Guest Worldmaker Posted April 4, 2003 Report Share Posted April 4, 2003 I'm trying to add the following to the Master List of Social Limitations, but to tell you the truth I am so burned out coming up with these things that my brain has turned to tapioca. So I'm asking for help. I need descriptions and point values for the following limitations. Any help anyone could give me would be greatly appreciated. These will be posted as entries in the Master List of Social Limitations. Easy to Read Mundane Background Nerd Object of a Stereotype Again, any help anyone can give will be greatly appreciated. Jack Butler Quote Link to comment Share on other sites More sharing options...
JmOz Posted April 4, 2003 Report Share Posted April 4, 2003 Easy to read: Verry Common, Major (20) Stereotype (Incledes Nerd): Common, Mild-Major (10-15) Don't understand what you mean by the other one Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted April 4, 2003 Report Share Posted April 4, 2003 Originally posted by JmOz Easy to read: Verry Common, Major (20) Stereotype (Incledes Nerd): Common, Mild-Major (10-15) Don't understand what you mean by the other one That's good, but I also need a paragraph or two of description regarding the effects of the Limitations. I made Nerd separate for the same reasons I made Code vs. Killing separate from "Code of Conduct" in the Psych List: its too well-known an option. Mundane Background would be someone who was born and raised in mundania. No big city lights, no fancy schmancy anything. Quote Link to comment Share on other sites More sharing options...
Wormhole Posted April 5, 2003 Report Share Posted April 5, 2003 While we're on on the subject of Social Limitations, how about this as an addition to the list: Kidnap Prone (Frequently, Major) 11- 15 pts The definative disadvantage of damsels in distress (and DNPCs in general), this represents some factor that makes the character an especially attractive target for kidnappers. Anytime a senerio involves a villain's plot to kidnap someone, this character will likely be the intended target or will get taken in addition to the intended victim just because they were in the wrong place at the wrong time. This disadvantage is generally intended for NPCs, a PC should not take it unless the player has been advised of the potential consequences and is willing to roleplay it for all it's worth. If anyone wishes to add to the above, feel free. Quote Link to comment Share on other sites More sharing options...
TheEmerged Posted April 5, 2003 Report Share Posted April 5, 2003 Good example of Mundane would be my cousin Kelly* (name changed). She's a great woman, really, but she lives in a world were she can believe what she reads in the newspapers and all those weird things happen to other families and other people. For comparison purposes I've seen a UFO (no probe jokes, please), been near-missed by lightning, and am fully aware of some of the "family skeletons" on her side (my mother) of the family. One of my fondest memories is the look on her face when she heard my mom telling one of them at a family reunion -- priceless Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted April 5, 2003 Report Share Posted April 5, 2003 Confusion This might not be the right place, but I have to admit, 'Social LImitation' is something I don't quite ... grasp. Especially looking at the Master List page. Just on the first page (the As and Bs), I see things I'd call other kinds of Disads: Always Angry And Hostile: Psych Lim Amnesia: Phys or Psych Lim (depending on if it's due to injury or hysteria). Atavism: Distinctive Features Bigmouth/Braggart: Psych Lim Bounty: Hunted (the party is still responsible for hindering/harming the PC, even if it's through a third party). I've read the book, but I still don't get just what a social limitation is. It seems more like a responsiblity you accept, like it or not (Secret ID/Public ID, joining the military to become Subject To Orders). But I'm not sure where the 'line' is ... Quote Link to comment Share on other sites More sharing options...
TheEmerged Posted April 5, 2003 Report Share Posted April 5, 2003 Try and think of it like this. A physical limitation has to do with your body (IMO absurd "Unfamiliar with Earth culture" examples set aside as a rant for another day). A physchology limitation has to do with your mind/thought processes, or your beliefs. A social limitation has to do with how you react to and are treated by other people. Unlike the other two, it's more similar to Reputation in that it's "external". For example, Code Versus Killing is a psychological disadvantage. Pacifist (especially in a warlike culture) is a social disadvantage, because it means people treat you differently. Taking myself as an example, I'm noticeably eccentric. This is a social limitation, because for the most part the only problems it creates for me are social ones. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted April 5, 2003 Report Share Posted April 5, 2003 The theoretical problem with assigning a disad to 'how other people treat you' is that's kind of forcing other people's actions on them. Distinctive Features are just 'there'. The Thing has 20 or 25, and people do tend to be very afraid of him because he's big and scary looking. Would he get a social limitation for it also? Besides, not everybody would react the same way, even ignoring blind people. Wouldn't that depend more on the Psych Lims/personality of the people around the character? Rather than body/mind, I usually use the 4th Edition variant for Physical/Psychological LImitations: Physical is something you *can't* do. Psychological is something you *won't* do. So Social is ... something people do to you? Quote Link to comment Share on other sites More sharing options...
