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What's the most outrageous plot your PCs have ever been subjected to


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Re: What's the most outrageous plot your PCs have ever been subjected to

 

Well, I did play D&D and Champions with a guy who tended to write novels starring his NPC's that the PC's served as "mooks" for them... IT was not pretty.

 

Once During a D&D game the party, given orders to take a powerful artifact that had been corrupted to a faraway monestary.

 

Along the journey we:

My 12th level Ranger, a bow specialist and brawler (used a warhammer in melee)

A 12th level Illusionist, elven maiden (My ranger loved her)

A 11th level Paladin (carrying the Artifact, a powerful sword)

A 11th level Barbarian female (NPC)

A 10th level Mage (NPC)

A 12th level Theif (my brother's PC) abused because the DM hated letting my 9 year old brother play but we played at our place and my mother made me let him play.

 

Anyway, the party arrives at a Monestary for the goddess of love and beauty, a party/borderline orgy takes place, my Ranger makes some moves on the illusionist, only to have a handsome Priest catch her eye. He was immediately found by a lovely young female acolyte who entertained him.

 

We awoke the next morning to find that A) The true clerics of the goddess had been murdered by demonic servants of the Archdemon that wanted to get the Artifact. My ranger lost two levels to a succubus, my brother's theif made some lucky rolls and figured out what was going on. He escaped his demoness and leapt from the window. He was nearly slain by the guards. The NPC Wizard escaped. The Barbarian Female was raped, the Paladin killed his seducer, the Illusionist was seduced and nearly driven to suicide.

 

Later, almost six months, the Barbarian goes into labor.

 

The child is a Cambion.

The party is trapped in another dimension, fighting for thier lives.

The child grows rapidly in an outer plane.

He joins his mother in the party...

PC's stop mattering ...

Game lasts three more sessions...

L.G. (name not given to protect the innocent) was your GM, too?

 

Sounds like a guy from high school who GMed fantasy for us. Then again, it was high school after all.

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Re: What's the most outrageous plot your PCs have ever been subjected to

 

I've done more things with "Alternate Realities" than is probably healthy for a GM to try.

 

Having the PCs fall into 'Cartoon Animal world' was a hoot... well, for me. :)

When my players screwed up in the electronic dimension, they inadvertantly brought all the toons into this dimension!

 

During that adventure, the PCs faced, among others, a relentless Wilford Brimley (sp) saying "It's the right thing to do!" or whatever that phrase was back then.

 

During this campaign, 3 PCs went back to ancient (very very ancient) Egypt to discover the original aliens who bred human development along with the human-alien hybrids.

 

In another point in the game, a PC was quite surprised to find out his wife was Prince Namor's illegitimate child - which he found out after facing Namor in a death-match because Namor thought she was his old lover (strong mother-daughter resemblance)!

 

PS - they also got to see the alternate world "evil" Justice Squad, only so interesting if you know the characters, though

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Re: What's the most outrageous plot your PCs have ever been subjected to

 

Actually, you aren't alone. We had a guest GM who knew full well the group consisted of triggerhappy bloodthirsty vengeance oriented vigilantes striving to hit a body count in the Pol Pot range who decided it would be great fun not only to whip CLOWN out on us, but to run a zany, whacky, make the characters look like chumps CLOWN game. About an hour into the session two of the other players openly told him it didn't fit the tone of the campaign and that they didn't like the tack he was taking (he was using CLOWN to humiliate rather than cause laughs - and it was very unfunny).

 

He was shocked and ingignant when we reached wordless consensus, pulled out all the stops, and got positively bronze age (gilgamesh bronze age, not spidey bronze age) on them. The final scene ended with Merry Andrew (the last survivor) trying crawl away from the battle site in a trail of blood and my character, Pinstripe, walking up, kicking him onto his back, slamming his wingtipped shoe down into his chest, and emptying his clip into Merry Andrew's face. I looked up at the GM and told him Pinstripe said: "now that's comedy." He stormed out, indignant.

 

The truth is, CLOWN could, in the right game with the right GM and the right players, be fun. I've never had a fun experience with CLOWN. Every CLOWN experience I've had has been either in a campaign where it was completely inappropriate, or if it was appropriate (tone and character wise) the GM didn't have a good feel for how to make them funny. Instead, every time I've seen them used, they've been used to humiliate and the only person at the table laughing was the GM. As a result, I'm not a CLOWN fan. Sad, but true.

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Re: What's the most outrageous plot your PCs have ever been subjected to

 

Way way off topic but related to this thread post. Once I read a WoD fanfic where Mystery Inc (Scooby and the gang) played a pivotal role. I saved the fiction but lost the harddrive in a windows upgrade a year or so later.

 

Any chance of you websavvy folks finding it for me?

