinesis (40 STR), Fine Manipulation (70 Active Points); Cannot Directly affect living things Power loses about a fourth of its effectiveness (-1/4) 7
16 Soul Merge: Telepathy 8d6 (40 Active Points); Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-3/4), Character is totally unaware of nearby events (-1/4), Raven suffers the damage her target does while she is contact Power loses about a third of its effectiveness (-1/2) 4
14 Raven Avatar: Mind Scan 8d6 (40 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2) 4
50 Soul Sheild: Force Wall (10 PD/10 ED) 5
25 Soul Sheild 2: Force Field (10 PD/10 ED), Reduced Endurance 1/2 END (+1/4) (25 Active Points) 1
7 Soul Shield 3: +3 with HTH Combat (15 Active Points); Only with Block Power loses about half of its effectiveness (-1), Costs Endurance Only Costs END to Activate (-1/4) 1
36 Raven Avatar: Flight 18" 4
37 Soul Form: Teleportation 10", Position Shift, x4 Increased Mass, x8 Noncombat, Safe Blind Teleport (+1/4) (56 Active Points); Extra Time Full Phase (-1/2) 6
20 Soul Form 2: Teleportation 5", x4 Increased Mass, Safe Blind Teleport (+1/4), Megascale (1" = 1 km; +1/4) (30 Active Points); Extra Time Full Phase (-1/2) 3
17 Psychic Flashes: Retrocognitive Clairsentience (Hearing , Sight And Hearing Groups) (60 Active Points); No Conscious Control (-2), Vague and Unclear (-1/2) 6
Powers Cost: 290

 

 

Cost Skill
3 Combat Piloting (The T Jet) 13-
5 Interrogation 14-
4 KS: The Magical World 13-
5 Power (EGO-based) (7 Active Points); Gestures (-1/4), Incantations (-1/4) 16-
3 PS: Meditation (EGO-based) 14-
4 SS: Occultism (INT-based) 13-
9 +3 with Soul Powers
Skills Cost: 33

 

 

 

 

Total Character Cost: 443

 

Val Disadvantages
10 Physical Limitation: Need focusing techniques when she uses her full powers (Gestures or incantations) (Frequently; Slightly Impairing)
10 Physical Limitation: Must meditate daily to keep her powers under control (Infrequently; Greatly Impairing)
10 Physical Limitation: Powers tend to misfire when she feels strong emotion (Infrequently; Greatly Impairing)
20 Psychological Limitation: Cold and aloof by nessecity (Very Common; Strong)
10 Psychological Limitation: "Goth" (Uncommon; Strong)
15 Psychological Limitation: Embarrased by her own emotions (Common; Strong)
15 Hunted: Slade 11- (As Pow; Harshly Punish)
15 Hunted: Her Father 8- (Mo Pow; Harshly Punish)
10 Distinctive Features: Beautiful young Goth girl (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

Disadvantage Points: 115

 

Base Points: 200

Experience Required: 128

Total Experience Available: 128

Experience Unspent: 0

 

Notes: I'm happier with this version. I didn't give Raven an EC because the best I could think of was "Soul Powers" and that could be just about anything really. One of my rules of thumb about Elemental Control is that there has to be a fairly common set of powers that can't be included. Raven could manifest just about any ability and call it a "Soul Power" since its basically magic. You could make a justification for giving her a VPP of "Soul Powers" but this write up has some of the powers she uses most frequently. She has demonstrated others such a Mental Illusions (and extensive ones) but they weren't under her control at all.

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Re: TV Teen Titans Writeups

 

Notes: This is just a preliminary write up for Beastboy as seen in the Teen Titans Cartoon series. As the designated “comedy†relief for the team he hasn’t demonstrated allot of ability or skill compared to the rest of the Titans. Also I am fairly low power GM so I erred on the side of caution when stating him out. Basically Beastboy can assume ANY animal form' date=' even extinct or alien animals (he has to know about them) and seems to get all their ability with few of their weaknesses. He has, for example, assumed marine forms on land without suffering for it. His disads are little scant as well, but actually come out so he had more points than I spent in this write up. Comments welcome.[/quote']

Can beast Boy change into mytuical animals that he knows about (dragons, unicorns, griffins, etc.?) Some of BB's animal forms can be pretty intimidating as it is, but can you imagine a DRAGON? :fear:

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Re: TV Teen Titans Writeups

 

Can beast Boy change into mytuical animals that he knows about (dragons' date=' unicorns, griffins, etc.?) Some of BB's animal forms can be pretty intimidating as it is, but can you imagine a DRAGON? :fear:[/quote']

 

I haven't seen him assume any mythological beasts, but he did once take an alien animal form I think, after he'd seen it. And in a recent episode he became an Amoeba right down to the microscpic size and ability to replicate himself asexually.

