CountZero Posted December 31, 2006 Report Share Posted December 31, 2006 I've just picked up Star Hero, and I'm looking for advice in creating a Mecha (Gundam/Xenogear style, not Mazanger Z Style). Now, I do have a copy of Mekton Z, but as I'm already planning on creating the characters with Hero system, (and, in general, Hero System is exactly what I need for the characters), I'd appreciate not having to create the characters again in the Mekton Z system, just for running the Mecha battles. Quote Link to comment Share on other sites More sharing options...
Lezentauw Posted December 31, 2006 Report Share Posted December 31, 2006 Re: Mecha in Star Hero Do you have Ultimate Vehicle? There is a section just for Mecha in it, though I am not sure how that compares to Gundam as I am not really familiar with it... Quote Link to comment Share on other sites More sharing options...
Sundog Posted December 31, 2006 Report Share Posted December 31, 2006 Re: Mecha in Star Hero Ultimate Vehicle pretty much has everything you need. IIRC, Spacer's Toolkit also has a section on Mecha. Not sure how useful - I don't use Mecha in my Star Hero games. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted December 31, 2006 Report Share Posted December 31, 2006 Re: Mecha in Star Hero [Mecha] Giant Tin Samurai http://www.herogames.com/forums/showthread.php?t=17951&highlight=Giant+Tin+Samurai [Mecha] Gundam Wing Zero http://www.herogames.com/forums/showthread.php?t=2976&highlight=Battletech Other RPGs converted to HERO System (Thanks Lord Laiden) http://www.herogames.com/forums/showthread.php?t=23298 A Mecha for review (My first 5th edition Mecha) by Jm Oz http://www.herogames.com/forums/showthread.php?t=125&highlight=Mecha+review ROBOT WARRIORS™ to HERO System® FIFTH EDITION (Thanks Chris Goodwin) http://home.comcast.net/~archer7/rw2hero.html KAZEI-5, Silent Mobius Zeta, 3x3 Eyes, etc... (Thanks Susano) http://surbrook.devermore.net/index/worldbooks.html Battletech/Mechwarrior Hero Resources http://herogames.com/forums/showthread.php?t=31861 Cheers QM Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted January 1, 2007 Report Share Posted January 1, 2007 Re: Mecha in Star Hero Remember this if you do add Mecha. They are vehicles, but you could do them as full Characters for a different feel. Then the Pilots just become the brain of the 'Mecha'. Just tossing that into the mix. Quote Link to comment Share on other sites More sharing options...
CountZero Posted January 1, 2007 Author Report Share Posted January 1, 2007 Re: Mecha in Star Hero [Mecha] Giant Tin Samurai http://www.herogames.com/forums/show...ght=Battletech [Mecha] Gundam Wing Zero http://www.herogames.com/forums/show...ght=Battletech Other RPGs converted to HERO System (Thanks Lord Laiden) http://herogames.com/forums/showthre...+HE RO+System A Mecha for review (My first 5th edition Mecha) by Jm Oz http://herogames.com/forums/showthread.php?t=125 ROBOT WARRIORS™ to HERO System® FIFTH EDITION (Thanks Chris Goodwin) http://home.comcast.net/~archer7/rw2hero.html KAZEI-5, Silent Mobius Zeta, 3x3 Eyes, etc... (Thanks Susano) http://surbrook.devermore.net/index/worldbooks.html Battletech/Mechwarrior Hero Resources http://herogames.com/forums/showthread.php?t=31861 Cheers QM Umm... the links to some of the forum threads are unfortunatly truncated, so if I click the links I get a 404 error. Could you please post the full links (or something), so I can fiew those threads? Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted January 1, 2007 Report Share Posted January 1, 2007 Re: Mecha in Star Hero Corrected Thanks QM Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted January 2, 2007 Report Share Posted January 2, 2007 Re: Mecha in Star Hero Ultimate Vehicle pretty much has everything you need. IIRC' date=' [i']Spacer's Toolkit[/i] also has a section on Mecha. Not sure how useful - I don't use Mecha in my Star Hero games.There's no section on Mecha in Spacer's Toolkit. There's one kind-of-mech-alike ground vehicle, and that's about it. Quote Link to comment Share on other sites More sharing options...
