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Silver Avenger Write-up?


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Re: Silver Avenger Write-up?

 

My point is these are manufactured heroes, while not ten a penny the program could produce them in succicient numbers to replace all brick/MAs they are not second string but grade A fighters.

 

Who have mental def powerdef, res def good skills , good MA, lots of powerful gizmos.

 

Okay in a 600pt world they are versatile but not overly powerful, but the world is 350pt heroes....unless the gm tells you to be prepared to be out powered by agents id want the base pts to be vastly increased.

 

They change the balance of what good in a superhero world.....maybe its a style thing but i prefer supers to be the only one for the job cos no one else has the power or skills to take on the threats.

 

And if a 600pt avenger is low powered what does it take to be high powered?

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Re: Silver Avenger Write-up?

 

I think it was 1 in 100, that one in a hundred of all humanity. thats 1000 avengers if you just include military more if you consider police forces. And these are people who would be predisposed to the physical benifits with the training to boot.

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Re: Silver Avenger Write-up?

 

My point is these are manufactured heroes, while not ten a penny the program could produce them in succicient numbers to replace all brick/MAs they are not second string but grade A fighters.

 

Who have mental def powerdef, res def good skills , good MA, lots of powerful gizmos.

 

Okay in a 600pt world they are versatile but not overly powerful, but the world is 350pt heroes....unless the gm tells you to be prepared to be out powered by agents id want the base pts to be vastly increased.

 

They change the balance of what good in a superhero world.....maybe its a style thing but i prefer supers to be the only one for the job cos no one else has the power or skills to take on the threats.

 

And if a 600pt avenger is low powered what does it take to be high powered?

I don't see what you're arguing here. Your example is not consistent with the published examples. There are no 600 point Silver Avengers in the 5E CU world. You are arguing a "what if" that does not exist in published material; and anything people want to do in their own campaign is their prerogative.

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Re: Silver Avenger Write-up?

 

Vorsch -- It's a little better than that.

 

While there are hundreds of thousands of people who can make the minimum standards to be an entry-level FBI agent or E-1 soldier, the cut-off for Silver Avenger is *WAY* higher. Remember... they have to have an established career record with virtually no blemishes, they have to be of an unusually high degree of psychological stablity, they have to have *absolutely* clean security clearances (and do you know how rare that is? People of Captain America-level squeaky cleanness don't grow on trees), and most importantly of all, they have to /want/ the job -- as you don't draft people for Silver Avenger, they volunteer.

 

And I can easily believe that a lot of otherwise qualified volunteers simply don't want to risk themselves on this extreme a level every day, even if they /would/ get superpowers. Remember, not everybody wants to grow up to be a cop, much less to be a cop who routinely faces things that would make the Navy SEALs ask for a time out.

 

So, let us be generous and say that there are 2500 people who are left after all the sorting and winnowing has applied. (When you consider that less than 250 people out of the entire US Armed Forces have successfully made the cut for Delta Force at any one time, 2500 *IS* being generous.) This is /before/ we genetically test for Cyberline suitability, mind.

 

*shazam*

 

We are now left with 25 candidates.

 

Edit -- And that's assuming the ratio is 1 out of a 100, as opposed to something much lower. If the Cyberline compatibility ratio gets much lower than this, the Avengers program is gonna have to really lower entrance standards just to fill itself at all.

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Re: Silver Avenger Write-up?

 

I ihink it was 1 in 100' date=' that one in a hundred of all humanity. thats 1000 avengers if you just include military more if you consider police forces. And these are people who would be predisposed to the physical benifits with the training to boot.[/quote']

The CU superhuman base in the US is 1 in 1,000,000. The Avenger program is even less then that, as it only works on people who are genetically adaptable to the serium.

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Re: Silver Avenger Write-up?

 

Vorsch they (Silver Avengers) are *not* agents. They are superheroes, albeit ones with substantial baggage from their employers. As to why I cost them out to be that expensive, well let us just say that the 5e toolkit allows me to make them cost that much. The skill sets alone cost a huge chunk of points if allowed. I could go the other way with a PS: Silver Avenger 14- but I'd rather not play that way.