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Re: TV Teen Titans Writeups

 

Granted' date=' its the 'future' but in the episode that Starfire gets flung into the future, when Raven rejoins the team you see the black telekinesis and then a raven shadow hugs the floor and she rises from that shadow.[/quote']

This episode was on tonight, and sure enough... thanks for the specific reference.

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Re: TV Teen Titans Writeups

 

Starfire (My version)

 

Player: NPC

 

Val Char Cost
45 STR 20
20 DEX 30
20 CON 20
12 BODY 4
10 INT 0
15 EGO 10
12 PRE 2
20 COM 5
18 PD 12
20 ED 16
4 SPD 10
10 REC 0
40 END 0
40 STUN 3
6" RUN02" SWIM09" LEAP0Characteristics Cost: 132

 

Cost Power END
70 Starbolts: Multipower, 70-point reserve
6u 1) Starbolt: Energy Blast 10d6 (vs. ED), Reduced Endurance 1/2 END (+1/4) (62 Active Points) 2
7u 2) Starbolt Barrage: Energy Blast 8d6 (vs. ED), Autofire (3 shots; +1/4), Reduced Endurance 1/2 END (+1/2) (70 Active Points) 2
6u 3) Eyebeams: Energy Blast 12d6 (vs. ED) (60 Active Points) 6
67 Unbridled Joy of Flight: Flight 20", Position Shift, Usable Underwater (+1/4), Reduced Endurance 1/2 END (+1/4) (67 Active Points) 3
10 Righteous Fury: +15 STR (15 Active Points); No Figured Characteristics (-1/2) 1
30 Space Freedom: Faster-Than-Light Travel (1024 Light Years/year)
14 Stellar Life Support: Life Support , Eating: Character only has to eat once per week, Safe in High Radiation, Safe in Intense Cold, Safe in Low Pressure/Vacuum, Self-Contained Breathing (17 Active Points); Must have access to Star/Sun light Power loses about a fourth of its effectiveness (-1/4)
8 Tamarian Toughness: Damage Resistance (8 PD/8 ED)
Powers Cost: 218

 

 

Cost Skill
3 Acrobatics 13-
1 Bureaucratics 8-
3 Combat Piloting (The T Jet) 13-
5 High Society (Tamarian) 12-
3 Language: English (Tamaranian is native) (completely fluent)
2 AK: The Galaxy 11-
4 Navigation (Space) 12-
10 +2 with Flight
5 +1 with DCV
9 +3 with Starbolts
Skills Cost: 45

 

Cost Perk
2 Fringe Benefit: Member of the Lower Nobility
Perks Cost: 2

 

 

 

Total Character Cost: 397

 

Val Disadvantages
10 Distinctive Features: Tamaranian (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Distinctive Features: Very Beautiful (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: Slade 11- (Mo Pow; Harshly Punish)
10 Hunted: Blackfire 8- (As Pow; Harshly Punish)
10 Physical Limitation: Unfamiliar with Earth Culture (Frequently; Slightly Impairing)
5 Social Limitation: Alien (Occasionally; Minor)
20 Psychological Limitation: Wears her emotions on her sleeve (Common; Total)
15 Psychological Limitation: Impulsive and protective of her friends in combat (Common; Strong)
15 Psychological Limitation: Naieve and trusting by nature (Common; Strong)
10 Psychological Limitation: Makes Friends VERY easily (Common; Moderate)
5 Physical Limitation: Powers are tied to her emotions (Infrequently; Slightly Impairing)

Disadvantage Points: 125

 

Base Points: 200

Experience Required: 72

Total Experience Available: 72

Experience Unspent: 0

 

Note: Thought I would post my vision of how the television Starfire would look in Hero System. Starfire, IMO, as far as raw power goes is one of the most powerful members of the team, but her strength is balanced out by her personality and demeanor. Unlike the comic book version (As I undersrtand) in the cartoon Starfire is her actual name and she doesn't use any other.

