nexus Posted August 31, 2005 Report Share Posted August 31, 2005 Sanitized Metabolism: The character's body has been altered to be "cleaner". He no longer produces offensive body order, undue amounts of loose hair or skin flakes. Even his waste products are non odorous and inoffensive. Culture Adaptibility: The character is extremely adept at understanding strange exotic cultures and societies. He can quickly and easily fit in to almost any culture and suffered no penalties to his interaction skills when dealing with another culture, no matter how strange. Selective Conception: The character can control their fertility, deciding when and if they are fertile. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted August 31, 2005 Report Share Posted August 31, 2005 Re: Help converting a couple of GURPS abilities to Hero Culture Adaptability: as suggested above, and possibly including Sociology or Anthropology skills as postive modifiers. Quote Link to comment Share on other sites More sharing options...
Syberdwarf2 Posted August 31, 2005 Report Share Posted August 31, 2005 Re: Help converting a couple of GURPS abilities to Hero Sanitized Metabolism: The character's body has been altered to be "cleaner". He no longer produces offensive body order, undue amounts of loose hair or skin flakes. Even his waste products are non odorous and inoffensive. Culture Adaptibility: The character is extremely adept at understanding strange exotic cultures and societies. He can quickly and easily fit in to almost any culture and suffered no penalties to his interaction skills when dealing with another culture, no matter how strange. Selective Conception: The character can control their fertility, deciding when and if they are fertile. Sanitized Metabolism: Cosmetic Transform, Always On? Culture Adaptability: What Nevereverend said Selective Conception: Summon 25(?) pt Infant, Incantations (oh baby oh baby), Gestures (nuff said), Extra Time (9 months), Concentration (Only To Initiate Summon) Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted August 31, 2005 Report Share Posted August 31, 2005 Re: Help converting a couple of GURPS abilities to Hero Selective conception: lower the failure rate on 'The Pill' in your campaign, and hand them out for free. Kidding of course (sort of). Frankly, unless you are playing 'Mad Rapist HERO,' i'd just make this a two-pointer and be done with it. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 31, 2005 Report Share Posted August 31, 2005 Re: Help converting a couple of GURPS abilities to Hero I have to go with Duke on the Selective Conception - this is a 2-5pt Talent depending on the type of campaign and how relevent it really is to anything. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted August 31, 2005 Report Share Posted August 31, 2005 Re: Help converting a couple of GURPS abilities to Hero You can probably add an increased END cost multiple to that as well. OOOH! And a bonus to preventing an unwanted pregnancy for really low COM scores! Quote Link to comment Share on other sites More sharing options...
ajackson Posted August 31, 2005 Report Share Posted August 31, 2005 Re: Help converting a couple of GURPS abilities to Hero Sanitized Metabolism: The character's body has been altered to be "cleaner". He no longer produces offensive body order' date=' undue amounts of loose hair or skin flakes. Even his waste products are non odorous and inoffensive. [/quote'] Penalty skill levels vs sanity issues, or a 1 point Immunity. Selective Conception: The character can control their fertility, deciding when and if they are fertile. I'd call it another 1 pt immunity. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero Well I think we've solved one of the three! Selective conception: 1 or 2 points, depending on campaign relevance. Frankly, unless carrying a child is essential to the completion of the story arc or something, I might not even charge for it....... Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero Sanitized Metabolism: The character's body has been altered to be "cleaner". He no longer produces offensive body order' date=' undue amounts of loose hair or skin flakes. Even his waste products are non odorous and inoffensive.[/quote'] +5 Com; Sticky (+1/2); Sticky Only for Waste Products (-2; applies only to Sticky Active Points); [4 Real] Done. Selective Conception: The character can control their fertility, deciding when and if they are fertile. The cruel method? RKA: 1 pip; AoE: 1 hex, accurate; Reduced End Cost: 0 End; Trigger: baby conceived (plus possibly a mild Detect); Only vs. Fetuses (-2); Sorry. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero The cruel method? RKA: 1 pip; AoE: 1 hex' date=' accurate[/i']; Reduced End Cost: 0 End; Trigger: baby conceived (plus possibly a mild Detect); Only vs. Fetuses (-2); Sorry. Ah, but that would only allow you to control when you were not fertile... not when you were fertile. I like the Summon method mechanically, although it would be too expensive for its utility. For the Sanitized Metabolism, I'd probably go with a low-dice Cosmetic Transform, Uncontrolled, Continuous, Self-Only, Always On. Quote Link to comment Share on other sites More sharing options...
OddHat Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero Sanitized Metabolism: The character's body has been altered to be "cleaner". He no longer produces offensive body order, undue amounts of loose hair or skin flakes. Even his waste products are non odorous and inoffensive. I remember the game effects of this. It's just +2 COM with a special effect, and maybe an arbitrary 1 point Life Support. Call it 2 points total. Culture Adaptibility: The character is extremely adept at understanding strange exotic cultures and societies. He can quickly and easily fit in to almost any culture and suffered no penalties to his interaction skills when dealing with another culture, no matter how strange. Penalty skill levels with all PRE skills, or +4 Levels with Interaction Skills (tight group), only to offset cultural penaties (-1). Selective Conception: The character can control their fertility, deciding when and if they are fertile. Arbitrary 1 point perk. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero For the Sanitized Metabolism' date=' I'd probably go with a low-dice Cosmetic Transform, Uncontrolled, Continuous, Self-Only, Always On.[/quote'] I was under the impression that you can't T-form yourself. Is this incorrect? I suppose you could require them to travel in pairs, so that they could T-form each other...... Quote Link to comment Share on other sites More sharing options...
