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Teen Titans GO! for review


teh bunneh

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I'm planning to run a Teen Titans GO! game for my next Legion of Heroes demo. Any advice/suggestions on the characters would be greatly appreciated! These characters are supposed to be from roughly the end of Season Three/beginning of Season Four (just after Titans East formed), so they've got a few XPs under their belts.

 

They're built on 150 points plus 105 disads plus 20 XP, 50 active points max, 15-20 Def.

 

First up is the team leader, Robin...

 

I almost forgot to mention -- I know that Robin should have martial arts, but I thought that might be a little too complicated for a Demo game.

 

[b]Robin - [/b]
[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
13    STR     3   13      12-       HTH Damage 2 1/2d6  END [1]
23    DEX     39   23      14-       OCV 8 DCV 8
15    CON     10   15      12-
10    BODY    0   10      11-
18    INT     8   18      13-       PER Roll 13-
13    EGO     6   13      12-       ECV: 4
18    PRE     8   18      13-       PRE Attack: 3 1/2d6
14    COM     2   14      12-
10    PD      7   10/18             10/18 PD (0/8 rPD)
10    ED      7   10/18             10/18 ED (0/8 rED)
5    SPD     17   5                 Phases:  3, 5, 8, 10, 12
6    REC     0   6
30    END     0   30
34    STUN    9   34
11    RUN      0   11"                END [2]
2    SWIM     0   2"                END [1]
3    LEAP     0   2 1/2"/12 1/2"                2 1/2"/12 1/2" forward, 1"/6" upward
[b]CHA Cost: 116[/b]
[b][u]Cost[/u]   [u]POWERS[/u][/b]
25     [b][i]Utility Belt[/i][/b]: Multipower, 50-point reserve, all slots OAF (Utility Belt; -1) - END=
2u     1)  [b][i]Explosive Disks[/i][/b]: Energy Blast 6 1/2d6, Area Of Effect (One Hex; +1/2); OAF (Utility Belt; -1), 8 Charges (-1/2) - END=[8]
1u     2)  [b][i]Smoke Bombs[/i][/b]: Darkness to Sight Group 2" radius, 8 Continuing Charges lasting 1 Turn each (+0); OAF (Utility Belt; -1) - END=[8 cc]
2u     3)  [b][i]Darts[/i][/b]: Energy Blast 10d6; OAF (Utility Belt; -1), 12 Charges (-1/4) - END=[12]
1u     4)  [b][i]Swingline[/i][/b]: Swinging 20"; OAF (Utility Belt; -1) - END=2
1u     5)  [b][i]Quarterstaff[/i][/b]: Hand-To-Hand Attack +7 1/2d6; OAF (Utility Belt; -1), Hand-To-Hand Attack (-1/2) - END=4
      - END=
16     [b][i]Acrobatic Dodging[/i][/b]: Armor (8 PD/8 ED); Requires An Acrobatics Roll  (-1/2) - END=0
7     [b][i]Acrobatic Jumping[/i][/b]: Leaping +10" (2 1/2"/12 1/2" forward, 1"/6" upward); Requires An Acrobatics Roll  (-1/2) - END=1
10     [b][i]Acrobatic Running[/i][/b]: Running +5" (11" total) - END=1
      - END=
5     [b][i]Gosh, He's Lucky![/i][/b]: Luck 1d6 - END=0
3     [b][i]Teen Titans Radio[/i][/b]: Radio Perception; OAF (-1), Sense Affected As More Than One Sense Radio and Hearing (-1/2) - END=0
[b]POWERS Cost: 73[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
20      +2 Overall