 

The Crimson Avenger is an NPC in the Global Guardians and if I can swing it a PC in the JLA level team. He only overshadows the 350pters. And back to my original question why have 350 pt heroes anyway?

 

Hawksmoor

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Re: Silver Avenger Write-up?

 

Ah, finally found my damn copy of Falswell's writeup.

 

Silver Avenger Darin Falswell ("Aegis" timeline version)

 

STR 40

DEX 26

CON 30

BODY 16

INT 15

EGO 20

PRE 15

COM 14

PD 16

ED 16

SPD 6

REC 15

END 60

STUN 52

 

OCV 9

DCV 9

ECV 7

 

Phases: 2, 4, 6, 8, 10, 12

 

Defenses:

25 PD / 15 rPD

25 ED / 15 rED

10 pts Mental Defense

10 pts Flash Defense vs. Sight

5 pts Flash Defense vs. Hearing

 

11 Swift Runner: +3" Running (9" total); 1/2 END (+1/4)

6 Steel-Hard Skin: Damage Resistance (6 PD/6 ED)

10 Augmented Metabolism: LS: Immunity (All terrestrial diseases & biowarfare)

1 Augmented Metabolism: LS: Reduced Sleep (3 hours/night)

6 Augmented Metabolism: Regeneration (1 BODY/hour)

 

6 PRIMUS Training: 10 pts Mental Defense

5 Hardened Veteran: +10 Presence Defense

 

12 Armored Costume: Armor (6 PD/6 ED); OIF Uniform (-1/2)

7 Protective Visor: 10 pts. Flash Defense vs. Sight; OIF Visor (-1/2)

4 Comm Headset: 5 pts Flash Defense vs. Hearing; IIF Headset (-1/4)

8 Comm Headset: Radio Listen & Transmit; IIF Headset (-1/2)

6 Rebreather: LS: Self-Contained Breathing; OIF Rebreather (-1/2), 1 Fuel Charge of 10 Minutes (-1/4)

 

27 .50-caliber Desert Eagle w/ AP rounds: 2d6+1 RKA; Armor Piercing (+1/2), +1 STUN Multiplier (+1/4),

OAF Handgun (-1), 2 clips of 7 (-1/4)

 

75 PRIMUS Equipment: 60 point Gadget Pool + 15 control cost; Changes Only In Arsenal (-1/2),

Must be Foci (-1/4), PRIMUS Equipment Only (-1/4)

 

0 Martial Arts - PRIMUS Training

4 Martial Strike (12d6 Strike)

3 Legsweep (12d6, Target Falls)

3 Martial Grab (Grab Two Limbs, STR 60)

4 Martial Disarm (Disarm, STR 60)

4 Martial Escape (STR 65 vs. Grabs)

4 Martial Block (Block, Abort)

4 Martial Dodge (Dodge, Affects All Attacks, Abort)

8 +2 DCs

 

20 +2 Overall Levels

3 +1 Level w/ PRIMUS Training

 

Talents/Perks:

12 Combat Luck (3 rPD/3 rED)

10 Defense Maneuver

10 PRIMUS Silver Avenger (includes Federal Law Enforcement Powers & Concealed Weapon)

3 Reputation: Dangerous, hardline meta cop (+3d6/+3), 11-, all criminals

4 Reputation: Efficient, honorable PRIMUS officer (+2d6/+2), 14-, law enforcement & government

 

Agility Skills:

3 Breakfall, 14-

3 Climbing, 14-

3 Combat Driving, 14-

3 Fast-Draw, 14-

3 Stealth, 14-

3 Teamwork, 14-

 

Intellect Skills:

3 Analyze Combat Technique, 12-

3 Analyze Criminal Psychology, 12-

5 Criminology, 13-

3 Deduction, 12-

3 Demolitions, 12-

2 KS: Criminal Law, 12-

2 KS: Hostage Situations, 12-

2 KS: PRIMUS, 12-

2 KS: The Criminal World, 12-

2 KS: The Law Enforcement World, 12-

2 Navigation (Land), 12-

3 Paramedics, 12-

2 PS: Law Enforcement, 12-

3 PS: PRIMUS Agent, 13-

3 Shadowing, 12-

3 Survival, 12- (Temperate, Arctic)

3 SS: Psychology, 12-

3 Systems Operation, 12-

7 Tactics, 14-

 

Interaction Skills:

3 Bureaucracy, 12-

5 Conversation, 13-

3 High Society, 12-

7 Interrogation, 14-

3 Oratory, 12-

5 Persuasion, 13-

2 PS: Command, 12-

2 PS: Instructor, 12-

3 Streetwise, 12-

 

Background Skills:

6 Jack-of-All-Trades, Scholar

1 Language: Spanish (basic conversation)

1 TF: Small Motorized Ground Vehicles, Cross-Country Skis, Parachute

6 WF: Common Melee Weapons, Small Arms, PRIMUS Weapons

 

608 points total

 

(His Disads aren't entirely written down yet, but the 605 would be base + disads anyway.)

 

Designer's Notes -- I threw in some minor bennies of my own into the Cyberline package, such as requiring less sleep and low-end regeneration. The Mental Defense is because, well, if CU 5e has all Secret Service agents learning 20 points of Mental Defense just via specialized training, then PRIMUS ought to be teaching the Avenger Corps at least 10 pts worth of it.

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Re: Silver Avenger Write-up?

 

For my own campaign world, the Silver Avengers clock in anywhere from 400 to 600 points. Of course the Golden Avenger clocks in just shy of 2000 points in my campaign world -- the PC's are ~450-500 point supervillains, and the Champions range from 575 (IronClad) to 656 (Solitaire and KnightSeeker).

 

BTW, I don't have Champions Universe handy but I thought that 1 in 1,000,000 ratio was global -- that the US is better than this. Here's a link for the ratios I use in my own campaign world.

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Re: Silver Avenger Write-up?

 

I write up Silver Avengers at base +25 exp or so so in 5Th thats 375 points for the "average" SA. The exact number of avengers is a secret, but Primus's published goal is to have 10 Avengers for every state in the Union (500!). Most experts estimate that there are at most half that many....I like the DE with AP's...my standard issue pistol is a .44 with depleted uranium bullets for 2D6, AP, +1 stun mod, 6x+6X+6x+6x...though most first generation SA's use the Proton blaster pistol (12D6 E-atk), second generation SA's are less strong and agile, but are tougher, and because of a "safer" process are more numerous, they for the most part carry a ion blaster/Carbine...mostly just to help stand out as differant (rivalry don't ya know...) Every game has its own style and substance, so every game will no dought have differant SA's in it...

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Re: Silver Avenger Write-up?

 

Anyway here is my version of a rogue SA, actually an exile from the CU.

 

THE CRIMSON AVENGER

Val Char Cost Roll Notes

40 STR 30 17- Lift 6400.0kg; 8d6; [4]

26 DEX 48 14- OCV 9 DCV 9

33 CON 46 16-

15 BODY 10 12-

18 INT 8 13- PER Roll 15-

14 EGO 8 12- ECV: 5

20 PRE 10 13- PRE Attack: 4d6

18 COM 4 13-

 

16/26 PD 8 Total: 16/26 PD (0/10 rPD)

16/26 ED 9 Total: 16/26 ED (0/10 rED)

6 SPD 24 Phases: 2, 4, 6, 8, 10, 12

15 REC 0

66 END 0

52 STUN 0 Total Characteristic Cost: 205

 

 

Movement: Running: 9" / 18"

Swimming: 4" / 8"

Leaping: 12" / 24"

 

Cost Powers END

Martial Arts:

Maneuver OCV DCV Notes

4 1) Martial Block +2 +2 Block, Abort

4 2) Martial Dodge -- +5 Dodge, Affects All Attacks, Abort

4 3) Martial Strike +0 +2 12d6 / 4d6 Strike

5 4) Offensive Strike -2 +1 14d6 / 6d6 Strike

Karate

8 5) +2 HTH Damage Class(es)