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Re: TV Teen Titans Writeups

 

And now I feel so inadequate. :cry: My knoweldhge of the rules is clearly inadequate to the task of writing up Robin now. If it wouldn;t do horrible things to the thread I;'d delete my first Starfire post.

 

This is one of those 'i want to crawl in a hole and never come out" situations. I just feel my Star is inadequate comapred to nexus'.

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Re: TV Teen Titans Writeups

 

Robin

 

Player: NPC

 

Val Char Cost
15 STR 5
25 DEX 45
20 CON 20
12 BODY 4
18 INT 8
15 EGO 10
18 PRE 8
16 COM 3
17 PD 5
17 ED 4
5 SPD 15
7 REC 0
40 END 0
37 STUN 7
8" RUN43" SWIM13" LEAP0Characteristics Cost: 139

 

Cost Power END
40 Utility Belt: Multipower, 60-point reserve, all slots: (60 Active Points); OIF (-1/2)
3u 1) Explosives: Energy Blast 8d6 (vs. PD), Explosion (+1/2) (60 Active Points); 8 Charges (-1/2), Ranged based on strength Power loses about a fourth of its effectiveness (-1/4)
3u 2) Blunt Throwing Stars: Energy Blast 8d6 (vs. PD), Autofire (3 shots; +1/4) (50 Active Points); Ranged based on Strength Power loses about a fourth of its effectiveness (-1/4) 5
1u 3) Edged Throwing Weapons: Killing Attack - Ranged 1d6 (vs. PD), Autofire (3 shots; +1/4) (19 Active Points); 8 Charges (-1/2), Ranged based on Strength Power loses about a fourth of its effectiveness (-1/4)
1u 4) Swingline: Swinging 10" (10 Active Points) 1
9 Battlestaff: Hand-To-Hand Attack +3d6, Reduced Endurance 0 END (+1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
1 Battlestaff: Stretching 1" (5 Active Points); OAF (-1), Only To Cause Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) 1
51 Inventive Genius: Variable Power Pool (Gadget Pool), 40 base + 11 control cost (60 Active Points); VPP Powers Can Be Changed Only In Given Circumstance (-1/2), Limited Class Of Powers Available Slightly Limited (-1/4)
Powers Cost: 109

 

Cost Martial Arts Maneuver
Classic Comic Book
4 1) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +3d6 Strike
5 2) Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +5d6 Strike
3 3) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +1d6 +v/5, Target Falls
4 4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 5) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 6) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2 1/2d6 NND
4 7) +1 HTH Damage Class(es)
1 8) Weapon Element: Staffs
Martial Arts Cost: 29

 

Cost Skill
7 Acrobatics 16-
5 Breakfall 15-
3 Bugging 13-
7 Climbing 16-
7 Combat Driving 16-
5 Combat Piloting 15-
3 Computer Programming 13-
7 Concealment 15-
3 Conversation 13-
5 Defense Maneuver: I-II
3 Disguise 13-
3 Electronics 13-
3 Interrogation 13-
5 Inventor 14-
3 KS: Slade and his operations (INT-based) 13-
4 KS: Criminal Underworld 13-
3 KS: High Technology 12-
5 Mechanics 14-
3 Oratory 13-
3 Persuasion 13-
6 PS: Investigator (INT-based) 16-
3 Security Systems 13-
5 Lockpicking 15-
7 Shadowing 15-
7 Stealth 16-
7 Streetwise 15-
3 Systems Operation 13-
7 Tactics 15-
5 Teamwork 15-
4 SS: High Energy Physics (INT-based) 14-
4 SS: Metallurgy (INT-based) 14-
6 Weaponsmith (Energy Weapons, Muscle-Powered HTH, Muscle-Powered Ranged) 14-
20 +4 with HTH Combat
10 +1 Overall
Skills Cost: 181

 

Cost Perk
40 Vehicle (200 Base, 0 Disad)
Perks Cost: 40

 

Cost Talent
18 Combat Luck (9 PD/9 ED)
Talents Cost: 18

 

 

Total Character Cost: 516

 

Val Disadvantages
10 Hunted: Slade 14- (Less Pow; Mildly Punish)
15 Social Limitation: Secret ID (Frequently; Major)
5 Hunted: Kitten 8- (Less Pow; Harshly Punish)
20 Psychological Limitation: Obsessive and Driven to perfection (Common; Total)
15 Psychological Limitation: Extremely Competitive (Common; Strong)
15 Psychological Limitation: Attracted to and protective of Starfire (Common; Strong)
20 Psychological Limitation: Hatred of/Hunting Slade (Common; Total)

Disadvantage Points: 100

 

Base Points: 200

Experience Required: 216

Total Experience Available: 216

Experience Unspent: 0

 

Notes: I’m not totally happy with this write up. I know I missed a few things and his skill list seems skimpy. Robin, in the series, is a mini Batman...