3      Acrobatics 14-
3      Breakfall 14-
3      Climbing 14-
3      Combat Driving 14-
3      Combat Piloting 14-
3      Computer Programming 13-
3      Concealment 13-
3      Contortionist 14-
3      Criminology 13-
3      Electronics 13-
3      Forensic Medicine 13-
3      Lockpicking 14-
3      Oratory 13-
3      Power:  Gadgeteering 11-
3      Security Systems 13-
3      Shadowing 13-
3      Sleight Of Hand 14-
3      Stealth 14-
3      Tactics 13-
3      Teamwork 14-
3      Tracking 13-
[b]SKILLS Cost: 83[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
3      Lightning Reflexes: +2 DEX to act first with All Actions
[b]TALENTS Cost: 3[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
5     Enraged:  When He Loses a Fight (Uncommon), go 8-, recover 14-
20     Hunted:  Slade 11- (Mo Pow, Harshly Punish)
10     Hunted:  Various Enemies He's Made 8- (As Pow, Harshly Punish)
15     Psychological Limitation:  Very Protective Of His Friends (Common, Strong)
15     Psychological Limitation:  Overconfident; Thinks He Can Beat Any Challenge (Common, Strong)
10     Psychological Limitation:  Can't Stand Losing; Will Continue To Fight Even When It's Hopeless (Uncommon, Strong)
10     Psychological Limitation:  Obsessive; Won't Eat Or Sleep Until He's Solved The Problem (Uncommon, Strong)
5     Rivalry:  Professional (Other Skillful Superheroes; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10     Unluck: 2d6
5     Quirks: Doesn't Let His Emotions Show; Secretly Has a Crush On Starfire; Hates Himself For Admiring Slade; Never Removes His Mask; Doesn't Like To Talk About His Past
[b]DISADVANTAGES Points: 105[/b]
Base Pts: 150
Exp Required: 20
Total Exp Available: 20
Exp Unspent: 0
Total Character Cost: 275

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Re: Teen Titans GO! for review

 

Next up is Cyborg...

 

[b]Cyborg - [/b]
[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
40    STR     30   40      17-       HTH Damage 8d6  END [4]
20    DEX     30   20      13-       OCV 7 DCV 7
23    CON     26   23      14-
13    BODY    6   13      12-
15    INT     5   15      12-       PER Roll 12-
10    EGO     0   10      11-       ECV: 3
13    PRE     3   13      12-       PRE Attack: 2 1/2d6
12    COM     1   12      11-
15    PD      7   15/20             15/20 PD (0/5 rPD)
15    ED      10   15/20             15/20 ED (0/5 rED)
5    SPD     20   5                 Phases:  3, 5, 8, 10, 12
13    REC     0   13
0    END     -23   0
45    STUN    0   45
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
13    LEAP     0   13"                13" forward, 6 1/2" upward
[b]CHA Cost: 115[/b]
[b][u]Cost[/u]   [u]POWERS[/u][/b]
50     [b][i]Cyborg Body[/i][/b]: Multipower, 50-point reserve - END=
5u     1)  [b][i]Sonic Blast[/i][/b]: Energy Blast 10d6 - END=5
3u     2)  [b][i]Computer Link[/i][/b]: Telepathy 10d6 (Machine class of minds); Requires A Computer Programming Roll  (-1/2) - END=5
      - END=
    Cybernetic Senses - END=
5     1)  [b][i]UV Vision[/i][/b]: Ultraviolet Perception (Sight Group) - END=0
3     2)  [b][i]Telescopic Vision[/i][/b]: +2 versus Range Modifier for Sight Group - END=0
      - END=
5     [b][i]Superleap[/i][/b]: Leaping +5" (13" forward, 6 1/2" upward) - END=1
15     [b][i]Armored Body[/i][/b]: Armor (5 PD/5 ED) - END=0
18     [b][i]Battery Powered[/i][/b]: Endurance Reserve  (115 END, 15 REC); REC:  (15 Active Points); Can Only Recharge If Hooked Up To a Power Source (-1) - END=0
3     [b][i]Teen Titans Radio[/i][/b]: Radio Perception; OAF (-1), Sense Affected As More Than One Sense Radio and Hearing (-1/2) - END=0
[b]POWERS Cost: 107[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
20      +4 with all Machine-related skills