 

Hawksmoor

 

Hasn't happened much. I've thought about springing such things on my players though.

 

The only one that comes to mind is that we were playing...I think it was Werewolf: The Apocalypse. I'm having trouble remembering the circumstances that got us there, but we wound up at the proverbial haunted house. Outside is a green van. We don't think much of it. When we get inside and investigate, we find another group is here ahead of us... An athletic guy wearing an ascot, a hot but vapid chick, an intelligent and bookish but vauguely lesbianic chick with glases, a stoner, and his pet dog--which seems to be one of the changing breed who has been trapped in one of the intermediate transformation stages--Mostly dog-like, but still able to utter a few slightly understandable words.

 

Zoiks!

 

Yes, the GM decided to spring the World of Darkness version of the Scooby Bunch.

 

Now if it had been vampire they'd have met a grisly end, so it's wise he chose Werewolf for this :D

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Re: What's the most outrageous plot your PCs have ever been subjected to

 

Hmm. I haven't gone for true sillliness in overarching plots, but near-term threads, certainly.

 

There was one session (in a medieval fantasy-type setting) where the PCs had to kidnap an NPC. It was decided the best way to do this was to go in pre-dawn in the guise of the collectors of night soil. Things got a little scatological.

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Re: What's the most outrageous plot your PCs have ever been subjected to

 

In the vein of the thread I ran a World of Darkness campaign for oh about SEVEN years! The end result of the campaign when I had to describe it to a new player was Seinfield meets the Supernatural: a game where fantastic beings do absolutely nothing. Except on those rare occasions where bullets and Magicks fly about and shake the pillars of heaven!

 

Hawksmoor

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Re: What's the most outrageous plot your PCs have ever been subjected to

 

Not a plot, but in my government black-operations game with powers, which was pretty serious and sometimes mildly-dark, the tabloids always seemed to have it right. They put an outlandish spin on things, but often times the essential details were deadly accurate. So much so that some of the players started having their characters read them religiously (and initiated investigations based on what they read) over their massive cups of morning joe in the break-room, and one of them tracked articles (sometimes hinting at the teams exploits) on his office wall. They even did a black bag search of one of the columnist's apartments for information on her sources. Another running joke was that the tabloids kept referring to the team as "Men In Black" so some of the characters actually started dressing like Men In Black.

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Re: What's the most outrageous plot your PCs have ever been subjected to

 

I had CLOWN show up in my Dark Champions campaign.

 

And with that, I believe I've taken the lead in the "Sentences Least Likely to be Written by Steven Long" contest.

Coming in second only to:

"And that's how CLOWN defeated the Harbinger of Justice."

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Re: What's the most outrageous plot your PCs have ever been subjected to

 

Actually, you aren't alone. We had a guest GM who knew full well the group consisted of triggerhappy bloodthirsty vengeance oriented vigilantes striving to hit a body count in the Pol Pot range who decided it would be great fun not only to whip CLOWN out on us, but to run a zany, whacky, make the characters look like chumps CLOWN game. About an hour into the session two of the other players openly told him it didn't fit the tone of the campaign and that they didn't like the tack he was taking (he was using CLOWN to humiliate rather than cause laughs - and it was very unfunny).

 

He was shocked and ingignant when we reached wordless consensus, pulled out all the stops, and got positively bronze age (gilgamesh bronze age, not spidey bronze age) on them. The final scene ended with Merry Andrew (the last survivor) trying crawl away from the battle site in a trail of blood and my character, Pinstripe, walking up, kicking him onto his back, slamming his wingtipped shoe down into his chest, and emptying his clip into Merry Andrew's face. I looked up at the GM and told him Pinstripe said: "now that's comedy." He stormed out, indignant.

 

The truth is, CLOWN could, in the right game with the right GM and the right players, be fun. I've never had a fun experience with CLOWN. Every CLOWN experience I've had has been either in a campaign where it was completely inappropriate, or if it was appropriate (tone and character wise) the GM didn't have a good feel for how to make them funny. Instead, every time I've seen them used, they've been used to humiliate and the only person at the table laughing was the GM. As a result, I'm not a CLOWN fan. Sad, but true.

CLOWN may not have been funny to youl, but this post was VERY funny to me, rep to you!

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Re: What's the most outrageous plot your PCs have ever been subjected to

 

CLOWN may not have been funny to youl' date=' but this post was VERY funny to me, rep to you![/quote']

Yeah, I think the way the players took it is far funnier than the GM's ideas! Then again, I like black humor.

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Re: What's the most outrageous plot your PCs have ever been subjected to

 

It wasn't Champions, but I'm bound and determined to do it again someday.