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Re: TV Teen Titans Writeups

 

And now I feel so inadequate. :cry: My knoweldhge of the rules is clearly inadequate to the task of writing up Robin now. If it wouldn;t do horrible things to the thread I;'d delete my first Starfire post.

 

This is one of those 'i want to crawl in a hole and never come out" situations. I just feel my Star is inadequate comapred to nexus'.

 

Please don't feel that way. I posted my Starfire to show the scale I was using. Your version is perfectly valid. It would work better in a more mainstream game than mine and I'm sure the real character experts can shoot these things full of holes in a heart beat.

 

If you want I'll delete mine.

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Re: TV Teen Titans Writeups

 

Please don't feel that way. I posted my Starfire to show the scale I was using. Your version is perfectly valid. It would work better in a more mainstream game than mine and I'm sure the real character experts can shoot these things full of holes in a heart beat.

 

If you want I'll delete mine.

Don't do that either. I don;t want you to do anything just because I;'m depressed.

 

Like your robin by the way, but I;'d change a few things by outting a few more items into the utility belt and giving some of the things he uses more evoactive names. The edged darts he throws, for example, could be called Robinrangs, as they are his variation of the Batarang principle. You might also want to make use of some of hois ninja-like abilities -- he has a tendency to show up from the middle of s\nowehgere, or to seem to have avnished complteley only to reappear just in time to take the decisive action.

 

One other note: Robin, like Batman before him, is VERY intimidating in spite of his small size. Robin is always the one who confronts the bad guy and demands information with the air of "tell me what i want to knwo or VERY bad things will happen to you". You also might want to increase the amount of hand-to-hand damage he does, as he has taken down foes that would seem immune to hand-to-hand attacks with single blows.

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Re: TV Teen Titans Writeups

 

Don't do that either. I don;t want you to do anything just because I;'m depressed.

 

Like your robin by the way, but I;'d change a few things by outting a few more items into the utility belt and giving some of the things he uses more evoactive names. The edged darts he throws, for example, could be called Robinrangs, as they are his variation of the Batarang principle. You might also want to make use of some of hois ninja-like abilities -- he has a tendency to show up from the middle of s\nowehgere, or to seem to have avnished complteley only to reappear just in time to take the decisive action.

 

I wanted to add some more gadgets but I was drawing a blank on things he's regularly used. Do you have any suggestions? And giving his background a "vanishing Teleport" wouldn't be out of the question.

 

One other note: Robin, like Batman before him, is VERY intimidating in spite of his small size. Robin is always the one who confronts the bad guy and demands information with the air of "tell me what i want to knwo or VERY bad things will happen to you". You also might want to increase the amount of hand-to-hand damage he does, as he has taken down foes that would seem immune to hand-to-hand attacks with single blows.

 

His Pre could be upped a bit, or a higher Interogation skill, true. Maybe Find Weakness with Martial Arts? I was running into one of the problems with Hero. It has a narrow range of damage and I didn't want him rivalling the team "bricks" for damage output. OTOH, Robin HAS kicked around beings like Cinderblock with little problem.