3      Combat Driving 13-
3      Computer Programming 12-
3      Electronics 12-
3      KS: General Sciences 12-
3      Mechanics 12-
3      Power:  Brick Tricks 13-
3      Systems Operation 12-
3      Teamwork 13-
3      Weaponsmith 12-
[b]SKILLS Cost: 47[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
3      Absolute Time Sense
3      Bump Of Direction
[b]TALENTS Cost: 6[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
10     Distinctive Features:  Cyborg (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15     Hunted:  Brother Blood 8- (Mo Pow, Harshly Punish)
15     Physical Limitation:  Cybernetic Limbs Can Be Removed (Infrequently, Fully Impairing)
10     Psychological Limitation:  Hates His Cyborg Body (Common, Moderate)
15     Psychological Limitation:  Very Protective Of His Friends (Common, Strong)
15     Psychological Limitation:  Wants To Be A Hero; Takes Dangerous Risks To Prove Himself (Common, Strong)
10     Rivalry:  Professional (Robin; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10     Vulnerability:  1 1/2 x STUN Electricity (Common)
5     Quirks: Loves His Car; Hates Being Bored; Proud of His Skill With Machines; Makes Really Good Pancakes; Shouts "Booyah!" When Excited
[b]DISADVANTAGES Points: 105[/b]

Base Pts: 150
Exp Required: 20
Total Exp Available: 20
Exp Unspent: 0
Total Character Cost: 275

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Re: Teen Titans GO! for review

 

At first glance, my main concern is durability. Robin's going to be Stunned by an average attack (looks like 10d6), and both of them would go down pretty quickly. I'd suggest bumping Robin's CON up to around 18-20, and/or make his "dodge armor" 10/10. I'd probably also give everyone extra STUN, to help them last longer, as going down quick can be a real bummer, especially if this is meant to introduce people to the game.

 

Good luck with the demo!:thumbup:

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Re: Teen Titans GO! for review

 

I'm planning to run a Teen Titans GO! game for my next Legion of Heroes demo. Any advice/suggestions on the characters would be greatly appreciated! These characters are supposed to be from roughly the end of Season Three/beginning of Season Four (just after Titans East formed), so they've got a few XPs under their belts.

 

They're built on 150 points plus 105 disads plus 20 XP, 50 active points max, 15-20 Def.

 

First up is the team leader, Robin...

 

I almost forgot to mention -- I know that Robin should have martial arts, but I thought that might be a little too complicated for a Demo game.

 

[b]Robin - [/b]
[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
13    STR     3   13      12-       HTH Damage 2 1/2d6  END [1]
23    DEX     39   23      14-       OCV 8 DCV 8
15    CON     10   15      12-
10    BODY    0   10      11-
18    INT     8   18      13-       PER Roll 13-
13    EGO     6   13      12-       ECV: 4
18    PRE     8   18      13-       PRE Attack: 3 1/2d6
14    COM     2   14      12-
10    PD      7   10/18             10/18 PD (0/8 rPD)
10    ED      7   10/18             10/18 ED (0/8 rED)
5    SPD     17   5                 Phases:  3, 5, 8, 10, 12
6    REC     0   6
30    END     0   30
34    STUN    9   34
11    RUN      0   11"                END [2]
2    SWIM     0   2"                END [1]
3    LEAP     0   2 1/2"/12 1/2"                2 1/2"/12 1/2" forward, 1"/6" upward
[b]CHA Cost: 116[/b]
[b][u]Cost[/u]   [u]POWERS[/u][/b]
25     [b][i]Utility Belt[/i][/b]: Multipower, 50-point reserve, all slots OAF (Utility Belt; -1) - END=
2u     1)  [b][i]Explosive Disks[/i][/b]: Energy Blast 6 1/2d6, Area Of Effect (One Hex; +1/2); OAF (Utility Belt; -1), 8 Charges (-1/2) - END=[8]
1u     2)  [b][i]Smoke Bombs[/i][/b]: Darkness to Sight Group 2" radius, 8 Continuing Charges lasting 1 Turn each (+0); OAF (Utility Belt; -1) - END=[8 cc]
2u     3)  [b][i]Darts[/i][/b]: Energy Blast 10d6; OAF (Utility Belt; -1), 12 Charges (-1/4) - END=[12]
1u     4)  [b][i]Swingline[/i][/b]: Swinging 20"; OAF (Utility Belt; -1) - END=2
1u     5)  [b][i]Quarterstaff[/i][/b]: Hand-To-Hand Attack +7 1/2d6; OAF (Utility Belt; -1), Hand-To-Hand Attack (-1/2) - END=4
      - END=
16     [b][i]Acrobatic Dodging[/i][/b]: Armor (8 PD/8 ED); Requires An Acrobatics Roll  (-1/2) - END=0
7     [b][i]Acrobatic Jumping[/i][/b]: Leaping +10" (2 1/2"/12 1/2" forward, 1"/6" upward); Requires An Acrobatics Roll  (-1/2) - END=1
10     [b][i]Acrobatic Running[/i][/b]: Running +5" (11" total) - END=1
      - END=
5     [b][i]Gosh, He's Lucky![/i][/b]: Luck 1d6 - END=0
3     [b][i]Teen Titans Radio[/i][/b]: Radio Perception; OAF (-1), Sense Affected As More Than One Sense Radio and Hearing (-1/2) - END=0
[b]POWERS Cost: 73[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
20      +2 Overall