BlackCobra Posted April 5, 2003 Report Share Posted April 5, 2003 Originally posted by CrosshairCollie The theoretical problem with assigning a disad to 'how other people treat you' is that's kind of forcing other people's actions on them. Distinctive Features are just 'there'. The Thing has 20 or 25, and people do tend to be very afraid of him because he's big and scary looking. Would he get a social limitation for it also? Besides, not everybody would react the same way, even ignoring blind people. Wouldn't that depend more on the Psych Lims/personality of the people around the character? Rather than body/mind, I usually use the 4th Edition variant for Physical/Psychological LImitations: Physical is something you *can't* do. Psychological is something you *won't* do. So Social is ... something people do to you? I'd agree with this structure, since I think it more accurately reflects the nicely generic nature of these disads. Social disadvantages are ones that are entirely based on how other people, in general, treat you. Or will treat you. From FReD, page 221: "This Disadvantage means the character's ability to interact with other people is somehow limited, restricted, more difficult than usual, or dangerous to him." Based on that, you have to view these as externally imposed limitations, not internally as psychological limits would be. For instance, if the character has "Obeys Orders" the Psyche limit, it means he will (generally) always follow orders. If, on the other hand, he is "Subject to Orders" the Social limit, than he's part of some group (the military) that expects him to follow them. He doesn't have to, but then there'll be consequences. Much like if the Social limit was "Secret". Doesn't do much sitting there, but once someone learns it -- watch out! I think Worldmaker is also using Social to do things we used to (in 4th) used Distinctive Features for, like "Constant Prankster". Using Social limit for that is probably more appropriate in 5th. Quote Link to comment Share on other sites More sharing options...
jtelson Posted April 5, 2003 Report Share Posted April 5, 2003 Social Limitations are tricky because they are as open ended as Psychological or Physical Limits without the same clear context. Psych Limits reflect how your character will choose to behave. 'I choose not to kill people' Physical Limits reflect how your character can behave. 'I am incapable either through action or inaction to allow the death of a sentient being' Social limits reflect how the predominant campaign culture will react to your character or a group your character belongs to. 'Pacifier is a member of Save our Sentients, he won't kill you' What I don't understand is why reputation wasn't included under Social Limits. Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted April 5, 2003 Report Share Posted April 5, 2003 Originally posted by Wormhole While we're on on the subject of Social Limitations, how about this as an addition to the list: Kidnap Prone (Frequently, Major) 11- 15 pts . Consider it added, thanks. Quote Link to comment Share on other sites More sharing options...
Zaratustra Posted April 6, 2003 Report Share Posted April 6, 2003 Phys Lim is something you can't do. Psych Lim is something you won't do. Soc Lim is something they won't let you do. There Quote Link to comment Share on other sites More sharing options...
Hitchhiker Posted April 6, 2003 Report Share Posted April 6, 2003 Has Mundane Background been added yet? If not, I'll give it a try: Social Limitation Mundane Background (Common, Major, 10 - 15 Pts) Character easily believes things he never heard about, and/or has problems getting along with the modern world. Either he has been living under "unmodern" circumstances for most of his life, or he hasn't been in the "real" world for a long time (imagine someone waking up from a cryogenetic freezer a thousand years after he's been put to sleep). Quote Link to comment Share on other sites More sharing options...
Wormhole Posted April 9, 2003 Report Share Posted April 9, 2003 Originally posted by Hitchhiker Has Mundane Background been added yet? If not, I'll give it a try: Social Limitation Mundane Background (Common, Major, 10 - 15 Pts) Character easily believes things he never heard about, and/or has problems getting along with the modern world. Either he has been living under "unmodern" circumstances for most of his life, or he hasn't been in the "real" world for a long time (imagine someone waking up from a cryogenetic freezer a thousand years after he's been put to sleep). Sounds like a good discription of "Out Of Touch With The Times" but I'm not sure it works for "Mundane Background" as Worldmaker is asking for. I'll dig out my GURPS books and get back to you guys on this one alittle later. Quote Link to comment Share on other sites More sharing options...
TheEmerged Posted April 9, 2003 Report Share Posted April 9, 2003 It's in "Compendium 1", Wormhole. Quote Link to comment Share on other sites More sharing options...