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Re: TV Teen Titans Writeups

 

Terra

 

Player: NPC

 

Val Char Cost
10 STR 0
15 DEX 15
20 CON 20
10 BODY 0
10 INT 0
12 EGO 4
12 PRE 2
14 COM 2
12 PD 4
12 ED 2
4 SPD 15
6 REC 0
44 END 2
31 STUN 6
6" RUN02" SWIM02" LEAP0Characteristics Cost: 72

 

Cost Power END
80 Earth Control: Multipower, 100-point reserve, all slots: Requires Earth and Rock Power loses less than a fourth of its effectiveness (+0) (100 Active Points); Gestures (-1/4)
7u 1) Hurled Rocks: Energy Blast 10d6 (vs. PD), Reduced Endurance 1/2 END (+1/4), Indirect Any origin, any direction (+3/4) (100 Active Points); Requires Earth Power loses about a fourth of its effectiveness (-1/4) 4
6u 2) Rock Storm: Energy Blast 7d6 (vs. ED), Autofire (5 shots; +1/2), Reduced Endurance 1/2 END (+1/2), Indirect Any origin, any direction (+3/4) (96 Active Points); Requires Earth and Rock Power loses about a fourth of its effectiveness (-1/4) 4
3u 3) Earth Moving: Tunneling 6" through 8 DEF material (Fill In Hole) (46 Active Points); Limited Medium:Earth and Stone Limited (-1/2) 5
5u 4) Earth Manipulator: Telekinesis (50 STR), Reduced Endurance 1/2 END (+1/4) (94 Active Points); Only to manipulate Earth and Rock Power loses about a third of its effectiveness (-1/2), Affects Whole Object (-1/4) 4
2u 5) Rock Wall: Entangle 6d6, 6 DEF (60 Active Points); Only To Form Barriers (-1), Requires Earth and Rock Power loses about a fourth of its effectiveness (-1/4) 6
16 Rock Riding: Flight 10" (20 Active Points); Physical Manifestation (Rock Platform) Power loses about a fourth of its effectiveness (-1/4) 2
Powers Cost: 119

 

 

Cost Skill
3 Breakfall 12-
3 Climbing 12-
3 Streetwise 11-
6 Survival (Desert, Mountain, Temperate/Subtropical) 11-
3 +1 with Earth Powers
Skills Cost: 18

 

 

Cost Talent
12 Combat Luck (6 PD/6 ED)
Talents Cost: 12

 

 

Total Character Cost: 221

 

Val Disadvantages
10 Physical Limitation: Powers tend to go out of control causing Earthquakes, landslides, etc (Infrequently; Greatly Impairing)
10 Money: Destitute
10 Social Limitation: Minor (Frequently; Minor)
5 Unluck: 1d6
15 Psychological Limitation: Runs from responsibility (Common; Strong)
15 Psychological Limitation: Low Self Worth and guilt ridden about her lack of control (Common; Strong)
20 Psychological Limitation: Doesn't believe she deserves friends and easily convinced she's hated (Very Common; Strong)

Disadvantage Points: 85

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

Notes: This is a preliminary work out of Terra, former friend and later enemy of the Teen Titans. Terra has power Earth Control powers but her defenses seem to be almost non existent. I gave her some combat luck basically to keep her alive even in a low powered setting like TT. This write up again feels a little skimpy but should provide a good starting point for a more developed character. Note this is before her training by Slade. That version of Terra would have some armor, more power tricks (and more powerful ones) and a Mind Link to Slade.

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Re: TV Teen Titans Writeups

 

Here's my take. He turned out to be extremely expensive, mainly because of all his skills.

 

Robin

 

Player:

 

Val Char Cost
18 STR 8
30 DEX 60
18 CON 16
19 BODY 18
24 INT 14
18 EGO 16
28 PRE 18
18 COM 4
12 PD 8
9 ED 5
5 SPD 10
12 REC 8
50 END 7
37 STUN 0
6" RUN02" SWIM013 1/2" LEAP0Characteristics Cost: 192

 

Cost Power END
20 Utility Belt: Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2)
1u 1) Robinrangs: Killing Attack - Ranged 2d6 (30 Active Points); 6 Charges (-3/4), OIF (-1/2) [6]
1u 2) Smoke Bombs: Sight Group Flash 6d6 (30 Active Points); 6 Charges (-3/4), OIF (-1/2) [6]
1u 3) Rebreather: Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2), Limited Power Power loses about a fourth of its effectiveness (Ten minute's worth of air; -1/4) 0
17 Battle Staff: Hand-To-Hand Attack +8 1/2d6 (43 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 4
20 Increible Leaps!: Leaping +10" (13 1/2" forward, 6 1/2" upward) (Accurate, x4 Noncombat) 2
Powers Cost: 60

 