3      Acrobatics 14-
3      Breakfall 14-
3      Climbing 14-
3      Combat Driving 14-
3      Combat Piloting 14-
3      Computer Programming 13-
3      Concealment 13-
3      Contortionist 14-
3      Criminology 13-
3      Electronics 13-
3      Forensic Medicine 13-
3      Lockpicking 14-
3      Oratory 13-
3      Power:  Gadgeteering 11-
3      Security Systems 13-
3      Shadowing 13-
3      Sleight Of Hand 14-
3      Stealth 14-
3      Tactics 13-
3      Teamwork 14-
3      Tracking 13-
[b]SKILLS Cost: 83[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
3      Lightning Reflexes: +2 DEX to act first with All Actions
[b]TALENTS Cost: 3[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
5     Enraged:  When He Loses a Fight (Uncommon), go 8-, recover 14-
20     Hunted:  Slade 11- (Mo Pow, Harshly Punish)
10     Hunted:  Various Enemies He's Made 8- (As Pow, Harshly Punish)
15     Psychological Limitation:  Very Protective Of His Friends (Common, Strong)
15     Psychological Limitation:  Overconfident; Thinks He Can Beat Any Challenge (Common, Strong)
10     Psychological Limitation:  Can't Stand Losing; Will Continue To Fight Even When It's Hopeless (Uncommon, Strong)
10     Psychological Limitation:  Obsessive; Won't Eat Or Sleep Until He's Solved The Problem (Uncommon, Strong)
5     Rivalry:  Professional (Other Skillful Superheroes; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10     Unluck: 2d6
5     Quirks: Doesn't Let His Emotions Show; Secretly Has a Crush On Starfire; Hates Himself For Admiring Slade; Never Removes His Mask; Doesn't Like To Talk About His Past
[b]DISADVANTAGES Points: 105[/b]
Base Pts: 150
Exp Required: 20
Total Exp Available: 20
Exp Unspent: 0
Total Character Cost: 275

 

I'm not sure about the swingline being in the multipower. Hasn't he thrown the smoke bombs and such while swinging?

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Re: Teen Titans GO! for review

 

You could add an entangle to Robin's multi-power. I've seen that in a few episodes.

 

Maybe Stretching or TK for Cyborg to represent him firing his hand for some long distance action.

 

Feel free to add as many points as you feel comfortable dealing with. It is all relative after all. And, IMO, you'd want to have the game mechanics down for everything the players might think their familiar/favorite characters can do.

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Re: Teen Titans GO! for review

 

Thanks for the advice, y'all. Here's the next one -- Starfire. Anything she's missing?

 