1 6) Weapon Element: Clubs

56 Pulse Pistol: Multipower, 75-point reserve, all slots 4 clips of 16 Boostable Charges (+1/2) (112 Active Points); all slots OAF (-1)

3u 1) Pulse Shot: EB 13d6 (65 Active Points); OAF (-1) 0

3u 2) Semi-Auto Shot: EB 11d6, Autofire (3 shots; +1/4) (69 Active Points); OAF (-1) 0

4u 3) Overload Shot: EB 15d6 (75 Active Points); OAF (-1) 0

 

20 Utility Belt: Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2)

1u 1) Billy Club I: Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 0

1u 2) Billy Club II: Energy Blast 6d6 (30 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On STR (-1/4) [1 rc]

1u 3) Mini-Camera: Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1/2)

1u 4) Mini-Recorder: Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1/2)

1u 5) Smoke Pellets: Darkness to Sight Group 2" radius, 8 Continuing Charges lasting 1 Turn (removed by winds or rain) each (+0) (20 Active Points); OAF (-1), Range Based On Strength (-1/4), Limited Effect (Normal Sight Only) (-1/4) [8 cc]

1u 6) Flash Pellets: Sight Group Flash 6d6 (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]

1u 7) Thermite Pellets: Killing Attack - Ranged 1d6, Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]

1u 8) Sleep Gas: Energy Blast 3d6, No Normal Defense (LS: Self-Contained Breathing; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4) [6]

1u 9) Throwing Blades: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR), Ranged (+1/2) (15 Active Points); OAF (-1), 6 Recoverable Charges (-1/4) [6 rc]

1u 10) Rebreather: Life Support (Expanded Breathing: Breath Underwater), 1 Continuing Fuel Charge lasting 1 Hour (+0) (5 Active Points); OAF (-1) [1 cc]

1u 11) Monocular: +6 versus Range Modifier for Sight Group (6 Active Points); OAF (-1) 0

 

Crimson Armor, all slots OIF (-1/2)

17 1) Advanced Balistex Armor: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2), Real Armor (-1/4) 0

3 2) Lenses: IR Perception (Sight Group) (5 Active Points); OIF (-1/2) 0

5 3) Built in transmitter: Radio Perception/Transmission (Radio Group) (10 Active Points); Sense Affected As More Than One Sense [very common Sense] (Hearing as well as radio ; -1/2), OIF (-1/2) 0

 

Supersoldier training and treatments

8 1) Iron WIll: Mental Defense (11 points total) 0

10 2) Augmented Physiology: Power Defense (10 points) 0

4 3) Strong Leaper: Leaping +4" (12" forward, 6" upward) 1

6 4) Powerful Legs: Running +3" (9" total) 1

2 5) Improved All Around Athlete: Swimming +2" (4" total) 1

6 6) Perceptive: +2 PER with all Sense Groups 0

10 7) Efficient Physiology: Reduced Endurance (1/2 END; +1/4) for up to 40 Active Points of STR (10 Active Points) 0

 

 

Perks

 

 

 

Talents

18 Danger Sense (self only, out of combat, Function as a Sense, Intuitional) 14-

 

 

Skills

3 Acrobatics 14-

3 Breakfall 14-

3 Combat Piloting 14-

3 Fast Draw 14-

3 Interrogation 13-

3 AK: Earth 13-

3 KS: CHECKMATE 13-

3 KS: The Damocles Directive 13-

3 KS: The Superheroic World 13-

5 Rapid Attack (Ranged)

3 TF: Common Motorized Ground Vehicles, Combat Aircraft, Large Planes, Wheeled Military Vehicles

4 WF: Beam Weapons, Common Melee Weapons

 

