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No Humans?


CrosshairCollie

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I'm pretty sure this has been addressed in another thread, but I can't find it (I'm apparently not searching for the right thing). Has anybody ever played in a fantasy setting without humans, created one without humans, or simply removed the humans from one that already existed? I've entertained the thought of doing human-less D&D before, but never did it (of course, with my group, it wouldn't be missed ... nobody plays humans anyway, if it can be avoided). Did it really change the 'feel' of the game?

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Re: No Humans?

 

I'm pretty sure this has been addressed in another thread' date=' but I can't find it (I'm apparently not searching for the right thing). Has anybody ever played in a fantasy setting without humans, created one without humans, or simply removed the humans from one that already existed? I've entertained the thought of doing human-less D&D before, but never did it (of course, with my group, it wouldn't be missed ... nobody plays humans anyway, if it can be avoided). Did it really change the 'feel' of the game?[/quote']

I haven't totally gotten rid of humans, but we have made humans a minor race. The fantasy campaign I run only has one human character (out of 8). It was no harder, odder to have very few humans as it does have them EVERYWHERE.

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Well, there is Talislanta. Technically there are several "varieties" (for want of a better designation) of a race that is referred to in the game as "human," but they aren't really recognizable as any of the familiar types of humans from other fantasy settings, either culturally or physically - at least not in the sense of being transplanted medieval Europeans, feudal Japanese etc. And these humans interact on a frequent basis with sentients from truly different stock who aren't all on the fringes of civilization, but are often numerous and prominent in world affairs.

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I've run a few games along these lines:

 

1) The Elven Campaign: the entire campaign took place in elven lands, and when they travelled between elven kingdoms they did so via Griffon. There were humans "out there," but no one ever interacted with them. I also put the humans at a lower tech level than the elves (akin to late bronze age celts, while the elves enjoyed feudal/imperial iron age technologies). The party consisted of 6 elves and a dwarf. I had one player who always had to play an oddball. The closest they ever got to humans was looking down on their rather pathetic villages and pig farms from several thousand feet.

 

2) The Fey Game: everyone played "little people" (sprites, quicklings, pixies, gnomes, etc) and the game took place in the deep sylvan woods. Almost everything they interacted with was some sort of faerie, nature spirit, or regular flora and fauna. They made a big deal about capturing and training "war kitties." It was a lot of fun. They never saw a human, but they took the position that elves were "lumbersome giants."

 

3) Troll Town: this was based loosely on the old wormy comic strip that ran in Dragon Magazine. Everyone played anthropomorphized monsters with lots of anachronisms thrown in - playing darts at the bar and whatnot. The only time they dealt with humans was when they had to repell adventuring parties...

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3) Troll Town: this was based loosely on the old wormy comic strip that ran in Dragon Magazine. Everyone played anthropomorphized monsters with lots of anachronisms thrown in - playing darts at the bar and whatnot. The only time they dealt with humans was when they had to repell adventuring parties...

 

WORMY: The RPG. I'd buy it!

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2) The Fey Game: everyone played "little people" (sprites, quicklings, pixies, gnomes, etc) and the game took place in the deep sylvan woods. Almost everything they interacted with was some sort of faerie, nature spirit, or regular flora and fauna. They made a big deal about capturing and training "war kitties." It was a lot of fun. They never saw a human, but they took the position that elves were "lumbersome giants."

 

I want a war kitty! :rockon:

 

Bill.

(Actually, I have two... I just have to train them to attack something other than my hands and feet...) ;)

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It's the whole 'Furry porn' hobbists that make it difficult.

 

How do you build a Furry RPG that has mainstream appeal when so many people associate it not with storytelling but with wierd internet MUSH and MUD groups...

 

Albedo and Iron Claw both presented very good 'Furry' settings WITHOUT any sex-kink, and that's what I'd want - just a setting of 'animals as people.'

 

Everytime I've pondered the idea of furry game to actual people though, the whole 'porn' side of internet Furry groups comes up. And frankly, I've not even bothered to look at or pay attention to the Furry genre in years because those people have become so pervasive...

 

 

I was drawn to it by the comic Albedo - a hard-science socio-political drama, so that's how it equates in my mind.

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Heh heh...did you see that episode of CSI with the furry convention?

 

Yeah, I can see where you're coming from. I can take or leave animal-people, but I can fully understand a gamer's interest in them. The quasi-bestiality crowd does throw a certain pall over it all.

 

Strange coincidence: The entire time I've been typing this, that feline alien from TE has been staring at me from the sidebar.

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