SirViss Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero ... Penalty skill levels with all PRE skills, or +4 Levels with Interaction Skills (tight group), only to offset cultural penaties (-1). ... I was thinking PSL for this myself, but don't you have to specify what penalty is is supposed to offset, anyway? (e.g.: Targeting Skill Levels, Range Skill Levels, Time Skill Levels, etc.) If so, there shouldn't be a limitation. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero You might consider building that 'sanitize self' thing as a Disadvantage, DF-- oddly, weirldly, unexplainably, freaky-clean person. Depending on how practical vs limiting it is in actual use, of course. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero I was under the impression that you can't T-form yourself. Is this incorrect? I suppose you could require them to travel in pairs, so that they could T-form each other...... That's why you put the Self Only limitation on... thus allowing you to use it on yourself instead of other people. The Always On part then effectively counters the 'Must Be A Way to Untransform' as the second you undo it it redoes itself. Another might be: Shapeshift: Smell/Taste; Always On; Persistent, 0END; blah blah... was that suggested? Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero I was under the impression that you can't T-form yourself. Is this incorrect?I'm sure the admonition against using Transform on ones self is meant to say that you shouldn't use Transform in place of Multiform or Shape Shift or Growth, etc. This is a clearly different effect, more similar (IMO) to using Cosmetic Transform to change your clothing. Quote Link to comment Share on other sites More sharing options...
Warp9 Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero (In relation to the Sanitized Metabolism) I remember the game effects of this. It's just +2 COM with a special effect, and maybe an arbitrary 1 point Life Support. Call it 2 points total. I agree. IMO some people seem to be trying to create this ability in literal terms rather than reasoning from effect. What exactly does the ability do for a character in game terms? Figure that out and you are most of the way toward building the ability in HERO. In GURPS it just made getting close to the character with the ability a bit more appealing. Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero (In relation to the Sanitized Metabolism) I agree. IMO some people seem to be trying to create this ability in literal terms rather than reasoning from effect. What exactly does the ability do for a character in game terms? Figure that out and you are most of the way toward building the ability in HERO. In GURPS it just made getting close to the character with the ability a bit more appealing. My thoughts exactly. I was thinking of a limited invisibility. Obviously the sanitised metabolism will ensure that the character is effectively invisible to certain senses (bloodhounds will be baffled) and forensic techniques. Possibly worth 10 points or so but I haven't properly costed it out... Doc Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero Ah' date=' but that would only allow you to control when you were [i']not[/i] fertile... not when you were fertile. I like the Summon method mechanically, although it would be too expensive for its utility. For the Sanitized Metabolism, I'd probably go with a low-dice Cosmetic Transform, Uncontrolled, Continuous, Self-Only, Always On. Ah, but fertility does not necessarily guarantee conception! Let's get our terms straight! Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero I was thinking PSL for this myself, but don't you have to specify what penalty is is supposed to offset, anyway? (e.g.: Targeting Skill Levels, Range Skill Levels, Time Skill Levels, etc.) If so, there shouldn't be a limitation. Well technically PSLs only apply to combat anyway (although I believe Environmental Movement is actually an official example build that breaks this). Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero Considering many of the suggested uses of penalty skills-- Environmental movement, encubrance movement, etc, I don't think that PSLs were ever intended to be specifically for combat. The bulk of the examples do lean that way, but I think that is simply because the bulk of most RPGs center around combat. Despite our intentions to tell a story, or our intentions to share a fantasy, it seems that deep down, what we really want to do is whack the snot out of something! Quote Link to comment Share on other sites More sharing options...
ajackson Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero What exactly does the ability do for a character in game terms? It cancels out penalties, plus I think it may give some minor penalties to forensics and tracking by smell. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted September 1, 2005 Report Share Posted September 1, 2005 Re: Help converting a couple of GURPS abilities to Hero Ah. So essentially it is whatever appropriate COM boost and a couple of pluses to Skill vs Skill: Concealment: Bio-traces only, then. Is this correct, or is there more? Quote Link to comment Share on other sites More sharing options...
OddHat Posted September 2, 2005 Report Share Posted September 2, 2005 Re: Help converting a couple of GURPS abilities to Hero Ah. So essentially it is whatever appropriate COM boost and a couple of pluses to Skill vs Skill: Concealment: Bio-traces only, then. Is this correct, or is there more? Pretty much. All that Sanitized Metabolism does is give you a reaction bonus and, in very limited circumstances, make your activities a little harder to trace. A flat COM bonus plus a very limited 1 point version of Anonymity will do it. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted September 2, 2005 Report Share Posted September 2, 2005 Re: Help converting a couple of GURPS abilities to Hero Pretty much. All that Sanitized Metabolism does is give you a reaction bonus and' date=' in very limited circumstances, make your activities a little harder to trace. A flat COM bonus plus a very limited 1 point version of Anonymity will do it.[/quote'] All right! The board has solved for two! Now, where's that chick with the toothache?...... Quote Link to comment Share on other sites More sharing options...
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