Cost Martial Arts Maneuver
4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5 Kick: 1/2 Phase, -2 OCV, +1 DCV, 7 1/2d6 Strike
4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 5 1/2d6 Strike
3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 3 1/2d6 +v/5, Target Falls
4 Atemi Punch: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
5 Breaking Throw: 1/2 Phase, -2 OCV, -2 DCV, Grab One Limb; HKA 0 1/2d6 , Disable; Target Falls
4 Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4 Reversal: var Phase, -1 OCV, -2 DCV, 33 STR to Escape; Grab Two Limbs
3 Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 3 1/2d6 Strike; You Fall, Target Falls
5 Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 28 STR to take weapon away
3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3 1/2d6 Strike; Target Falls
3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 3 1/2d6 +v/5, Target Falls
1 Weapon Element: Staffs
1 Weapon Element: Polearms
Martial Arts Cost: 57

 

Cost Skill
3 Acrobatics 15-
3 Acting 15-
3 Analyze: Agility Skills 14-
3 Armorsmith 15-
3 Breakfall 15-
5 Bugging 15-
3 Bureaucratics 15-
3 Climbing 15-
3 Combat Driving 15-
3 Combat Piloting 15-
32 +4 with All Combat
10 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers, Military Computers) 14-
7 Concealment 16-
3 Contortionist 15-
3 Conversation 15-
3 Criminology 14-
3 Cryptography 14-
7 Deduction 16-
3 Demolitions 14-
3 Disguise 14-
3 Electronics 14-
3 Fast Draw 15-
3 Forensic Medicine 14-
2 Forgery (Documents) 14-
3 High Society 15-
3 Interrogation 15-
7 Inventor 16-
5 KS: Jump City 14-
5 KS: Gotham City 14-
5 KS: the Suprheroic World 14-
4 Language: Japanese (completely fluent; literate)
4 Language: Spanish (completely fluent; literate)
4 Language: Italian (completely fluent; literate)
3 Lipreading 14-
3 Lockpicking 15-
3 Mechanics 14-
5 Navigation (Air, Land, Marine, Space) 14-
3 Parachuting 15-
3 Paramedics 14-
3 Persuasion 15-
5 PS: Circus Performer 14-
5 Rapid Attack (HTH)
5 Rapid Attack (Ranged)
7 Security Systems 16-
7 Shadowing 16-
3 Sleight Of Hand 15-
3 Stealth 15-
3 Streetwise 15-
16 Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert, Mountain, Underground, Urban) 14-
7 Systems Operation (Communications Systems, Environmental Systems, Metal Detectors, Radar, Sonar) 14-
7 Tactics 16-
3 Teamwork 15-
3 Tracking 14-
10 TF: Common Motorized Ground Vehicles, Combat Aircraft, Helicopters, Large Motorized Boats, Large Planes, Rafts, Small Motorized Boats, Small Planes, Spaceplanes, Submarines, Two-Wheeled Motorized Ground Vehicles
9 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Flails, Homemade Weapons, Nets, Staffs, Whips
4 Weaponsmith (Missiles & Rockets, Muscle-Powered HTH, Muscle-Powered Ranged) 14-
Skills Cost: 277

 

Cost Perk
15 Money: Filthy Rich
6 Reputation: Legedary Sidekick on hiw own (A large group) 14-, +2/+2d6
6 Contact: Batman (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own) 8-
25 Vehicles & Bases
Perks Cost: 52

 

Cost Talent
16 Berserk Fury
16 Crippling Blow
18 Evasive
14 Fearless
11 Inspire
3 Lightsleep
Talents Cost: 78

 

 

Total Character Cost: 716

 

Val Disadvantages
10 Enraged: When moiral sesne offended (Uncommon), go 11-, recover 14-
30 Hunted: Slade 14- (Mo Pow, NCI, Harshly Punish)
10 Hunted: Kitten 8- (Less Pow, NCI, Harshly Punish)
25 Psychological Limitation: Committed to being the best (Very Common, Total)
15 Psychological Limitation: In Love with Starfire (Common, Strong)
15 Psychological Limitation: Hunting Slade (Common, Strong)
25 Social Limitation: Duty to Teen titans (Very Frequently, Severe)
20 Social Limitation: Secret identity (Dick Grayson) (Frequently, Severe)
5 Social Limitation: Still Under the Batman's Shadow (Occasionally, Minor)

Disadvantage Points: 155

 

Base Points: 200

Experience Required: 361

Total Experience Available: 0

Experience Unspent: 0

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Re: TV Teen Titans Writeups

 