 

As part of a 3-part story arc in a Marvel SAGA game, someone had summoned some zombie-like critters that were causing problems ... generally being used for petty crimes and the like. Well, the PCs managed to find the bad guy, but his grimoire was lost in a collapse; unfortunately, the collapse just cut off the book chamber from the rest of the underground complex, rather than burying it.

 

The book was later found by two young kids who were mucking about where they shouldn't have been; the book contained a malevolent intelligence that could employ psychic 'suggestions', so the kid took the book back home and started paging through it, and with the book's prodding, they were reading aloud. The book was a tome dedicated to summoning particular kinds of demons, the kind used to create golems and homonculi ... and these kids summoned demons that could animate objects, and they immediately and instinctively sought out the nearest inanimate objects that could be used for locomotion ...

 

Did I mention the kids were big Pokemon action figure collectors?

 

With the possession, the action figures grew to the appropriate size for the monster in question, and (just because I felt like it), they gained suitable powers for their adopted forms. Thus began the reign of ...

 

THE POKE'SPAWN.

 

I must commend my players ... they were so caught up in the cosmic absurdity of the situation that they didn't take it seriously, and got severely waylayed in the first meeting.

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Re: What's the most outrageous plot your PCs have ever been subjected to

 

Yep. Super Squirrel had struck. He had mind control over the squirrels, who were small enough that they didn't set off alarms, and they could stuff valuables into their cheeks. He'd also invented an exploding acorn, which actually packed enough punch to get through most of the party's defenses.

 

Unfortunately, someone got footage of the ensuing Battle Against the Squirrels, and we had a bit of a PR mess after that.

 

Fortunately, Foxbat was so impressed by the exploding acorns, he wandered off to go scour every oak tree in Millenium City.

:rofl: I love that!

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Re: What's the most outrageous plot your PCs have ever been subjected to

 

The truth is' date=' CLOWN could, in the right game with the right GM and the right players, be fun. I've never had a fun experience with CLOWN. [/quote']

As an aside to the thread but related to your post, I had always thought CLOWN was a great choice for a Dark Champions game until I came to these boards. When I was with a different gaming group, the GM ran a DC game in which CLOWN showed up every now and then, usually doing dark humor with their crimes. As a player, I never had a problem with the way the GM ran them (he never used them to intentionally humiliate us). The one big adventure I remember with them involves a teammate whose name was Harlequinn. He had a rivalry with CLOWN and, seeing how the player was inept and always managed to lose to clown, decided to pay off his rivalry with XP and thought up his way to do so in-character. (Side note: the GM told him that CLOWN actually was bored with him and they could just drift away, but the player didn't want that, he wanted the rivalry to end with a bang.)

 

So, the PC uses the team base to break in on a radio frequency of a local station that CLOWN actually enjoys (a Howard Stern type production). He challenges them to a final fight, loser leaves town. CLOWN responds and gives him (not the team) an address of where to meet and when. The PC doesn't tell us of the address until the night of the event. It turned out to be at an intersection where there where four gas stations, one on each corner. The CLOWN members are seen playing games at two stations. We're sitting on rooftops or flying above saying "This isn't going to be good," over the communicators and try to talk the PC out of it, and if not, let's think up a plan. Harlequinn does some acrobatic stunts, flipping off the rooftops, lands in the center of the intersection and uses a megaphone to tell the losers it's time for them to go home. The members of CLOWN hop into their circus BMW cars, drive away and then one holds his hand out the window with a remote, clicks it and bombs go off at all four gas stations, burning up the fuel. We never heard from them again.

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Re: What's the most outrageous plot your PCs have ever been subjected to

 

I can think of two off the top of my head....

One was a con game run by my buddy. I don't remember all the details too clearly (it ran at somewhere around the 48-hours-without-sleep mark), but I do recall that it was a "save the alternate dimension city from being destroyed" Champions game.

The City? Toothopolis.

The Enemy? The Cavity Creeps.

 

The other I remember VERY clearly.

A Paranoia game. Our intrepid band of clones were sent by the computer "outside" to explore a newly discovered pre-ruin site.

Turned out it was Great America (a SF Bay Area themepark, for those of you not from the area). Supposedly, as the years went on, the corporate "presenters" of the park kept shifting so often that they started mothballing the various promotional theme gear. Combine this with the advent of Android level animatronics replacing the costumed mascots. A malfunction had activated two rival sets of Mascots... the Warner Brothers characters and the Hanna Barbera characters. We were caught it the middle of their endless war. It was made worse by the automated repair facilities beneath the park. Just like in the cartoons, it was damn near impossible to put one of these toonbots down without them reappearing a short while later.

There was something deeply satisfying, however, about shooting Daffy Duck in the face with a laser and having him spit "You're despichable" at me before he fell over.

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