Special Forces Training

8 1) +1 with All Combat

3 2) Climbing 14-

3 3) Demolitions 13-

2 4) KS: The Military/Mercenary/Terrorist World 11-

2 5) KS: The Agency Customs and History 11-

2 6) KS: (Avenger) Customs and History 11-

2 7) Navigation (Land) 13-

2 8) PS: Member of the Agency 11-

2 9) PS: Member of the Avengers 11-

3 10) Stealth 14-

8 11) Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 13-

3 12) Tactics 13-

3 13) Tracking 13-

2 14) TF: Parachuting, Advanced, Parachuting, Basic

2 15) WF: Small Arms

-10 16) Social Limitation: Civilians Just Don't Get It

 

Former Law Enforcement Officer Package (Police)

1 1) Combat Driving 8-

2 2) CK: Washington DC 11-

3 3) Criminology 13-

2 4) KS: Criminal Law 11-

2 5) KS: The Law Enforcement World 11-

2 6) Paramedics 11-

2 7) PS: Special Agent 11-

2 8) Streetwise 11-

-15 9) Social Limitation: Once a Cop; Always a Cop

 

Karate Skills

3 1) KS: Karate 13-

10 2) +2 with HTH Combat

-7 3)

 

 

Total Powers & Skill Cost: 295

Total Cost: 500

 

350+ Disadvantages

15 Hunted: The Damocles Directive 11- (Mo Pow, NCI, Watching)

10 Hunted: CHECKMATE 8- (Mo Pow, NCI, Watching)

20 Hunted: TAROT 8- (Mo Pow, NCI, Harshly Punish)

15 Psychological Limitation: Always Goes Armed (Common, Strong)

15 Psychological Limitation: Feels Guilt Over His Association with the Directive (Common, Strong)

15 Psychological Limitation: Justice not Law (Common, Strong)

15 Psychological Limitation: Overly Protective of Friends and Associates (Common, Strong)

5 Social Limitation: Owes a Marker (for Freeing Diva and Hardcase) (Occasionally, Minor)

5 Social Limitation: Public Identity (Occasionally, Minor)

10 Social Limitation: Subject to Orders (Checkmate) (Occasionally, Major)

5 Vulnerability: 1 1/2 x Effect Poisons and Toxins (Uncommon)

20 Experience Points

 

Total Disadvantage Points: 500

 

Background/History: Dane Sullivan doesn’t talk about the past much anymore. After the stares wear off the inevitable questions start in. He just doesn’t want to deal with it anymore. No, he isn’t from ‘here’, he is from somewhere else. A place where he was a hero, one of the chosen few, he was a super soldier, an avenger, endowed with tremendous abilities through a series of genetic and chemical treatments. With his teammates and colleagues, he worked to promote the cause of justice and the ideals of the American constitution. Sure there were superheroes that did the same thing, roughly, some even operating under government sanction. What Dane and the other avengers did was more traditional law enforcement; they brought the villainous often outright terrorist organizations down through diligence, teamwork, and tight indictments.

day, though, it all changed. The malefactor de jour unleashed a potent weapon that, according to the brain trust back at HQ, could tear the fabric of space and time asunder. Dane and his squad stormed the hidden redoubt in Washington DC and fought their way through minions and henchmen until they at last confronted the madman. Howling he declared they were too late as he opened the window in creation. “Avengers do not quit!†Dane promised him as he powered on despite the rush of wind and the chaos of light sound and energy that flooded the laboratory.

thin filament ripped itself free of the portal on the edge of forever created that day; a ribbon of possibility and improbability. Seething with energy it rushed the room, consuming everything it touched. Special Agent Martins was a fresh graduate of the program; a tech boy brought out to the field for this most hazardous of missions. He was crouched low beside a bank of computers trying to override the lockout codes and close the window down. Martins did not see the approaching danger. Dane Sullivan did. Moving as quickly as his enhanced body could move him Dane thrust himself between the ribbon and the obvious tech, hurling the man to safety even as the primal forces ripped him apart.

knew pain, then silence and for a brief instant peace before he was thrust back into the chaos of the world. Cars whizzed by him as he stood in the street. “What?†he thought as he rapidly took in his new locale: Wisconsin Avenue on a street sign, trendy street corner café there. Dane calculated the new data. “Bethesda, Maryland.†He said out loud. The creep’s device had transported him across the district. He tapped his cochlear microphone and said “SA Sullivan. I’m ok got teleported to Maryland.â€

didn’t get the response he expected as he picked his way down the street to where he knew was a Metro terminal. He repeated his call and there was still no response. “That light must have destroyed my communicator.†Dane decided. “Still, I’ve got to get back to Southeast DC, no telling what shape the team is in.†So Dane hurried. He was heading for the Metro because of the Agency’s hidden assets stored there: a hover car. That and the communications gear inside would put Dane Sullivan back in the game.