[b]Starfire - [/b]
[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
35    STR     25   35      16-       HTH Damage 7d6  END [3]
23    DEX     39   23      14-       OCV 8 DCV 8
18    CON     16   18      13-
10    BODY    0   10      11-
10    INT     0   10      11-       PER Roll 11-
13    EGO     6   13      12-       ECV: 4
13    PRE     3   13      12-       PRE Attack: 2 1/2d6
16    COM     3   16      12-
15    PD      8   15/20             15/20 PD (0/5 rPD)
15    ED      11   15/20             15/20 ED (0/5 rED)
5    SPD     17   5                 Phases:  3, 5, 8, 10, 12
11    REC     0   11
40    END     2   40
38    STUN    1   38
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
7    LEAP     0   7"                7" forward, 3 1/2" upward
[b]CHA Cost: 131[/b]
[b][u]Cost[/u]   [u]POWERS[/u][/b]
50     [b][i]Tamaranean Starbolts[/i][/b]: Multipower, 50-point reserve - END=
5u     1)  [b][i]Starbolts[/i][/b]: Energy Blast 10d6 - END=5
5u     2)  [b][i]Starbolt Barrage[/i][/b]: Energy Blast 8d6, Autofire (3 shots; +1/4) - END=5
5u     3)  [b][i]Laser Eyes[/i][/b]: Energy Blast 6 1/2d6, Armor Piercing (+1/2) - END=5
      - END=
40     [b][i]Tamaranean Flight[/i][/b]: Flight 20" - END=4
15     [b][i]Tamaranean Toughness[/i][/b]: Armor (5 PD/5 ED) - END=0
      - END=
3     [b][i]Teen Titans Radio[/i][/b]: Radio Perception; OAF (-1), Sense Affected As More Than One Sense Radio and Hearing (-1/2) - END=0
[b]POWERS Cost: 123[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
6      +2 with Tamaranean Starbolts

3      Acrobatics 14-
1      High Society 12-; Tamaraneans Only (-1)
3      Oratory 12-
3      Persuasion 12-
3      Teamwork 14-
[b]SKILLS Cost: 19[/b]
[b][u]Cost[/u]   [u]PERKS[/u][/b]
2      Fringe Benefit:  Member of the Aristocracy/Higher Nobility; Tamaraneans Only (-1)
[b]PERKS Cost: 2[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
10     Distinctive Features:  Tamaranean -- Golden Skin, Red Hair, Green Glowing Eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15     Hunted:  Blackfire 11- (As Pow, Harshly Punish)
15     Physical Limitation:  Her Powers Rely On Her Emotional State (Frequently, Greatly Impairing)
10     Psychological Limitation:  Unfamiliar With Earth Culture and Customs (Common, Moderate)
10     Psychological Limitation:  Lacks Confidence; Sometimes Hesitates When Things Count On Her (Common, Moderate)
15     Psychological Limitation:  Emotionally Sensitive; Reacts Strongly To Other People's Emotions (Very Common, Moderate)
15     Psychological Limitation:  Very Protective Of Her Friends (Common, Strong)
10     Social Limitation:  Alien; Starfire Sometimes Has Trouble Because She Is Unfamiliar With Earth (Frequently, Minor)
5     Quirks: Speaks In Strange Nonsequitors; Has A Crush On Robin; Eats Gross Food And Tries To Share; Loves Her Pet Caterpillar "Silkie"; Wishes That Everyone Would Just Get Along With Each Other
[b]DISADVANTAGES Points: 105[/b]
Base Pts: 150
Exp Required: 20
Total Exp Available: 20
Exp Unspent: 0
Total Character Cost: 275

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Re: Teen Titans GO! for review

 

And then there's my personal favorite, Raven. Beast Boy's gonna be tough to create for a demo. I think I might create another to round out the group in case I get a lot of people showing up -- maybe Bumble Bee?

 

[b]Raven - [/b]
[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
10    STR     0   10      11-       HTH Damage 2d6  END [1]
21    DEX     33   21      13-       OCV 7 DCV 7
18    CON     16   18      13-
10    BODY    0   10      11-
13    INT     3   13      12-       PER Roll 12-
18    EGO     16   18      13-       ECV: 6
18    PRE     8   18      13-       PRE Attack: 3 1/2d6
14    COM     2   14      12-
10    PD      8   10/18             10/18 PD (0/8 rPD)
10    ED      6   10/18             10/18 ED (0/8 rED)
5    SPD     19   5                 Phases:  3, 5, 8, 10, 12
10    REC     8   10
36    END     0   36
25    STUN    1   25
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
2    LEAP     0   2"                2" forward, 1" upward
[b]CHA Cost: 120[/b]
[b][u]Cost[/u]   [u]POWERS[/u][/b]
20     [b][i]Shadow Sorcery[/i][/b]: Elemental Control, 40-point powers - END=
32     1)  [b][i]Shadow Control[/i][/b]: Telekinesis (40 STR); Incantations (-1/4) - END=6
20     2)  [b][i]Protective Bubble[/i][/b]: Force Wall (6 PD/6 ED; 5" long and 2" tall) - END=4
10     3)  [b][i]Walk Through Walls[/i][/b]: Desolidification ; Does Not Protect Against Damage (-1) - END=4
20     4)  [b][i]Magical Levitation[/i][/b]: Flight 16", Reduced Endurance (1/2 END; +1/4) - END=1
7     5)  [b][i]Magical Healing[/i][/b]: Healing 4d6; Extra Time (1 Turn (Post-Segment 12), -1 1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) - END=4
      - END=
16     [b][i]Magical Defenses[/i][/b]: Force Field (8 PD/8 ED) - END=2
3     [b][i]Teen Titans Radio[/i][/b]: Radio Perception; OAF (-1), Sense Affected As Radio and Hearing (-1/2) - END=0
[b]POWERS Cost: 128[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
6      +2 with Shadow Sorcery