Wormhole Posted April 9, 2003 Report Share Posted April 9, 2003 Thanks Emerged, I got it: Mundane Background (Frequently, Minor) 11- 10 pts This disadvantage is only allowed in campaigns where wondrous powers and occurences are the norm. Real-life people are, sadly, quite "mundane," and get no points for it. This Social Limitation reflects a total lack of experience with the occult, the weird, and the alien. The character probably grew up in the middle of an Iowa cornfield, was not visited by aliens during his teen years, believes magic is something done by David Copperfield, and the lastest model of Fords epitomize cutting-edge technology. Naturally, PCs with this disadvantage cannot start the campaign with anything other than normal, mundane skills or equipment appropriate to their general level of technology. Skills like KS: Conspiracy Theories and KS: Occultism are forbidden- the character might read the astrology column in the newspaper, but that's about it. The character may have (hidden) powers but cannot use them as he lacks the skill and experience. He has no idea that he possesses talents beyond the norm, except maybe for the odd dream now and then. This disadvantage must to be bought off or traded in the moment the character becomes "enlightened." Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted April 10, 2003 Report Share Posted April 10, 2003 Worldmaker Thanks guys. I appreciate all the help, believe me. If you have any more you want to throw my way, please do. Quote Link to comment Share on other sites More sharing options...
WillS Posted April 10, 2003 Report Share Posted April 10, 2003 The 'mundane' person's idea of a wild night is mixing a teaspoon of real coffee in with the decaf. (I stole that from Calvin and Hobbes ) Quote Link to comment Share on other sites More sharing options...
Wormhole Posted April 10, 2003 Report Share Posted April 10, 2003 Unregistered "Meta" (Frequently, Major) 11- 15 pts This Social Limitation is only appropriate in campaign worlds where individuals with paranormal abilities are required by law to register with the government. It reflects the fact that the character, for what ever reason, is in violation of said laws. The character may or may not officially be a Wanted Criminal, but any conspicuous use of his abilities will very likely get him in trouble- especially if the media or police are there to witness the "disturbance." Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted April 10, 2003 Report Share Posted April 10, 2003 Nice one, Wormhole. Thanks. Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted April 10, 2003 Report Share Posted April 10, 2003 I'm still needing help with Easy to Read, Nerd, and Object of a Stereotype. Quote Link to comment Share on other sites More sharing options...
DigitalGolem Posted April 10, 2003 Report Share Posted April 10, 2003 Re: Worldmaker Originally posted by Worldmaker Thanks guys. I appreciate all the help, believe me. If you have any more you want to throw my way, please do. Okay, here's one; I just wrote up a character who happens to be an MD. (No, I didn't use hippocratic oath as a disad.) He's often "on call", so he has to go to work on extremely short notice, or at inconvenient times. I'd generalize this to a sub-class of social limitation called "Professional Obligations", or maybe just "Day Job". I think in most cases, this would be limited to "minor restrictions", as the worst thing that could happen to the character would be getting fired. (If you can call that 'minor'!) DGv3.0 Quote Link to comment Share on other sites More sharing options...
Wormhole Posted April 12, 2003 Report Share Posted April 12, 2003 Excommunicated Frequently, Minor: 10 pts|Frequently, Major: 15 pts This Social Limitation reflects the fact that the leadership of the character's religion have declared him an "infidal," making him a pariah among others who practice that faith. At Minor level, the religion in question is merely a societal or political power issue (like most religions in real life). At Major level, the religion possesses some real supernatural power or enough influence in society as a whole to make the character's life difficult. I'll be back with more soon. Quote Link to comment Share on other sites More sharing options...
steriaca Posted April 12, 2003 Report Share Posted April 12, 2003 Hear is proably one most people don't think about when we say Social Limatation. Homosexual (Infrenquently, Major) 10 points. The above is for thoes who acualy want to keep there sexual idenities secret. The above can also repersent (with a littel renaming) thoes who are closeted pedophiles or closeted necrophiles. As for the atraction to kids or corpses, that is a psycological limatation. I do not recomend a psychological limatation for Homosexual, since there are lots of funcunal homosexuals out there who do not have sex with eveyone of the same gender thay meet. Quote Link to comment Share on other sites More sharing options...
Wormhole Posted April 13, 2003 Report Share Posted April 13, 2003 Easy to Read Frequently, Minor: 10 pts|Very Frequently, Minor: 15 pts This Social Limitation is for a character who has difficultly hiding his emotions and intentions from others. It is possible he lacks the ability to control his body language and facal expressions as well as most people or he generates some sort of "vibe" that others pick up on easily. He also suffers a penalty of -1 to -3 with Interaction Skills in appropriate circumstances. At the Frequent level, the character can ocasionally hide his thoughts and feelings with an INT roll at -3. At the Very Frequent level, the character is an open book 24/7. Quote Link to comment Share on other sites More sharing options...
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