, when Dane got to the Metro station and swiped his agency pass in the reader nothing happened. He convinced the attendant to allow him to pass. The guy was obviously in awe of the reputation agents like Dane held, that and the armored costume, so he let him past the security gate. Dane ran to the location of the vault and threw open the outer door. Inside was just an electrical closet. Dane started opening doors franticly, his inner sense telling him something was very wrong. He was ripping stucco off the wall of an inner access shaft when Metro police shouted at him.

rushed past them, they obviously could not help him; every second he wasted his team, no the world was in jeopardy. “I must have the wrong station.†Dane decided as he ran out into the city. He commandeered a car, flashing his badge and leaving a card, he needed to get back.

he got to the southeast DC lair of the master villain he was surprised not to see the support team in place in cordon around the hidden facility. He also did not recognize the building. Things were really starting to prickle Dane’s senses. The situation was not right.

back to the agency headquarters didn’t help matters. The facility was simply not in its federal hill location. At a total loss Dane wandered, a hero in armored spandex, alone in a strange land. DC police found him sitting on the steps of the capitol trying to decide his next move. They took him to the station, he didn’t resist. An agency called Checkmate soon secured his release. At Checkmate his story was checked and rechecked. The answers that came back were worse than Dane could have guessed. Dane Sullivan, the agency he worked for, the people he knew, none of existed. Not on this world anyway. He was on a mirror Earth.

he thought about his options an offer came to him from a curious source. Another top secret US government agency was looking for a metahuman with a strong law enforcement background willing to go deep undercover on a long term assignment. Checkmate vouched for him, his psychiatric advisor endorsed the idea of ‘going and doing and not moping’. Dane Sullivan became the Crimson Avenger the watchdog of the Damocles Directive.

the Crimson Avenger, Dane traveled the world intervening in threatening situations, running herd on over a dozen of the world’s worst criminals. He lost himself in his work, finding solace by living on the edge. In time he came to bond with the members of his team, especially the last group in Phase Four.

the preparations began to deploy Phase Five Dane was uneasy. The compliance bracelets had been shown to be defective certainly, but the safety of incorporating alien technology with the human nervous system in the new DEDLOK technology was unproven. When the Liaison triggered the unit on Diva during one of his frequent vindictive periods, it became clear to Dane that the problems were more than suspected. The technicians tried to assure him of the freak nature of the injury.

wasn’t convinced. The Liaison hurt Astrid to prove a point he was certain. So Dane pulled strings, called in favors he wasn’t certain he held. The results were the first pardons granted in the history of the Damocles Directive: Diva and Hardcase were free. He could taste the bile in the Liaison’s mouth when the older man told him. Dane knew the man hated metahumans, especially criminal metahumans; to let two free galled him.

took his leave, the big man wanted to see if he could make America work for him. Diva, on the other hand, stayed close to Dane. She accompanied him as he took on assignments for Checkmate and the CIA. Ranging worldwide as a freelance agent, sure the work was very similar to what he did in the Damocles Directive, but he could do it with clear conscience: no one would die because of a choice he made.

 

Personality/Motivation: Dane still possesses the strong sense of right and wrong and belief in justice that made him a good candidate for the Agency’s supersoldier program. His sense of devotion to his friends and teammates is nearly unbreakable. Dane does not have family or friends in the standard sense. His neighbors barely recognize him; his fridge is empty and his furniture barely existent. Instead his bed is a hard bench on a C-17, his television the screen of a satellite phone. His friends are those that share his peculiar lifestyle: Dane Sullivan is a professional hero.

harbors deep distrust for the man he refers to as the old man, the Liaison of the Damocles Directive. Mostly for his own blindly following orders; certainly Dane never did anything totally wrong under the orders of the Directive but the situation did not sit well with him after a while.