3      Concealment 12-
3      KS: Magic and Sorcery 12-
3      Paramedics 12-
3      Power:  Sorcery 13-
3      Shadowing 12-
3      Stealth 13-
3      Teamwork 13-
[b]SKILLS Cost: 27[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
5     Distinctive Features:  Creepy Goth Girl (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20     Hunted:  Trigon the Terrible 8- (Mo Pow, NCI, Harshly Punish)
20     Physical Limitation:  Has To Keep Her Emotions In Check Or She Loses Control Of Her Powers (All the Time, Greatly Impairing)
15     Psychological Limitation:  Very Protective Of Her Friends (Common, Strong)
15     Psychological Limitation:  Very Secretive About Her Past (Common, Strong)
10     Psychological Limitation:  Frightened Of Losing Control; Hates To Seem Weak Or Helpless (Uncommon, Strong)
15     Social Limitation:  Dark Secret: Her Father Is An Evil Demon (Occasionally, Severe)
5     Quirks: Always Wants To Be Left Alone; Makes Fun Of Beast Boy; Keeps A Huge Library; Likes To Play Chess; Hates Video Games
[b]DISADVANTAGES Points: 105[/b]
Base Pts: 150
Exp Required: 20
Total Exp Available: 20
Exp Unspent: 0
Total Character Cost: 275

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Re: Teen Titans GO! for review

 

Leaving Beast Boy out is probably a good idea. In fact, that could be the focus of the scenario - rescue Beast Boy from the Cosmic Menagerie!

 

Aqualad could be a good stand-in. Whoever took Beast Boy also almost captured him, and he came to the Titans for help.

 

Yeah, Aqualad is another good choice. Maybe Speedy, though his power set is really similar to Robin's. I don't think I want to do Mas y Menos. They'd be fun, but they only seem to speak Spanish... :think:

 

I've already got an idea for the scenario:

The Hive Five are back in town, and this time... they're the good guys? :bounce:

 

But I might just steal your idea if/when I do this again. :yes:

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Re: Teen Titans GO! for review

 

What about Tara? She's kinda in and out' date=' but she would probably want to rescue BeastBoy.[/quote']

 

SPOILERS

 

...

Terra's a great choice and I'd love to include her, but she's not around anymore as of the end of season two. I guess for a Demo it wouldn't much matter, but still... :(

...

 

Bill.

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Re: Teen Titans GO! for review

 

I can't recall which episodes I saw it in, but I know I've seen some that indicate that Starfire is stronger than Cyborg. The scene in question had Cyborg struggling and straining to lift a weight with both hands, and Starfire was holding the same weight up one-handed very nonchalantly.

 

For Robin's martial arts, you could go for the direct '+d6 Hand to Hand Attack' approach, if you don't want to fuss with Martial Arts themselves. That might get a little nasty with his Quarterstaff damage as well, though.

 

I wouldn't call Speedy's power set similar to Robin's, really. They're both gadgeteer/weapon-users, admittedly, but I don't see a bow-and-arrow as being that similar to Rob's utility belt ... add to that Robin's detective skills and hand-to-hand buttwhuppin', I think he and Speedy would be different enough that they wouldn't be clones. Batman and Green Arrow never seemed that alike to me, so by comparison, their sidekick clones probably won't. ;)

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Re: Teen Titans GO! for review

 

Good right ups, this should be a fun game!