Susano Posted January 2, 2007 Report Share Posted January 2, 2007 Re: Mecha in Star Hero KAZEI-5, Silent Mobius Zeta, 3x3 Eyes, etc... (Thanks Susano) http://surbrook.devermore.net/index/worldbooks.html The Kazei 5 worldbook (in the on-line store) has rules/suggestions for mecha, but they are 4th Edition. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted January 2, 2007 Report Share Posted January 2, 2007 Re: Mecha in Star Hero Ahem. Harrumph, a hmmm, and other kinds of attention getting noises. Robot Warriors is available on PDF and is easily usable with 5th edition. Quote Link to comment Share on other sites More sharing options...
Mad Fnorder Posted January 8, 2007 Report Share Posted January 8, 2007 Re: Mecha in Star Hero I'm a big Mekton fan, and I think you could probably get away with fudging the combat systems together to some extent- Use the Fuzion 1d10->3d6 Difficulty Number translations, and swap Mecha skills for straight CSLs with Mecha Combat. Good luck whatever method you choose. Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted January 10, 2007 Report Share Posted January 10, 2007 Re: Mecha in Star Hero I'm a big Mekton fan' date=' and I think you could probably get away with fudging the combat systems together to some extent- Use the Fuzion 1d10->3d6 Difficulty Number translations, and swap Mecha skills for straight CSLs with Mecha Combat. Good luck whatever method you choose.[/quote'] oh, dear god, no! I remember the last time R-Talsorian and HERO tried to merge systems. I still haven't gotten that horrible taste out of my mouth. And I had such hope for the BGC RPG. (one of my favorite Anime OAV's) Hero does a fine job of simulating mecha on its own. There's absolutely no need to porting features from another system into Hero. In fact Hero can do everything that Mekton can, and a whole lot more. Don't hate though...I'm a huge Mekton fan and a fan of Interlock in general. But lets keep the systems seperate...they are far too different to integrate very well...early versions of Fuzion pretty much proved this. Quote Link to comment Share on other sites More sharing options...
Spence Posted January 10, 2007 Report Share Posted January 10, 2007 Re: Mecha in Star Hero I'm a big Mekton fan' date=' and I think you could probably get away with fudging the combat systems together to some extent- Use the Fuzion 1d10->3d6 Difficulty Number translations, and swap Mecha skills for straight CSLs with Mecha Combat. Good luck whatever method you choose.[/quote'] AAArrrrggggghhhhhhhhh!!!! The horror!....The horror ... ack ack.... Fuzon ... must ... find.... stake.. must end ...the horror.... it still......lives ack... And I had such hope for the BGC RPG. (one of my favorite Anime OAV's) Bubblegum Crisis or Bubblegum Crash? Older but really really good anime with Mechs and Powersuits. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted January 10, 2007 Report Share Posted January 10, 2007 Re: Mecha in Star Hero It was actually Mekton and Fuzion that inspired me to pull out my spiral notebook and jot down a few notes that eventually became this. Quote Link to comment Share on other sites More sharing options...
Susano Posted January 10, 2007 Report Share Posted January 10, 2007 Re: Mecha in Star Hero AAArrrrggggghhhhhhhhh!!!! The horror!....The horror ... ack ack.... Fuzon ... must ... find.... stake.. must end ...the horror.... it still......lives ack... Bubblegum Crisis or Bubblegum Crash? Older but really really good anime with Mechs and Powersuits. Crisis was good. Crash.... was not. Quote Link to comment Share on other sites More sharing options...
