Kyle A. Posted January 7, 2006 Report Share Posted January 7, 2006 In a fantasy world I'm preparing Elementalist have tattooes wich connect them to the various elements they can control. They have to bear the tattoo of the element they are currently commanding. Nothing can cover it even slightly or it won't work. I know I could use restrainable but I want to use a custom limit. What would be a good value for "Must have appropraite tattoo uncovered."? Quote Link to comment Share on other sites More sharing options...
Eosin Posted January 7, 2006 Report Share Posted January 7, 2006 Re: Whats a good value for this limitation? In a fantasy world I'm preparing Elementalist have tattooes wich connect them to the various elements they can control. They have to bear the tattoo of the element they are currently commanding. Nothing can cover it even slightly or it won't work. I know I could use restrainable but I want to use a custom limit. What would be a good value for "Must have appropraite tattoo uncovered."? I think restrianable is your best bet. OIF might also work. Just spell out what "Restrainable" means for the specifics of the game. Restrainable (Tattoo must remain uncovered for power to work). Sounds like an interesting spell school. Quote Link to comment Share on other sites More sharing options...
Outsider Posted January 7, 2006 Report Share Posted January 7, 2006 Re: Whats a good value for this limitation? In order to get a rough value for the custom limitation, I'd look at the focus rules. First, the tattoo is, effectively, inaccessible. Less than inaccessible, really, since it cant be taken away at all, even with a full turn out of combat. On the other hand, the fact that covering it even slightly will distrupt its function might offset that. A bit of mud, or blood on the tattoo, and no more casting. Would a small cut (No BOD damage... think shaving nick) across the tattoo disrupt the continuity of the tattoo enough to prevent its use? Second, how big and obvious does the tattoo have to be? If it is no bigger than a 1/4 inch (5mm) high letter, and can be placed someplace like the back of the neck, it is going to be worth less. If it has to be saucer sized, on the other hand, and will require the baring of a large portion of the caster's skin that isnt normally bared, it will be worth more. Quote Link to comment Share on other sites More sharing options...
Kyle A. Posted January 7, 2006 Author Report Share Posted January 7, 2006 Re: Whats a good value for this limitation? I was picturing the tattoos as palm sized maybe a little bigger or smaller. A cut across the tattoo wouldn't disrupt it but blood would, the cut doesn't cover it so. As for obviousness first the different element tattoos have to go in different locations. An Air tattoo needs to up somewhere like the neck or head, an earth tattoo would need to be as close to the ground as possible so ankles or the top of your feet would be good. I also picture the tattoos doing something to show their being used, my rationale is the elements aren't subtle so the magic that controls isn't subtle. When I get it finished I could post it if anybody wants. Keep in keep in mind that I don't own FH and haven't read it so if I've stolen something from it its purely accidental. Quote Link to comment Share on other sites More sharing options...
Rapier Posted January 7, 2006 Report Share Posted January 7, 2006 Re: Whats a good value for this limitation? I might go with a -1/4 but I'm just on the edge of saying its not limiting enough to get any kind of value. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted January 7, 2006 Report Share Posted January 7, 2006 Re: Whats a good value for this limitation? Sounds like there are lots of ways to disrupt it. I'd use -1/2, but that implies that many people are aware of this school of magic and know covering the tattoo = Magic Unavailable. Quote Link to comment Share on other sites More sharing options...
Edsel Posted January 7, 2006 Report Share Posted January 7, 2006 Re: Whats a good value for this limitation? I assume that you've already realized that Distinctive Features would be a natural disadvantage for anyone with the tattoos. I think I would go with a -1/2 limitation since there are multiple uncommon ways to disrupt the magic-user. Quote Link to comment Share on other sites More sharing options...
McCoy Posted January 7, 2006 Report Share Posted January 7, 2006 Re: Whats a good value for this limitation? I would go with the full OIF. They are very obvious, and while they cannot actually be removed in combat, they can be easily disrupted/deactivated. If everyone in the culture they are used knows about them, then they know that they can be deactivated by a called shot with a grab (covering the tat with your hand), an entangle (covering with a net or web), or even a jar of paint. I'd give it a -1. Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted January 7, 2006 Report Share Posted January 7, 2006 Re: Whats a good value for this limitation? If it is commonly known that power springs from the tattoos, and they can be targeted in combat to disrupt them, then they are OAFs. If the knowledge isn't common, or if it's almost impossible to target them while the caster is free to move, then it's an OIF. Quote Link to comment Share on other sites More sharing options...
Rapier Posted January 7, 2006 Report Share Posted January 7, 2006 Re: Whats a good value for this limitation? I just don't see it being that high. Even if someone grabs it and covers the tat, you escape and are back in business. Someone throws paint or mud on it, you wipe it off. But that's just me. Quote Link to comment Share on other sites More sharing options...
Gary Posted January 8, 2006 Report Share Posted January 8, 2006 Re: Whats a good value for this limitation? In game terms, how hard is it to disrupt? If it can be disrupted by ANY grab or entangle, it's probably worth -1/2 as per normal restrainable rules. If it takes a specially targetted (takes hit location penalty) grab or only entangles of certain special effects, then probably -1/4. For non-grabs and non-entangles, it sounds like it would take a targetted hit location attack to stop this, so I don't see it as adding any additional limitation value to the power. Quote Link to comment Share on other sites More sharing options...
Markdoc Posted January 8, 2006 Report Share Posted January 8, 2006 Re: Whats a good value for this limitation? I'd go for -1/2 (the same as restrainable or OIF). It's clearly not worth a -1 like OAF, since even if it can be interrupted by a successful grab (covering it with your hand) unlike an OAF, the attacker has to stay there and keep it covered. Otherwise you can fire the power up again. If it was an OAF, anyone who gets hold of it could run away with it. OTOH, it's worth more than IIF, since that can't be easily taken away in combat, nor can it be interrupted. You could even argue that it's worth more than OIF, since it can be interupted in combat - and a sharp knife and a few minutes out of combat could allow it to be removed, just like a regular OIF. In game, this is likely to be rare enough I probably would not go to -3/4, but if your game is gritty and post-combat mutilation seems in style, then -3/4 would not be out of line since it then operates as a "restrainable" OIF. cheers, Mark Quote Link to comment Share on other sites More sharing options...
Kyle A. Posted January 8, 2006 Author Report Share Posted January 8, 2006 Re: Whats a good value for this limitation? Thanks for all the advice guys! I've decided on a -1/2 limitation for the tattoos. Quote Link to comment Share on other sites More sharing options...
Vondy Posted January 9, 2006 Report Share Posted January 9, 2006 Re: Whats a good value for this limitation? I see you've made a decision, but I'll chime in anyways. I see why you don't want to use restrainable, but the effect is the same as restrainable for all intensive purposed, so the same value as restrainable with another name is probably right. In my game I'd probably give 1/4 unless it was also visible (as yours appears to be), in which case, in my liberal style, I'd allow a -1/2. Quote Link to comment Share on other sites More sharing options...
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