 

One thing I notice is Robin's utility belt is OAF. Should it be OIF? He doesn't seem to lose it very often.

 

Also, you basically have Starfire is an alien and unfamiliar with Earth culture down twice.

 

A few of the other Psych Lims (Cyborg hates his body...well, this doesn't really effect play; Raven loses control of her emotions and powers... well, not often and usually only as a plot device) seem a little much.

 

I'd reduce them to quirks, unless you have some special game play in mind and are gonna make the players roll for those Psych Lims.

 

Other than that, seems like fun!

 

P.S. If it was me, Aqualad and Speedy would be good choices for additonal players. Maybe Gadget as well. Bumblebee and Tara would be good if you have an additonal girl who wants a female character. If you can't use Tara, hmm, maybe Aqualad has an Atlantean sister would would like to show up.

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Guest WhammeWhamme

Re: Teen Titans GO! for review

 

SPOILERS

 

...

Terra's a great choice and I'd love to include her, but she's not around anymore as of the end of season two. I guess for a Demo it wouldn't much matter, but still... :(

...

 

Bill.

 

Hey. It's reversible (hopefully). Why not? Make it temporary if you really want to tug at the players...

 

And M&M are the _best_ characters ever. Have them on hand - and make sure it only goes to someone who is willing to not talk, but will be emotive.

(or have them been taking english lessons, just not be very good... c'mon, think of something.)

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Re: Teen Titans GO! for review

 

Including Terra involves asking one question. "Is this my game or someone elses?"

 

If it's your game, then include her if you want. Comics don't always go in continuity, that's how you have Batman and Wolverine in 15 different titles a month. You have flashback stories, etc.

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Re: Teen Titans GO! for review

 

Starfire has shown that she can survive in open space and travel between stars without need of suit or ship. Some suitably limited Life Support (only in free space would be my suggestion) should be included' date=' along with FTL travel.[/quote']

 

Oddly, Starfire has had to hold her breath before going underwater, despite operating in outer space with no problem. Kinda weird. :)

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Re: Teen Titans GO! for review

 

Good right ups, this should be a fun game!

 

One thing I notice is Robin's utility belt is OAF. Should it be OIF? He doesn't seem to lose it very often.

 

Also, you basically have Starfire is an alien and unfamiliar with Earth culture down twice.

 

A few of the other Psych Lims (Cyborg hates his body...well, this doesn't really effect play; Raven loses control of her emotions and powers... well, not often and usually only as a plot device) seem a little much.

 

I'd reduce them to quirks, unless you have some special game play in mind and are gonna make the players roll for those Psych Lims.

 

Other than that, seems like fun!

 

P.S. If it was me, Aqualad and Speedy would be good choices for additonal players. Maybe Gadget as well. Bumblebee and Tara would be good if you have an additonal girl who wants a female character. If you can't use Tara, hmm, maybe Aqualad has an Atlantean sister would would like to show up.

 

I'd say the psych lims are valid. Cyborg's body hatred is the focus on an entire episode, and allows Brother Blood to temporarily get his hooks into him. Raven's emotion control shapes most of her personality and causes her a great deal of greif outside of her power going wonky every now and again. Psych Lims generally are a plot device, IMO. They don't need to be crippling or constant. How mmany times, in most Four Color games does Code Vs Killing really come up as a major play issue or just an attitude the character has, for example?

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Re: Teen Titans GO! for review

 

Oddly' date=' Starfire has had to hold her breath before going underwater, despite operating in outer space with no problem. Kinda weird. :)[/quote']

 

Yeah. I hand waved that as she needs "starlight" to power herself, sort of like Superman.

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Re: Teen Titans GO! for review

 

How did the game go? For some reason I have theme song stuck in my head and would love to hear how it played out.

 

You want to get the theme song really stuck in your head? Go to http://www.titansgo.net/audio.php and download the extended version, in both Japanese and English! ;)

 

I playtested the game with my regular group. It went well -- most everyone had fun (one guy doesn't like playing characters he didn't create himself). I found a couple of holes in my game and a couple places to make the characters better (both easily patched). After I run the official demo (Fri Sep 23) I'll give a full review. :D

 

Bill.

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