Spence Posted January 11, 2007 Report Share Posted January 11, 2007 Re: Mecha in Star Hero Crisis was good. Crash.... was not. No arguments here I actually have Bubblegum Crisis, Bubblegum Crisis 2040, Bubblegum Crash and AD Police. I could see it as a campaign..... Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted January 11, 2007 Report Share Posted January 11, 2007 Re: Mecha in Star Hero Bubblegum has so many idea's inside it, you can go so many different ways with it. Quote Link to comment Share on other sites More sharing options...
Susano Posted January 11, 2007 Report Share Posted January 11, 2007 Re: Mecha in Star Hero No arguments here I actually have Bubblegum Crisis, Bubblegum Crisis 2040, Bubblegum Crash and AD Police. I could see it as a campaign..... I have Crisis, Crisis 2040, and the AD Police manga. It has some great stuff in it. Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted January 11, 2007 Report Share Posted January 11, 2007 Re: Mecha in Star Hero Crisis was good. Crash.... was not. I do like Crisis quite a bit more than Crash, but I like Crash a whole helluvah lot more than I liked 2040 (which wasn't very much at all) Although, I found the second episode of Crash to be almost good enough to be considered part of Crisis. Quote Link to comment Share on other sites More sharing options...
Susano Posted January 11, 2007 Report Share Posted January 11, 2007 Re: Mecha in Star Hero I picked up the entire run for 2040 for $40.00... I'm hopping I didn't get ripped off. I haven't seen it yet aside from the 1st few episodes. Quote Link to comment Share on other sites More sharing options...
Spence Posted January 11, 2007 Report Share Posted January 11, 2007 Re: Mecha in Star Hero I picked up the entire run for 2040 for $40.00... I'm hopping I didn't get ripped off. I haven't seen it yet aside from the 1st few episodes. I picked up 2040, Crisis and Crash all at the same time for somewhere around $60 from a guy liquidating his Anime last summer. So I watched the entire thing in one marathon viewing. Which means they all sorta run together in my mind. I do remember I liked Crisis better than Crash (by box color ) but I can't remember the details of why . Quote Link to comment Share on other sites More sharing options...
tgrandjean Posted January 12, 2007 Report Share Posted January 12, 2007 Re: Mecha in Star Hero Heh. Anyone mention mecha? Just as a quick rule (liberally borrowed from Fuzion *ignoring the wails of horror*) I have found the conversion for Kills to Body (13+ Kills) to be largely workable as well as DC= Kills damage+ 13 and SP+ 13= DEF. It does break down at the x10 and x100 scale point though. I'm still trying to find a decent solution for that. Anyway, I generally stat things up in Mekton Z then Hero-ize it. In any case, once you've statted up a few examples it's easy enough to handwave variations and models. Maybe this version has a few more points of DEF or Body but sacrifices Dex. Or whatever. Make your builds, give 'em a combat test, and assign them to your players. Yada yada... Quote Link to comment Share on other sites More sharing options...
Spence Posted January 12, 2007 Report Share Posted January 12, 2007 Re: Mecha in Star Hero (liberally borrowed from Fuzion *ignoring the wails of horror*) . wails louder Wwwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa :weep: Quote Link to comment Share on other sites More sharing options...
tgrandjean Posted January 13, 2007 Report Share Posted January 13, 2007 Re: Mecha in Star Hero Seriously though, a range from 4d6+1 to 11d6 RKAs with the median being ~6d6 RKA for a GM's beam gun or ~8.5d6 for the 'Dom's panzerfaust to be addequate. Armor averaging ~18-20 DEF hardened with Gundams going up from there. Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted January 14, 2007 Report Share Posted January 14, 2007 Re: Mecha in Star Hero Yeah, as far as Gundam is concerned, I'd place the typical Beam Rifle at around 6D6 RKA Penetrating. (average damage 21 body). Typical defenses would be 18 to 21. Gundarium starting at around Def 23+. Body scores would range between 25 and 30. (a body of 25 and a Def of 20 would require an attack capable of dishing out 45 body, at least an 8D6 or 24DC to destroy it in one shot...and thats not even complete destruction. Complete destruction would require 70 body or at least a 12D6K or a 36DC attack!) Quote Link to comment Share on other sites More sharing options...
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