Cinderblock

 

Player: NPC

 

Val Char Cost
50 STR 40
12 DEX 6
30 CON 40
18 BODY 16
8 INT -2
10 EGO 0
20 PRE 10
6 COM -2
20 PD 10
20 ED 14
3 SPD 8
16 REC 0
60 END 0
60 STUN 2
7" RUN02" SWIM010" LEAP0Characteristics Cost: 142

 

Cost Power END
14 He's made out of Concrete: Damage Resistance (18 PD/10 ED)
8 Big and Heavy: Knockback Resistance -4"
4 Thick as a brick: Lack Of Weakness (-4) for Normal Defense
2 Long Legs: +1" Running (7" total) 1
15 He made of concrete!: Physical Damage Reduction, Resistant, 25%
15 I said, he's made of concrete!: Energy Damage Reduction, Resistant, 25%
Powers Cost: 58

 

 

Cost Skill
10 +2 with HTH Combat
Skills Cost: 10

 

 

 

 

Total Character Cost: 210

 

Val Disadvantages
20 Distinctive Features: Huge Man made of concrete (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Hunted: Teen Titans 8- (Mo Pow; Harshly Punish)
10 Physical Limitation: Huge and extremely heavy (Frequently; Slightly Impairing)
20 Psychological Limitation: Straight line thinker, thug mentality (Common; Total)
20 Psychological Limitation: Loyal to Slade (Common; Total)
15 Reputation: Rampaging Criminal 14-
15 Social Limitation: Known Criminal (Frequently; Major)
10 Physical Limitation: Apparently mute (Frequently; Slightly Impairing)

Disadvantage Points: 125

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

Notes: What is there to say about Cinderblock? He’s really strong, big and hard to hurt. He seems to be made of living concrete and can take an incredible about of punishment. Early in the series he’s able to fight the entire team. Later, he become more a wandering monster that one of them can fight. Cinderblock never speaks coherently that I have seen. Just growls and roars though he seems capable of understanding speech and smart enough to carry out simple instructions. No hint has been given to his origin or nature.

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Re: TV Teen Titans Writeups

 

Mumbo Jumbo

 

Player: NPC

 

Val Char Cost
10 STR 0
20 DEX 30
15 CON 10
10 BODY 0
12 INT 2
15 EGO 10
15 PRE 5
10 COM 0
16 PD 2
16 ED 1
4 SPD 10
5 REC 0
30 END 0
30 STUN 7
9" RUN02" SWIM02" LEAP0Characteristics Cost: 77

 

Cost Power END
80 Stage Magic: Variable Power Pool (Magic Pool), 50 base + 30 control cost, No Skill Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1) (125 Active Points); OAF (Focus (magic wand); -1), Variable Limitations (requires -1 worth of Limitations -1/2)
6 Quick Getaway: +3" Running (9" total) 1
Powers Cost: 86

 

 

Cost Skill
5 KS: Stage Magic 14-
5 PS: Stage Magician 14-
5 Sleight Of Hand 14-
15 +3 with DCV
8 +1 with All Combat
Skills Cost: 38

 

 

Cost Talent
24 Combat Luck (12 PD/12 ED)
Talents Cost: 24

 

 

Total Character Cost: 225

 

Val Disadvantages
10 Distinctive Features: Clownish Stage Magician (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: Teen Titans 8- (Mo Pow; Harshly Punish)
15 Physical Limitation: All his spells stop when his wand is broken (Infrequently; Fully Impairing)
15 Psychological Limitation: Greedy (Common; Strong)
25 Psychological Limitation: Somewhat Insane (Very Common; Total)
15 Social Limitation: Wanted Criminal (Frequently; Major)

Disadvantage Points: 95

 

Base Points: 200

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

Notes: Mumbo Jumbo is a villain that has so far shown up once in the series. His shtick is Stage Magic. He has a wand that allows to him cast “spells†that can do just about anything his warped mind can come up with relating to stage magic. He’s done such things as shoot endless scarves out of his sleeves to entangle, pull monstrous animals out his hat and other somewhat corny but powerful tricks. He tends to mock his opponents and make one liners in combat. Mumbo is very frustrating opponent to fight due that and the fact he’s hard to hit. In his first and so far only, appearance was able to hold off most of the team before they figure out his weakness. Break his wand and his magic is completely undone. Mumbo has yet to turn up again and is most likely in prison. Mumbo Jumbo seems primarily motivated by greed, but he might have been hired by Fixit to distract the rest of the Titans while he kidnapped Cyborg.