 

Quote: Quote:

“There are two ways we can do this. Don’t make me pick.â€

about him:

“He allowed himself to lose perspective. If you wish to employ him in your endeavors take that under advisement.†The Liaison

 

Powers/Tactics: On his Earth Dane Sullivan underwent a series of treatments that made him a minor metahuman: low level super-strength, durability, and speed. The abilities granted ebbed slightly after his exile to our Earth until the Damocles Directive developed a better gene therapy based on the works of Saul Neuman. As a result the Crimson Avenger can lift a van over his head, and run at speeds approaching 40 miles per hour. The Crimson Avenger is a skilled hand to hand combatant and possesses a broad knowledge base as a special government agent. Peculiarly, the Crimson Avenger has a strong, almost preternatural, danger sense. Dane dismisses it as gut feeling and enhanced senses but regardless his danger antenna has gotten him and his teams out of more scrapes than can be easily dismissed.

the Crimson Avenger Dane wears combat armor composed of hardened ceramic plates with plenty of web belts and storage pouches. He typically carries a high powered firearm of some sort or another procured from his contacts in the Defense and Justice departments.

 

Campaign Use: Name: The Crimson AvengerName: Dane Sullivan: American with no criminal record: Formerly with the Damocles Directive: 1.82 meters: 110 kgColor: BlueColor: Brown

 

Appearance: Dane Sullivan is a man in his mid thirties with the build of a person that engages in regular strenuous exercise. His brown hair is flecked with grey, and his eyes are getting little crow’s feet. He generally does not dress down for any length of time. If required he selects casual attire fitting with the local mores that are comfortable, easy to move in and can conceal a hidden weapon or two.

 

the Crimson Avenger, Dane wears a crimson costume made of ballistex with armored ceramic plates covering vital areas. His mask covers his whole face with is hair exposed. The suit has numerous pouches for ammo and equipment and holsters for his weapons.

__________________

 

Just FYI, but your text is a bit wonky. There are words missing.

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Re: Silver Avenger Write-up?

 

Just FYI' date=' but your text is a bit wonky. There are words missing.[/quote']

 

Sigh I know, that is a bug in the export file. Seems to drop the first word of a paragraph for some reason. The HD File reads just fine so I know I'm not crazy. Or more correctly that *that* is not a symptom of my madness.

 

Hawksmoor

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Re: Silver Avenger Write-up?

 

A 2000pt avenger.

 

whatever do you spend the points on?

 

Sounds like my wife shopping, oh ineed this and this and this.....

 

Little things like...

150 STR, +1 1/2 Variable Advantage (with +1/2 generally going to No END)

60 CON

60 DEF Hardened

120 VPP "Brick Tricks"

"Uber Boss Effect" == 75% Reduction for PD & ED; 50% Reduction for MD and PowD

 

She's built to be a world-beater, one of the ten most powerful people *in the campaign universe*. Not the Earth, not America, but still just a notch below the three truly cosmic powers...

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Re: Silver Avenger Write-up?

 

A 2000pt SA with 200 potential str is not the SA boosted primus agents im talking about.

 

No campaign i play has 100s of these being paid by the goverment and wearing uniforms and taking orders. I mean whos going to reprimand them?

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Re: Silver Avenger Write-up?

 

Exactly, I said in the earlier post that...

 

For my own campaign world, the Silver Avengers clock in anywhere from 400 to 600 points. Of course the Golden Avenger clocks in just shy of 2000 points in my campaign world -- the PC's are ~450-500 point supervillains, and the Champions range from 575 (IronClad) to 656 (Solitaire and KnightSeeker).

 

So in a world where the PC's are ~450-500 characters and the Champions are 575-656 characters, the Silver Avengers are 400-600 characters and the Golden Avenger is a 2000-pt world-beater.

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