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Trying to evade con-stun


Beregond

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Re: Trying to evade con-stun

 

Continuing to take damage while Stunned keeps you Stunned. It represents keeping a target that's off balance off balance.

 

The trick is that this only applies if the character takes damage before his DEX on the Segment his next Phase is in. So it doesn't come up often.

 

This is one of those rules that allow a mid-powered team of supers to combine their resources via coordination and then staggered timing to keep a Big-Boss Villain off balance when none of their individual attacks have even chance of stunning the guy alone.

 

HM

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Re: Trying to evade con-stun

 

This is one of those rules that allow a mid-powered team of supers to combine their resources via coordination and then staggered timing to keep a Big-Boss Villain off balance when none of their individual attacks have even chance of stunning the guy alone.

 

HM

 

It is a kinds wonky rule, but it does have it's place, and Hyper-Man definately has pointed out one of them. In most cases it doesn't even matter. If you've already Stunned him, why would you want to hold until a latter Segment and hope to beat his DEX (especially since you probably don't know his exact DEX and SPD)? Just hit him again while he's at 1/2 DCV. If you're lucky enough to have a higher DEX and the same SPD, you're almost guarenteed to keep him reeling though.

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Re: Trying to evade con-stun

 

Continuing to take damage while Stunned keeps you Stunned. It represents keeping a target that's off balance off balance.

 

The trick is that this only applies if the character takes damage before his DEX on the Segment his next Phase is in. So it doesn't come up often.

 

Dust Raven, do you have a page reference for that (preferably from 5E)? I know that taking damage while taking a recovery will prevent the recovery, but I don't recall ever seeing this in regards to stunning.

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Re: Trying to evade con-stun

 

Dust Raven' date=' do you have a page reference for that (preferably from 5E)? I know that taking damage while taking a recovery will prevent the recovery, but I don't recall ever seeing this in regards to stunning.[/quote']

 

5ER page 411 paragraph 4

 

5E page 274 paragraph 4

 

HM

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Re: Trying to evade con-stun

 

I would have to chime in and say, "Close, but no cigar".

 

However, while Healing probably cannot do this, what about a transform? (assuming the character has 10 BODY) -

16 Can't Be Stunned: Minor Transform 3d6+1 (standard effect: 10 points) (Stunned to Unstunned), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (66 Active Points); Limited Target (self) (-1), 4 Charges (-1), All Or Nothing (-1/2), Activation Roll 14- (-1/2) [4]
Yes, it is expensive, but the power should be. The dice totals should be tweaked based on your BODY characteristic, this assumes a base BODY of 10.

 

To explain the "whys"...

4 charges: (is a magical effect, only works a few times a day)

Activation: Nothing this good should be a given!

 

The rest should be pretty obvious... not sure I used the limited target correctly, but it is pretty close.

 

I figured a minor transform, but it would be up to the GM to determine this for sure.

 

What do you all think? :winkgrin:

 

My goodness, what a lot of formatting...

 

Needs to do 20 BODY - you need double BODY to transform, so double the cost! that is expensive. :)

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Re: Trying to evade con-stun

 

I like the Duplication idea. For a 200 point character and assuming it's a spell that must be cast at the beginning of each day to reset:

 

Duplication Triggered by Stunning (+1/4) 50 Active Points

 

1 Charge (-2) Costs End (-1/2) Gestures (-1/4) Incantations (-1/4) Concentrate 0 DCV (-1/2) 5 minutes to cast (-2) Requires Magic Roll (-1/2)

 

7 Real Points

 

Plus

 

Extradimensional Travel to 1 single dimension Triggered (+1/4) 25 Active Points

 

Same Limitations as above plus Linked (-1/2)

 

3 Real Points.

 

Total 10 Real Points

 

This spell creates a full strength unstunned duplicate while sending the original to a safe dimension at the same time. The special effect of the 'duplication' is that instead of the duplicate appearing out of nowhere, he teleports in from the safe dimension while sending the Stunned original there simultaneously.

 

:D

 

I don't think that duplicates can act in the phase they are created anyway, so may not be any better off. Moreover the duplicate won't have duplication so if he's stunned, you're stuffed.

 

If you are going to do this, how about replacing the duplication with a summon of something nasty and angry: you can come back later and survey the carnage.....:)

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Re: Trying to evade con-stun

 

Howabout a 10d6 AE RKA, extended area several times, 1 charge, Trigger (being stunned), personal immunity?

 

OK, it won't keep you from *being stunned*, but it might discourage someone from *trying* to stun you... ;)

Crimey-fink! You realize how expensive that is? 300 points at the least.... Besides, way to kill the whole stinking party, the local wildlife, and the folk of that nearby village, not just the guy attacking you! I'm rather in favor of a limited Damage Shield, as it tends to produce far less collateral.... :)

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Re: Trying to evade con-stun

 

Dust Raven' date=' do you have a page reference for that (preferably from 5E)? I know that taking damage while taking a recovery will prevent the recovery, but I don't recall ever seeing this in regards to stunning.[/quote']

 

5E page 274. I guess you are in luck because I don't have 5ER. The part you are looking for is near the bottom of the first column, right after the example.

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