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Re: TV Teen Titans Writeups

 

Here's my take. He turned out to be extremely expensive, mainly because of all his skills.

 

Not bad. If you are concerned about points I think you can be more economical in a few places. I also think you may be making the mistake of rolling Comic and Cartoon robin together when you are buying things.

 

I think alot of your expense has to do with skills that the Comic Robin/Nightwing obviously has but that the Cartoon Robin hasn't displayed.

Lipreading, Armorsmith, Forgery, High Society, etc. We haven't actually seen these on the show.

You can also save points by shaving a few maneuvers out the the martial arts. He is cool, but we haven't seen Cartoon Robin performing some of the more exotic "knife hand" style moves. He is very good but that doesn't nessicarily mean he needs ever move in the book.

 

You can also save alot of points by dropping most of these skills to 11-, then upgrading his CSLs to overall Skill levels. That way he still has a good roll but saves points on each and every skill.

And anyway, if anyone deserves overall skill levels it's the Batfamily.

 

Speaking of which: In the cartoon his relationship with Batman is not an issue. In fact there has only been *one* mention that he is Batman's protogee.

 

As such, things like AK: Gotham and the "living in Bat's shadow" are not really needed for Cartoon Robin. (no matter how important they are for comic Robin)

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Re: TV Teen Titans Writeups

 

Starfire (My version)

Note: Thought I would post my vision of how the television Starfire would look in Hero System. Starfire, IMO, as far as raw power goes is one of the most powerful members of the team, but her strength is balanced out by her personality and demeanor. Unlike the comic book version (As I undersrtand) in the cartoon Starfire is her actual name and she doesn't use any other.

 

Very nice! (although I agree that Michael is being too hard on himself)

 

My only quibble is that I would drop her Str to about 30 with the +15 Righteous might.

The reason for this is that Cyborg has been shown to be stronger that Starfire at her best on several occasions. As I would peg Cyborg at about 50 or 60 Str (probably 50) Star needs to be stronger than humans all the time, but not as strong as Cyborg at her best.

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Re: TV Teen Titans Writeups

 

I think alot of your expense has to do with skills that the Comic Robin/Nightwing obviously has but that the Cartoon Robin hasn't displayed.

Lipreading, Armorsmith, Forgery, High Society, etc. We haven't actually seen these on the show.

 

I believe we've seen Robin's workshop before in Titans. I could be wrong though. The rest sounds good to me.

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Re: TV Teen Titans Writeups

 

Very nice! (although I agree that Michael is being too hard on himself)

 

My only quibble is that I would drop her Str to about 30 with the +15 Righteous might.

The reason for this is that Cyborg has been shown to be stronger that Starfire at her best on several occasions. As I would peg Cyborg at about 50 or 60 Str (probably 50) Star needs to be stronger than humans all the time, but not as strong as Cyborg at her best.

 

You mean 30 Total or 30 +15. I meant that but I forgot to toggle "Don't add to totals" for the +15

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Re: TV Teen Titans Writeups

 

Despite the whacky anime big heads and such the show has really grown on me. It is probably my favorites these days.

 

I am interested in seeing some good write-ups on the characters, but have not played champions in about 6 years so I am too rusty to do any myself. However I can help with some reference I found.

 

http://wf.toonzone.net/WF/teentitans/bios/

 

http://www.comics2film.com/FanFrame.php?f_id=8417

 

By the way I am not sure Robin would have skills in creating items and armorsmithing. I think they are borrowed or pieced together technologies from Wayne Enterprises. The Red X episode revolves around stealing a chip set from Wayne Industries. I also assume the giant "T" they live in was also bought by Bruce Wayne since there has been no other reference to anyone who can afford all that stuff in the series.

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Re: TV Teen Titans Writeups

 

I so love this thread! Awesome links Luxoflux. After looking through them I realized I had forgotten about Robin's cape as a shield. And I think I heard somewhere else that his boots somehow aid his leaping. But I'm not as sure on that. The write-ups are awesome all-around.

 

Anyone else think that BB (Changling) from the comic book looks like Fez from That 70's Show?

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